List of games with hardware-accelerated PhysX support

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.

Games[edit]

Title Release date Type of acceleration PhysX effects
7554 2011-12-16 GPU rigid body simulation, vehicle simulation, destructible environments, cloth simulation
Alice: Madness Returns 2011-06-14 GPU debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.)
Arizona Sunshine 2016-12-06 CPU (uses current unity version which doesn't support GPU PhysX)
Armageddon Riders 2009-06-02 GPU debris simulation, spark and particle effects
Assassin's Creed IV: Black Flag 2013-10-29 GPU particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence
Auto Assault 2006-04-11
(shutdown 2007-08-31)
PPU fluid simulation, improved destructibility of objects
Batman: Arkham Asylum 2009-09-15 GPU or PPU dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments
Batman: Arkham City[1] 2011-11-08 GPU dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects
Batman: Arkham Knight 2015-06-23 GPU GPU accelerated paper debris. Apex based smoke generated by the Batmobile
Batman: Arkham Origins[2] 2013-10-25 GPU dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects
Bet on Soldier: Black-Out Saigon 2007-05-29 PPU
Bet on Soldier: Blood of Sahara 2006-11-09 PPU
Bet on Soldier: Blood Sport 2005-09-26 PPU PhysX effects added in patch v1.3
Blur 2010-05-28 GPU
Borderlands 2 2012-09-18 GPU various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Borderlands: The Pre-Sequel! 2014-10-14 GPU various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Call of Duty: Ghosts 2013-11-05 GPU enhanced smoke particles
CellFactor: Combat Training 2006-05-09 PPU
CellFactor: Revolution 2007-05-08 PPU fluid simulation, cloth simulation
Chronos 2016-03-28 GPU
City of Villains 2005-10-28
(shutdown 2012-11-30
PPU additional levels
Crazy Machines 2 2007-10-15 GPU or PPU fluid simulation
Cryostasis: Sleep of Reason 2008-12-05 GPU or PPU fluid simulation, particle physics, spark effects
Dark Void 2010-04-21 GPU dynamic smoke, particle physics
Darkest of Days 2009-09-08 GPU debris simulation, dynamic fog and smoke, dynamic leaves
Daylight 2014-04-29 GPU
Deep Black 2012-03-01 GPU
Depth Hunter 2012-02-07 GPU
Dirty Bomb 2015-06-02 GPU
Dishonored 2012-10-09 CPU only
Eden Star TBA GPU gameplay physics, destruction
EverQuest Next Cancelled GPU
Everspace 2017-05-31 GPU PhysX destruction
Fallout 4 2016-02-01 GPU bullet collision debris added in patch 1.3 (FleX)
Gas Guzzlers: Combat Carnage 2012-05-22 GPU
Ghost in the Shell: First Assault - Stand Alone Complex Online 2016-07-29
(shutdown 2017-12-06)
GPU
Hawken 2014-02-15
(shutdown 2018-01-02)
GPU particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch)
Hatred 2015-06-01 GPU gameplay physics, debris simulation, dynamic smoke
Hot Dance Party 2008-03-31 GPU
Hot Dance Party II 2008-08-05 GPU
Infernal 2007-05-09 PPU gameplay physics, debris simulation, destructible environments
Jianxia 3 2011-05-19 GPU
Killing Floor 2 2015-04-05 GPU particle effects via FleX
Landmark 2016-06-10
(shutdown 2017-02-21)
GPU particle effects based on APEX Turbulence, cloth simulation
Life Is Strange 2015-01-30 GPU debris simulation
Lords of the Fallen 2014-10-28 GPU particle effects based on APEX Turbulence, cloth simulation
Mars: War Logs 2013-04-26 GPU
Mafia II 2010-08-24 GPU additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction
Metal Knight Zero Cancelled GPU
Metro 2033 2010-03-16 GPU debris simulation, dynamic smoke
Metro: Last Light 2013-05-14 GPU physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields
Mirror's Edge 2009-01-13 GPU or PPU debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam
Monster Madness: Battle for Suburbia 2007-06-12 GPU or PPU gameplay physics
MStar 2011-06-30 GPU
NVIDIA VR Funhouse 2016-07-15 GPU
Passion Leads Army 2012-12-07 GPU
Project CARS 2015-05-07 CPU only Collision detection and dynamic objects
QQ Dance 2008-05 GPU
QQ Dance 2 2012-Q4 GPU
Rise of the Triad 2013-07-31 GPU particle effects (impact debris and weapon effects), destructible environments
Sacred 2: Fallen Angel 2008-11-07 GPU particle physics, dynamic leaves and rocks
Sacred 2: Ice & Blood 2009-10-02 GPU particle physics, dynamic leaves and rocks
Shadowgrounds Survivor 2007-11-14 PPU
Shattered Horizon 2009-11-04 GPU
Star Citizen[3] TBA GPU effects for clothing and particles, APEX Turbulence effects
Star Trek 2013-04-23 GPU
Star Trek DAC 2009-11-12 GPU debris simulation
Stoked Rider: Alaska Alien 2006-12-14 PPU avalanche simulation
Switchball 2007-06-26 PPU fluid simulation
The Bureau: XCOM Declassified[4] 2013-08-20 GPU particle effects based on APEX Turbulence, cloth simulation
The Secret World 2012-07-03 GPU
Tom Clancy's Ghost Recon Advanced Warfighter 2006-05-03 PPU debris simulation
Tom Clancy's Ghost Recon Advanced Warfighter 2 2007-06-28 GPU or PPU debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments
Unreal Tournament 3 2007-11-19 GPU or PPU additional levels
Warhammer 40,000: Eternal Crusade 2016-09-23 GPU HairWorks, PhysX effects, APEX effects, HBAO+ and Nvidia’s FaceWorks
Warmonger: Operation Downtown Destruction 2007-11-29 GPU or PPU destructible environments, dynamic tearable cloth, particle physics
X-Morph: Defense 2017-08-30 CPU only PhysX destruction

See also[edit]

References[edit]

  1. ^ "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved 2011-11-30. 
  2. ^ "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved 2013-09-08. 
  3. ^ "Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects". Physxinfo.com. October 17, 2013. Retrieved 2015-02-20. 
  4. ^ "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013. 

External links[edit]