List of highest-grossing media franchises

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This is a list of the highest-grossing media franchises. This includes media franchises that started as a book, film, video game, comic book, animation, cartoon or television series and have expanded to other forms of media. This list covers every aspect of a particular franchise, such as box office, sales from merchandise, home entertainment, and revenue from video games, among other things, if such information is available.

The list includes the total estimated revenue figure and the revenue breakdown. Estimates are based on combined revenue from different media and merchandise, based on publicly available data.

List[edit]

Media franchises that have grossed at least $4 billion (USD)
Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
Pokémon 1996 est. $90 billion Video game Satoshi Tajiri
Ken Sugimori
Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures)
(copyright)
Hello Kitty 1974 est. $80 billion Cartoon character[37] Yuko Shimizu
Shintaro Tsuji
Sanrio
Winnie the Pooh 1924 est. $75 billion Book[58] A. A. Milne
E. H. Shepard
The Walt Disney Company
Mickey Mouse & Friends 1928 est. $70 billion Animated cartoon Walt Disney
Ub Iwerks
The Walt Disney Company
Star Wars 1977 est. $65 billion Film George Lucas Lucasfilm
(The Walt Disney Company)
Anpanman 1973 est. $60 billion Manga Takashi Yanase Froebel-kan
Disney Princess 2000 est. $44.7 billion
  • Retail sales – $44.645 billion[w]
  • Home entertainment – $42 million[87][88]
Animated series Andy Mooney The Walt Disney Company
Mario 1981 est. $36 billion Video game Shigeru Miyamoto Nintendo
Shōnen Jump / Jump Comics 1968 est. $34 billion[z] Manga Shueisha Shueisha (Hitotsubashi Group)
(manga)
Bandai Namco (games)
Marvel Cinematic Universe 2008 est. $32 billion Film Marvel Studios Walt Disney Studios
(The Walt Disney Company)
(franchise)
Sony (Spider-Man films)
Wizarding World / Harry Potter 1997 est. $31 billion Novel J. K. Rowling J. K. Rowling (books)
Warner Bros. (AT&T) (films)
Spider-Man 1962 est. $27 billion Comic book Stan Lee
Steve Ditko
Marvel Entertainment
(The Walt Disney Company)
(franchise)
Sony (films)
Gundam 1979 est. $26 billion Anime Yoshiyuki Tomino Sunrise
(Bandai Namco Holdings)
Batman 1939 est. $25 billion
  • Retail sales – $20.202 billion[bk]
    • Home video – $1.212 billion[bl]
  • Box office$4.994 billion[bm]
  • TV revenue – $40 million[146]
Comic book Bob Kane
Bill Finger
DC Entertainment
(AT&T)
Dragon Ball 1984 est. $24 billion Manga Akira Toriyama Bird Studio
Shueisha (Hitotsubashi Group)
(manga)
Toei Animation (anime)
Bandai Namco (games)
Barbie 1987 est. $24 billion[by] Animated film Ruth Handler Mattel
Fist of the North Star 1983 est. $22 billion Manga Buronson
Tetsuo Hara
Shueisha (Hitotsubashi Group)
(manga)
Toei Animation (anime)
Sega Sammy Holdings
(games/pachinko)
Cars 2006 est. $22 billion
  • Merchandise sales – $19.114 billion[cf]
  • Box office – $2.026 billion[cg]
  • DVD & Blu-ray sales – $654 million[ch]
Animated film John Lasseter The Walt Disney Company
One Piece 1997 est. $21 billion Manga Eiichiro Oda Shueisha (Hitotsubashi Group)
Toei Animation
Bandai Namco (games)
Toy Story 1995 est. $20 billion
  • Retail sales – $17.6 billion[ck]
    • VHS sales – $290 million[65]
    • DVD & Blu-ray sales – $250 million[239]
  • Box office & TV revenue – $2.603 billion[cl]
Animated film Pixar The Walt Disney Company
Middle-earth / Lord of the Rings 1937 $19.9 billion[cm] Novel J. R. R. Tolkien Tolkien Estate (books)
Warner Bros. (AT&T) (films)
James Bond 1953 est. $19.9 billion[cn] Novel Ian Fleming Metro-Goldwyn-Mayer
Yu-Gi-Oh! 1996 est. $19.8 billion Manga Kazuki Takahashi Shueisha (Hitotsubashi Group)
Konami (games)
Peanuts 1950 est. $17.4 billion Comic strip Charles M. Schulz Sony Music Entertainment Japan
(Sony Corporation)
DHX Media
Transformers 1984 est. $17.2 billion Animated series Takara
Hasbro
Nobuyuki Okude
Hasbro
Takara Tomy
Call of Duty 2003 est. $17 billion
  • Video games – $17 billion[b]
Video game Infinity Ward Activision
(Activision Blizzard)
Neon Genesis Evangelion 1994 est. $16.3 billion Anime Hideaki Anno
Gainax
Tatsunoko Production
Khara[dc][278][279]
KochiKame 1976 est. $16.3 billion Manga Osamu Akimoto Shueisha
(Hitotsubashi Group)
Super Sentai / Power Rangers 1975 est. $16.2 billion
  • Retail sales – $16.005 billion[de]
    • Licensed merchandise – $13.191 billion[dd]
    • DVD & Blu-ray – $15 million[290]
  • Box office – $218.4 million[292]
Television series Shotaro Ishinomori
Haim Saban
Shuki Levy
Toei Company
Hasbro
Dora the Explorer 2000 est. $15.7 billion Animated series Chris Gifford
Valerie Walsh
Eric Weiner
Nickelodeon
(Viacom)
The Simpsons 1989 est. $15.3 billion[dh] Animated series Matt Groening 20th Century Fox
(The Walt Disney Company)
Pac-Man 1980 est. $15.1 billion Video game Toru Iwatani
Namco
Bandai Namco Entertainment
(Bandai Namco Holdings)
Wii series 2006 est. $14.8 billion
  • Video games – $14.808 billion[b]
Video game Nintendo EAD Nintendo
Sailor Moon 1991 est. $14.3 billion Manga Naoko Takeuchi Kodansha
Toei Animation
Looney Tunes 1930 est. $14.2 billion Animated cartoon Warner Bros. Warner Bros. (AT&T)
SpongeBob SquarePants 1999 est. $14.1 billion
  • Retail sales – $13.619 billion[ds]
  • Box office – $465 million[318]
Animated series Stephen Hillenburg Nickelodeon
(Viacom)
Space Invaders 1978 est. $13.9 billion Video game Tomohiro Nishikado Taito
(Square Enix)
The Lion King 1994 est. $13.8 billion Animated film Roger Allers
Rob Minkoff
The Walt Disney Company
Avengers 1963 est. $13.4 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Teenage Mutant Ninja Turtles 1984 est. $12.7 billion Comic book Kevin Eastman
Peter Laird
Viacom
Dragon Quest 1986 est. $12.4 billion Video game Yuji Horii
Koichi Nakamura
Akira Toriyama
Square Enix
Final Fantasy 1987 est. $11.9 billion Video game Hironobu Sakaguchi
Hiromichi Tanaka
Nasir Gebelli
Square Enix
Dungeon Fighter Online 2005 est. $11.8 billion
  • Computer game – $10.523 billion[b]
Video game Neople Nexon
Tencent
Ultraman 1966 est. $11.6 billion Television series Eiji Tsuburaya Tsuburaya Productions
(Bandai Namco Holdings)
Street Fighter 1987 est. $11.5 billion Video game Takashi Nishiyama
Hiroshi Matsumoto
Capcom
Frozen 2013 est. $11.3 billion Animated film Chris Buck
Jennifer Lee
The Walt Disney Company
Superman 1938 est. $11.1 billion Comic book Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Warcraft 1994 est. $11.1 billion Video game Allen Adham
Frank Pearce
Michael Morhaime
Blizzard Entertainment
(Activision Blizzard)
CrossFire 2007 est. $10.6 billion
  • Video games – $10.6 billion[b]
Video game Smilegate Smilegate
Tencent
Star Trek 1966 est. $10.6 billion[ev]
  • Retail sales – $4.561 billion[ew]
  • TV revenue – $2.3 billion[393]
  • Box office – $2.266 billion[394]
  • VHS sales – $1 billion[393]
  • DVD & Blu-ray – $326 million[392]
Television series Gene Roddenberry CBS Corporation
Paramount Pictures
(Viacom)
Naruto 1999 est. $10.1 billion Manga Masashi Kishimoto Shueisha (Hitotsubashi Group)
Pierrot
JoJo's Bizarre Adventure 1987 est. $9.8 billion Manga Hirohiko Araki Shueisha
(Hitotsubashi Group)
Grand Theft Auto 1997 est. $9.39 billion
  • Video games – $9.391 billion[b]
Video game David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
Angry Birds 2009 est. $8.78 billion Video game Jaakko Iisalo Rovio
Thomas & Friends 1946 est. $8.75 billion Book Wilbert Awdry
Christopher Awdry
Egmont Group
Mattel
League of Legends 2009 est. $8.398 billion
  • Video games – $8.398 billion[b]
Video game Riot Games Tencent
Sesame Street / The Muppets 1955 est. $8.49 billion Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
Despicable Me / Minions 2010 est. $8.36 billion
  • Merchandise sales – $3.95 billion[fh]
  • Box office – $3.72 billion[424]
  • DVD & Blu-ray sales – $686 million[424]
Animated film Sergio Pablos Illumination Entertainment
Universal Pictures
(Comcast)
Jurassic Park 1990 est. $8.19 billion
  • Box office – $4.892 billion[425]
  • Retail sales – $3.3 billion[426]
  • Home video sales – $678 million[fi]
Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast) (film)
Pirates of the Caribbean 2003 est. $7.91 billion Film The Walt Disney Company The Walt Disney Company
Sonic the Hedgehog 1991 est. $7.25 billion Video game Yuji Naka
Naoto Ohshima
Hirokazu Yasuhara
Sega
(Sega Sammy Holdings)
Ben 10 2005 est. $7.85 billion
  • Retail sales – $7.853 billion[fn]
Animated series Man of Action Studios Cartoon Network (AT&T)
X-Men 1963 est. $7.78 billion
  • Box office$5.75 billion[437]
  • Retail sales – $900 million[43]
  • DVD & Blu-ray sales – $667 million[437]
  • Comic sales – $466.4 million[fo]
Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Pretty Cure / Glitter Force 2004 est. $7.53 billion Anime Izumi Todo
Toei Animation
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Doraemon 1969 est. $7.29 billion Manga Fujiko F. Fujio Shogakukan-Shueisha
(Hitotsubashi Group)
Monster Strike 2013 est. $7.25 billion Video game Yoshiki Okamoto Mixi
Bleach 2001 est. $7.24 billion Manga Tite Kubo Shueisha (Hitotsubashi Group)
Pierrot
Puzzle & Dragons 2012 est. $7.08 billion
  • Video games – $7.083 billion[b]
Video game GungHo Online GungHo Online
PAW Patrol 2011 est. $7 billion Animated series Keith Chapman Viacom
Westward Journey 2001 est. $6.52 billion
  • Video games – $6.524 billion[b]
Video game NetEase NetEase
Halo 2001 est. $6.5 billion Video game Bungie Microsoft
DC Extended Universe 2013 est. $6.48 billion
  • Box office – $5.276 billion[448]
  • Home video sales – $704 million[fx]
  • Merchandise sales – $500 million[451]
Film DC Entertainment DC Entertainment
(AT&T)
Twilight 2005 est. $6.39 billion Novel Stephenie Meyer Little, Brown and Company
Summit Entertainment
Digimon 1997 est. $6.36 billion
  • Licensed merchandise – $5.39 billion[fy]
  • Digital pets – $424.1 million[fz]
  • Manga & comic sales – $252 million[460][ga]
  • Box office$143 million[gb]
  • Console games – $90.5 million[gc]
  • Home entertainment – $59.1 million[gd]
Digital pet Akiyoshi Hongo
Toei Animation
Bandai
Toei Company
Bandai Namco Holdings
The Phantom of the Opera 1986 est. $6.22 billion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
Tamagotchi 1996 est. $6.2 billion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Aladdin 1992 est. $6.11 billion Animated film Walt Disney Animation
Hanna Diyab
The Walt Disney Company
(franchise)
Sega Sammy Holdings
(games/pachinko)
Detective Conan / Case Closed 1994 est. $6.01 billion Manga Gosho Aoyama Shogakukan
(Hitotsubashi Group)
TMS Entertainment
(Sega Sammy Holdings)
Ice Age 2002 $6 billion[gr][475]
  • Box office – $2.9 billion[476]
  • Retail sales – $1.3 billion[476]
Animated film Blue Sky Studios 20th Century Fox
(The Walt Disney Company)
Minecraft 2009 est. $5.81 billion
  • Merchandise sales – $3.597 billion[gs]
  • Video games – $2.211 billion[b]
Video game Markus Persson Microsoft Studios
Shrek 1990 est. $5.74 billion
  • Box office – $3.547 billion[478]
  • Home entertainment – $1.922 billion[gt]
  • Merchandise sales – $275 million[25]
Novel William Steig
DreamWorks Animation
Universal Pictures
(Comcast)
A Song of Ice and Fire /
Game of Thrones
1996 est. $5.81 billion Novel George R. R. Martin Random House
WarnerMedia (AT&T)
Fast & Furious 2001 est. $5.61 billion
  • Box office – $5.139 billion[494]
  • Home entertainment – $466 million[gx]
Film Gary Scott Thompson Universal Pictures
(Comcast)
Resident Evil 1996 est. $5.54 billion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
Care Bears 1981 est. $5.05 billion
  • Retail sales – $5 billion[hb]
  • Box office – $52 million[hc]
Greeting card American Greetings American Greetings
Mortal Kombat 1992 $5 billion[hd][505] Video game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros. (AT&T)
Bob the Builder 1998 est. $5 billion
  • Retail sales – $5 billion[508]
Animated series Keith Chapman DHX Media
Candy Crush Saga 2012 est. $4.96 billion
  • Mobile games – $4.964 billion[b]
Video game King King
(Activision Blizzard)
Slam Dunk 1990 est. $4.81 billion Manga Takehiko Inoue Shueisha
(Hitotsubashi Group)
Friends 1994 est. $4.8 billion Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Warner Bros. (AT&T)
Beyblade 1999 est. $4.6 billion
  • Merchandise sales – $4.6 billion[517][hi]
  • Box office – $9 million[hj]
Manga Takao Aoki Shogakukan
(Hitotsubashi Group)
The Big Bang Theory 2007 est. $4.57 billion
  • TV advertising – $3.57 billion[hk]
  • TV syndication – $1 billion[521]
Television series Chuck Lorre
Bill Prady
Warner Bros. (AT&T)
Kumamon 2010 est. $4.53 billion Cartoon Kumamoto Prefecture Kumamoto Prefecture
Yo-kai Watch 2013 est. $4.37 billion Video game Level-5 Level-5
Nintendo
Assassin's Creed 2007 est. $4.34 billion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
Rurouni Kenshin / Samurai X 1994 est. $4.31 billion Manga Nobuhiro Watsuki Shueisha
(Hitotsubashi Group)
My Little Pony 1984 est. $4.3 billion
  • Retail sales – $4.226 billion[hs]
  • Box office – $67.3 million[ht]
  • DVD & Blu-ray sales – $4.3 million[548]
Animated cartoon Lauren Faust
Bonnie Zacherle
Hasbro
Hunter × Hunter 1998 est. $4.23 billion Manga Yoshihiro Togashi Shueisha
(Hitotsubashi Group)
Fate 2004 est. $4.06 billion
  • Video games – $3.486 billion[b]
  • Home entertainment – $371.3 million[hw]
  • Licensed merchandise – $128 million[hx]
  • Manga magazine$38 million[hz]
  • Anime box office – $32 million[u]
Visual novel Type-Moon Type-Moon (visual novel)
Aniplex
(Sony Music Entertainment Japan)
(mobile game)
The Hunger Games 2008 est. $4.05 billion[ia] Novel Suzanne Collins Scholastic Corporation
Lionsgate
Mission: Impossible 1966 $4 billion[ib][559] Television series Bruce Geller Paramount Pictures
(Viacom)
Strawberry Shortcake 1979 est. $4 billion
  • Retail sales – $4 billion[260]
  • DVD sales – $2.6 million[562]
Greeting card American Greetings American Greetings
Gran Turismo 1997 est. $4 billion
  • Video games – $4 billion[563]
Video game Kazunori Yamauchi
Polyphony Digital
Sony

See also[edit]

Notes[edit]

  1. ^ See The Pokémon Company § Licensed merchandise
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag See List of highest-grossing video game franchises § List.
  3. ^ Pokémon Trading Card Game – 27.2 billion card sales up until March 2019,[1] $3.99 per 10-card pack[2][3]$10.853 billion.
  4. ^ See List of Pokémon films § Box office performance.
  5. ^ a b c See CoroCoro Comic § Circulation.
  6. ^ Sales of CoroCoro Comic manga magazine issues serializing Pocket Monsters and Pokémon Adventures manga series – ¥530 price[4]
    • April 1996 to March 2018 – 281,421,695 copies[e]¥149,153,498,350 ($1,350,734,150)
    • April 2017 to December 2018 – 15,700,002 copies[e]¥8,321,001,060 ($45,021,015)
  7. ^ Pokémon manga tankobon volume sales in the United States up until 2000 – 7.25 million copies,[5] $9.99 price[6]$72.43 million.
  8. ^ Pokémon manga sales revenue:
  9. ^ Pokemon anime home entertainment media sales:
    • United States VHS and DVD sales of TV series in 2000 – 25 million units,[7] average $24.98 price[8]$625 million
    • Pokémon: The First Movie United States VHS sales in 2000 – $58.8 million[9]
    • Japan home video sales up until 2011 – average ¥3,144 price,[10] 3,963,169 units – ¥12,460,203,336 ($156,162,468)
      • Up until April 2000 – 3.5 million units[10]
      • 2004–2011 – average 3,647 sales per volume,[11] 127 volumes – 463,169 units
        • 2004–2007 – 64 volumes[12]
        • 2007–2011 – 63 volumes[13]
    • Japan home entertainment media sales in 2017 – ¥1,744,502,029[14] ($15,798,214)
    • Japan home entertainment media sales during January–June 2018 – ¥818,855,319[15] ($7,415,556)
  10. ^ Hello Kitty merchandise retail sales:
    • As of 1990 – $448 million[16]
    • 1994 – $1.2 billion[17]
    • Japan sales during 1996–2002, 2004–2008 and 2012 – ¥2,887.58 billion ($36.19 billion)
      • 1996–1999 – ¥1,600 billion[18]
      • 2000 – ¥360 billion[19]
      • 2001–2002 – ¥302 billion[20]
      • 2004–2007 – ¥440 billion[20]
      • 2008 – ¥98.14 billion[21]
      • 2012 – ¥87.44 billion[20]
    • Overseas sales in 2002 – $1 billion[22]
    • Global sales in 2003 and 2009 – $9.75 billion
      • 2003 – $4.75 billion[23]
      • 2009 – $5 billion[24]
    • Global licensed merchandise sales during 2010–2011 – $8.2 billion
      • 2010 – $4.1 billion[25]
      • 2011 – $4.1 billion[26]
    • US sales in 2012 – $1.08 billion[27]
    • 2013 – $8 billion[28]
    • 2014 – $6.5 billion[29]
    • Licensed merchandise sales during 2015–2017 – $10.819 billion
      • 2015 – $3.756 billion[30]
      • 2016 – $4.4 billion[31]
      • 2017 – $2.663 billion[32]
  11. ^ a b See Ribon § Circulation.
  12. ^ Sales of Ribon manga magazine issues serializing Hello Kitty manga series – 4,663,328 copies, ¥390 price[33]¥1,818,697,920 ($22,793,557)
    • Hello Kitty Doki (May 2007 to April 2008) – 4,333,328 copies[k]
    • Hello Kitty Peace (June 2008) – 330,000 copies[k]
  13. ^ Known music CD sales in Japan – ¥203,619,500[34][35][36] ($3 million)
  14. ^ Winnie the Pooh retail sales:
    • Up until 2010 – $56.859 billion
      • $3 billion as of 1995.[38] $3.3 billion in 1998.[38] ¥95.01 billion[20] ($834 million)[39] in 1999. $6 billion in 2000.[40] $5 billion in 2001.[41] $7 billion in 2002.[42] $5.6 billion in 2003.[43] $5.3 billion in 2004.[44] $6 billion in 2005.[45] $6.9 billion in 2006.[46] $1 billion in 2007.[47] ¥65,629.56 million[21] ($635 million)[48] in 2008. ¥55,195 million[49] ($590 million)[50] in 2009. $5.7 billion in 2010.[51]
    • 2011 – $1.09 billion in North America.[52] ¥53.96 billion ($676 million) in Japan.[20]
    • 2012 – $3.17 billion[53]
    • 2013–2017 – $2.808 billion in 2013.[53] $2.732 billion in 2014.[54] $2.74 billion in 2015.[30] $2.791 billion in 2016. $1.649 billion in 2017.[32]
  15. ^ Mickey Mouse & Friends retail sales:
    • As of 1990 – $448 million[16]
    • 1999–2001 – ¥336.6 billion ($2.77 billion)[59]
      • ¥131.03 billion in 1999.[20] ¥120 billion in 2000.[60] ¥85.58 billion in 2001.[20]
    • 2002–2010 – $39.411 billion
      • $4.7 billion in 2002.[61] $5.8 billion in 2003.[43] $5.3 billion in 2004.[44] $6 billion in 2005.[45] ¥84.09 billion[20] ($723 million)[62] in 2006. $6 billion in 2007.[63] ¥88,122.32 million[21] ($853 million)[48] in 2008. ¥96,827.8 million[49] ($1,035 million)[50] in 2009. $9 billion in 2010.[51]
    • 2011 – $750 million in North America.[52] ¥105.35 billion ($1.32 billion) in Japan.[20]
    • 2012 – $4.122 billion[53]
    • 2013–2017 – $4.568 billion in 2013.[53] $4.719 billion in 2014.[64] $4.262 billion in 2015. $4.247 billion in 2016.[30] $3.233 billion in 2017.[32]
  16. ^ 1991 VHS release of Fantasia earned $209 million in sales.[65] $71 million DVD sales since 2006.[66]
  17. ^ [67][68][69][70][71]
  18. ^ $32 billion up until 2014.[72] $2.842 billion in 2015.[30] $3.049 billion in 2016. $2.403 billion in 2017.[32]
  19. ^ Star Wars home video revenue:
  20. ^ See Anpanman § Reception.
  21. ^ a b c d e f g h i j See List of highest-grossing anime films § Highest-grossing anime film franchises and film series.
  22. ^ ¥2 billion[78] ($25.07 million).
  23. ^ $300 million up until 2001.[79] $1 billion in 2002.[80] $1.3 billion in 2003.[79] $2 billion in 2004.[81] $3 billion in 2005.[80] $3.4 billion in 2006.[82] $4 billion in 2007.[83] $4 billion in 2008.[84] $3.7 billion in 2009.[85] $4.4 billion in 2010.[51] $1.6 billion in 2011.[52] $3 billion in 2012.[86] $2.885 billion in 2013.[53] $2.568 billion in 2014.[54] $2.635 billion in 2015.[30] $2.724 billion in 2016. $2.133 billion in 2017.[32]
  24. ^ Mario franchise's licensed merchandise sales:
    • Donkey Kong$2.3 million (US sales as of 1985)[89]
    • Super Mario Bros.$4.32 billion
      • Japan (1999–2012) – ¥282,138.2 million ($3.54 billion)
        • 1999 – ¥13.66 billion[20]
        • 2001 – ¥23.8 billion[20]
        • 2003 – ¥13.77 billion[20]
        • 2005–2007 – ¥97.67 billion[20]
        • 2008 – ¥46,680.2 million[21]
        • 2010 – ¥45.6 billion[20]
        • 2012 – ¥40,958 million[90]
      • Japan (2013) – ¥37,052 million[91] ($380 million)
      • Overseas – $400 million (as of 2016)[92]
  25. ^ Sales of CoroCoro Comic issues serializing Super Mario-kun manga from November 1990 to December 2018 – 327,751,696 copies,[e] ¥530 price[4]¥170,358,798,350 ($1,573,103,664).
  26. ^ Only includes Shōnen Jump manga comic revenue, including Shōnen Jump manga magazine sales and related Jump Comics tankōbon manga volume sales. Does not include non-manga revenue, such as anime, film, game, pachinko or merchandise revenue of Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.), with the exception of Shōnen Jump crossover video games. Also does not include Jump seinen manga magazines, but only Jump shōnen manga magazines.
  27. ^ a b c d e f g h i j k l m See Weekly Shōnen Jump § Circulation figures.
  28. ^ See Monthly Shōnen Jump § Circulation
  29. ^ a b See Shonen Jump (magazine) § Circulation.
  30. ^ a b c See V Jump § Circulation
  31. ^ Shonen Jump magazine sales:
  32. ^ a b One Piece manga tankōbon volume sales:
    • Japan – 381,386,360 copies,[211][212] ¥410 ($5.10) price[153]$1,945,070,436
    • Overseas – 75 million copies,[213] $9.99 price[214]$749.3 million
  33. ^ a b Dragon Ball tankōbon manga volume sales:
    • Dragon Ball – $2,214,565,898
      • Japan sales – 160 million+ copies up until 2016[149]¥82,122,000,000 ($1,019,726,394)
        • Tankōbon sales up until 2000 – 126 million copies,[150] ¥400 price[151][152]¥50,400 million ($632 million)
        • Kanzenban sales during 2002–2012 – 30.63 million copies,[153][150] ¥933 price[154][155]¥28,577,790,000 ($358,162,552)
        • Kanzenban sales during 2013–2014 – 2.87 million copies,[156][153] ¥933 price[154][155]¥2,677,710,000 ($25,274,581)
        • Kanzenban sales during 2015–2016 – 500,000 copies,[149][156] ¥933 price[154][155]¥466,500,000 ($4,289,261)
      • Overseas sales – 119,603,554+ copies sold overseas,[bq] $9.99 price[157]$1,194,839,504
    • Dragon Ball Super (Japan sales) – 2,179,528 copies,[br] ¥400 price[158][159]¥871,811,200 ($7,925,552)
  34. ^ a b Naruto manga tankōbon volume sales:
  35. ^ a b Fist of the North Star manga tankōbon volume sales – 100 million copies[186][187]
    • Japan – 60 million tankōbon copies,[97] at average ¥800 price,[188][189] grossed approximately ¥48,000 million ($602 million).
    • Overseas – 40 million graphic novel copies,[190] at average $15.95 price,[191] grossed approximately $638 million.
  36. ^ a b KochiKame manga tankōbon volume sales – 157 million tankōbon sales,[156] at average ¥410 price,[280] grossed approximately ¥64,370 million ($807 million).
  37. ^ a b Bleach manga tankōbon volume sales – 120 million copies[439]
    • Japan – 90 million copies,[97] ¥390 price[440]¥35,100 million ($440 million)
    • Overseas – 30 million copies, $9.99 price[441]$300 million
  38. ^ a b Slam Dunk manga tankōbon volume sales – 121 million copies,[156] ¥390 price[509]¥47,190 million ($591.43 million)
  39. ^ a b JoJo's Bizarre Adventure manga tankōbon volume sales – 100 million copies,[408] ¥390 price[409]¥39,000 million ($489 million)
  40. ^ 50 million tankobon copies,[95] ¥760 price,[96] ¥38,000 million ($476.25 million) revenue.
  41. ^ Captain Tsubasa manga tankōbon volume sales – 82 million copies,[97] average ¥400 price[98]¥32,800 million ($411.08 million)
  42. ^ Kinnikuman / Ultimate Muscle manga tankōbon volume sales – 75 million copies,[99] ¥400 price[100]¥39,000 million ($376 million)
  43. ^ a b Rurouni Kenshin manga tankōbon volume sales – 70 million copies,[536] average ¥410 price[537]¥28,700 million ($360 million)
  44. ^ a b Hunter × Hunter manga tankōbon volume sales – 66.3 million copies as of 2014[156] (60.6 million up until 2012),[549] ¥390 price[550]¥25,857 million ($324,063,164)
  45. ^ a b Dragon Quest manga tankōbon volume sales:
  46. ^ a b Yu-Gi-Oh manga sold 40 million tankōbon volumes,[97] at ¥390 price,[256][257] grossing approximately ¥15,600 million ($196 million).
  47. ^ Tankōbon volume sales of Shōnen Jump manga series:
  48. ^ Only includes video games released under the Jump title. Does not include other video games based on Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.).
  49. ^ MCU films$21.346 billion[101]
    Inhumans$3.5 million[102]
  50. ^ a b Marvel Cinematic Universe merchandise sales:
    • Iron Man$300 million in 2010.[25]
    • Avengers$5.13 billion
      • $332 million in 2012.[27] $325 million in 2013.[103] $1 billion in 2014.[104] $1.004 billion in 2015.[30] $1.242 billion in 2016. $1.227 billion in 2017.[32]
  51. ^ $5 billion up until April 2018.[105] $254 million since May 2018.[106]
  52. ^ See Marvel Cinematic Universe tie-in comics § Sales
  53. ^ $3.9 billion Harry Potter home entertainment revenue up until 2014.[109] $66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[110]
  54. ^ $1 billion licensed merchandise sales for Sony up until 2001.[112] $2.7 billion in 2002.[113] $1.3 billion in 2003.[114] ¥22.66 billion ($284 million) Japan sales during 2005–2007.[20] $70 million Spider-Man 3 pre-release US toy sales in 2007.[115] $590 million Spider-Man merchandise sales in 2010.[116] $325 million in 2011.[52] $1.285 billion in 2012. $1.333 billion in 2013.[53] $1.453 billion in 2014.[54] $1.512 billion in 2015.[30] $1.551 billion in 2016. $1.402 billion in 2017.[32]
  55. ^ Box office gross of Spider-Man films:
  56. ^ See List of best-selling films in the United States § Best-selling films by format.
  57. ^ DVD and VHS sales revenue of Spider-Man films:
  58. ^ Spider-Man comic sales – $1,074,187,801
    • Up until April 2014 – 360 million copies[121] – $978,282,666
      • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[122]
      • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[123]
      • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[124]
      • 2012–2013 – 7,523,100 copies – $34,530,834[125]
      • January–April 2014 – 1,531,991 copies – $7,538,028[125]
      • Other 190,067,894 copies, at average $2.99 price[122]$568,303,003
    • May–December 2014 – $14,782,534[125][126]
    • 2015 – $21,306,211[127]
    • 2016 – $19,443,889[128]
    • 2017 – $16,970,754[129]
    • 2018 – $23,401,747[130]
  59. ^ a b c d e f g See Pachinko § Franchises.
  60. ^ a b c See Cultural impact of Gundam § Retail sales
  61. ^ Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[133]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – $3.735 billion[bh]
    • Licensed merchandise sales in Japan during 2000–2012 and 2015–2016 – $8.047 billion[bh]
    • Video game sales in Japan during 2000–2007 – $691 million[b]
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[134] average ¥3,990 price[135]¥47,481 million ($595.07 million)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to December 2018 – $7.864 billion[bh]
  62. ^ See Gundam Ace § Circulation.
  63. ^ Batman retail sales:
    • Up until 2012 – $16 billion[136]
    • 2013 – $494 million[103]
    • 2014 – $578 million[103]
    • 2015 – $982 million[30]
    • 2016 – $1.1 billion[32]
    • 2017 – $1.024 billion[32]
    • 2018 comic sales – $23,670,795[130]
  64. ^ $650 million VHS and DVD sales for Batman, Batman Returns, Batman Forever and Batman & Robin up until 2005.[137] $562 million DVD and Blu-ray sales for films released since 2008.[138]
  65. ^ [139][140][141][142][143][144][145]
  66. ^ Sales revenue of Jump manga magazine issues serializing Dragon Ball manga series:
  67. ^ See Dragon Ball § Cultural impact
  68. ^ Dragon Ball merchandise sales:
    • Merchandise sales up until 2011 – $5 billion[147]
    • Japan licensed merchandise sales in 2012 – ¥7.67 billion[20] ($96.13 million)
    • Bandai Namco's net income from Dragon Ball toy sales during January–March 2013 – ¥600 million[148] ($6.16 million)
    • Bandai Namco's net income from Dragon Ball toy sales from April 2013 to March 2019 – ¥68.7 billion ($635.1 million)[bo]
  69. ^ See Dragon Ball (manga) § Reception
  70. ^ See Dragon Ball Super § Manga reception
  71. ^ See List of Dragon Ball films § Home video sales
  72. ^ a b c See List of Dragon Ball anime § Commercial reception
  73. ^ Dragon Ball home entertainment media:
    • Dragon Ball film home video sales – $54 million[bs]
    • DVD and Blu-ray sales of Dragon Ball anime series in Japan – $369.5 million[bt]
    • Funimation's Dragon Ball Z anime DVD and Blu-ray sales in the United States during 1999–2017 – $750 million[bt]
    • Toei Animation's Dragon Ball anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and March 2019 – $759 million[bt]
    • United States DVD and Blu-ray sales of anime TV series during January–May 2018 – $10.5 million[160]
  74. ^ Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[161] grossing approximately ¥40 billion ($501.32 million).
    • Dragon Ball Heroes card sales – ¥50 billion[162] ($460 million)
  75. ^ See List of Dragon Ball films § Box office performance.
  76. ^ Dragon Ball music sales in Japan – ¥3,744,412,530 ($46,928,344)
  77. ^ Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here.
  78. ^ $1.6 billion between 1987 and 1994.[174] $1.9 billion in 1997.[175] $1.52 billion in 2002.[176] $3.6 billion in 2003.[177] $3.3 billion in 2008.[178] $550 million in 2010.[25] $1 billion in 2011.[179] $1,275.3 million sales in 2012.[180] $3 billion in 2013.[181] $1,934.5 million during 2014–2015.[182] $1 billion in 2016.[183] $954.9 million in 2017.[180] $374.7 million in 2018.[184]
  79. ^ See Barbie (film series) § Films
  80. ^ Fist of the North Star console game retail sales in Japan:
  81. ^ Fist of the North Star DVD and Blu-ray sales in Japan:
  82. ^ Japan licensed merchandise sales in 2005 – ¥2.09 billion[20] ($26.19 million)
  83. ^ See Fist of the North Star § Films and OVAs
  84. ^ $10 billion up until 2011.[197] $2.527 billion in 2012. $2.3 billion in 2013.[53] $2.025 billion in 2014.[54] $1 billion in 2015.[198] $588 million in 2016. $674 million in 2017.[32]
  85. ^ Cars series grossed $1.408 billion.[199] Planes series grossed $391 million.[200]
  86. ^ Cars series grossed $537 million.[201] Planes series grossed $117 million.[202]
  87. ^ One Piece merchandise sales:
    • Japan merchandise sales up until June 2004 – $1 billion[203]
    • Japan merchandise sales between 2005 and 2012 – ¥214.502 billion ($3,130 million)
      • 2005–2008 – ¥36.24 billion[20]
      • Bandai Namco toy sales during April–December 2009 – ¥1 billion[204]
      • 2010 – ¥40.75 billion[20] ($454.19 million)
      • 2011 – ¥72,751.8 million[205]
      • 2012 – ¥100 billion[206]
    • Japan licensed merchandise sales during 2013–2014 – $1.421 billion
      • 2013 – ¥60,759 million[91] ($624 million)
      • 2014 – ¥48,672 million[207] ($459 million)
    • Bandai Namco's net income from One Piece toy sales from April 2016 to December 2018 – ¥39.6 billion[208][209][210] ($358.62 million)
  88. ^ One Piece home entertainment media:
    • Japan video sales of anime TV series – ¥9,821,281,050 ($123.09 million)
      • Episodes 1–130[11]¥7,319,218,725 (38 volumes,[215] 15 four-episode volumes[215] at ¥5,040,[216] 23 three-episode volumes[215] at ¥4,725,[217] 39,719 sales per volume)[11]
      • Later episodes – ¥2,502,062,325 (529,537 units,[218] ¥4,725 price)[219]
    • Toei Animation's One Piece anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and March 2018 – $622 million
      • April 2003 to March 2012 – ¥15.345 billion ($192.32 million)[220][221][222]
      • April 2012 to March 2013 – ¥6.186 billion ($63.49 million)[223]
      • April 2013 to March 2014 – ¥5.289 billion ($50 million)[224]
      • April 2014 to March 2016 – ¥12.091 billion ($111.17 million)[225]
      • April 2016 to December 2018 – ¥22.962 billion ($208 million)[226][227][228]
    • DVD & Blu-ray sales of Strong World film in Japan during August 23–29 week of 2010 – ¥2.16 billion[229] ($27.07 million)
    • DVD & Blu-ray sales of film releases in the United States since 2012 – $2.2 million[230][231][232]
    • Home entertainment media sales in Japan between 2013 and June 2018 – ¥37,368,916,771 ($413 million)
      • 2013 – ¥11,061.3 million[233] ($113.52 million)
      • 2015–2016 – ¥13,847,321,193[234][235] ($127,319,982)
      • 2017–2018 – ¥12,460,295,578[14][236] ($112,840,466)
  89. ^ Toy Story and Toy Story 2 generated $6.6 billion up until 2009.[237] Toy Story 3 (2010) generated nearly $10 billion up until 2014.[238] $1 billion in 2015.[198]
  90. ^ $903.2 million Toy Story and Toy Story 2 box office revenue.[240] $1.7 billion Toy Story 3 box office and TV revenue up until 2016.[241]
  91. ^ Middle-earth / Lord of the Rings franchise is reported to have grossed $19.827 billion in total revenue as of January 2018.[242]
  92. ^ In October 2015, it was projected that the James Bond franchise would be worth an estimated £13 bllion ($19.9 billion) after the release of Spectre.[245]
  93. ^ Approximately $11,161,168,406 up until 2011 (25,175,567,833 card sales,[248] $3.99 per 9-card pack)[249][250]
  94. ^ Yu-Gi-Oh merchandise sales:
    • Japan sales up until 2002 – $2 billion[251]
    • Worldwide sales in 2003 – $1.6 billion[43]
    • Japan sales during 2005, 2007–2008 and 2010 – ¥32.46 billion[20] ($257.3 million)
    • Licensed merchandise sales outside Asia during 2015–2017 – $620 million ($120 million in 2015,[252] $200 million in 2016,[253] $300 million in 2017)[254]
  95. ^ See Yu-Gi-Oh! Duel Links § Reception.
  96. ^ Yu-Gi-Oh video games:
    • Japan console game retail sales – 3,660,321 units, average ¥4,814 price – ¥17,621,946,900[255] ($221 million)
    • Yu-Gi-Oh! Duel Links$108 million[cq]
  97. ^ Peanuts retail sales:
    • As of 1990 – $448 million[16]
    • Late 1990s – $1 billion[258]
    • Japan sales during 2000–2009 and 2011 – ¥401.67 billion ($5,034 million)
      • 2000 – ¥65 billion[60]
      • 2001–2002 – ¥87.75 billion[20]
      • 2003 – ¥40 billion[60]
      • 2004–2007 – ¥151.84 billion[20]
      • 2008 – ¥20.94 billion[259]
      • 2011 – ¥36.14 billion[20]
    • Global sales in 2010 – $2 billion[25]
    • US sales in 2011 – $600 million[52]
    • 2012 – $1.141 billion[53]
    • 2013–2017 – $6.887 billion
      • $1.167 billion in 2013.[53] $1.194 billion in 2014.[54] $1.5 billion in 2015.[260] $1.468 billion in 2016. $1.558 billion in 2017.[32]
  98. ^ Transformers retail sales:
    • 1984–1992 – $1 billion US toy sales[262]
    • 2005 – ¥2.25 billion[20] ($28.2 million) in Japan
    • 2006 – $100 million[263]
    • 2007–2016 – $10 billion[264]
    • 2017 – $652 million[32]
  99. ^ Home entertainment sales from 2007 to 2014
  100. ^ Fields Corporation sold 2.317 million Evangelion pachinko and pachislot machines,[267] at an average unit price of $5,000,[268] grossing approximately $11.585 billion.
  101. ^ Evangelion merchandise sales up until 2012 – ¥196 billion ($2.46 billion)
    • Up until 2006 – ¥150 billion[269]
    • 2007–2008 – ¥15.66 billion[20]
    • 2010–2012 – ¥30.32 billion[20]
  102. ^ Evangelion home entertainment sales:
    • Video sales up until 1997 – $800 million[270]
    • DVD and Blu-ray sales in the United States between March 2011 and June 2018 – $11 million[271]
    • 2013 home entertainment media sales in Japan – ¥3,968.5 million[233] ($37.46 million)
  103. ^ "A Cruel Angel's Thesis" song played an estimated 300 million times at Japanese karaoke venues up until 2016,[272] at an average price of ¥250 ($2.50) per playback,[273] generating an estimated revenue of $750 million.
  104. ^ See Music of Neon Genesis Evangelion § Release details.
  105. ^ Evangelion manga volumes sold 23 million tankōbon copies,[274] at ¥626 price,[275] grossing approximately ¥14,398 million ($180.45 million).
  106. ^ 367,316 software sales for PlayStation 2 in Japan grossed ¥2,400,210,306[276] ($30,081,593).
  107. ^ Formerly Gainax.
  108. ^ a b Power Rangers / Super Sentai licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6 billion wholesale revenue[291]
    • Super Sentai licensed merchandise sales in Japan between 2001 and 2012 – ¥337.81 billion[21] ($4,233 million)
      • 2001–2002 – ¥61.16 billion[20]
      • 2003 – ¥39.61 billion[20]
      • 2004 – ¥35.8 billion[20]
      • 2005 – ¥44.76 billion[20]
      • 2006 – ¥29.15 billion[20]
      • 2007 – ¥17.21 billion[20]
      • 2008 – ¥37.3 billion[21]
      • 2009 – ¥36.6 billion[49]
      • 2010 – ¥30.24 billion[20]
      • 2012 – ¥5.98 billion[20]
    • Power Rangers licensed merchandise sales between 2012 and 2017 – $2.198 billion
      • 2012–2013 – $633 million[53]
      • 2014 – $326 million[54]
      • 2015 – $330 million[30]
      • 2016–2017 – $909 million[32]
    • Super Sentai licensed merchandise sales in Japan during 2013–2014 – $760 million
      • 2013 – ¥38 billion[91] ($389.98 million)
      • 2014 – ¥39.21 billion[207] ($370.18 million)
  109. ^ Super Sentai / Power Rangers retail sales:
    • Bandai Namco's net income from Bandai Power Rangers merchandise sales between April 2005 and March 2012 – ¥123.3 billion[282][283][284][285][286] ($1.55 billion)
    • Bandai Namco's net income from Bandai's Super Sentai / Power Rangers merchandise and video game sales between April 2012 and June 2018 – $1,249.42 million
      • April 2012 to March 2013 – ¥20.8 billion[286] ($213.46 million)
      • April 2013 to March 2014 – ¥25.3 billion[287] ($239 million)
      • April 2014 to March 2016 – ¥42.3 billion[288] ($389 million)
      • April 2016 to September 2018 – ¥45.8 billion[209][289] ($414.76 million)
    • Licensed merchandise sales – $13.191 billion[dd]
    • Film DVD & Blu-ray sales in the United States – $15 million[290]
  110. ^ $13 billion retail sales up until 2014.[293] $933 million in 2015. $915 million in 2016.[294] $565 million licensed merchandise sales in 2017.[32]
  111. ^ Home Entertainment Sales up until 2005
  112. ^ Estimated revenue as of December 2017. The franchise was reported to have an estimated total revenue of $13.015 billion as of May 2017.[296]
  113. ^ $4.6 billion up until 2011.[297] $725 million during 2012–2013.[53] $390 million in 2014,[54] $396 million in 2015,[30] $707 million during 2016–2017.[32]
  114. ^ Arcade and software revenue up until 2016
  115. ^ Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[301]
  116. ^ Sailor Moon anime's home entertainment media revenue:
    • VHS sales in Japan – 20 volumes sold 6,000,000 units up until 1995,[303] at ¥6,890 price,[304][305] grossing approximately ¥41,340 million ($518 million).
    • Sailor Stars DVD sales in Japan – ¥94,653,360 ($1.19 million) – 6 volumes, 1,623 sales per volume,[11] ¥9,720 price[306][307]
    • Sailor Moon Crystal DVD and Blu-ray sales in Japan – ¥295.4 million[196] ($3 million)
    • Toei Animation's Sailor Moon earnings (overseas sales/licensing and domestic licensing) between April 2009 and March 2018 – $24.1 million
      • April 2009 to March 2012 – ¥154 million ($2 million)[222]
      • April 2013 to March 2014 – ¥277 million ($3 million)[224]
      • April 2014 to March 2016 – ¥1.287 billion ($12 million)[225]
      • April 2016 to March 2018 – ¥796 million ($7.21 million)[226][227]
  117. ^ See Nakayoshi § Circulation.
  118. ^ Sales of Nakayoshi issues serializing Sailor Moon manga from December 1991 to February 1997 – 96,960,000 copies,[dm] ¥400 price[308]¥38,784,000,000 ($351,227,994).
  119. ^ Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[303] grossing approximately ¥16,718.4 million ($210 million).
  120. ^ Sailor Moon manga sold 35 million tankōbon volumes,[313] at ¥400 price,[314] grossing approximately ¥14,000 million ($175.46 million).
  121. ^ Looney Tunes franchise retail sales:
    • Looney Tunes series – $7.88 billion
      • $3.5 billion up until 1996.[315] $603 million in 2010.[25] $624 million in 2012. $617 million in 2013.[53] $628 million in 2014.[54] $639 million in 2015.[30] $645 million in 2016. $624 million in 2017.[32]
    • Space Jam$6 billion[316]
  122. ^ See List of Looney Tunes feature films § Box office.
  123. ^ $12 billion up until 2015.[317] $907 million in 2016. $712 million in 2017.[32]
  124. ^ Arcade and software revenue up until 2016
  125. ^ "Space Invaders" (Player One) – 100,000 units in Australia,[320] grossed approximately $522,000.[321]
  126. ^ a b See List of highest-grossing musicals § Highest-grossing musical theatre productions.
  127. ^ $3 billion up until 1998.[322] ¥5.59 billion ($70 million) in 1999.[20]
  128. ^ Avengers DVD and Blu-ray sales:
  129. ^ $6 billion up until 1994.[330] $475 million during 2009–2012.[331] $850 million in 2013.[53] $1.026 billion in 2014.[54] $1.021 billion in 2015.[30] $1.093 billion in 2016. $823 million in 2017.[32]
  130. ^ Dragon Quest merchandise sales in Japan up until 2012 – ¥78.86 billion ($988.34 million)
    • Up until 1990 – ¥12 billion[336]
    • Licensed merchandise sales between 2001 and 2012:
      • 2001 & 2003 – ¥18.89 billion[20]
      • 2005–2007 – ¥20.48 billion[20]
      • 2008 – ¥9.7 billion[259][20]
      • 2010–2012 – ¥17.79 billion[20]
  131. ^ Final Fantasy licensed merchandise sales in Japan between 2003 and 2010 – ¥33.21 billion ($416.22 million)
    • 2003 – ¥9.35 billion
    • 2005–2007 – ¥21.6 billion
    • 2010–2012 – ¥2.26 billion
  132. ^ Video disc sales of Final Fantasy films:
  133. ^ Ultimania series sold 10 million books,[348] at average ¥1,700 price,[349] grossing approximately ¥17,000 million ($213.06 million).
  134. ^ Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[351] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including $4.2 million in China,[352] $907,524 in Japan, $269,980 in the United States,[353] and $1,208,283 in other territories.[353][347]
  135. ^ Approximately $14 million up until 2017 (5.5 million booster pack sales,[355] $4 booster pack price).[356]
  136. ^ Ultraman merchandise sales:
    • Up until 1987 – $7.4 billion[357]
    • Japan licensed merchandise sales between 1999 and 2012 – ¥188.94 billion ($2.37 billion)
      • 1999 – ¥33.62 billion[358][20]
      • 2001 – ¥22.33 billion[20]
      • 2003 – ¥19.38 billion[20]
      • 2004 – ¥30.21 billion[20]
      • 2005 – ¥19.64 billion[20]
      • 2006 – ¥12.81 billion[20]
      • 2007 – ¥12.91 billion[20]
      • 2008 – ¥10.93 billion[259]
      • 2010–2012 – ¥27.11 billion[20]
    • Bandai Namco's net income from Bandai Ultraman merchandise sales between April 2005 and March 2018 – $545 million
      • April 2005 to March 2012 – ¥25.2 billion ($316 million)[282][283][284][285][286]
      • April 2012 to March 2013 – ¥2 billion ($20.53 million)[286]
      • April 2013 to March 2014 – ¥3.2 billion ($30.2 million)[287]
      • April 2014 to March 2016 – ¥5.9 billion ($54.25 million)[287][208]
      • April 2016 to September 2018 – ¥13.9 billion ($126 million)[208][209][289]
  137. ^ Ultraman home video sales in Japan up until 2006 – 5.78 million units,[134] average ¥3,800 price[359]¥21,964 million ($275.27 million).
  138. ^ See Street Fighter (1994 film) § Release
  139. ^ Street Fighter box office and home video revenue:
  140. ^ Street Fighter (1994) soundtrack – 500,000 sales in the US,[365] average $14.48 price[366]
  141. ^ $5 billion merchandise sales up until 2014.[368] $1.573 billion licensed merchandise sales in 2015.[30] $1.598 billion in 2016. $1.404 billion in 2017.[32]
  142. ^ $30 million pre-Broadway gross revenue.[371] $52 million Broadway gross revenue.[372]
  143. ^ a b Superman DVD and Blu-ray sales – $529 million ($383 million since 2008)
    • Superman films$382 million ($296 million since 2008)
      • North America – $282 million ($196 million since 2008)[377]
      • Man of Steel (2013) overseas sales – $100 million[378]
    • Smallville (DVD) – $100 million ($40 million since 2008)[379]
    • Justice League (2017) – $47 million[380]
  144. ^ a b Merchandise sold $280 million in 2010,[25] $554 million during 2012–2013,[53] $305 million in 2014,[54] $725 million in 2015,[30] $812 million in 2016, and $722 million in 2017.[32]
  145. ^ $1.8 billion retail sales up until 2007.[373] $383 million DVD and Blu-ray sales since 2008.[em] Merchandise sold $3.398 billion since 2010.[en]
  146. ^ See Superman in film § Box office performance.
  147. ^ Superman box office:
  148. ^ Superman comic sales – 600 million copies[375]
    • 1960–1987 – 165,693,146 copies – $49,241,585[376]
    • 1993–1996 – 13,023,420 copies – $20,869,974[125]
    • 2009–2013 – 9,592,700 copies – $40,137,364[125]
    • Other 411,690,734 copies, at average $2.99 price[125]$1,230,955,295
  149. ^ Superman television revenue:
  150. ^ See Action Comics § Sales.
  151. ^ Superman VHS sales and rentals:
  152. ^ $10 billion franchise revenue up until June 2016.[390] $343.5 million Star Trek Beyond box office revenue since July 2016.[391] $38 million Star Trek Beyond DVD and Blu-ray sales since October 2016.[392] $180 million merchandise sales in 2017.[32]
  153. ^ $3.5 billion retail sales up until 1998.[393] Licensed merchandise sold $150 million in 2010,[25] $275 million during 2012–2013,[53] $148 million in 2014,[54] $149 million in 2015,[30] $159 million in 2016, and $180 million in 2017.[32]
  154. ^ Naruto licensed merchandise sales in Japan between 2003 and 2012 – ¥101 billion ($1.27 billion)
    • 2003 – ¥8.67 billion[20]
    • 2005–2008 – ¥72.02 billion[20]
    • 2010–2012 – ¥20 billion[20]
  155. ^ Naruto video game sales:
    • Naruto series – $483.4 million
      • 2003–2004 retail sales in Japan – 1,962,504 units, average ¥6,560 price – ¥12,874,222,540[400] ($161,351,329)
      • Bandai Namco's Naruto net sales from April 2005 to March 2006 – ¥3.4 billion ($43 million)[282]
      • 2007–2009 retail sales in Japan – 367,786 units, average ¥6,040 price – ¥2,221,390,063[400] ($28 million)
      • Bandai Namco's Naruto net sales from April 2016 to September 2018 – ¥28.1 billion ($254 million)[208][209][289]
    • Shōnen Jump video game appearances – $119.3 million[b]
  156. ^ Naruto anime home entertainment media sales:
    • DVD and Blu-ray sales in Japan – ¥1,177,143,975 ($15 million)
      • Naruto – 92,477 volumes,[218] at average ¥4,095 price,[401] grossed approximately ¥378,693,315 ($4,746,125).
      • Naruto: Shippuden – 171,948 volumes,[218] at ¥4,515 price,[402] grossed approximately ¥776,345,220 ($9,729,856).
      • Boruto: Naruto Next Generations – 1,462 volumes,[218] at ¥15,120 price,[403] grossed approximately ¥22,105,440 ($200,187).
    • Home entertainment media sales in Japan during 2013 and 2015 – ¥6,863,456,469 ($74 million)
      • 2013 – ¥2,909,800,000[233] ($36,468,229)
      • 2015 – ¥3,953,656,469[234] ($37,318,086)
    • Home video sales in the UK as of 2016 – 520,000 units (£14.99 price)[404] – £8 million ($11 million)
    • DVD and Blu-ray sales of Naruto films in the United States since 2015 – $4 million
  157. ^ See List of JoJo's Bizarre Adventure video games § Sales.
  158. ^ JoJo's Bizarre Adventure video game sales in Japan:
  159. ^ JoJo's Bizarre Adventure anime (2012 series) DVD and Blu-ray sales in Japan – ¥3,168.4 million[196] ($40 million)
  160. ^ JoJo's Bizarre Adventure licensed merchandise sales in Japan during 2012 – ¥1.84 billion[20] ($23.06 million)
  161. ^ $250 million in 2011.[411] $1.849 billion in 2012. $1.882 billion in 2013.[53] $1.16 billion in 2014.[54] $1.065 billion in 2015.[30] $1.277 billion in 2016. $814 million in 2017.[32]
  162. ^ £1 billion ($1.61 billion) as of 2009.[414] $1.2 billion in 2010.[25] $390 million in 2011.[52] $998 million in 2012. $926 million in 2013.[53] $935 million in 2014.[54] $960 million in 2015.[30] $985 million in 2016. $726 million in 2017.[32]
  163. ^ $1 billion in 1997.[416] $525 million in 2010.[417] $900 million in 2010.[25] $515 million in 2011.[52] $893 million in 2012. $923 million in 2013.[53] $792 million in 2014.[418] $792 million in 2015.[30] $775 million in 2016. $724 million in 2017.[32]
  164. ^ $370 million in 2013.[53] $667 million in 2014.[418] $1.264 billion in 2015.[30] $1.322 billion in 2016. $327 million in 2017.[32]
  165. ^ $545 million up until 2004.[427] $133 million since 2015.[425]
  166. ^ $1.75 billion up until May 2017.[429] $31 million DVD and Blu-ray sales since September 2017.[430]
  167. ^ Merchandise retail sales up until 2011.
  168. ^ Sonic the Hedgehog merchandise sales:
    • United States merchandise sales as of 1994 – $1 billion[432]
    • Japan licensed merchandise sales in 2003 – ¥3.74 billion[20] ($5 million)
  169. ^ Sonic the Hedgehog comic sales – 1,945,000 sales, $3.99 average price[433]$7,760,550
  170. ^ $6 billion up until 2013.[436] $681 million in 2014.[418] $569 million in 2015. $603 million in 2016.[30]
  171. ^ X-Men comic sales – 270 million copies[375]
    • 5,966,196 X-Men 2099 copies grossed $9,642,182.[438]
    • Other 264,033,804 copies, at average $1.73 price,[438] grossed approximately $456,778,481.
  172. ^ See Pretty Cure § Merchandise.
  173. ^ See Pretty Cure § Video games.
  174. ^ See Doraemon § Merchandise
  175. ^ See List of Doraemon films § Box office performance
  176. ^ See Monster Strike (anime) § Films
  177. ^ Bleach licensed merchandise sales in Japan between 2006 and 2012 – ¥20.71 billion ($260 million)
    • 2006–2008 – ¥15.63 billion[20]
    • 2010 – ¥1.94 billion[20]
    • 2011 – ¥1.61 billion[205]
    • 2012 – ¥1.53 billion[442]
  178. ^ See Bleach (manga) § Films
  179. ^ Bleach anime DVD and Blu-ray sales in Japan – 574,849 units,[218] ¥3,600 price[443]¥2,069,456,400 ($26 million).
  180. ^ $500 million up until May 2017.[449] $204 million between August 2017 and May 2019.[450]
  181. ^ [455][456][457][458][20]
  182. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[459] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[282][283]
  183. ^ Sales revenue of V Jump issues serializing Digimon manga series:[ad]
    • November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
    • Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,751,881)
  184. ^ See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
  185. ^ Digimon console game retail sales in Japan – $90,467,983
      • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[461] ($12,041,005)
      • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[462] ($50,777,457)
      • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[462] ($8,989,455)
      • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[462] ($15,787,054)
      • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[462] ($2,923,288)
  186. ^ Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[463] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[220][221][222]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)[223]
      • April 2013 to March 2014 – ¥73 million ($689,038)[224]
      • April 2016 to March 2018 – ¥619 million ($6 million)[226][227]
  187. ^ Tamagotchi digital pet sales – 82 million units up until September 2017, about ¥2,916 price[465]
    • Up until March 2012 – 78 million units[466]¥227,448 million ($2,851 million)
    • Between April 2013 and September 2017 – 4 million units – ¥11,664 million ($106 million)
  188. ^ Tamagotchi licensed merchandise sales:
    • Up until 1999 – $1 billion[467]
    • Japan sales between 2005 and 2012 – ¥166.109 billion ($2,082 million)
      • 2005–2007 – ¥97.13 billion[20]
      • 2008 – ¥6.779 billion[21]
      • 2010–2012 – ¥62.2 billion[20]
  189. ^ Japan console game sales between 2005 and 2008 – 2,434,062 units, ¥5,040 price[468]¥12,267,672,480 ($153,749,498).
  190. ^ a b See Aladdin (franchise) § Reception
  191. ^ See Aladdin (1992 soundtrack) § Certifications and sales.
  192. ^ Aladdin (1992) soundtrack – 3.35 million sales,[gi] average $13.98 price[473]
  193. ^ See Weekly Shōnen Sunday § Circulation
  194. ^ Sales revenue of Weekly Shōnen Sunday issues serializing Detective Conan manga from January 1994 to March 2018 – ¥345,108,841,140 ($3,125,306,465)[gk]
  195. ^ Detective Conan manga sold 200 million tankōbon volumes,[97] at ¥463 price,[474] grossing approximately ¥92,600 million ($1,161 million).
  196. ^ See List of Case Closed films § Box office performance
  197. ^ See Case Closed § Reception
  198. ^ See Case Closed discography
  199. ^ Home entertainment media sales of ¥1,574.9 million ($15 million) in 2013,[233] ¥8,348,479,136 ($46,082,650) during 2015–2016,[234][235] and ¥8,207,565,588 ($74,327,733) during 2017–2018.[14][236]
  200. ^ As of April 2016
  201. ^ $1 million up until 2012.[477] $300 million in 2013.[53] $407 million in 2014.[54] $549 million in 2015.[30] $700 million in 2016. $679 million in 2017.[32]
  202. ^ First two films grossed $1.6 billion.[479] Later films grossed $322 million.[478]
  203. ^ 90 million copies,[481] $9.99 price[482]
  204. ^ $66,493,039 in 2012.[483] $36,519,093 in 2013.[484] $40,928,716 in 2014.[485] $34,173,270 in 2015.[486] $61,666,926 in 2016.[487] $26,215,537 in 2017.[488] $6,825,025 during January–June 2018.[489]
  205. ^ Game of Thrones video games:
  206. ^ Fast & Furious home entertainment revenue:
    • Furious 7$84.5 million
      • Up until September 24, 2015 – $52.5 million[495]
      • After September 27, 2015 – $32 million[496]
    • Other films – $381 million[497]
  207. ^ Resident Evil films at box office:
  208. ^ See Resident Evil: Degeneration § Reception.
  209. ^ Resident Evil films on home video:
    • Resident Evil: Degeneration$76.4 million[gz]
    • Other films – $91.1 million[498]
  210. ^ Care Bears retail sales:
    • 1980s – $2 billion[501]
    • 2000s–2010s – $3 billion[502]
  211. ^ Care Bears films at box office:
  212. ^ As of June 2000
  213. ^ Slam Dunk films at Japan box office – ¥3.84 billion ($48.13 million)
    • 1994 – ¥2.57 billion[510]
    • 1995 – ¥1.27 billion[511]
  214. ^ Slam Dunk anime DVD and Blu-ray sales in Japan – ¥1,476,261,200[463] ($19 million)
  215. ^ $1.5 billion up until 2001.[512] $1 billion in 2014.[513] $1 billion in 2017.[514]
  216. ^ More than $1 billion in the 1990s.[515] $166,232,281 during 2001–2002.[112]
  217. ^ Sales up until 2015
  218. ^ Beyblade: Fierce Battle grossed $3,216,050.[518] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[519]
  219. ^ $1.74 billion in 2015. $1.83 billion in 2016.[520]
  220. ^ Kumamon retail sales:
    • 2011–2012 – $1.2 billion[522]
    • 2013–2014 – ¥124.4 billion[523] ($1,174 million)
    • 2015 – ¥100.7 billion[524] ($926 million)
    • 2016 – $1.16 billion[525]
  221. ^ Appeared in Yo-kai Watch: The Movie, which grossed $65 million in Japan.[526]
  222. ^ Yo-kai Watch' merchandise sales:
    • Up until 2014 – $2 billion[527][528][529]
    • Licensed merchandise sales in Japan during 2015–2016   ¥158.266 billion[530][531] ($1,455 million)
    • Bandai Namco's net income from Yo-kai Watch merchandise sales during April–December 2017 – ¥3.2 billion[532] ($29 million)
  223. ^ Japan retail sales – 12,016,283 units, average ¥4,662 price – ¥56,022,304,374 ($692,676,463)[533]
  224. ^ ¥4,342,400,408 ($39 million) home entertainment media (Blu-ray, DVD, music, manga) sales in Japan during 2015.[234]
  225. ^ See Rurouni Kenshin § Films.
  226. ^ Estimated 839,086 anime DVD and Blu-ray sales in Japan (46 volumes,[538] average 18,241 units per volume),[196] average ¥4,860 price[539]¥4,077,957,960 ($51.11 million)
  227. ^ $260 million in 2012.[53] $650 million in 2013.[540] $1 billion in 2014.[541] $1.2 billion in 2015.[542] $456 million merchandise sales in 2016. $660 million in 2017.[32]
  228. ^ My Little Pony box office gross:
  229. ^ See Hunter × Hunter § Films
  230. ^ 122,065 units in Japan,[218] average ¥4,104 price[551]¥500,954,760 ($6,278,415)
  231. ^ Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes)[234] in Japan:
    • Fate/stay night (2006) DVD sales – 1 million units,[552] ¥6,685 price[553][554]¥6.685 billion ($84 million)
    • Fate/Zero (2011–2012) DVD & Blu-ray sales – ¥3,562.5 million[196] ($45 million)
    • Fate/kaleid liner Prisma Illya (2013) DVD & Blu-ray sales – ¥266.2 million[196] ($3 million)
    • DVD & Blu-ray sales in 2014 – ¥1,738.8 million[196] ($16.41 million)
    • Home entertainment media sales in 2015 – ¥4,018,662,349[234] ($36,949,819)
    • DVD & Blu-ray sales in 2016 – ¥145.7 million[196] ($1.34 million)
    • Home entertainment media sales during 2017–2018 – ¥6,766,475,502[14][555] ($61,277,218)
  232. ^ Fate merchandise sales in Japan between 2006 and 2012 – ¥10.2 billion ($128 million)
    • 2006–2007 – ¥3.67 billion[20]
    • 2011–2012 – ¥6.53 billion[20]
  233. ^ See Monthly Shōnen Ace § Circulation.
  234. ^ Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from February 2006 and December 2012 – ¥2,992,820,618 ($37,508,718)[hy]
  235. ^ $4 billion franchise revenue up until March 2016.[556]
  236. ^ As of November 2011

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    Total as of August 3, 2014: $247,650,477
    Total as of August 31, 2014: $249,036,646
    Total as of July 27, 2014: $21,668,593
    Total as of November 2, 2014: $22,492,845
    Total as of August 17, 2014: $167,333
    Total as of June 8, 2014: £39,090,985
    Total as of November 30, 2014: £40,960,083 ($1 = £0.63866)
    Total as of December 7, 2014: £41,087,765 ($1 = £0.64136)
    Total as of December 14, 2014: £41,170,608 ($1 = £0.636)
    Total as of November 26, 2017: £42,840,559 ($1 = £0.7497)
    Total as of December 3, 2017: £42,976,318 ($1 = £0.742)
    Total as of March 30, 2014: €35,098,170
    Total as of October 18, 2015: €42,526,744
    nb. the exact euro to dollar conversion rate is unknown for earnings since April 2014, but the euro never fell below parity with the dollar during 2014 and 2015 (as can be verified by comparing the exchange rate on the individual date entries at the provided reference) so an approximate conversion rate of €1:$1 is used here to give a lower-bound.
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