List of highest-grossing video game franchises

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This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List[edit]

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Platform(s) of origin
Pokémon 1996 $70 billion (as of 2017)[b] (including other media)
  • Japan retail – $4.511 billion[c]
  • Overseas retail – $9.265 billion[e]
  • Mobile games$3.31 billion[f]
Nintendo
The Pokémon Company
Game Boy
Mario 1981 est. $29.623 billion (as of 2018) Nintendo Arcade
Call of Duty 2003 est. $17 billion (as of 2018) Activision PC
Pac-Man 1980 est. $14.107 billion (as of 2016) Bandai Namco Entertainment Arcade
Space Invaders 1978 $13.93 billion (as of 2016)[94] Taito
Square Enix
Arcade
Wii 2006 est. $12.33 billion (as of 2016) Nintendo Wii
Dungeon Fighter Online 2005 est. $11.8 billion (as of 2018)
  • 2005–2017 – $10.3 billion[n][101]
  • 2018 – $1.5 billion[23]
Neople
Nexon
PC
Street Fighter 1987 est. $11.279 billion (as of 2018) Capcom Arcade
Final Fantasy 1987 est. $10.656 billion (as of 2018) Square Enix Nintendo Entertainment System
Warcraft 1994 est. $10.627 billion (as of 2018) Blizzard Entertainment PC
CrossFire 2007 est. $10.6 billion (as of 2018)
  • 2007–2015 – $6.8 billion[52]
  • 2016–2017 – $2.5 billion[t]
  • 2018 – $1.3 billion[23]
Smilegate
Tencent
PC
FIFA 1993 est. $10.189 billion (as of 2018)
  • 1993–2013 – $6 billion[161]
  • 2014–2017 – $2.917 billion[u]
  • 2018 – $1.272 billion[100]
Electronic Arts Sega Mega Drive
Grand Theft Auto 1997 est. $9.391 billion (as of 2018)
  • 1997–2009 – $3.368 billion[v]
  • 2012–2018 – $6.023 billion[w]
Rockstar Games PC
Lineage 1998 est. $9.119 billion (as of 2018) NCsoft PC / Mac
League of Legends 2009 est. $8.398 billion (as of 2018)
  • Up until 2016 – $4.898 billion[z]
  • 2017 – $2.1 billion[100]
  • 2018 – $1.4 billion[23]
Riot Games
(Tencent)
PC / Mac
Monster Strike 2013 est. $7.236 billion (as of 2018) Mixi Mobile
Puzzle & Dragons 2012 est. $7.083 billion (as of 2018)
  • Mobile game – $7 billion[181]
  • Nintendo 3DS games – $83 million[ab]
GungHo Online Entertainment Mobile
Westward Journey 2001 est. $6.524 billion (as of 2018)
  • PC – $3.995 billion[ac]
  • Mobile – $2.529 billion[ad]
NetEase PC
Digimon 1997 est. $6.358 billion (as of 2017) (including all media) Bandai Namco Entertainment Digital pet
Honor of Kings / Arena of Valor 2015 est. $6.388 billion (as of 2018)
  • 2016 – $1.61 billion[am]
  • 2017 – $2.778 billion[an]
  • 2018 – $2 billion[209]
Tencent Games Mobile
Sonic the Hedgehog 1991 est. $6.228 billion (as of 2018) Sega Sega Mega Drive
Dragon Quest 1986 est. $6.015 billion (as of 2018) Square Enix Nintendo Entertainment System
Clash of Clans 2012 est. $6 billion (as of 2018)[228] Supercell Mobile
Pro Evolution Soccer /
Winning Eleven
1995 est. $5.648 billion (as of 2018)
  • Japan (2001–2014) – $1.175 billion[au]
  • Other console sales – $4.299 billion[av]
  • Mobile (2018) – $174 million (Japan)[152]
Konami PlayStation
Dragon Ball video games 1986 est. $5.259 billion (as of 2018) Bandai Namco Entertainment Super Cassette Vision
Halo 2001 $5 billion (as of 2015)[240] (including hardware sales) Microsoft Xbox
Candy Crush Saga 2012 est. $4.964 billion (as of 2018) King Browser
Star Wars video games 1982 est. $4.944 billion (as of 2018) The Walt Disney Company Atari 2600
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 2007–2016 – $4 billion[250]
  • 2017 – $91 million[251]
Ubisoft PlayStation 3 / Xbox 360
Madden NFL 1988 $4 billion (as of 2013)[252] Electronic Arts Apple II
Need for Speed 1994 $4 billion (as of 2014)[253] Electronic Arts 3DO Interactive Multiplayer
Gran Turismo 1997 $4 billion (as of 2017)[254] Sony Interactive Entertainment PlayStation
Skylanders 2011 $3.5 billion (as of 2017)[255] (including all media) Activision Wii
Fate 2004 est. $3.486 billion (as of 2018) Type-Moon
Sony Music Entertainment Japan
PC
Resident Evil 1996 est. $3.311 billion (as of 2018)
  • 1996–2011 – $2.474 billion[be]
  • 2012–2018 – $836.5 million[bf]
Capcom PlayStation
The Legend of Zelda 1986 est. $3.253 billion (as of 2018)
  • Zelda I & II (NES) – $501.5 million[bg]
  • Japan (1990–2018) – $788 million[bh]
  • Overseas (1991–2018) – $1.963 billion[bi]
Nintendo Famicom Disk System
MapleStory 2003 est. $3.004 billion (as of 2018)
  • PC – $2.981 billion[bk]
  • Portable – $23.3 million[bl]
Wizet
Nexon
PC
Super Smash Bros. 1999 est. $2.747 billion (as of 2016) Nintendo Nintendo 64
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts PC
Monster Hunter 2004 est. $2.539 billion (as of 2018)
  • Japan (2004–2017) – $1.736 billion[bq]
  • Overseas (2016–2017) – $60.5 million[br]
  • World (2018) – $742.2 million[bs]
Capcom PlayStation 2
Metal Gear 1987 est. $2.513 billion (as of 2016)
  • Japan (1998–2016) – $512 million[bt]
  • Overseas (1987–2015) – $1.408 billion[bu]
  • Other sales – $593.1 million[bv]
Konami MSX2
The Sims 2000 $2.5 billion (as of 2010)[377]
  • 2000–2007 – $1.2 billion[378]
Electronic Arts PC
Fortnite 2017 est. $2.489 billion (as of 2018)
  • 2017 – $89 million[379]
  • 2018 – $2.4 billion[23]
Epic Games
(Tencent)
PlayStation 4 / Xbox One / PC
Minecraft 2011 est. $2.211 billion (as of 2018) Mojang PC / Mac
Tomb Raider 1996 $2.08 billion (as of 2017)
  • 1996–2012 – $1 billion[388]
  • 2013–2017 – $1.08 billion[by]
Square Enix Sega Saturn
PlayerUnknown's Battlegrounds 2017 est. $2.028 billion (as of 2018) Bluehole
Tencent
PC
Clash Royale 2016 est. $2 billion (as of 2018)[394] Supercell Mobile
Guitar Hero 2005 $2 billion (as of 2010)[395] Activision PlayStation 2
Lego video games 1995 $2 billion (as of 2014)[396] The Lego Group Sega Pico
Mortal Kombat 1992 est. $1.878 billion (as of 2006) Warner Bros. Interactive Entertainment Arcade
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom PlayStation 2
Spider-Man video games 1982 est. $1.65 billion (as of 2018) Sony Interactive Entertainment Atari 2600
Tetris 1984 est. $1.631 billion (as of 2011) The Tetris Company
Blue Planet Software
Electronika 60
One Piece video games 2000 est. $1.627 billion (as of 2018) Bandai Namco Entertainment WonderSwan
Harry Potter video games 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive Entertainment
Game Boy / PlayStation / PC
The Elder Scrolls 1994 est. $1.39 billion (as of 2015) Bethesda Softworks PC
Tom Clancy's 1987 est. $1.2 billion (as of 2018) Ubisoft Commodore / Atari ST / PC
Gundam video games 1983 est. $1.152 billion (as of 2018)
  • 2000–2007 (Japan) – $691 million[cg]
  • 2008–2014 (Japan) – $436 million[ch]
  • Mobile (2018) – $25 million[152]
Bandai Namco Entertainment FM-7 / Handheld / PC
The Idolmaster 2005 est. $1.115 billion (as of 2018) (including all media)
  • Mobile games – $588 million[ci]
  • Console games – $65 million[cj]
  • Other media – $462 million[ci]
Bandai Namco Entertainment Arcade
Diablo 1996 $1 billion (as of 2017)[159] Blizzard Entertainment PC
StarCraft 1998 $1 billion (as of 2017)[159] Blizzard Entertainment PC
Red Dead 2004 $1 billion (as of 2018)[427] Rockstar Games PlayStation 2 / Xbox
Forza 2005 $1 billion (as of 2017)[428] Microsoft Studios Xbox
Gears of War 2006 $1 billion (as of 2011)[429] Microsoft Studios Xbox 360
Bubble Witch 2011 $1 billion (as of 2017)[159] King Browser / Facebook
Pet Rescue 2012 $1 billion (as of 2017)[159] King Facebook
Farm Heroes 2013 $1 billion (as of 2017)[159] King Mobile
Destiny 2014 $1 billion (as of 2017)[159] Activision PlayStation / Xbox
Heroes of the Storm 2015 $1 billion (as of 2017)[159] Blizzard Entertainment PC / Mac
Overwatch 2016 $1 billion (as of 2017)[430] Blizzard Entertainment PlayStation 4 / Xbox One / PC

See also[edit]

Notes[edit]

  1. ^ See The Pokémon Company § Retail sales.
  2. ^ Pokémon franchise revenue up until March 2017 – ¥6 trillion[1] ($70 billion)
    • Up until 2012 – ¥4 trillion[2] ($50.13 billion)
    • 2013 – ¥200 billion[3][2] ($2.4 billion)[a]
    • 2014 to May 2016 – ¥600 billion[4][3] ($6 billion)
    • June 2016 to March 2017 – ¥1.2 trillion[1][4] ($11 billion)
  3. ^ a b Pokémon handheld/console software retail sales in Japan – 83,074,946 units up until December 2018
  4. ^ See List of best-selling Japanese role-playing game franchises § List.
  5. ^ Pokémon handheld/console software retail sales in overseas markets – 228,465,054 units up until December 2018 (311.54 million worldwide,[d] 83,074,946 in Japan)[c]
  6. ^ Pokémon mobile games:
  7. ^ Super Mario series – $15,727,844,291
  8. ^ Donkey Kong Country series:
    • Donkey Kong Country (SNES) – 9.3 million cartridges,[53] $809.47 million revenue
      • Japan – 3 million sales, ¥9,800 price,[30]¥29,400 million ($368.47 million) revenue.
      • Other regions – 6.3 million sales, $69.95 price,[54] $441 million revenue.
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges,[53] $545.47 million revenue
      • Japan – 2.2 million sales, ¥9,800 price,[30]¥21,560 million ($368.47 million) revenue.
      • Other regions – 2.95 million sales, $59.99 price,[55] $177 million revenue.
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges,[53] $255.4 million revenue
      • Japan – 1.77 million sales, ¥12,036 million revenue[30] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price,[56] $104.4 million revenue.
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[57]
    • Donkey Kong Country Returns retail sales in Japan – ¥7,403,573,080 ($87,582,564)[58]
  9. ^ Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
  10. ^ Donkey Kong:
  11. ^ Mario Kart series:
    • Mario Kart: Double Dash – 6.96 million units[61]$355.424 million
      • Japan – 847,000 units, ¥5,800 price[62]¥4,912.6 million ($62 million)
      • Overseas – 6.113 million units,[61][62] average $48 price[63]$293.424 million
    • Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
    • Super Circuit retail sales in the United States – 2.1 million units – $63 million[57]
    • Mario Kart DS – 23.6 million units[45] – $925,664,614
      • Japan – 3,969,364 units, ¥4,800 price[65]¥19,052,947,200 ($238,788,660)
      • Overseas – 19,630,636 units,[45][65] $34.99 price[66]$686,875,954
    • Mario Kart Wii (Wii) – $1,403,782,321 ($1.4 billion worldwide up until October 2013,[67] ¥301,791,400 ($3,782,321) in Japan during 2014)[68]
    • Mario Kart 7 – 17.04 million units[45] – $739,715,691
      • Japan – 2,819,375 units grossed ¥13,562,152,200[69][70][71] ($169,973,082)
      • Overseas – 14,247,127 units, at $39.99 price,[72] grossed $569,742,609.
    • Mario Kart 8 – 18.77 million units[45] – $1,106,669,248
      • Japan – 2,992,090 units – ¥17,527,705,880 ($160,152,427)[73]
      • Overseas – 15,777,910 units, $59.99 price[74][75]$946,516,821
  12. ^ Other Mario games – $2,326,808,108
  13. ^ Other Pac-Man game sales in the United States:
  14. ^ $8.7 billion up until 2016.[99] $1.6 billion in 2017.[100]
  15. ^ Other Street Fighter games:
  16. ^ Final Fantasy main series:
  17. ^ Final Fantasy spin-off sales:
  18. ^ Warcraft original trilogy:
  19. ^ $9.23 billion up until 2017.[94] $161 million in 2018.[158]
  20. ^ $1.1 billion in 2016.[160] $1.4 billion in 2017.[100]
  21. ^ $145 million digital revenue in 2014.[162] $1.876 billion revenue in 2016.[163] $896 million in 2017.[100]
  22. ^ Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 – $2 billion[164]
    • November 2005 to October 2008 – $1,071,429,641[165]
    • November 2008 to October 2009 – $296,357,328[166]
  23. ^ Grand Theft Auto franchise revenue between 2012 and 2018:
    • April 2012 to March 2013 – $23.4 million[167]
    • September 2013 to April 2018 – $6 billion[168]
  24. ^ Lineage and Lineage II grossed $5.7 billion up until 2015,[52] 452.601 billion ($400.38 million) in 2016,[169] and ₩374.082 billion ($331 million) between January 2017 and September 2018.[170]
  25. ^ Lineage mobile games:
  26. ^ $624 million up until 2013.[175] $946 million in 2014.[176] $1.628 billion in 2015.[177] $1.7 billion in 2016.[178]
  27. ^ ¥3,889,894,500[180] ($36 million).
  28. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  29. ^ $3.9 billion up until 2015.[52] Westward Journey Online II grossed $95 million during January–April 2016.[184]
  30. ^ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[185] $1.5 billion worldwide in 2017,[100] and $229 million during June–October 2018.[186]
  31. ^ Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[187] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[188] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[188] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[188] ($15,782,280)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[188] ($2,877,786)
  32. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[189] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[190][191]
  33. ^ Digimon merchandise sales – ¥110.54 billion ($1.39 billion)
    • Up until 2001 (Japan Sales) – ¥100 billion[192] [193]
    • Up until 2003 (US and Europe Sales) – US$4 billion [194] [195]
    • 2003 & 2006 (Japan) – ¥10.54 billion[196]
  34. ^ See V Jump § Circulation.
  35. ^ Sales revenue of V Jump issues serializing Digimon manga series:[ah]
    • November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
    • Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,442,086)
  36. ^ See List of highest-grossing anime films § Highest-grossing anime film franchises and film series.
  37. ^ Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[198] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[199][200][201]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)[202]
      • April 2013 to March 2014 – ¥73 million ($689,038)[203]
      • April 2016 to March 2018 – ¥619 million ($6 million)[204][205]
  38. ^ Digimon anime, manga and merchandise sales revenue:
  39. ^ ¥10.7 billion[206] ($1.61 billion)
  40. ^ $1.76 billion in first quarter.[207] $911 million in second quarter.[208]
  41. ^ Sonic the Hedgehog series:
  42. ^ Mario & Sonic series:
  43. ^ Dragon Quest game retail sales in Japan:
  44. ^ Dragon Quest mobile game revenue in Japan during 2017–2018 – ¥54.66 billion ($487.3 million)
    • 2017 – ¥29.6 billion[150]
    • 2018 – ¥25.06 billion[152]
  45. ^ See Dragon Quest: Monster Battle Road § Reception.
  46. ^ Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[as]
    • Card sales up until 2010 – 200 million cards,[226] average ¥842 price per 6-card pack[227]¥28.1 billion ($352.17 million)
  47. ^ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[229]
  48. ^ 85,990,001 sales,[230][229] at average $49.99 price.[231][232]
  49. ^ See List of Dragon Ball video games § Commercial reception
  50. ^ a b Shōnen Jump video game retail sales in Japan:
  51. ^ $518 million in 2015.[177] $443 million in 2018.[242]
  52. ^ $3 billion up until July 2015.[243] $1 billion during August–December 2015.[244]
  53. ^ Star Wars Battlefront II sold 9 million units[245] ($59.99 price),[246] grossing approximately $540 million.
  54. ^ Star Wars: Galaxy of Heroes mobile game grossed $100 million up until 2016,[247] $304 million during 2017–2018,[248][249]
  55. ^ See Fate/Grand Order § Revenue.
  56. ^ Other games in Fate series – $86,319,559
  57. ^ Up until October 2011 – 46 million sales[275]
  58. ^ 2012–2018 sales:
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[295] ($64,220,382)
    • Resident Evil 6 (2012) – 7.1 million units[286] grossed $462,054,838
      • Japan – 969,562 retail units grossed ¥7,402,956,868[296] ($89,951,338)
      • Other – 6,130,438 units grossed $372,103,500[297]
    • Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[296] ($720,169)
    • Resident Evil 7 (2017) – 5.1 million units[286] grossed $309,455,975
      • Japan – 311,976 retail units grossed ¥2,492,688,240[298] ($22,222,415)
      • Other – 4,788,024 units grossed $287,233,560[299]
  59. ^ 10.89 million units[300] grossed $501,476,100[301][302]
  60. ^ Zelda sales in Japan:
  61. ^ Zelda sales in the United States:
  62. ^ $326 million in 2013.[326] $240 million in 2014.[176] $253 million in 2015.[177] $83 million in 2016.[184] $279 million in 2017.[100]
  63. ^ MapleStory PC revenue:
    • 2003–2011 – $1.8 billion[325]
    • 2013–2017 – $1.181 billion[bj]
  64. ^ MapleStory portable revenue:
    • DS & 3DS retail sales in Japan – ¥117,617,238 ($1,334,276)[327]
    • MapleStory M (iOS & Android) mobile revenue during July–October 2018 – $22 million[328]
  65. ^ Super Smash Bros sales up until 2016:
    • Super Smash Bros. – 5.55 million units,[329] $358.2 million revenue.
      • Japan – 1.97 million units, ¥5,800 price,[6] ¥11,426 million ($143.2 million) revenue.
      • Overseas – 3.58 million units,[329][6] $59.95 price,[330] $215 million revenue.
    • Super Smash Bros. Melee – 7.09 million units,[331] $406,188,789 revenue.
      • Japan – 1,497,415 units, ¥6,800 price,[332] ¥10,182,422,000 ($127,615,265) revenue.
      • Overseas – 5,572,585 units, $49.99 price,[333] $278,573,524 revenue.
    • Super Smash Bros. Brawl – 13.27 million units,[45] $751,785,138 revenue.
      • Japan – 2,509,467 units, ¥6,800 price,[332] ¥17,064,375,600 ($213,866,093) revenue.
      • Overseas – 10,760,533 units, $49.99 price,[334] $537,919,045 revenue.
    • Super Smash Bros. for Nintendo 3DS – 9.24 million units,[45] $391,466,332 revenue.
      • Japan – 2,415,125 units, ¥5,200 price,[332] ¥12,558,650,000 ($118,539,581) revenue.
      • Overseas – 6,824,875 units, $39.99 price,[335] $272,926,751 revenue.
    • Super Smash Bros. for Wii U – 5.34 million units,[45] $465,052,445 revenue.
      • Japan – 818,544 units, ¥7,200 price,[332] ¥5,893,516,800 ($55,628,194) revenue.
      • Overseas – 4,521,456 units, $59.99 price,[336] $409,424,251 revenue.
    • Super Smash Bros. Ultimate$300 million[337]
  66. ^ 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[338]
  67. ^ Battlefield 3:
    • Sales – 15 million units,[339] $59.99 price[340]$899.85 million
    • Subscriptions – $200 million[341]
  68. ^ Battlefield 4:
    • Sales – 7 million units,[342] $59.99 price[340]$419.93 million
    • Subscriptions – $79.984 million[340]
  69. ^ Monster Hunter console game retail sales in Japan during 2004–2017:
    • 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[344] ($1,122,187,907)
    • Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[344]¥19,274,085,775 ($197,480,387)
    • Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[344]¥14,843,278,800 ($140,103,917)
    • 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[344] ($165,132,191)
    • Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[345] 350,000 on Switch),[346] ¥5,800 price[344]¥12,470 million ($111.17 million)
  70. ^ Monster Hunter Generations (3DS) – 4.3 million worldwide sales[345] (including 2,787,985 Japan sales)[344]
    • Overseas sales – 1,512,015 units,[345][344] $39.99 price[347] – $60,465,480
  71. ^ Monster Hunter: World – 11.3 million units (8.3 million on PS4 and Xbox One,[348] 3 million on PC)[349][350]
    • Japan – 3.2 million units,[351][352] ¥8,980 price[344]¥28,736 million ($256.18 million)
    • Overseas – 8.1 million units, $59.99 price[353]$486 million
  72. ^ Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[356]
  73. ^ Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
  74. ^ 15,478,031 sales,[373] at average $38.32 price.[374][375][376]
  75. ^ 28 million sales, at $26.95 price, as of 2018.[380]
  76. ^ Minecraft sales on other platforms:
    • Known sales on consoles up until 2015 – 23 million units, at average $20 price, grossed approximately $460 million.
      • Sales on Xbox up until 2015 – $400 million (20 million units,[381] at $20 price).[382]
      • Sales on PlayStation up until 2014 – $60 million (3 million units,[383] at $19.99 price).[384]
    • Known Pocket Edition sales up until 2016 – 40 million units,[385] at $7 price,[386] grossed approximately $280 million.
    • Remaining 53 million sales (out of 144 million sales, as of 2018),[387] at average $13.5 price, grossed approximately $716 million.
  77. ^ 18 million sales,[389] $59.99 price[390][391]
  78. ^ Mortal Kombat grossed at least $120 million.[398] Mortal Kombat II exceeded $400 million.[399] Mortal Kombat III sold 2.24 million cartridges,[400] at $60 price,[401] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[63]
  79. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[402] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[63]
  80. ^ See Pachinko § Franchises.
  81. ^ Tetris sales on Game Boy – 35 million units[407]
    • Japan – 4.24 million units grossed ¥11,024 million[5] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[408]
  82. ^ Tetris mobile game – 132 million paid downloads, as of June 2011.[409]
    • 100 million downloads up until January 2010, at $5 price,[410] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[411] grossed approximately $32 million.
  83. ^ Tetris sales on NES – 8 million units[412]
    • Japan – 1.81 million units grossed ¥8,869 million[29] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[413]
  84. ^ One Piece video game revenue:
    • Between 2001 and March 2012 – ¥36,633,485,800 billion ($459,123,772)
      • Japan retail sales between 2001 and 2003 – ¥5,133,485,800[414]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion[415][416]
    • Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1,048.43 million
      • April 2012 to March 2014 – ¥47.7 billion ($450.23 million)[417]
      • April 2016 to December 2018 – ¥67.1 billion ($598.2 million)[418][419][420]
  85. ^ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[425]
  86. ^ Gundam video game retail sales of 2013–2014 releases in Japan:[425]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,340,489)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  87. ^ a b See The Idolmaster § Commercial reception
  88. ^ Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[426]

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