List of highest-grossing video game franchises

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This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List[edit]

At least $10 billion[edit]

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
Mario 1982 est. $32.4 billion (as of 2019) Nintendo Arcade Platformer
(2D platformer)
Pokémon 1996 est. $19.533 billion (as of 2019)[e]
  • Console (1996–2018) – $13.778 billion[g]
  • Mobile (2016–2019) – $4.792 billion[h]
  • Sword & Shield (2019) – $963 million[i]
Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures)
Game Boy RPG
(JRPG)
Call of Duty 2003 est. $18.132 billion (as of 2019)[j]
  • 2003–2016 – $15 billion[101]
  • 2017–2018 – $2 billion[k]
  • 2019 – $1.132 billion[92]
Activision PC Shooter
(FPS)
Wii series 2006 est. $14.808 billion (as of 2018) Nintendo Wii Simulation
(Sports)
Exergaming
Pac-Man 1980 est. $14.107 billion (as of 2016) Bandai Namco Entertainment Arcade Action
(Maze)
Space Invaders 1978 est. $13.93 billion (as of 2017) Taito
(Square Enix)
Arcade Shooter
(Shoot 'em up)
Dungeon Fighter Online
(DFO)
2005 est. $13.4 billion (as of 2019)
  • 2005–2017 – $10.3 billion[n][123]
  • 2018 – $1.5 billion[92]
  • 2019 – $1.6 billion[93]
Neople (Nexon)
Tencent
PC Beat 'em up
Action RPG
MMORPG
Street Fighter 1987 est. $12.009 billion (as of 2019) Capcom Arcade Fighting
(2D fighting)
CrossFire 2007 est. $12 billion (as of 2019)
  • 2007–2015 – $6.8 billion[51]
  • 2016–2017 – $2.5 billion[p]
  • 2018–2019 – $2.7 billion[q]
Smilegate
Tencent
PC Shooter
(FPS)
Tactical shooter
FIFA 1993 est. $11.479 billion (as of 2019)
  • 1993–2013 – $6 billion[125]
  • 2014–2017 – $2.917 billion[r]
  • 2018–2019 – $2.562 billion[s]
Electronic Arts Sega Mega Drive Sports
(Association football)
Warcraft 1994 est. $11.227 billion (as of 2018) Blizzard Entertainment PC Strategy
(RTS)
Final Fantasy 1987 est. $10.958 billion (as of 2019) Square Enix NES RPG
(JRPG)
League of Legends
(LoL)
2009 est. $10.098 billion (as of 2019)
  • Up until 2016 – $5.098 billion[z]
  • 2017–2018 – $3.5 billion[aa]
  • 2019 – $1.5 billion[93]
Riot Games (Tencent) PC
Mac
Strategy
(MOBA)

At least $5 billion[edit]

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
Grand Theft Auto
(GTA)
1997 est. $9.986 billion (as of 2019)
  • 1997–2009 – $3.368 billion[ab]
  • 2012–2018 – $6.023 billion[ac]
  • 2019 – $595 million[93]
Rockstar Games PC Action-adventure
Lineage 1998 est. $9.715 billion (as of 2019) NCSoft PC
Mac
RPG
(MMORPG)
Monster Strike 2013 est. $8.156 billion (as of 2019) Mixi Mobile Puzzle
(Physics)
JRPG
Puzzle & Dragons 2012 est. $7.786 billion (as of 2019)
  • Mobile game – $7.703 billion[ah]
  • Nintendo 3DS games – $83 million[ai]
GungHo Online Entertainment Mobile Puzzle
(Tile-matching)
JRPG
Candy Crush 2012 est. $7.503 billion (as of 2019) King Browser Puzzle
(Tile-matching)
Donkey Kong 1981 est. $6.846 billion (as of 2019) Nintendo Arcade Platformer
(2D platformer)
Honor of Kings
(Arena of Valor)
2015 est. $6.75 billion (as of 2019)
  • 2016 – $1.61 billion[ak]
  • 2017–2018 – $3.54 billion[220]
  • 2019 – $1.6 billion[93]
Tencent Games Mobile Strategy
(MOBA)
Westward Journey 2001 est. $6.524 billion (as of 2018)
  • PC – $3.995 billion[al]
  • Mobile – $2.529 billion[am]
NetEase PC RPG
(MMORPG)
Dragon Quest
(Dragon Warrior)
1986 est. $6.501 billion (as of 2019) Square Enix NES RPG
(JRPG)
Clash of Clans 2012 est. $6.4 billion (as of 2019)[229] Supercell (Tencent) Mobile Strategy
Sonic the Hedgehog 1991 est. $6.345 billion (as of 2019) Sega Sega Mega Drive Platformer
(2D platformer)
Dragon Ball 1986 est. $6.226 billion (as of 2019) Shueisha
Bandai Namco Entertainment
Super Cassette Vision Shooter
(Shoot 'em up)
Pro Evolution Soccer (PES) /
Winning Eleven
1995 est. $6.131 billion (as of 2019)
  • Japan (2001–2014) – $1.175 billion[au]
  • Other sales (2001–2019) – $4.669 billion[av]
  • Japan mobile (2018–2019) – $287 million[aw]
Konami PlayStation Sports
(Association football)
Star Wars 1982 est. $6.03 billion (as of 2020)
  • 1982–2015 – $4 billion[ax]
  • Mobile (2016–2019) – $1.01 billion[251]
  • Console/PC (2017–2019) – $1.02 billion[az]
Lucasfilm
LucasArts
Atari 2600 Shooter
(Shoot 'em up)
Digimon 1997 est. $5.905 billion (as of 2017)
(including merchandise)
Bandai Namco Entertainment Digital pet Simulation
(Digital pet)
Madden NFL 1988 est. $5.2 billion (as of 2018)
  • 1988–2013 – $4 billion[bd]
  • 2014–2018 – $1.2 billion[be]
Electronic Arts Apple II Sports
(American football)
The Sims 2000 $5 billion (as of 2019)[267] Electronic Arts PC Simulation
(Life simulation)
Halo 2001 est. $5 billion (as of 2015)
(including console bundles)[270]
Microsoft Xbox Shooter
(FPS)

At least $2 billion[edit]

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
Fortnite 2017 est. $4.289 billion (as of 2019)
  • 2017 – $89 million[271]
  • 2018 – $2.4 billion[92]
  • 2019 – $1.8 billion[93]
Epic Games PS4
Xbox One
PC
Survival
(Battle royale)
Fate 2004 est. $4.135 billion (as of 2019) Type-Moon
Aniplex
(Sony Music Entertainment Japan)
PC Adventure
(Visual novel)
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 2007–2016 – $4 billion[291]
  • 2017 – $91 million[292]
Ubisoft PlayStation 3
Xbox 360
Action-adventure
(Stealth)
Need for Speed (NFS) 1994 $4 billion (as of 2014)[293] Electronic Arts 3DO Racing
(Arcade)
Gran Turismo 1997 $4 billion (as of 2017)[294] Sony Interactive Entertainment PlayStation Racing
(Simulation)
The Legend of Zelda
(Zelda no Densetsu)
1986 est. $3.853 billion (as of 2019)
  • Zelda I & II (NES) – $501 million[bg]
  • Japan (1991–2019) – $841 million[bh]
  • Overseas (1991–2019) – $2.511 billion[bi]
Nintendo Famicom Disk System Action-adventure
Monster Hunter 2004 est. $3.824 billion (as of 2019)
(including all media)
  • Games (2004–2017) – $1.797 billion[bl]
  • World (2018) – $985 million[bm]
  • Other media – $1.042 billion[bp]
Capcom PlayStation 2 RPG
(Action RPG)
Resident Evil
(Biohazard)
1996 est. $3.777 billion (as of 2019) Capcom PlayStation Action-adventure
(Survival horror)
Skylanders 2011 est. $3.5 billion (as of 2017)[360]
(including all media)
Activision Wii Platformer
(3D platformer)
Super Smash Bros. 1999 est. $3.438 billion (as of 2019) Nintendo Nintendo 64 Fighting
PlayerUnknown's Battlegrounds
(PUBG)
2017 est. $3.428 billion (as of 2019) Bluehole
Tencent
PC Survival
(Battle royale)
Mortal Kombat 1992 est. $3.21 billion (as of 2019)
  • Arcade (1992–2000) – $1.17 billion[374]
  • Home (1992–2000) – $989 million[bw]
  • 2002–2019 – $1.051 billion[bx]
Warner Bros. Interactive Arcade Fighting
(2D fighting)
Tomb Raider 1996 est. $3.122 billion (as of 2017)
(including all media)
  • 1996–2012 – $1 billion[394]
  • 2013–2017 – $1.08 billion[by]
  • Other media – $1.042 billion[bz]
Square Enix Sega Saturn Platformer
(Puzzle-platform)
Action-adventure
The Elder Scrolls 1994 est. $3.05 billion (as of 2020)
  • The Elder Scrolls I to IV$658 million[ca]
  • Skyrim$1.39 billion[404]
  • Spin-offs – $1.002 billion[cb]
ZeniMax Media PC RPG
(Action RPG)
MapleStory 2003 est. $3.004 billion (as of 2018)
  • PC – $2.981 billion[cd]
  • Portable – $23.3 million[ce]
Wizet
Nexon
PC RPG
(MMORPG)
Minecraft 2011 est. $2.898 billion (as of 2019) Mojang PC
Mac
Sandbox
Survival
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts PC Shooter
(FPS)
Metal Gear 1987 est. $2.513 billion (as of 2016)
  • Japan (1998–2016) – $512 million[ck]
  • Overseas (1987–2015) – $1.408 billion[cl]
  • Other sales – $593.1 million[cm]
Konami MSX2 Action-adventure
(Stealth)
Tom Clancy's 1987 est. $2.029 billion (as of 2019) Ubisoft Commodore / ST / PC Simulation
(Vehicle sim)
NBA Jam 1993 $2 billion (as of 2010)[445] Midway Games Arcade Sports
(Basketball)
Lego 1995 $2 billion (as of 2014)[446] The Lego Group Sega Pico Educational
Guitar Hero 2005 $2 billion (as of 2010)[447] Activision PlayStation 2 Music
(Rhythm)
Clash Royale 2016 est. $2 billion (as of 2018)[448] Supercell (Tencent) Mobile Strategy
(RTS)

At least $1 billion[edit]

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
One Piece 2000 est. $1.89 billion (as of 2019) Bandai Namco Entertainment WonderSwan Strategy RPG
(Turn-based)
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom PlayStation 2 Action-adventure
Hack & slash
Spider-Man 1982 est. $1.65 billion (as of 2018) Marvel Entertainment
Sony
Atari 2600 Action
Fallout 1997 est. $1.642 billion (as of 2019) ZeniMax Media PC RPG
(Turn-based)
Tetris 1988[cr] est. $1.631 billion (as of 2011) Tetris Holding IBM PC
Commodore 64
Puzzle
(Tile-matching)
Harry Potter 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive
Game Boy
PlayStation
PC
Action-adventure
Disney Tsum Tsum 2014 $1.5 billion (as of 2019)[483] Line Corporation
The Walt Disney Company
Mobile Puzzle
Black Desert Online 2015 $1.5 billion (as of 2019)[484] Kakao Games PC RPG
(MMORPG)
The Idolmaster 2005 est. $1.236 billion (as of 2019)
(including all media)
  • Mobile games – $709 million[cv]
  • Console games – $65 million[cw]
  • Other media – $462 million[cx]
Bandai Namco Entertainment Arcade Music
(Rhythm)
Raising sim
Counter-Strike 2000 est. $1.233 billion (as of 2018) Valve PS3 / Xbox 360 / PC Shooter
(FPS)
Power Pros (Pro Yakyū) 1994 est. $1.159 billion (as of 2019)
  • Mobile games – $1.159 billion[ah]
Konami Super Famicom Sports
(Baseball)
Gundam 1983 est. $1.152 billion (as of 2018)
  • 2000–2007 (Japan) – $691 million[cy]
  • 2008–2014 (Japan) – $436 million[cz]
  • Mobile (2018) – $25 million[179]
Bandai Namco Entertainment FM-7
Handheld
PC
Adventure
Shooter
RPG
Doom 1993 est. $1.088 billion (as of 2020)
(including all media)
ZeniMax Media PC Shooter
(FPS)
World Club Champion Football
(WCCF)
2002 est. $1.036 billion (as of 2016)
  • Intercontinental Clubs$152 million[da]
  • Cards (2002–2012) – $547 million[db]
  • Cards (2013–2016) – $337 million[dc]
Sega Arcade Digital CCG
Dota 2003 est. $1.035 billion (as of 2019) Valve PC Strategy
(MOBA)
Angry Birds 2009 est. $1.001 billion (as of 2019)
(including films)
Rovio Entertainment Mobile Puzzle
(Physics)
Defender 1981 $1 billion (as of 2001)[505] Williams Electronics Arcade Shooter
(Shoot 'em up)
Diablo 1996 $1 billion (as of 2017)[132] Blizzard Entertainment PC RPG
(Action RPG)
StarCraft 1998 $1 billion (as of 2017)[132] Blizzard Entertainment PC Strategy (RTS)
Red Dead 2004 $1 billion (as of 2018)[506] Rockstar Games PlayStation 2 / Xbox Action-adventure
Runescape 2001 $1 billion (as of 2018)[507] Jagex PC Massively multiplayer online role-playing game
Forza 2005 $1 billion (as of 2017)[508] Microsoft Studios Xbox Racing
(Simulation)
Gears of War 2006 $1 billion (as of 2011)[509] Microsoft Studios Xbox 360 Shooter (TPS)
Bubble Witch 2011 $1 billion (as of 2017)[132] King Browser / Facebook Puzzle
Pet Rescue 2012 $1 billion (as of 2017)[132] King Facebook Puzzle
Dishonored 2012 $1 billion (as of 2020)[489] ZeniMax Media PlayStation / Xbox / PC Action-adventure
(Stealth)
Farm Heroes 2013 $1 billion (as of 2017)[132] King Mobile Puzzle
Destiny 2014 $1 billion (as of 2017)[132] Bungie PlayStation / Xbox Shooter (FPS)
Heroes of the Storm 2015 $1 billion (as of 2017)[132] Blizzard Entertainment PC / Mac Strategy (MOBA)
Overwatch 2016 $1 billion (as of 2017)[510] Blizzard Entertainment PS4 / Xbox One / PC Shooter (FPS)
Garena Free Fire 2017 $1 billion (as of 2019)[511] Garena Mobile Survival
(Battle royale)

See also[edit]

Notes[edit]

  1. ^ Super Mario series – $17,011,186,361
  2. ^ Mario Kart series:
  3. ^ a b Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
  4. ^ Other Mario games – $9,282,028,170
  5. ^ The Pokémon media franchise (including all media and merchandise) has grossed an estimated $90 billion, as of 2019.[76][77]
  6. ^ See List of best-selling Japanese role-playing game franchises § List.
  7. ^ Pokémon console software (including handheld software) sales in Japan as of December 2018 – 83,074,946 units – $4.513 billion Pokémon console software (including handheld software) sales in overseas markets as of December 2018 – 228,465,054 units (311.54 million worldwide)[f]$9.265 billion
  8. ^ Pokémon mobile games:
  9. ^ 16.06 million units,[24] $59.99 price[99]
  10. ^ The Call of Duty media franchise (including all media and merchandise) has grossed $20 billion, as of 2019.[100]
  11. ^ Call of Duty (2017–2018)
  12. ^ Other games in Wii series:
  13. ^ Other Pac-Man game sales in the United States:
  14. ^ $8.7 billion up until 2016.[121] $1.6 billion in 2017.[122]
  15. ^ a b See Street Fighter § Commercial performance
  16. ^ $1.1 billion in 2016.[124] $1.4 billion in 2017.[122]
  17. ^ $1.3 billion in 2018.[92] $1.4 billion in 2019.[93]
  18. ^ $145 million digital revenue in 2014.[126] $1.876 billion revenue in 2016.[127] $896 million in 2017.[122]
  19. ^ $1.272 billion in 2018.[92] $1.29 billion in 2019.[93]
  20. ^ Warcraft original trilogy:
  21. ^ $9.23 billion up until 2017.[104] $161 million in 2018.[131]
  22. ^ Hearthstone:
    • 2014–2017 – $1 billion[132]
    • 2018 – $600 million[133]
  23. ^ Final Fantasy I to XIV¥651,896,872,520 ($8,170.16 million)
  24. ^ Final Fantasy XV:
  25. ^ Final Fantasy spin-off sales:
  26. ^ $200 million as of 2012.[183] $624 million in 2013.[184] $946 million in 2014.[185] $1.628 billion in 2015.[186] $1.7 billion in 2016.[187]
  27. ^ $2.1 billion in 2017.[122] $1.4 billion in 2018.[92]
  28. ^ Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 – $2 billion[188]
    • November 2005 to October 2008 – $1,071,429,641[189]
    • November 2008 to October 2009 – $296,357,328[190]
  29. ^ Grand Theft Auto franchise revenue between 2012 and 2018:
    • April 2012 to March 2013 – $23.4 million[191]
    • September 2013 to April 2018 – $6 billion[192]
  30. ^ See Lineage (series) § Revenue
  31. ^ Lineage mobile games: ₩4,878.053 billion ($4,432.23 million)
    • Lineage mobile games published by Netmarble:
      • Lineage 2 Revolution – ₩1,970.698 billion ($1,790.59 million) (as of 2019 Q3)
        • 2016 – ₩120.971 billion[193]
        • 2017 – ₩1,081.291 billion[193]
        • 2018 – ₩536.151 billion[194]
        • 2019 Q1 to 2019 Q3 – ₩232.285 billion[195]
    • Lineage mobile games published by NCSoft:
      • Lineage Red Knights, Lineage M and Lineage II M – ₩2,907.355 billion ($2,641.64 million) (revenues from non-Lineage mobile games –Final Blade and Pro Baseball H2– are included, but most of the revenue comes from the Lineage series) (as of 2019)
        • 2017 – ₩995.266 billion[196]
        • 2018 – ₩913.297 billion[197]
        • 2019 – ₩998.792 billion[198]
  32. ^ See Monster Strike § Reception
  33. ^ ¥3,889,894,500[199] ($36 million).
  34. ^ a b c d e See List of highest-grossing mobile games § List
  35. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  36. ^ Donkey Kong Country series – $2,222,743,284
    • Donkey Kong Country (SNES) – 9.3 million cartridges[204]$809.47 million
      • Japan – 3 million sales, ¥9,800 price[4]¥29,400 million ($368.47 million)
      • Other regions – 6.3 million sales, $69.95 price[205]$441 million
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges[204]$545.47 million
      • Japan – 2.2 million sales, ¥9,800 price[4]¥21,560 million ($368.47 million)
      • Other regions – 2.95 million sales, $59.99 price[206]$177 million
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges[204]$255.4 million
      • Japan – 1.77 million sales – ¥12,036 million[4] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price[207]$104.4 million
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[39]
    • Donkey Kong Country Returns – $332,630,064
      • Japan – ¥7,403,573,080 ($87,582,564)[208]
      • Overseas – 5.25 million units – $245,047,500
        • Donkey Kong Country Returns – 4.09 million units,[13] $49.99 price[209] – $204,459,100
        • Donkey Kong Country Returns 3D – 1.16 million units,[210] $34.99 price[211] – $40,588,400
    • Donkey Kong Country: Tropical Freeze – $234,773,220
      • Wii U (2014) – 1.98 million units[212] – $99,795,720
        • Japan – 120,086 units,[22] ¥6,270 price[213]¥752,939,220 ($6,818,619)
        • Overseas – 1,859,914 units, $49.99 price[214]$92,977,101
      • Nintendo Switch (2018) – 2.25 million units,[215] $59.99 price[216]$134,977,500
  37. ^ ¥10.7 billion[219] ($1.61 billion)
  38. ^ $3.9 billion up until 2015.[51] Westward Journey Online II grossed $95 million during January–April 2016.[221]
  39. ^ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[222] $1.5 billion worldwide in 2017,[122] and $229 million during June–October 2018.[223]
  40. ^ Dragon Quest game retail sales in Japan:
  41. ^ Dragon Quest mobile game revenue in Japan during 2017–2019 – ¥107.45 billion ($973.07 million)
    • 2017 – ¥29.6 billion[177]
    • 2018 – ¥25.06 billion[179]
    • 2019 – ¥52.79 billion[182]
  42. ^ See Dragon Quest: Monster Battle Road § Reception.
  43. ^ Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[ap]
    • Card sales up until 2010 – 200 million cards,[227] average ¥842 price per 6-card pack[228]¥28.1 billion ($352.17 million)
  44. ^ Sonic the Hedgehog series:
  45. ^ See List of Dragon Ball video games § Commercial reception
  46. ^ a b Shōnen Jump video game retail sales in Japan:
  47. ^ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[245]
  48. ^ 93,390,001 other sales (107.4 million units worldwide as of December 2019),[245][246] $49.99 average price[247][248]
  49. ^ Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($287 million)
    • 2018 – ¥19.56 billion[179]
    • 2019 – ¥12.08 billion[182]
  50. ^ $3 billion up until July 2015.[249] $1 billion during August–December 2015.[250]
  51. ^ Star Wars Battlefront II sold 9 million units[252] ($59.99 price),[253] grossing approximately $540 million.
  52. ^ Star Wars games on consoles and PC (2017–2019)
  53. ^ Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[255] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[256] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[256] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[256] ($15,787,054)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[256] ($2,923,288)
  54. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[257] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[258][259]
  55. ^ Digimon merchandise sales:
  56. ^ 1988–2013 – 100 million units – $4 billion.[265]
  57. ^ 2014–2018 – 30 million units,[266] $40 average price[265]$1.2 billion.
  58. ^ Other games in Fate franchise – $86,319,559
  59. ^ 10.89 million units[295]$501,476,100[296][297]
  60. ^ Zelda sales in Japan (1991–2019) – $841,495,130
  61. ^ Zelda overseas sales (1991–2019) – $2,510,556,724
  62. ^ Monster Hunter console game retail sales in Japan during 2004–2017:
    • 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[323] ($1,122,187,907)
    • Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[323]¥19,274,085,775 ($197,804,657)
    • Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[323]¥14,843,278,800 ($140,103,917)
    • 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[323] ($165,182,144)
    • Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[324] 350,000 on Switch),[325] ¥5,800 price[323]¥12,470 million ($112.24 million)
  63. ^ Monster Hunter Generations (3DS) – 4.3 million worldwide sales[324] (including 2,787,985 Japan sales)[323]
    • Overseas sales – 1,512,015 units,[323][324] $39.99 price[326] – $60,465,480
  64. ^ Monster Hunter (2004–2017)
    • Japan (2004–2017) – $1.736 billion[bj]
    • Overseas (2016–2017) – $60.5 million[bk]
  65. ^ Monster Hunter: World
    • PS4 & Xbox One – 8.3 million units[327]$565 million
      • Japan – 3.2 million units,[328][329] ¥8,980 price[323]¥74,534 million ($260 million)
      • Overseas – 5.1 million units, $59.99 price[330]$306 million
    • Steam – $420 million
  66. ^ a b c See Pachinko § Franchises.
  67. ^ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
    • 2007 & 2010 – ¥9.33 billion[262]
    • 2012 – ¥1,994.2 million[333]
  68. ^ Other Monster Hunter media:
    • Pachinko sales – $900 million[bn]
    • Licensed merchandise – $142 million[bo]
  69. ^ Up until October 2011 – 46 million sales[334]
  70. ^ 2012–2017 games – $950,320,291
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[353] ($64,220,382)
    • Resident Evil 6 (2012) – 7.1 million units[344] grossed $462,054,838
      • Japan – 969,562 retail units grossed ¥7,402,956,868[354] ($89,951,338)
      • Other – 6,130,438 units grossed $372,103,500[355]
    • Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[354] ($720,169)
    • Resident Evil 7 (2017) – 7 million units[344] – $423,324,902
      • Japan – 400,938 units – ¥3,030,826,620 ($27,447,173)[22][356]
      • Overseas – 6,599,062 units – $395,877,729[357]
  71. ^ Resident Evil 2 (2019) – 5.8 million units[344] – $353,022,970
    • Japan – 477,229 units[22]¥3,722,386,200 ($33,709,938)[358]
    • Overseas – 5,322,771 units – $319,313,032[359]
  72. ^ Super Smash Bros sales up until 2019 – $2,253,967,980
    • Super Smash Bros. – 5.55 million units[361]$358.2 million
      • Japan – 1.97 million units, ¥5,800 price[5]¥11,426 million ($143.2 million)
      • Overseas – 3.58 million units,[5][361] $59.95 price[362]$215 million
    • Super Smash Bros. Melee – 7.09 million units[363] – $406,188,789
      • Japan – 1,497,415 units, ¥6,800 price[364]¥10,182,422,000 ($127,615,265)
      • Overseas – 5,572,585 units, $49.99 price[365]$278,573,524
    • Super Smash Bros. Brawl – 13.3 million units[24] – $752,784,938
      • Japan – 2,509,467 units, ¥6,800 price[364]¥17,064,375,600 ($213,866,093)
      • Overseas – 10,790,533 units, $49.99 price[366]$539,418,745 revenue
    • Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[24] – $407,281,360
      • Japan – 2,703,101 units,[22] ¥5,200 price[364]¥14,056,125,200 ($132,674,069)
      • Overseas – 6,866,899 units, $39.99 price[367]$274,607,291 revenue
    • Super Smash Bros. for Wii U (2014) – 5.37 million units[24] – $329,012,993
      • Japan – 861,575 units, ¥7,200 price[364]¥6,203,340,000 ($58,552,577)
      • Overseas – 4,508,425 units, $59.99 price[368]$270,460,416
  73. ^ Super Smash Bros Ultimate (2018)
    • Japan – 4.22 million units,[312] ¥7,920 price[369]¥33,422,400,000 ($302,673,332)
    • Overseas – 13.46 million units,[312] $59.99 price[370]$807,465,400
  74. ^ 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[371]
  75. ^ Mortal Kombat home releases (1992–2000)
  76. ^ Mortal Kombat (2002–2019)
  77. ^ 18 million sales,[395] $59.99 price[396][397]
  78. ^ Other Tomb Raider media:
    • Box office – $705 million[398]
    • Pachinko sales – $300 million[bn]
    • DVD rentals – $36.6 million[399]
  79. ^ The Elder Scrolls I to IV:
  80. ^ The Elder Scrolls spin-offs:
  81. ^ $326 million in 2013.[408] $240 million in 2014.[185] $253 million in 2015.[186] $83 million in 2016.[221] $279 million in 2017.[122]
  82. ^ MapleStory PC revenue:
    • 2003–2011 – $1.8 billion[407]
    • 2013–2017 – $1.181 billion[cc]
  83. ^ MapleStory portable revenue:
    • DS & 3DS retail sales in Japan – ¥117,617,238 ($1,334,276)[409]
    • MapleStory M (iOS & Android) mobile revenue during July–October 2018 – $22 million[410]
  84. ^ 33 million units, at $26.95 price, as of April 2019.[411]
  85. ^ $500 million as of February 2019, equivalent to a maximum of 71.53 million units at $6.99 each.[412]
  86. ^ Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019),[413] at $19.99 price,[414][415] grossing approximately $1,509 million.
  87. ^ Battlefield 3:
    • Sales – 15 million units,[416] $59.99 price[417]$899.85 million
    • Subscriptions – $200 million[418]
  88. ^ Battlefield 4:
    • Sales – 7 million units,[419] $59.99 price[417]$419.93 million
    • Subscriptions – $79.984 million[417]
  89. ^ Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,380,317)[423]
  90. ^ Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
  91. ^ 15,478,031 sales,[440] at average $38.32 price.[441][442][443]
  92. ^ One Piece video game revenue:
    • Between 2001 and March 2012 – ¥36,633,485,800 ($459,123,772)
      • Japan retail sales between 2001 and 2003 – ¥5,133,485,800[449]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion[450][451]
    • Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1.312 billion
      • April 2012 to March 2014 – ¥47.7 billion ($471 million)[452]
      • April 2016 to March 2018 – ¥49.5 billion ($448 million)[453][454]
      • April 2018 to December 2019 – ¥43.4 billion ($393 million)[455][456]
  93. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[457] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[37]
  94. ^ Fallout 1 to 3:
  95. ^ Fallout spin-offs:
  96. ^ The year of inception of the first commercial versions.[472] Earlier versions were given out for free.[473]
  97. ^ Tetris sales on Game Boy – 35 million units[474]
    • Japan – 4.24 million units grossed ¥11,024 million[55] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[475]
  98. ^ Tetris mobile game – 132 million paid downloads, as of June 2011.[476]
    • 100 million downloads up until January 2010, at $5 price,[477] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[478] grossed approximately $32 million.
  99. ^ Tetris sales on NES – 8 million units[479]
    • Japan – 1.81 million units grossed ¥8,869 million[3] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[480]
  100. ^
  101. ^ Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[486]
  102. ^ See The Idolmaster § Commercial reception
  103. ^ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[488]
  104. ^ Gundam video game retail sales of 2013–2014 releases in Japan:[488]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,405,087)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  105. ^ World Club Champion Football: Intercontinental Clubs¥12.1 billion ($152 million)
    • Fiscal year ended 31 March 2010 – ¥4.2 billion[492]
    • Fiscal year ended 31 March 2011 – ¥3.8 billion[493]
    • Fiscal year ended 31 March 2012 – ¥3.6 billion[494]
    • First quarter ended 30 June 2012 – ¥500 million[495]
  106. ^ 480 million cards,[496] ¥91+ price[497]¥43.68 billion+ ($547 million+)
  107. ^ 370 million cards (850 million cards total),[496][498] $0.91+ price[497]$337 million+
  108. ^ Angry Birds 2 grossed $332.5 million.[502] Angry Birds Evolution grossed over $30 million.[503]

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