List of highest-grossing media franchises

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

This is a list of the highest-grossing media franchises. This includes media franchises that started as a book, film, video game, comic book or television series and have expanded to other forms of media.

This list covers every aspect of a particular franchise, such as box office, sales from merchandise, home entertainment, and revenue from video games, among other things, if such information is available. The list includes the total revenue figure and the revenue breakdown. For franchises where a total revenue figure is not known to have been reported, an estimate is given based on combined revenue from different media. For franchises where a reported figure is not up-to-date, an updated estimate is given.

List[edit]

Media franchises that have grossed over $3 billion (USD)
Franchise Year of inception Total revenue (USD) Revenue breakdown Original media Creator(s) Owner(s)
Pokémon 1996 est. $72 billion[e][f] Video game Satoshi Tajiri Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures)
(copyright)
Hello Kitty 1974 est. $67 billion Cartoon Yuko Shimizu Sanrio
Mickey Mouse & Friends 1928 est. $58 billion Animated cartoon Walt Disney
Ub Iwerks
The Walt Disney Company
Star Wars 1977 est. $57 billion[r] Film George Lucas Lucasfilm
(The Walt Disney Company)
Winnie the Pooh 1966 est. $55 billion
  • Retail sales – $54.498 billion[t]
  • Box office – $245 million[73]
Animated cartoon Walt Disney Animation
A. A. Milne
E. H. Shepard
The Walt Disney Company
Mario 1981 est. $35 billion Arcade game Shigeru Miyamoto Nintendo
Shōnen Jump 1968 est. $32 billion[w] Manga Shueisha Shueisha
(Hitotsubashi Group)
(manga)
Bandai Namco Holdings (games)
Wizarding World / Harry Potter 1997 est. $30 billion[al] Novel J. K. Rowling J. K. Rowling (books)
Warner Bros. (AT&T) (films)
Marvel Cinematic Universe 2008 est. $25 billion
  • Box office – $17.526 billion[an]
  • Merchandise sales – $4.999 billion[ao]
  • Home video sales – $2.152 billion[ap]
Film Marvel Studios Marvel Entertainment
(The Walt Disney Company)
Batman 1939 est. $24.6 billion Comic book Bob Kane
Bill Finger
DC Entertainment
(AT&T)
Spider-Man 1962 est. $23.3 billion Comic book Stan Lee
Steve Ditko
Marvel Entertainment
(The Walt Disney Company)
(comics)
Sony (films)
Dragon Ball 1984 est. $22.3 billion Manga Akira Toriyama Bird Studio
Shueisha (Hitotsubashi Group)
(manga)
Toei Animation (anime)
Fist of the North Star 1983 est. $21 billion Manga Buronson
Tetsuo Hara
Shueisha
(Hitotsubashi Group)
(manga)
Toei Animation (anime)
Sega Sammy Holdings
(games/pachinko)
Anpanman 1973 est. $20.5 billion Manga Takashi Yanase Froebel-kan
James Bond 1953 est. $19.9 billion[bj] Novel Ian Fleming Metro-Goldwyn-Mayer
Middle-earth / Lord of the Rings 1937 $19.8 billion[bk][195]
  • Book sales – $9.125 billion[195]
  • Box office – $5.896 billion[196]
  • Home video sales – $4.194 billion[195]
  • Merchandise sales – $435 million[195]
  • Licensing – $225 million[195]
Novel J. R. R. Tolkien Tolkien Estate (books)
Warner Bros. (AT&T) (films)
Yu-Gi-Oh! 1996 est. $19.8 billion Manga Kazuki Takahashi Shueisha
(Hitotsubashi Group)
One Piece 1997 est. $19.7 billion Manga Eiichiro Oda Shueisha
(Hitotsubashi Group)
Toei Animation
Bandai Namco Holdings (games)
Disney Princess 2000 est. $18 billion
  • Retail sales – $18.046 billion[br]
Animated film Andy Mooney The Walt Disney Company
Cars 2006 est. $17.7 billion
  • Merchandise sales – $15.162 billion[bs]
  • Box office – $2.025 billion[bt]
  • DVD & Blu-ray sales – $535 million[231]
Animated film John Lasseter The Walt Disney Company
Toy Story 1995 est. $17.1 billion
  • Merchandise & licensing – $14 billion[bu]
  • Box office & TV revenue – $2.603 billion[bv]
  • VHS sales – $290 million[53]
  • DVD & Blu-ray sales – $249 million[236]
Animated film Pixar The Walt Disney Company
Gundam 1979 est. $17 billion Anime Yoshiyuki Tomino Sunrise
(Bandai Namco Holdings)
Barbie 1987 est. $16.4 billion Animated film Ruth Handler Mattel
Call of Duty 2003 est. $16 billion
  • Video games – $16 billion[a]
Computer game Infinity Ward Activision
(Activision Blizzard)
Dora the Explorer 2000 est. $15.7 billion Animated series Chris Gifford
Valerie Walsh
Eric Weiner
Nickelodeon
(Viacom)
Transformers 1984 est. $15.4 billion Animated series Takara
Hasbro
Nobuyuki Okude
Hasbro
Takara Tomy
Pac-Man 1980 est. $15.1 billion Arcade game Toru Iwatani
Namco
Bandai Namco Entertainment
(Bandai Namco Holdings)
Neon Genesis Evangelion 1994 est. $14.9 billion Anime Hideaki Anno
Gainax
Tatsunoko Production
Khara[cn][279][280]
SpongeBob SquarePants 1999 est. $14.1 billion
  • Retail sales – $13.619 billion[co]
  • Box office – $463 million[282][283]
Animated series Stephen Hillenburg Nickelodeon
(Viacom)
Space Invaders 1978 est. $13.9 billion Arcade game Tomohiro Nishikado Taito
(Square Enix)
The Lion King 1994 est. $13.6 billion Animated film Roger Allers
Rob Minkoff
The Walt Disney Company
The Simpsons 1989 $13 billion[cs][291] Animated series Matt Groening 20th Century Fox
KochiKame 1976 est. $13 billion Manga Osamu Akimoto Shueisha
(Hitotsubashi Group)
Street Fighter 1987 est. $11.5 billion Arcade game Takashi Nishiyama
Hiroshi Matsumoto
Capcom
Teenage Mutant Ninja Turtles 1984 est. $11.4 billion Comic book Kevin Eastman
Peter Laird
Viacom
Frozen 2013 est. $11.3 billion Animated film Chris Buck
Jennifer Lee
The Walt Disney Company
Final Fantasy 1987 est. $11.1 billion Video game Hironobu Sakaguchi Square Enix
Dragon Quest 1986 est. $11 billion Video game Yuji Horii
Koichi Nakamura
Akira Toriyama
Square Enix
Power Rangers / Super Sentai 1975 est. $10.9 billion
  • Retail sales – $10.696 billion[de]
  • Box office – $218.4 million[339]
  • DVD & Blu-ray sales – $15 million[338]
Television series Shotaro Ishinomori
Haim Saban
Shuki Levy
Toei Company
Hasbro
Bandai Namco Holdings
Warcraft 1994 est. $10.7 billion Computer game Allen Adham
Frank Pearce
Michael Morhaime
Blizzard Entertainment
(Activision Blizzard)
Dungeon Fighter Online 2005 est. $10.5 billion
  • Computer game – $10.523 billion[a]
Computer game Neople Nexon
Star Trek 1966 est. $10.2 billion[df]
  • Retail sales – $3.988 billion[dg]
  • TV revenue – $2.3 billion[343]
  • Box office – $2.266 billion[344]
  • VHS sales – $1 billion[343]
  • DVD & Blu-ray – $325 million[345]
Television series Gene Roddenberry CBS Corporation
Paramount Pictures
(Viacom)
Ultraman 1966 est. $9.42 billion Television series Eiji Tsuburaya Tsuburaya Productions
Bandai Namco Holdings
Naruto 1999 est. $8.8 billion Manga Masashi Kishimoto Shueisha
(Hitotsubashi Group)
Pierrot
Superman 1938 est. $8.6 billion Comic book Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Grand Theft Auto 1997 est. $8.56 billion
  • Video games – $8.561 billion[a]
Computer game David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
Jurassic Park 1990 est. $8.19 billion
  • Box office – $4.892 billion[374]
  • Retail sales – $3.3 billion[375]
  • Home video sales – $678 million[dt]
Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast) (film)
Despicable Me / Minions 2010 est. $7.99 billion
  • Box office – $3.72 billion[377]
  • Merchandise sales – $3.58 billion[du]
  • DVD & Blu-ray sales – $686 million[377]
Animated film Sergio Pablos Illumination Entertainment
(Comcast)
X-Men 1963 est. $7.78 billion
  • Box office$5.75 billion[379]
  • Retail sales – $900 million[43]
  • DVD & Blu-ray sales – $667 million[379]
  • Comic sales – $466.4 million[dv]
Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Sonic the Hedgehog 1991 est. $7.24 billion Video game Yuji Naka
Naoto Ohshima
Hirokazu Yasuhara
Sega
(Sega Sammy Holdings)
Pirates of the Caribbean 2003 est. $7.22 billion Film The Walt Disney Company The Walt Disney Company
Bleach 2001 est. $6.96 billion Manga Tite Kubo Shueisha
(Hitotsubashi Group)
Pierrot
Doraemon 1969 est. $6.85 billion Manga Fujiko F. Fujio Shogakukan-Shueisha
(Hitotsubashi Group)
Ben 10 2005 est. $6.68 billion
  • Retail sales – $6.681 billion[ed]
Animated series Man of Action Studios Cartoon Network (AT&T)
Bandai Namco Holdings (toys)
Sailor Moon 1991 est. $6.64 billion[ee] Manga Naoko Takeuchi Kodansha
Toei Animation
Pretty Cure 2004 est. $6.567 billion
  • Merchandise sales – $6.5 billion[el]
  • Video games – $67.4 million[em]
Anime Izumi Todo
Toei Animation
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Twilight 2005 est. $6.39 billion Novel Stephenie Meyer Little, Brown and Company
Summit Entertainment
Puzzle & Dragons 2012 est. $6.1 billion
  • Video games – $6.103 billion[a]
Mobile game GungHo Online GungHo Online
Ice Age 2002 $6 billion[en][412]
  • Box office – $2.9 billion[413]
  • Retail sales – $1.3 billion[413]
Animated film Blue Sky Studios 20th Century Fox
Aladdin 1992 est. $5.77 billion Animated film Walt Disney Animation
Youhenna Diab
The Walt Disney Company
Sega Sammy Holdings
(games/pachinko)
The Phantom of the Opera 1986 est. $5.76 billion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
League of Legends 2009 est. $5.69 billion
  • Computer games – $5.69 billion[a]
Computer game Riot Games Tencent Games
Fast & Furious 2001 est. $5.59 billion
  • Box office – $5.139 billion[430]
  • DVD & Blu-ray sales – $449 million[430]
Film Gary Scott Thompson Universal Pictures
(Comcast)
Westward Journey 2001 est. $5.55 billion
  • Video games – $5.55 billion[a]
Computer game NetEase NetEase
Shrek 1990 est. $5.47 billion
  • Box office – $3.547 billion[431]
  • Home entertainment – $1.922 billion[et]
Novel William Steig
DreamWorks Animation
Universal Pictures
(Comcast)
Resident Evil 1996 est. $5.24 billion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
Tamagotchi 1996 est. $5.2 billion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Sesame Street / The Muppets 1966 est. $5.2 billion
  • Merchandise sales – $5.123 billion[fa]
  • Box office – $452 million[441]
  • TV licensing – $96 million[442]
  • DVD & Blu-ray sales – $71 million[441]
  • VHS sales – $2 million[369]
Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
Case Closed / Detective Conan 1994 est. $5.16 billion Manga Gosho Aoyama Shogakukan
(Hitotsubashi Group)
TMS Entertainment
(Sega Sammy Holdings)
Angry Birds 2009 est. $5.16 billion Mobile game Jaakko Iisalo Rovio
Minecraft 2009 est. $5.1 billion
  • Merchandise sales – $2.89 billion[fg]
  • Video games – $2.211 billion[a]
Computer game Mojang Microsoft Studios
Halo 2001 est. $5.011 billion Video game Bungie Microsoft
Mortal Kombat 1992 $5 billion[fh][449] Arcade game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros.
(AT&T)
DC Extended Universe 2013 est. $4.919 billion
  • Box office – $3.768 billion[452]
  • Home video sales – $651 million[fi]
  • Merchandise sales – $500 million[455]
Film DC Entertainment DC Entertainment
(AT&T)
Monster Strike 2013 est. $4.81 billion Mobile game Yoshiki Okamoto Mixi
Slam Dunk 1990 est. $4.81 billion Manga Takehiko Inoue Shueisha
(Hitotsubashi Group)
Friends 1994 est. $4.67 billion
  • TV syndication – $3.5 billion[fl]
  • TV advertising – $1.166 billion[fm]
Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Beyblade 1999 est. $4.6 billion
  • Merchandise sales – $4.6 billion[465][fn]
  • Box office – $9 million[fo]
Manga Takao Aoki Shogakukan
(Hitotsubashi Group)
The Big Bang Theory 2007 est. $4.57 billion
  • TV advertising – $3.57 billion[fp]
  • TV syndication – $1 billion[469]
Television series Chuck Lorre
Bill Prady
CBS Corporation
Warner Bros. (AT&T)
Kumamon 2010 est. $4.53 billion Cartoon Kumamoto Prefecture Kumamoto Prefecture
Assassin's Creed 2007 est. $4.34 billion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
A Song of Ice and Fire 1996 est. $4.28 billion Novel George R. R. Martin Random House
WarnerMedia (AT&T)
My Little Pony: Friendship Is Magic 2010 est. $4.08 billion
  • Retail sales – $4.076 billion[ft]
Animated series Lauren Faust
Bonnie Zacherle
Hasbro
Seinfeld 1989 est. $4.06 billion Television series Larry David
Jerry Seinfeld
National Broadcasting Company
(Comcast)
The Hunger Games 2008 est. $4.05 billion[fv] Novel Suzanne Collins Scholastic Corporation
Lionsgate
Mission: Impossible 1966 $4 billion[fx][493] Television series Bruce Geller Paramount Pictures
(Viacom)
Gran Turismo 1997 est. $4 billion
  • Video games – $4 billion[495]
Video game Kazunori Yamauchi
Polyphony Digital
Sony
Beauty and the Beast 1991 est. $3.98 billion Animated film Don Hahn
Gabrielle-Suzanne de Villeneuve
The Walt Disney Company
Candy Crush Saga 2012 est. $3.68 billion
  • Mobile games – $3.681 billion[a]
Mobile game King King

(Activision Blizzard)

Monster Hunter 2004 est. $3.57 billion
  • Video games – $2.523 billion[a]
  • Pachinko sales – $900.1 million[aw]
  • Licensed merchandise – $142 million[ga]
Video game Capcom Capcom
Lego Movie 2014 est. $3.57 billion
  • Merchandise sales – $2.46 billion[gb]
  • Box office – $904 million[503]
  • DVD & Blu-ray sales – $202 million[504]
Animated film Phil Lord
Christopher Miller
Warner Bros. (AT&T)
The Lego Group
Terminator 1984 est. $3.52 billion[gc] Film James Cameron
Gale Anne Hurd
Skydance Media
Magic: The Gathering 1993 est. $3.52 billion Card game Richard Garfield Wizards of the Coast
(Hasbro)
Skylanders 2011 $3.5 billion[ge][513]
  • Licensed merchandise – $863 million[gf]
Video game Toys for Bob Activision
(Activision Blizzard)
The Wicked Years 1995 est. $3.5 billion Novel Gregory Maguire HarperCollins
Yo-kai Watch 2013 est. $3.45 billion Video game Level-5 Level-5
Nintendo
The Legend of Zelda 1986 est. $3.43 billion Video game Shigeru Miyamoto Nintendo
G.I. Joe 1942 est. $3.4 billion Comic Dave Breger Hasbro
Avatar 2009 est. $3.34 billion
  • Box office – $2.788 billion[526]
  • DVD & Blu-ray sales – $399 million[527]
  • Merchandise sales – $153 million[528]
Film James Cameron 20th Century Fox
Astro Boy 1952 est. $3.15 billion Manga Osamu Tezuka Tezuka Productions
Tomb Raider 1996 est. $3.12 billion
  • Video games – $2.08 billion[a]
  • Box office – $705 million[533]
  • Pachinko sales – $300 million[aw]
  • DVD rentals – $36.6 million[534]
Video game Core Design Square Enix
Hamtaro 1997 est. $3.11 billion
  • Retail sales – $3.109 billion[gn]
Manga Ritsuko Kawai Shogakukan
(Hitotsubashi Group)
Les Misérables 1980 est. $3.12 billion Musical theatre Alain Boublil
Victor Hugo
Cameron Mackintosh Overseas
Care Bears 1981 est. $3.06 billion
  • Retail sales – $3 billion[537]
  • Box office – $52 million[go]
Greeting cards American Greetings American Greetings

See also[edit]

Notes[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah See List of highest-grossing video game franchises § List.
  2. ^ a b Pokémon Trading Card Game – $3.99 per 10-card pack[7][8]
    • As of March 2018 – 25.7 billion card sales[9]$10,254.3 million
    • Between April 2017 and March 2018 – 2.1 billion card sales (23.6 billion cards up until March 2017)[10]$838 million
  3. ^ a b Sales of CoroCoro Comic manga magazine issues serializing Pocket Monsters and Pokémon Adventures manga series – ¥530 price[11]
    • April 1996 to March 2018 – 281,421,695 copies[h]¥149,153,498,350 ($1,329,709,580)
    • April 2017 to March 2018 – 9,380,001 copies[h]¥4,971,400,530 ($44,320,233)
  4. ^ a b Pokemon anime home entertainment media sales:
    • United States VHS and DVD sales in 2000 – 25 million units,[12] average $24.98 price[13]$625 million
    • Japan home video sales up until 2011 – average ¥3,144 price,[14] 3,963,169 units – ¥12,460,203,336 ($156,162,468)
      • Up until April 2000 – 3.5 million units[14]
      • 2004–2011 – average 3,647 sales per volume,[15] 127 volumes – 463,169 units
        • 2004–2007 – 64 volumes[16]
        • 2007–2011 – 63 volumes[17]
    • Japan home entertainment media sales in 2017 – ¥1,744,502,029[18] ($15,552,305)
    • Japan home entertainment media sales during January–June 2018 – ¥818,855,319[19] ($7,300,128)
  5. ^ Pokémon franchise revenue:
    • Official franchise revenue up until March 2017 – ¥6 trillion[1] ($69.13 billion)
      • Up until 2012 – ¥4 trillion[2] ($50.13 billion)
      • 2013 to March 2014 – ¥200 billion[3][2] ($2 billion)
      • April 2014 to May 2016 – ¥600 billion[4][3] ($6 billion)
      • June 2016 to March 2017 – ¥1.2 trillion[1][4] ($11 billion)
    • Known revenue between April 2017 and August 2018 – $2,499,620,361
  6. ^ 35% of franchise revenue was generated in Japan, while the other 65% was generated internationally.[1]
  7. ^ See The Pokémon Company § Retail sales.
  8. ^ a b c See CoroCoro Comic § Circulation.
  9. ^ a b c d e f g h i j k l m n See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
  10. ^ Pokémon manga tankobon volume sales in the United States – 7.25 million copies,[20] $9.99 price[21]$72.43 million.
  11. ^ Hello Kitty retail sales:
    • 1994 – $1.2 billion[22]
    • 1996–2008 – ¥2,990.14 billion ($29 billion)[23]
      • 1996–1999 – ¥1,600 billion[24]
      • 2000 – ¥360 billion[25]
      • 2001–2002 – ¥302 billion[26]
      • 2003 – ¥190 billion[27]
      • 2004–2007 – ¥440 billion[26]
      • 2008 – ¥98.14 billion[28]
    • 2009 – $5 billion[29]
    • 2010–2012 – $6.1 billion (Japan & US)
      • Japan – ¥274 billion[26] ($3,434 million)
      • United States – $2.63 billion[30][31][32]
    • 2013 – $8 billion[33]
    • 2014 – $6.5 billion[34]
    • 2015 – $3.756 billion (licensed merchandise)[35]
    • 2016 – $4.4 billion (licensed merchandise)[36]
    • 2017 – $2.663 billion (licensed merchandise)[37]
  12. ^ a b See Ribon § Circulation.
  13. ^ Sales of Ribon manga magazine issues serializing Hello Kitty manga series – 4,663,328 copies, ¥390 price[38]¥1,818,697,920 ($22,793,557)
    • Hello Kitty Doki (May 2007 to April 2008) – 4,333,328 copies[l]
    • Hello Kitty Peace (June 2008) – 330,000 copies[l]
  14. ^ Known music sales in Japan – ¥203,619,500[39][40][41] ($3 million)
  15. ^ $4.7 billion up until 2002.[42] $5.8 billion in 2003.[43] $5.3 billion in 2004.[44] $6 billion in 2005.[45] ¥84.09 billion[26] ($723 million)[46] in 2006. $6 billion in 2007.[47] ¥88,122.32 million[28] ($853 million)[23] in 2008. ¥96,827.8 million[48] ($1,035 million)[49] in 2009. $9 billion in 2010.[50] $750 million in 2011.[31] $774 million in 2012.[32] ¥99,224 million ($1,017 million) in 2013.[51] $4.055 billion in 2014.[52] $3.999 billion in 2015.[35] $3.983 billion in 2016. $3.233 billion in 2017.[37]
  16. ^ 1991 VHS release of Fantasia earned $209 million in sales.[53] $70 million DVD sales since 2006.[54]
  17. ^ [55][56][57][58][59][60]
  18. ^ In December 2015, it was projected that the Star Wars franchise would be worth an estimated $41.979 billion after the release of The Force Awakens (2015).[61]
  19. ^ Star Wars home video revenue:
  20. ^ $3.3 billion up until 1998.[67] ¥95.01 billion[26] ($834 million)[68] in 1999. $6 billion in 2000.[69] $1 billion in 2001.[70] $5.9 billion in 2002.[42] $5.6 billion in 2003.[43] $5.3 billion in 2004.[44] $6 billion in 2005.[45] ¥82.33 billion[26] ($708 million)[46] in 2006. $1 billion in 2007.[71] ¥65,629.56 million[28] ($635 million)[23] in 2008. ¥55,195 million[48] ($590 million)[49] in 2009. $5.7 billion in 2010.[50] $1.09 billion in 2011.[31] $929 million in 2012.[32] $2.732 billion in 2014.[52] $2.74 billion in 2015.[35] $2.791 billion in 2016. $1.649 billion in 2017.[37]
  21. ^ Mario franchise's licensed merchandise sales:
    • Donkey Kong$2.3 million (US sales as of 1985)[74]
    • Super Mario Bros.$4.32 billion
      • Japan (2006–2012) – ¥282,138.2 million ($3.54 billion)
        • 1999 – ¥13.66 billion[26]
        • 2001 – ¥23.8 billion[26]
        • 2003 – ¥13.77 billion[26]
        • 2005–2007 – ¥97.67 billion[26]
        • 2008 – ¥46,680.2 million[28]
        • 2010 – ¥45.6 billion[26]
        • 2012 – ¥40,958 million[75]
      • Japan (2013) – ¥37,052 million[51] ($380 million)
      • Overseas – $400 million (as of 2016)[76]
  22. ^ Sales of CoroCoro Comic issues serializing Super Mario-kun manga from November 1990 to March 2018 – 321,431,695 copies,[h] ¥530 price[11]¥170,358,798,350 ($1,518,755,810).
  23. ^ Does not include anime/film/game/pachinko/merchandise revenue of Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.), with the exception of Jump crossover video games.
  24. ^ a b c d e f g h i j See Weekly Shōnen Jump § Circulation figures.
  25. ^ a b See Shonen Jump (magazine) § Circulation.
  26. ^ a b See V Jump § Circulation.
  27. ^ Jump magazine sales:
  28. ^ a b Dragon Ball tankōbon manga volume sales:
    • Dragon Ball – $3,013,437,133
      • Japan sales – 159.5 million copies up until 2014[121]¥81,655,500,000 ($1,015,437,133)
        • Tankōbon sales up until 2000 – 126 million copies,[122] ¥400 price[123][124]¥50,400 million ($632 million)
        • Kanzenban sales during 2002–2012 – 30.63 million copies,[125][122] ¥933 price[126][127]¥28,577,790,000 ($358,162,552)
        • Kanzenban sales during 2013–2014 – 2.87 million copies,[121][125] ¥933 price[126][127]¥2,677,710,000 ($25,274,581)
      • Overseas sales – 200 million copies sold overseas (350 million worldwide sales[128][129][130] and 150 million Japan sales[131] up until 2008), $9.99 price[132]$1,998 million
    • Dragon Ball Super (Japan sales) – 1,858,170 copies,[az] ¥400 price[133][134]¥743,268,000 ($6,699,045)
  29. ^ a b One Piece manga tankōbon volume sales:
    • Japan – 365 million copies,[211] ¥410 ($5.10) price[125]¥146,000 million ($1,862 million)
    • Overseas – 75 million copies,[211] $9.99 price[212]$749.3 million
  30. ^ a b Naruto manga tankōbon volume sales:
  31. ^ a b Fist of the North Star manga tankōbon volume sales – 100 million copies[175][176]
    • Japan – 60 million tankōbon copies,[177] at average ¥800 price,[178][179] grossed approximately ¥48,000 million ($602 million).
    • Overseas – 40 million graphic novel copies,[131] at average $15.95 price,[180] grossed approximately $638 million.
  32. ^ a b KochiKame manga tankōbon volume sales – 157 million tankōbon sales,[121] at average ¥410 price,[293] grossed approximately ¥64,370 million ($807 million).
  33. ^ a b Bleach manga tankōbon volume sales – 120 million copies[389]
    • Japan – 90 million copies,[177] ¥390 price[390]¥35,100 million ($440 million)
    • Overseas – 30 million copies, $9.99 price[391]$300 million
  34. ^ a b Slam Dunk manga tankōbon volume sales – 121 million copies,[121] ¥390 price[457]¥47,190 million ($591.43 million)
  35. ^ a b Dragon Quest manga tankōbon volume sales:
  36. ^ a b Yu-Gi-Oh manga sold 40 million tankōbon volumes,[177] at ¥390 price,[205][206] grossing approximately ¥15,600 million ($196 million).
  37. ^ Tankōbon volume sales of Shōnen Jump manga series:
  38. ^ In December 2015, it was estimated that the Harry Potter franchise had generated $25 billion up until then.[61] This estimate is for the entire Wizarding World franchise, including the Fantastic Beasts series.
  39. ^ $3.9 billion Harry Potter home entertainment revenue up until 2014.[81] $58 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales between March 2017 and August 2018.[82]
  40. ^ MCU films$17.522 billion[83]
    Inhumans$3.5 million[84]
  41. ^ Marvel Avengers merchandise sales – $201 million in 2012.[32] $325 million in 2013.[85] $1 billion in 2014.[86] $1.004 billion in 2015.[35] $1.242 billion in 2016. $1.227 billion in 2017.[37]
  42. ^ Marvel Cinematic Universe home video sales:
    • MCU films – $2.15 billion
      • Up until October 2017 – $2 billion[87]
      • Since February 2018 – $150 million[88]
    • Agents of S.H.I.E.L.D.$1.6 million (September 2014)[89]
  43. ^ $16 billion up until 2012.[90] $494 million in 2013.[85] $982 million retail sales in 2015.[35] $1.1 billion in 2016. $1.024 billion in 2017.[37]
  44. ^ $650 million VHS and DVD sales for Batman, Batman Returns, Batman Forever and Batman & Robin up until 2005.[91] $562 million DVD and Blu-ray sales for films released since 2008.[92]
  45. ^ [93][94][95][96][97][98][99]
  46. ^ $1 billion licensed merchandise sales for Sony up until 2001.[101] $1.9 billion retail sales in 2002.[102] $109 million Spider-Man toy sales.[103] $1.3 billion merchandise sales in 2003.[104] ¥22.66 billion ($284 million) during 2005–2007.[26] $70 million Spider-Man 3 pre-release toy sales in 2007.[105] $590 million Spider-Man merchandise sales in 2010.[106] $325 million United States licensed merchandise sales in 2011.[31] $1.333 billion merchandise sales in 2013.[107] $1.453 billion in 2014.[52] $1.512 billion in 2015.[35] $1.551 billion in 2016. $1.402 billion in 2017.[37]
  47. ^ Box office and home video revenue of Spider-Man films:
  48. ^ Spider-Man comic sales – 360 million copies[111]
    • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[112]
    • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[113]
    • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[114]
    • 2012–2013 – 7,523,100 copies – $34,530,834[115]
    • Remaining 191,599,885 copies, at average $2.99 price[112]$572,883,656
  49. ^ a b c d e f g h i j See Pachinko § Franchises.
  50. ^ Sales revenue of Jump manga magazine issues serializing Dragon Ball manga series:
  51. ^ Dragon Ball merchandise sales:
    • Merchandise sales up until 2011 – $5 billion[117]
    • Japan licensed merchandise sales in 2012 – ¥7.67 billion[26] ($96.13 million)
    • Bandai Namco's net revenue from Dragon Ball toy sales between April 2012 and June 2018 – $539.41 million
      • April 2012 to March 2013 – ¥4.8 billion ($60 million)[118]
      • April 2013 to March 2014 – ¥6.4 billion ($60.41 million)[118]
      • April 2014 to March 2016 – ¥17.4 billion ($160 million)[118][119]
      • April 2016 to June 2018 – ¥29 billion ($259 million)[119][120][5]
  52. ^ See Dragon Ball Super § Manga.
  53. ^ Dragon Ball home entertainment media:
    • Video rental revenue in 1991 – $9.5 million[135]
    • Dragon Ball anime film VHS sales in Japan – 500,000 sales,[136] ¥2,800 price[137]¥1,400,000,000 ($18 million)
    • Dragon Ball anime DVD and Blu-ray sales in Japan[138]¥29,872,246,400 ($374.39 million)
      • Dragon Ball¥2,291,270,800 (26 volumes at ¥3,800 each,[139] 23,191 sales per volume)[15]
      • Dragon Ball Z¥9,490,800,200 (49 volumes at ¥3,800 each,[140] 50,971 sales per volume)[15][141]
      • Dragon Ball GT¥2,212,181,400 (11 volumes at ¥3,800 each,[142] 52,923 sales per volume)[15]
      • Dragon Ball Dragon Box – ¥3,150,000,000 (30,000 volume sales,[143] ¥105,000 price)[144]
      • Dragon Ball Z Dragon Box (volumes 1–2) – ¥6,350,000,000 (32,000 and 31,500 volume sales,[145][146] ¥100,000 price)[144]
      • Dragon Ball GT Dragon Box – ¥3,071,250,000 (58,500 volume sales,[147] ¥100,000 price)[144] ¥52,500 price)[144]
      • Dragon Ball Movies Dragon Box – ¥3,139,500,000 (59,800 volume sales,[141] ¥52,500 price)[144]
      • Dragon Ball Super¥167,244,000 (12,670 units,[148] ¥13,200 average price)[149]
    • Funimation's Dragon Ball Z anime DVD sales in the United States during 1999–2012 – $625 million (25 million sales,[117] average $24.98 price)[150][151]
    • Toei Animation's Dragon Ball anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and March 2017 – $572 million
      • April 2003 to March 2012 – ¥21.837 billion ($274 million)[152][153]
      • April 2012 to March 2013 – ¥1.06 billion ($11 million)[154]
      • April 2013 to March 2014 – ¥1.174 billion ($11.08 million)[155]
      • April 2014 to March 2016 – ¥7.004 billion ($64.38 million)[156]
      • April 2016 to March 2018 – ¥23.706 billion ($211.34 million)[157][158]
    • $16.3 million DVD and Blu-ray sales in the United States for the film releases Dragonball Evolution (2009)[159] and Dragon Ball Z: Resurrection 'F' (2015).[160]
    • United States DVD and Blu-ray sales of anime TV series during January–May 2018 – $10.5 million[161]
  54. ^ Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[162] grossing approximately ¥40 billion ($501.32 million).
    • Dragon Ball Heroes card sales – ¥50 billion[163] ($460 million)
  55. ^ $362 million box office gross for the Dragon Ball anime film series.[i] $58.23 million box office gross for Dragonball Evolution (2009).[159]
  56. ^ Dragon Ball music sales in Japan – ¥3,744,412,530 ($46,928,344)
  57. ^ Fist of the North Star console game retail sales in Japan:
    • Fist of the North Star releases up until 2012 – 2,000,442 sales grossed approximately ¥11,426,311,410[181] ($143,204,805)
    • Fist of the North Star: Lost Paradise$1,372,906,040[182] ($12,239,512)
    • Shōnen Jump video game series – $217.3 million[a]
  58. ^ Fist of the North Star DVD and Blu-ray sales in Japan:
  59. ^ Japan licensed merchandise sales in 2005 – ¥2.09 billion[26] ($26.19 million)
  60. ^ Anpanman retail sales:
    • Up until 2012 – ¥1.4 trillion ($17.55 billion)
      • Up until 2010 – ¥1.1 trillion[186]
      • 2011–2012 – ¥300 billion[187]
    • 2013 – ¥150 billion[187] ($1.54 billion)
    • 2014 – ¥107,822 million[188] ($1.02 billion)
    • Bandai Namco's net revenue from Anpanman toy sales between January 2015 and March 2016 – ¥10 billion ($92 million)
      • January 2015 to March 2015 – ¥600 million[189]
      • April 2015 to March 2016 – ¥9.4 billion[190]
    • Bandai Namco's net revenue from Anpanman toy sales between April 2016 and June 2018 – ¥25.8 billion[120][5] ($230.01 million)
  61. ^ ¥2 billion[191] ($25.07 million).
  62. ^ In October 2015, it was projected that the James Bond franchise would be worth an estimated £13 bllion ($19.9 billion) after the release of Spectre.[192]
  63. ^ As of January 2018
  64. ^ Approximately $11,161,168,406 up until 2011 (25,175,567,833 card sales,[197] $3.99 per 9-card pack)[198][199]
  65. ^ Yu-Gi-Oh merchandise sales:
    • Japan sales up until 2002 – $2 billion[200]
    • Worldwide sales in 2003 – $1.6 billion[43]
    • Japan sales during 2005, 2007–2008 and 2010 – ¥32.46 billion[26] ($257.3 million)
    • Licensed merchandise sales outside Asia during 2015–2017 – $620 million ($120 million in 2015,[201] $200 million in 2016,[202] $300 million in 2017)[203]
  66. ^ See Yu-Gi-Oh! Duel Links § Reception.
  67. ^ Yu-Gi-Oh video games:
    • Japan console game retail sales – 3,660,321 units, average ¥4,814 price – ¥17,621,946,900[204] ($221 million)
    • Yu-Gi-Oh! Duel Links$52 million[bn]
  68. ^ One Piece merchandise sales:
    • Japan merchandise sales up until June 2004 – $1 billion[207]
    • Japan merchandise sales between 2005 and 2012 – ¥214.502 billion ($3,130 million)
      • 2005–2008 – ¥36.24 billion[26]
      • Bandai Namco toy sales during April–December 2009 – ¥1 billion[208]
      • 2010 – ¥40.75 billion[26] ($454.19 million)
      • 2011 – ¥72,751.8 million[209]
      • 2012 – ¥100 billion[210]
    • Japan licensed merchandise sales during 2013–2014 – $1.082 billion
      • 2013 – ¥60,759 million[51] ($623 million)
      • 2014 – ¥48,672 million[188] ($459 million)
    • Bandai Namco's net revenue from One Piece toy sales from April 2016 to June 2018 – ¥42.7 billion[119][120][5] ($381 million)
  69. ^ One Piece home entertainment media:
    • Japan video sales of anime TV series – ¥9,821,281,050 ($123.09 million)
      • Episodes 1–130[15]¥7,319,218,725 (38 volumes,[213] 15 four-episode volumes[213] at ¥5,040,[214] 23 three-episode volumes[213] at ¥4,725,[215] 39,719 sales per volume)[15]
      • Later episodes – ¥2,502,062,325 (529,537 units,[148] ¥4,725 price)[216]
    • Toei Animation's One Piece anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and December 2017 – ¥52.707 billion ($561 million)
      • April 2003 to March 2012 – ¥15.345 billion ($192.32 million)[217][152][153]
      • April 2012 to March 2013 – ¥6.186 billion ($63.38 million)[154]
      • April 2013 to March 2014 – ¥5.289 billion ($50 million)[155]
      • April 2014 to March 2016 – ¥12.091 billion ($111.14 million)[156]
      • April 2016 to March 2018 – ¥16.125 billion ($144 million)[157][158]
    • DVD & Blu-ray sales of Strong World film in Japan during August 23–29 week of 2010 – ¥2.16 billion[218] ($27.06 million)
    • DVD & Blu-ray sales of film releases in the United States since 2012 – $2.2 million[219][220][221]
    • Home entertainment media sales in Japan between 2013 and June 2018 – ¥34,316,124,528 ($324,449,745)
      • 2013 – ¥11,061.3 million[222] ($113.33 million)
      • 2015–2016 – ¥13,847,321,193[223][224] ($127,281,479)
      • 2017 – ¥6,824,804,717[18] ($60,843,405)
      • January–June 2018 – ¥2,582,698,618[19] ($23,024,861)
  70. ^ $4 billion up until 2007.[225] $1.725 billion in 2010.[30] $1.6 billion in 2011.[31] $1.518 billion in 2012.[32] $2.568 billion in 2014.[52] $2.635 billion in 2015.[35] $4 billion retail sales in 2016.[226] $2.133 billion licensed merchandise sales in 2017.[37]
  71. ^ $10 billion up until 2011.[227] $931 million in 2012.[32] $2.732 billion in 2014.[52] $944 million in 2015.[35] $588 million in 2016. $674 million in 2017.[37]
  72. ^ Cars series grossed $1.408 billion.[228] Planes series grossed $390 million.[229][230]
  73. ^ Toy Story and Toy Story 2 generated $4 billion as of 2009.[232] Toy Story 3 generated nearly $10 billion as of 2014.[233]
  74. ^ $903.2 million Toy Story and Toy Story 2 box office revenue.[234] $1.7 billion Toy Story 3 box office and TV revenue up until 2016.[235]
  75. ^ Gundam retail sales:
    • Merchandise sales up until March 2000 – $5 billion[237]
    • Bandai's Gundam merchandise sales from April 2000 to March 2002 – ¥58.2 billion ($729.41 million)
      • April 2000 to March 2001 – ¥24.7 billion[238]
      • April 2001 to March 2002 – ¥33.5 billion[239]
    • Gundam merchandise sales during 2003–2007 – ¥252.6 billion ($3.17 billion)
      • 2003 – ¥58 billion[240]
      • 2004 – ¥42.8 billion[241]
      • 2005 – ¥42.8 billion[241]
      • 2006 – ¥54.5 billion[241]
      • 2007 – ¥54.5 billion[242]
    • Video game sales in Japan during 2000–2007 – $691 million[a]
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[243] average ¥3,990 price[244]¥47,481 million ($595.07 million)
    • Bandai Namco's Gundam net retail sales from April 2008 to June 2018 – $6,330.45 million
      • April 2008 to March 2011 – $1,481.2 million[245]
      • April 2011 to March 2012 – ¥44.7 billion[246] ($560.22 million)
      • April 2012 to March 2013 – ¥65.2 billion ($668.03 million)[246]
      • April 2013 to March 2014 – ¥80.2 billion ($757 million)[118]
      • April 2014 to March 2016 – ¥155.3 billion ($1.43 billion)[118][119]
      • April 2016 to June 2018 – ¥160.8 billion ($1,434 million)[119][120][5]
    • Super Gundam Royale mobile game revenue in Japan during July 2018 – $2 million[a]
  76. ^ Gundam home entertainment media (video, music, novels, manga volumes)[223] sales:
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[243] average ¥3,990 price[244]¥47,481 million ($595.07 million)
    • DVD and Blu-ray sales in Japan during 2007–2012 – ¥11,294.3 million[185] ($142 million)
    • Japan sales in 2013 – ¥1,749.1 million[222] ($17 million)
    • DVD and Blu-ray sales in Japan during 2014 – ¥785.5 million[185] ($7.41 million)
    • Japan sales between 2015 and June 2018 – ¥13,780,386,308 ($125,382,234)
      • 2015–2016 – ¥9,140,616,021[223][224] ($84,018,498)
      • 2017 – ¥3,112,180,179[18] ($27,745,210)
      • January–June 2018 – ¥1,527,590,108[19] ($13,618,526)
    • Gundam Thunderbolt (2017) DVD and Blu-ray sales in the United States – $124,053[247]
    • Gundam Build Fighters Special Disc (2018) DVD and Blu-ray sales in Japan – ¥29,100,000[185] ($259,428)
  77. ^ See Gundam Ace § Circulation.
  78. ^ $1 billion sales up until 1994.[248] $1.8 billion in 1997.[249] $3.6 billion in 2003.[250] $992 million in 2008.[251] $242 million Unites States sales in 2011.[252] $1,275.3 million sales in 2012.[253] $3 billion in 2013.[254] $1,934.5 million during 2014–2015.[255] $1 billion in 2016.[256] $954.9 million in 2017.[253]
  79. ^ 27 million DVD sales up until March 2006,[257] at average $19.98 price,[258] grossed approximately $539.46 million. Barbie Fairytopia: Mermaidia DVD grossed $8,431,486 in the United States after April 2006.[259] Later films grossed $30,618,137 on DVD and Blu-ray in the United States.[260]
  80. ^ $13 billion retail sales up until 2014.[261] $933 million in 2015. $915 million in 2016.[262] $565 million licensed merchandise sales in 2017.[37]
  81. ^ Home Entertainment Sales up until 2005
  82. ^ Transformers retail sales:
    • 1984–1992 – $1 billion toy sales (United States)[264]
    • 2007–2017 – $10 billion retail sales[265]
  83. ^ Home entertainment sales from 2007 to 2014
  84. ^ Arcade and software revenue up until 2016
  85. ^ Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[269]
  86. ^ Fields Corporation sold 2.317 million Evangelion pachinko and pachislot machines,[270] at an average unit price of $5,000,[271] grossing approximately $11.585 billion.
  87. ^ ¥150 billion up until 2007[272] ($1.88 billion).
  88. ^ Evangelion home entertainment sales:
    • Video sales up until 1997 – $800 million[273]
    • DVD and Blu-ray sales in the United States between March 2011 and June 2018 – $11 million[274]
    • 2013 home entertainment media sales in Japan – ¥3,968.5 million[222] ($37.46 million)
  89. ^ See Music of Neon Genesis Evangelion § Release details.
  90. ^ Evangelion manga volumes sold 23 million tankōbon copies,[275] at ¥626 price,[276] grossing approximately ¥14,398 million ($180.45 million).
  91. ^ 367,316 software sales for PlayStation 2 in Japan grossed ¥2,400,210,306[277] ($30,081,593).
  92. ^ Formerly Gainax.
  93. ^ $12 billion up until 2015.[281] $907 million in 2016. $712 million in 2017.[37]
  94. ^ Arcade and software revenue up until 2016
  95. ^ "Space Invaders" (Player One) – 100,000 units in Australia,[285] grossed approximately $522,000.[286]
  96. ^ Sales up until 1998
  97. ^ As of May 2017
  98. ^ $16 million Japan box office gross for Street Fighter II: The Animated Movie (1994).[295] $99,423,521 worldwide box office gross for Street Fighter (1994).[296] $12,764,201 worldwide box office gross for Street Fighter: The Legend of Chun-Li (2009).[297]
  99. ^ $11,240,000 Street Fighter II: The Animated Movie video sales.[298][299][295] $5,903,599 Legend of Chun-Li DVD sales.[300]
  100. ^ Street Fighter (1994) soundtrack – 500,000 sales in the US,[301] average $14.48 price[302]
  101. ^ $6 billion merchandise sales up until 1994.[303] $1.026 billion licensed merchandise sales in 2014.[52] $1.021 billion in 2015.[35] $1.093 billion in 2016. $823 million in 2017.[37]
  102. ^ $5 billion merchandise sales up until 2014.[308] $1.573 billion licensed merchandise sales in 2015.[35] $1.598 billion in 2016. $1.404 billion in 2017.[37]
  103. ^ $30 million pre-Broadway gross revenue.[311] $52 million Broadway gross revenue.[312]
  104. ^ Video disc sales of Final Fantasy films:
  105. ^ Ultimania series sold 10 million books,[317] at average ¥1,700 price,[318] grossing approximately ¥17,000 million ($213.06 million).
  106. ^ Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[320] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including $4.2 million in China,[321] $907,524 in Japan, $269,980 in the United States,[322] and $1,208,283 in other territories.[322][316]
  107. ^ Approximately $14 million up until 2017 (5.5 million booster pack sales,[324] $4 booster pack price).[325]
  108. ^ Dragon Quest merchandise sales in Japan up until 1990 – ¥12 billion[332] ($150.39 million).
  109. ^ Power Rangers / Super Sentai retail sales:
    • Power Rangers licensed toy merchandise sales during 1993–2001 – $6 billion wholesale revenue[333]
    • Bandai Namco's net revenue from Power Rangers merchandise sales between April 2005 and March 2012 – ¥123.3 billion[334][335][336][337][246] ($1.55 billion)
    • Engine Sentai Go-onger licensed merchandise sales in Japan during 2008 – ¥37.283 billion[28] ($467.26 million)
    • Bandai Namco's net revenue from Super Sentai / Power Rangers merchandise and video game sales between April 2012 and June 2018 – $1.224 billion
      • April 2012 to March 2013 – ¥20.8 billion[246] ($213.11 million)
      • April 2013 to March 2014 – ¥25.3 billion[118] ($239 million)
      • April 2014 to March 2016 – ¥42.3 billion[190] ($389 million)
      • April 2016 to March 2018 – ¥40.4 billion[120] ($360.17 million)
      • April 2018 to June 2018 – ¥2.6 billion[5] ($23.18 million)
    • Power Rangers third-party licensed merchandise sales between 2012 and 2017 – $1.44 billion
      • 2012 – $201 million (United States)[32]
      • 2015 – $330 million[35]
      • 2016 – $361 million[37]
      • 2017 – $548 million[37]
    • Power Rangers (2017) film DVD & Blu-ray sales – $15 million[338]
  110. ^ $10 billion franchise revenue up until July 2016.[342] $180 million merchandise sales in 2017.[37]
  111. ^ $3.5 billion retail sales up until 1998.[343] Licensed merchandise sold $149 million in 2015,[35] $159 million in 2016, and $180 million in 2017.[37]
  112. ^ Ultraman merchandise sales:
    • Up until 1987 – $7.4 billion[346]
    • 1999 – ¥20,160 million[347] ($253 million)
    • Bandai Namco's net revenue from Ultraman merchandise sales between April 2005 and March 2018 – $523.92 million
      • April 2005 to March 2012 – ¥25.2 billion ($316 million)[334][335][336][337][246]
      • April 2012 to March 2013 – ¥2 billion ($20.49 million)[246]
      • April 2013 to March 2014 – ¥3.2 billion ($30.2 million)[118]
      • April 2014 to March 2016 – ¥5.9 billion ($54.23 million)[118][119]
      • April 2016 to March 2018 – ¥11.5 billion ($103 million)[119][120][5]
  113. ^ Ultraman home video sales in Japan up until 2006 – 5.78 million units,[243] average ¥3,800 price[348]¥21,964 million ($275.27 million).
  114. ^ Naruto game sales:
    • Naruto series – $442.2 million
      • 2003–2004 retail sales in Japan – 1,962,504 units, average ¥6,560 price – ¥12,874,222,540[354] ($161,351,329)
      • Bandai Namco's Naruto net sales from April 2005 to March 2006 – ¥3.4 billion ($43 million)[334]
      • 2007–2009 retail sales in Japan – 367,786 units, average ¥6,040 price – ¥2,221,390,063[354] ($27,840,457)
      • Bandai Namco's Naruto net sales from April 2016 to June 2018 – ¥23.5 billion ($210 million)[119][120][5]
    • Shōnen Jump video game appearances – $119.3 million[a]
  115. ^ Naruto anime home entertainment media sales:
    • DVD and Blu-ray sales in Japan – ¥1,177,143,975 ($15 million)
      • Naruto – 92,477 volumes,[148] at average ¥4,095 price,[355] grossed approximately ¥378,693,315 ($4,746,125).
      • Naruto: Shippuden – 171,948 volumes,[148] at ¥4,515 price,[356] grossed approximately ¥776,345,220 ($9,729,856).
      • Boruto: Naruto Next Generations – 1,462 volumes,[148] at ¥15,120 price,[357] grossed approximately ¥22,105,440 ($197,071).
    • Home entertainment media sales in Japan during 2013 and 2015 – ¥6,863,456,469 ($74 million)
      • 2013 – ¥2,909,800,000[222] ($36,468,229)
      • 2015 – ¥3,953,656,469[223] ($37,318,086)
    • DVD and Blu-ray sales of Naruto films in the United States since 2015 – $4 million
  116. ^ a b Superman DVD and Blu-ray sales – $429 million ($283 million since 2013)
    • Superman films – $282 million ($196 million since 2008)[364]
    • Smallville (DVD) – $100 million ($40 million since 2008)[365]
    • Justice League (2017) – $47 million[366]
  117. ^ $1.7 billion retail sales up until 2007.[361] $283 million DVD and Blu-ray sales since 2008.[dl] Merchandise sold $277 million in 2013,[85] $725 million in 2015,[35] $812 million in 2016, and $722 million in 2017.[37]
  118. ^ See Superman in film § Box office performance.
  119. ^ Superman box office:
  120. ^ Superman comic sales – 600 million copies[111]
    • 47,696,820 copies grossed $25,115,542.[363]
    • Remaining 552,303,180 copies, at average $0.75 price,[363] grossed approximately $414,227,385.
  121. ^ Superman television revenue:
  122. ^ Superman VHS sales and rentals:
  123. ^ Action Comics sold $34,752,239 during 1960–1989. Action Comics #687 sold $750,000 in 1993.[372] Action Comics #1 sold $8,868,852 in auctions during 2010–2018.[373]
  124. ^ $545 million up until 2004.[376] $133 million since 2015.[374]
  125. ^ $667 million in 2014.[378] $1.264 billion in 2015.[35] $1.322 billion in 2016. $327 million in 2017.[37]
  126. ^ X-Men comic sales – 270 million copies[111]
    • 5,966,196 X-Men 2099 copies grossed $9,642,182.[380]
    • Remaining 264,033,804 copies, at average $1.73 price,[380] grossed approximately $456,778,481.
  127. ^ Sonic the Hedgehog merchandise sales:
    • United States merchandise sales as of 1994 – $1 billion[381]
    • Japan licensed merchandise sales in 2003 – ¥3.74 billion[26] ($5 million)
  128. ^ Sonic the Hedgehog comic sales – 1,945,000 sales, $3.99 average price[382]$7,760,550
  129. ^ Merchandise retail sales up until 2011.
  130. ^ $324 million Curse of the Black Pearl (2003) DVD sales as of 2004.[387] $772 million DVD and Blu-ray sales between 2006 and 2018.[388]
  131. ^ Bleach anime DVD and Blu-ray sales in Japan – 574,849 units,[392] ¥3,600 price[393]¥2,069,456,400 ($26 million).
  132. ^ Bleach films at box office:
  133. ^ See Doraemon § Merchandise.
  134. ^ $6 billion up until 2013.[395] $681 million in 2014.[378]
  135. ^ Sailor Moon franchise revenue:
    • Up until June 2012 – ¥500 billion[396] ($6.27 billion)
    • Toei Animation's Sailor Moon earnings between April 2013 and March 2018 – $22.1 million
      • April 2013 to March 2014 – ¥277 million ($3 million)[155]
      • April 2014 to March 2016 – ¥1.287 billion ($12 million)[156]
      • April 2016 to March 2018 – ¥796 million ($7.1 million)[157][158]
  136. ^ Merchandise retail sales up until 2012.
  137. ^ Sailor Moon anime's home entertainment media revenue:
    • VHS sales in Japan – 20 volumes sold 6,000,000 units up until 1995,[398] at ¥6,890 price,[399][400] grossing approximately ¥41,340 million ($518 million).
    • Sailor Stars DVD sales in Japan – ¥94,653,360 ($1.19 million) – 6 volumes, 1,623 sales per volume,[15] ¥9,720 price[401][402]
    • Sailor Moon Crystal DVD and Blu-ray sales in Japan – ¥295.4 million[185] ($3 million)
    • Toei Animation's Sailor Moon earnings (overseas sales/licensing and domestic licensing) between April 2009 and March 2018 – $24.1 million
      • April 2009 to March 2012 – ¥154 million ($2 million)[153]
      • April 2013 to March 2014 – ¥277 million ($3 million)[155]
      • April 2014 to March 2016 – ¥1.287 billion ($12 million)[156]
      • April 2016 to March 2018 – ¥796 million ($7.1 million)[157][158]
  138. ^ See Nakayoshi § Circulation.
  139. ^ Sales of Nakayoshi issues serializing Sailor Moon manga from December 1991 to February 1997 – 96,960,000 copies,[eh] ¥400 price[403]¥38,784,000,000 ($345,760,899).
  140. ^ Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[398] grossing approximately ¥16,718.4 million ($210 million).
  141. ^ Sailor Moon manga sold 35 million tankōbon volumes,[397] at ¥400 price,[408] grossing approximately ¥14,000 million ($175.46 million).
  142. ^ See Pretty Cure § Merchandise.
  143. ^ See Pretty Cure § Video games.
  144. ^ As of April 2016
  145. ^ $624,750,000 Aladdin VHS sales in the United States.[414][415] $300 million Return of Jafar VHS sales worldwide.[416] $257,397,000 Aladdin and the King of Thieves VHS sales in the United States.[53][417]
  146. ^ The Thief of Bagdad grossed over $1 million.[418] Aladdin grossed $504.1 million.[419] Aladin grossed 108.95 million (US$1.5 million).[420]
  147. ^ Aladdin, during first month on DVD, grossed $85 million.[424][425] Aladdin grossed $36 million in Blu-ray sales.[426] Magi: The Labyrinth of Magic grossed ¥714 million ($9 million) from DVD and Blu-ray sales in Japan.[185]
  148. ^ See Aladdin (soundtrack) § Certifications and sales.
  149. ^ Aladdin (1992) soundtrack – 3.35 million sales,[er] average $13.98 price[427]
  150. ^ First two films grossed $1.6 billion.[432] Later films grossed $322 million.[431]
  151. ^ Resident Evil films at box office:
  152. ^ See Resident Evil: Degeneration § Reception.
  153. ^ Resident Evil films on home video:
    • Resident Evil: Degeneration$76.4 million[ev]
    • Other films – $91.1 million[433]
  154. ^ Tamagotchi digital pet sales – 82 million units up until September 2017, about ¥2,916 price[436]
    • Up until March 2012 – 78 million units[437]¥227,448 million ($2,851 million)
    • Between April 2013 and September 2017 – 4 million units – ¥11,664 million ($104 million)
  155. ^ Tamagotchi licensed merchandise sales in Japan between 2005 and 2012 – ¥166.109 billion ($2,082 million)
    • 2005–2007 – ¥97.13 billion[26]
    • 2008 – ¥6.779 billion[28]
    • 2010–2012 – ¥62.2 billion[26]
  156. ^ Japan console game sales between 2005 and 2008 – 2,434,062 units, ¥5,040 price[438]¥12,267,672,480 ($153,749,498).
  157. ^ $1 billion Sesame Street toy sales in 1997.[440] $525 million merchandise sales in 2010.[30] $515 million in 2011.[31] $792 million in 2014.[378] $792 million in 2015.[35] $775 million in 2016. $724 million in 2017.[37]
  158. ^ See Weekly Shōnen Sunday § Circulation.
  159. ^ Sales revenue of Weekly Shōnen Sunday issues serializing Detective Conan manga from January 1994 to March 2018 – ¥345,108,841,140 ($3,076,659,010)[fb]
  160. ^ Detective Conan manga sold 200 million tankōbon volumes,[177] at ¥463 price,[443] grossing approximately ¥92,600 million ($1,161 million).
  161. ^ Home entertainment media sales of ¥1,574.9 million ($15 million) in 2013,[222] ¥8,348,479,136 ($77 million) during 2015–2017,[223][224][18] and ¥1,798,001,848 ($16,029,258) during January–June 2018.[18]
  162. ^ $250 million Unites States sales in 2011.[252] $590 million sales in 2012.[32] $1.16 billion in 2014.[52] $1.065 billion in 2015.[35] $1.277 billion in 2016. $814 million in 2017.[37]
  163. ^ $1 million merchandise sales up until 2012.[446] $549 million in 2015.[35] $700 million in 2016. $679 million in 2017.[37]
  164. ^ As of June 2000
  165. ^ $500 million up until May 2017.[453] $151 million between August 2017 and August 2018.[454]
  166. ^ Slam Dunk films at Japan box office – ¥3.84 billion ($48.13 million)
    • 1994 – ¥2.57 billion[458]
    • 1995 – ¥1.27 billion[459]
  167. ^ Slam Dunk anime DVD and Blu-ray sales in Japan – ¥1,476,261,200[460] ($19 million)
  168. ^ $1.5 billion up until 2001.[461] $1 billion in 2014.[462] $1 billion in 2017.[463]
  169. ^ More than $1 billion in the 1990s.[464] $166,232,281 during 2001–2002.[101]
  170. ^ Sales up until 2015
  171. ^ Beyblade: Fierce Battle grossed $3,216,050.[466] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[467]
  172. ^ $1.74 billion in 2015. $1.83 billion in 2016.[468]
  173. ^ Kumamon retail sales:
    • 2011–2012 – $1.2 billion[470]
    • 2013–2014 – ¥124.4 billion[471] ($1,174 million)
    • 2015 – ¥100.7 billion[472] ($926 million)
    • 2016 – $1.16 billion[473]
  174. ^ Appeared in Yo-kai Watch: The Movie, which grossed $65 million in Japan.[474]
  175. ^ $66,493,039 in 2012.[478] $36,519,093 in 2013.[479] $40,928,716 in 2014.[480] $34,173,270 in 2015.[481] $61,666,926 in 2016.[482] $26,215,537 in 2017.[483] $6,825,025 during January–June 2018.[484]
  176. ^ $110 million merchandise sales in 2012.[32] $650 million retail sales in 2013.[486] $1 billion in 2014.[487] $1.2 billion in 2015.[488] $456 million merchandise sales in 2016. $660 million in 2017.[37]
  177. ^ TV revenue up until 2017
  178. ^ $4 billion franchise revenue up until March 2016.[490]
  179. ^ First three films grossed $600 million in home video sales and rentals.[490] $52 million DVD and Blu-ray sales since May 2016.[492] The Hunger Games: Mockingjay – Part 2 grossed $52 million in DVD and Blu-ray sales.[492]
  180. ^ As of November 2011
  181. ^ $425 million Beauty and the Beast (1991) box office gross.[496] $1.264 billion Beauty and the Beast (2017) box office gross.[497]
  182. ^ $219.8 million Beauty and the Beast (1991) DVD and Blu-ray sales in the United States.[498] $85.9 million Beauty and the Beast (2017) DVD and Blu-ray sales in the United States.[499]
  183. ^ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
    • 2007 & 2010 – ¥9.33 billion[26]
    • 2012 – ¥1,994.2 million[500]
  184. ^ The Lego Movie merchandise grossed up to 3.3 billion kr ($588 million) in 2014.[501] Lego Ninjago Movie merchandise grossed up to 12.6 billion kr ($1,872 million) in 2017.[502]
  185. ^ Terminator franchise:
  186. ^ Magic: The Gathering card sales:
    • 1993–1997 – $298 million (2 billion cards,[509] $8.95 per 60-card pack)[510]
    • 2008–2016 – $3.2 billion (20 billion cards,[511] $12 per 75-card pack)[510]
  187. ^ As of January 2017
  188. ^ $471 million licensed merchandise sales in 2015. $392 million licensed merchandise sales in 2016.[35]
  189. ^ Wicked musical revenue:
    • Up until May 3, 2013 – $3 billion[428]
    • May 6, 2013 to September 9, 2018 – $498,911,229[514]
  190. ^ $2 billion merchandise and licensing retail sales up until 2014.[515][516][517] Bandai Namco's net revenue from Yo-kai Watch merchandise sales was ¥32.9 billion ($302.41 million) from April 2015 to March 2016,[119] and ¥13.6 billion ($121.24 million) from April 2016 to December 2017.[119][518]
  191. ^ Japan retail sales – 12,016,283 units, average ¥4,662 price – ¥56,022,304,374 ($689,611,628)[519]
  192. ^ ¥4,342,400,408 ($39 million) home entertainment media (Blu-ray, DVD, music, manga) sales in Japan during 2015.[223]
  193. ^ The Legend of Zelda merchandise sales:
    • Japan licensed merchandise sales in 2003 & 2007 – ¥7.32 billion ($92 million)
    • Link Amiibo sales – $37.02 million – At least 2.85 million Link Amiibo sales up until February 2015,[520] $12.99 retail price.[521]
  194. ^ 3 million+ copies,[522] $17.99 price[523]$54 million.
  195. ^ Astro Boy manga sales – 100 million copies,[530] average ¥80 price[531]¥8 billion ($100.26 billion).
  196. ^ Hamtaro retail sales in Japan:
    • Up until 2003 – $3 billion[535]
    • Merchandise sales during 2005–2006 – ¥8.68 billion[26] ($109 million)
  197. ^ Care Bears films at box office:

References[edit]

  1. ^ a b c "Pokémon in Figures". The Pokémon Company. March 2017. Retrieved December 5, 2017. 
  2. ^ a b "採用情報". The Pokémon Company. Retrieved February 7, 2013. 
  3. ^ a b "事業紹介". The Pokémon Company. March 2014. Retrieved July 8, 2014. 
  4. ^ a b "Pokémon in Figures". The Pokémon Company. May 2016. Archived from the original on 2016-12-11. Retrieved December 11, 2016. 
  5. ^ a b c d e f g h "Financial Highlights for the First Quarter of the Fiscal Year Ending March 31, 2019". Bandai Namco Holdings. August 7, 2018. 
  6. ^ "Pokémon the Movie 20: I Choose You!". Box Office Mojo. Retrieved April 23, 2018. 
  7. ^ "Pokémon TCG: Sun & Moon-Forbidden Light Sleeved Booster Pack (10 Cards)". Pokémon Center. Retrieved June 26, 2018. 
  8. ^ "Pokemon: latest trend causing quite a stir". The Tennessean. September 20, 1999. 
  9. ^ "Pokémon in Figures". The Pokémon Company. March 2018. Retrieved August 5, 2018. 
  10. ^ "Pokémon in Figures". The Pokémon Company. March 2017. Retrieved February 24, 2018. 
  11. ^ a b "販売中止のコロコロコミック、早くも値段高騰 フリマアプリで2000円". Daily Sports (in Japanese). 2018-03-06. 
  12. ^ "DVD, VHS Are A Boon For Pioneer". Billboard. Nielsen Business Media. 113 (4): 63. January 27, 2001. 
  13. ^ "Columbia's 'Thomas' Goes Home With Warner's 'Pokemon'". Billboard. Nielsen Business Media. 112 (40): 83. September 30, 2000. 
  14. ^ a b "CD&VIDEO". GO★GO★POCKET★MONSTERS. Yahoo! Japan. Retrieved August 15, 2018. 
  15. ^ a b c d e f g h "1999 and Earlier, Average Sales (including re-releases)". Someanithing: Anime DVD/BD Sales in Japan. Retrieved January 19, 2018. 
  16. ^ "List of Japanese language Advanced Generation series home video releases". Bulbapedia. Retrieved August 30, 2018. 
  17. ^ "List of Japanese language Diamond & Pearl series home video releases". Bulbapedia. Retrieved August 30, 2018. 
  18. ^ a b c d e "Top-Selling Media Franchises in Japan: 2017". Anime News Network. 2017-12-23. 
  19. ^ a b c "Top-Selling Media Franchises in Japan: 2018 (First Half)". Anime News Network. June 26, 2018. 
  20. ^ "The last million-selling comic book in North America? It's Batman vs. Pokémon for the title". Comichron. May 8, 2014. 
  21. ^ "Pokémon Adventures (Red and Blue), Vol. 1". Viz Media. Retrieved September 7, 2018. 
  22. ^ "World Vid Vendors Fight Over Anime". Billboard. Nielsen Business Media. 107 (4): 71. January 28, 1995. 
  23. ^ a b c "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2008. Retrieved August 13, 2018. 
  24. ^ "女性の支持集めるヒット商品は"真・近・感" - ニュース". Nikkei BP. Nikkei Business Publications. 2002-07-09. Retrieved June 2, 2014. 
  25. ^ Market Share in Japan. Yano Research Institute. 2005. p. 18. Rank _ 1 | Hello Kitty | Market Size _ 3,600 
  26. ^ a b c d e f g h i j k l m n o p q r s t u v "在日本,地位最高的动漫是哆啦a梦么?". Taojinjubao. Character Databank (CharaBiz). 2018-01-06. 
  27. ^ Market Share in Japan. Yano Research Institute. 2005. p. 17. In the character goods market, the first-ranked character for FY2003 was Hello Kitty (190 billion yen), the second-ranked was Ampan Man (88 billion yen) 
  28. ^ a b c d e f "Japan's Character Products Market in 2008". Licensing Industry Merchandiser's Association. Character Databank (CharaBiz). 2010. Retrieved September 7, 2018. 
  29. ^ "Hello Kitty grows up: How Japan's Sanrio has expanded the character's empire". AOL. March 19, 2010. 
  30. ^ a b c "The $100 Million+ Entertainment/Character Licensed Properties Revealed". The Licensing Letter. EPM Communications. September 6, 2011. Retrieved October 31, 2011. 
  31. ^ a b c d e f Goudreau, Jenna (September 17, 2012). "Disney Princess Tops List Of The 20 Best-Selling Entertainment Products". Forbes. 
  32. ^ a b c d e f g h i "Disney Princess, Star Wars, Hello Kitty Topped $1B Each In Licensed Merchandise Sales in 2012". PR Newswire. October 21, 2013. 
  33. ^ Martinez, Michael; Hurtado, Jaqueline (November 2, 2014). "Hello Kitty turns 40, draws 25,000 fans to convention". CNN. 
  34. ^ Yan, Sophia (August 21, 2015). "How Hello Kitty built a massive business empire". CNN. 
  35. ^ a b c d e f g h i j k l m n o p q r "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. November 2017. Archived from the original on February 2, 2018. Retrieved May 31, 2018. 
  36. ^ "Hello Kitty and her multibillion-dollar success story". Financial Review. December 7, 2017. 
  37. ^ a b c d e f g h i j k l m n o p q r s t u v "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. July 23, 2018. Retrieved August 12, 2018. 
  38. ^ "May Lottery to Feature 16 Classic Ribon Shōjo Manga". Anime News Network. 2015-04-16. 
  39. ^ "Hayashibara Megumi Tanoshii Douyou". Generasia. Retrieved June 10, 2018. 
  40. ^ "Colors ~Melody and Harmony~ / Shelter". Generasia. Retrieved June 10, 2018. 
  41. ^ "Love & Peace Paradise". Generasia. Retrieved June 10, 2018. 
  42. ^ a b "Anime Characters in Top Earning Fictional Characters". Anime News Network. 2003-11-07. 
  43. ^ a b c d "The Top Ten: Highest Earning Fictional Characters". InfoPlease. December 17, 2003. Retrieved June 1, 2018. 
  44. ^ a b "Disney gives Pooh a makeover for 80th anniversary". CHINADAIRY. December 12, 2005. 
  45. ^ a b Smithers, Amy (January 18, 2018). "Behind the staggering figure of the AA Milne Net Worth". COMPELO. 
  46. ^ a b "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2004. Retrieved August 13, 2018. 
  47. ^ Batchelor, Bob (2011). Cult Pop Culture: How the Fringe Became Mainstream. ABC-CLIO. p. 103. ISBN 9780313357817. 
  48. ^ a b CharaBiz DATA 2010⑨ (in Japanese). Character Databank, Ltd. 2010. 
  49. ^ a b "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2009. Retrieved August 13, 2018. 
  50. ^ a b "自社キャラクターに集中投資することでデジタル・コンテンツの消費形態の多様化に備えるディズニー". Market Hack. October 15, 2011. 
  51. ^ a b c CharaBiz DATA 2014(13) (in Japanese). Character Databank, Ltd. 2014. 
  52. ^ a b c d e f g "42 Entertainment Character Properties Reach $100 Million in Sales of Licensed Merchandise; "Frozen" Debuts at No. 6". The Licensing Letter. November 27, 2015. 
  53. ^ a b c d Wroot, Jonathan; Willis, Andy (2017). DVD, Blu-ray and Beyond: Navigating Formats and Platforms within Media Consumption. Springer. p. 22. ISBN 9783319627588. 
  54. ^ "Mickey Mouse Franchise Box Office History - Video". The Numbers. Retrieved May 27, 2018. 
  55. ^ Maltin, Leonard (2000). The Disney Films, p. 46. (Fourth edition.) New York: Disney Editions. ISBN 0-7868-8527-0
  56. ^ "Richard B. Jewell's RKO film grosses, 1929–51: The C. J. Trevlin Ledger: A comment.". Historical Journal of Film, Radio and Television, Volume 14, Issue 1, 1994. 
  57. ^ http://www.the-numbers.com/movie/Fantasia#tab=summary
  58. ^ Sedgwick, John (1994). "Richard B. Jewell's RKO Film Grosses, 1929–51: The C. J. Trevlin Ledger: A comment.". Historical Journal of Film, Radio and Television. 14 (1): 51–8. 
  59. ^ "Richard B. Jewell's RKO film grosses, 1929–51: The C. J. Trevlin Ledger: A comment.". Historical Journal of Film, Radio and Television, Volume 14, Issue 1, 1994. 
  60. ^ "Duck Tales: The Movie (1990)". Box Office Mojo. Retrieved 2012-08-01. 
  61. ^ a b c d Chew, Jonathan (December 24, 2015). "Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined". Fortune. Retrieved November 29, 2016. 
  62. ^ Landry, Paula; Greenwald, Stephen (2018). The Business of Film: A Practical Introduction. Taylor & Francis. p. 171. ISBN 9781351334549. 
  63. ^ "Star Wars Movies at the Box Office". Box Office Mojo. Retrieved August 31, 2018. 
  64. ^ a b "Star Wars Total Franchise Revenue". Statistic Brain Research Institute. January 22, 2016. Retrieved December 11, 2016. 
  65. ^ Landry, Paula; Greenwald, Stephen (2018). The Business of Film: A Practical Introduction. Taylor & Francis. p. 171. ISBN 9781351334549. 
  66. ^ "Star Wars Franchise Box Office History - Video". The Numbers. Retrieved September 4, 2018. 
  67. ^ Los Angeles Magazine. Los Angeles. August 8, 2002. 
  68. ^ "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2008. Retrieved August 13, 2018. 
  69. ^ "Feature Article by Terry & Doris Michaud". Bears & Buds®. 2011. 
  70. ^ Wallace, Amy (August 1, 2002). "Lawyers, Tiggers & Bears, Oh, My!". Los Angeles. 
  71. ^ Gleadell, Colin (November 25, 2008). "Winnie-the-Pooh at Sotheby's". The Telegraph. 
  72. ^ "Winnie the Pooh Franchise Box Office History - Video". The Numbers. Retrieved June 19, 2018. 
  73. ^ "Winnie the Pooh Movies at the Box Office". Box Office Mojo. Retrieved June 21, 2018. 
  74. ^ "Universal City Studios v. Nintendo Co. Ltd". United States Patents Quarterly. Associated Industry Publications. 227: 107. 1985. Pac Man, the most successful arcade game, is alleged by Nintendo to have generated merchandise licensing revenues of $19 million, while Donkey Kong received $2.3 million 
  75. ^ "慶應義塾大学学術情報リポジトリ(KOARA)". KeiO Associated Repository of Academic resources (in Japanese). Keio University: 8–9. 2015. 
  76. ^ "Super Mario Bros". Paladone Products Ltd. Archived from the original on March 25, 2016. Retrieved March 25, 2016. 
  77. ^ "Super Mario Bros". Box Office Mojo. Retrieved February 27, 2017. 
  78. ^ a b c "Shonen Jump Media Kit" (PDF) (Press release). Viz Media. 2008. Archived from the original (PDF) on September 20, 2008. Retrieved June 29, 2008. 
  79. ^ "J.K. Rowling's Wizarding World Movies at the Box Office". Box Office Mojo. Retrieved June 11, 2018. 
  80. ^ a b "Total Harry Potter Franchise Revenue". Statistic Brain Research Institute. September 12, 2016. 
  81. ^ a b c Vogel, Harold L. (2014). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. ISBN 9781107075290. 
  82. ^ "Fantastic Beasts and Where to Find Them (2016) - Financial Information". The Numbers. Retrieved September 7, 2018. 
  83. ^ "Marvel Cinematic Universe". Box Office Mojo. Retrieved September 19, 2018. 
  84. ^ Hayes, Dade (October 27, 2017). "Imax Concedes 'Marvel Inhumans' Experiment Let Down Moviegoers". Deadline Hollywood. Archived from the original on October 27, 2017. Retrieved October 27, 2017. 
  85. ^ a b c "Which Superhero Earns $1.3 Billion a Year?". The Hollywood Reporter. November 13, 2014. 
  86. ^ Graser, Marc (March 11, 2015). "Marvel's Merchandise Plan for 'Avengers: Age of Ultron:' 'Make the Big Bigger'". Variety. 
  87. ^ Hughes, Mark (October 19, 2017). "Marvel Isn't Rebooting MCU, And Stories Suggesting Otherwise Are False". Forbes. 
  88. ^ "Marvel Cinematic Universe Franchise Box Office History - Video". The Numbers. Retrieved September 20, 2018. 
  89. ^ "Combined DVD and Blu-ray Sales Chart for Week Ending September 14, 2014". The Numbers. Retrieved June 15, 2018. 
  90. ^ Szalai, Georg (February 1, 2012). "Viacom's Nickelodeon to Put Spotlight on New 'Teenage Mutant Ninja Turtles' at Toy Fair". The Hollywood Reporter. Prometheus Global Media. Retrieved January 15, 2017. 
  91. ^ "Powerful, Fearless, Dedicated and Daring...``BATMAN: The Motion Picture Anthology 1989-1997". Business Wire. Berkshire Hathaway. August 1, 2005. Retrieved March 27, 2017. 
  92. ^ "Batman Franchise Box Office History - Video". The Numbers. Retrieved May 31, 2018. 
  93. ^ "Batman Movies at the Box Office". Box Office Mojo. Retrieved July 9, 2018. 
  94. ^ Solomon, Aubrey. Twentieth Century Fox: A Corporate and Financial History (The Scarecrow Filmmakers Series). Lanham, Maryland: Scarecrow Press, 1989. ISBN 978-0-8108-4244-1. p254
  95. ^ "Big Rental Pictures of 1966", Variety, 4 January 1967 p 8
  96. ^ http://www.boxofficemojo.com/movies/?id=catwoman.htm
  97. ^ "Batman: The Killing Joke". The Numbers. Retrieved August 15, 2016. 
  98. ^ https://www.the-numbers.com/movie/Batman-Return-of-the-Caped-Crusaders#tab=summary
  99. ^ https://www.the-numbers.com/movie/Batman-and-Harley-Quinn#tab=summary
  100. ^ a b Hall, Sheldon (2010). Epics, Spectacles, and Blockbusters: A Hollywood History. Wayne State University Press. p. 305. ISBN 0814336973. 
  101. ^ a b "Industry Annual Report". License Global. October 1, 2002. 
  102. ^ "Top-Earning Fictional Characters". Forbes. September 25, 2003. 
  103. ^ "Spider-Man". The Numbers. Archived from the original on October 30, 2013. Retrieved October 6, 2014. 
  104. ^ Moskowitz, Milton (2006). The Executive's Almanac: A Diverse Portfolio of Eclectic Business Trivia. Quirk Books. p. 136. ISBN 9781594741012. 
  105. ^ Alter, Ethan (2014). Film Firsts: The 25 Movies That Created Contemporary American Cinema. ABC-CLIO. p. 18. ISBN 9781440801884. 
  106. ^ "Spider-Man's 50-Year History: How Peter Parker Became a Billion-Dollar Franchise". The Hollywood Reporter. June 29, 2012. 
  107. ^ "Superheroes Revisited: Batman Overtakes Spider-Man". The Licensing Letter. October 21, 2016. 
  108. ^ Hofius, Jason (2010). Age Of TV Heroes: The Live-Action Adventures Of Your Favorite Comic Book Characters. TwoMorrows Publishing. p. 95. ISBN 978-1605490106. 
  109. ^ a b Botti, Timothy J. (2006). Envy of the World: A History of the U.S. Economy & Big Business. Algora Publishing. p. 581. ISBN 9780875864310. 
  110. ^ "Spider-Man Franchise Box Office History". The Numbers. Retrieved May 16, 2018. 
  111. ^ a b c "Best-selling comic books of all time". Statista. Retrieved 2018-04-04. 
  112. ^ a b "Amazing Spider-Man Sales Figures". Comichron. Retrieved June 15, 2018. 
  113. ^ "Spider-Woman Vol. 1 Sales Figures". Comichron. Retrieved June 15, 2018. 
  114. ^ "Ultimate Spider-Man Sales Figures". Comichron. Retrieved June 15, 2018. 
  115. ^ "Comic Book Sales by Month: DISTRIBUTOR SALES BY YEAR". Comichron. Retrieved September 20, 2018. 
  116. ^ "SPIDER-MAN TURN OFF THE DARK Broadway Grosses". Broadway World. January 5, 2014. Retrieved September 19, 2018. 
  117. ^ a b "Funimation January 2012 Catalog" (PDF). thecnl.com. Retrieved July 30, 2017. 
  118. ^ a b c d e f g h "Financial Highlights for the Fiscal Year Ended March 2015". Bandai Namco Holdings. Retrieved May 16, 2018. 
  119. ^ a b c d e f g h i j "Financial Highlights for the Fiscal Year Ended March 2017". Bandai Namco Holdings. Retrieved May 16, 2018. 
  120. ^ a b c d e f g "Financial Highlights for the Fiscal Year Ending March 31, 2018". Bandai Namco Holdings. Retrieved May 16, 2018. 
  121. ^ a b c d "Shueisha Media Guide 2014 少年コミック誌・青年コミック誌" [Boy's & Men's Comic Magazines] (PDF) (in Japanese). Shueisha. p. 2. Archived from the original (PDF) on 2014-04-30. Retrieved 2017-04-22. 
  122. ^ a b Little boy: the arts of Japan's exploding subculture. Japan Society. 2005. p. 106. ISBN 9780913304570. Dragon Ball ran to some 520 installments over twelve years from 1984 to 1995. The mightiest popular manga of its day, it had sold over 126 million manga paperbacks by 2000. 
  123. ^ "DRAGON BALL 1" (in Japanese). Shueisha. Retrieved 2008-06-02. 
  124. ^ "DRAGON BALL 42" (in Japanese). Shueisha. Retrieved 2008-06-02. 
  125. ^ a b c "Top 10 Shonen Jump Manga by All-Time Volume Sales". Anime News Network. October 23, 2012. Archived from the original on October 8, 2016. 
  126. ^ a b "DRAGON BALL 完全版  1" (in Japanese). Shueisha. Archived from the original on October 6, 2016. Retrieved October 7, 2016. 
  127. ^ a b "DRAGON BALL 完全版  34" (in Japanese). Shueisha. Archived from the original on October 6, 2016. Retrieved October 7, 2016. 
  128. ^ Booker, M. Keith (2014). Comics through Time: A History of Icons, Idols, and Ideas. ABC-CLIO. p. xxxix. ISBN 9780313397516. 
  129. ^ "映画「ドラゴンボール」テーマソングは浜崎あゆみ". MSN Sankei News. December 10, 2008. Retrieved December 12, 2008. 
  130. ^ "ピッコロは緑だけど触角なし……実写『ドラゴンボール』映像". Oricon News (in Japanese). 2008-12-15. 
  131. ^ a b c "Top Manga Properties in 2008 - Rankings and Circulation Data". ComiPress. December 31, 2008. 
  132. ^ "Dragon Ball, Vol. 1". Viz Media. Retrieved September 7, 2018. 
  133. ^ "ドラゴンボール超 1" (in Japanese). Shueisha. Retrieved 2018-06-02. 
  134. ^ "ドラゴンボール超 6" (in Japanese). Shueisha. Retrieved 2018-06-02. 
  135. ^ "The Hollywood Reporter". The Hollywood Reporter. Wilkerson Daily Corporation: i. 1991. Films responsible for this year's rich earnings were "Heaven and Earth," which boasted rentals of $36 million; "Dragon Ball" ($9.5 million) 
  136. ^ "DB劇場版(ビデオ、1995年時点)". Toei Company. 1996. 
  137. ^ Dragon Ball film VHS covers. Toei Company. 1999. 
  138. ^ "Home Video Guide: Japan Releases". Kanzenshuu. Retrieved June 21, 2018. 
  139. ^ "Japan Releases: Dragon Ball Individual Discs". Kanzenshuu. Retrieved June 21, 2018. 
  140. ^ "Japan Releases: Dragon Ball Z Individual Discs". Kanzenshuu. Retrieved June 21, 2018. 
  141. ^ a b "2007年3月期 中間決算 (2006/4~2006/9) 2006/9)" (PDF). Toei Animation. Toei Company. Retrieved August 15, 2018. 
  142. ^ "Japan Releases: Dragon Ball GT Individual Discs". Kanzenshuu. Retrieved June 21, 2018. 
  143. ^ "フジテレビ会社案内~フジテレビアウトライン~". Fuji TV. Retrieved January 21, 2005. 
  144. ^ a b c d e "Home Video Guide: Japanese Releases". Kanzenshuu. Retrieved August 15, 2018. 
  145. ^ "第68期 中間事業報告書 [平成17年4月1日~平成17年9月30日]" (PDF). Toei Animation. Toei Company. Retrieved August 15, 2018. 
  146. ^ "第68期 中間事業報告書 [平成15年4月1日~平成16年3月31日]" (PDF). Toei Animation. Toei Company. Retrieved August 15, 2018. 
  147. ^ "平成18年3月期 第 1 四半期決算短信(連結)" (PDF). Toei Animation. Toei Company. Retrieved August 15, 2018. 
  148. ^ a b c d e "2000-Present, Long-running franchises, Average and Per-volume sales". Someanithing: Anime DVD/BD Sales in Japan. Retrieved June 17, 2018. 
  149. ^ "Japan Releases: Dragon Ball Super Box Sets". Kanzenshuu. Retrieved June 21, 2018. 
  150. ^ "Dealerscope Consumer Electronics Marketplace: For CE, PC and Major Appliance Retailers". Dealerscope Consumer Electronics Marketplace. North American Publishing Company. 1999. Dragon Ball Z: Arrival (anime), Pioneer, NR, $24.98 
  151. ^ "Dragon Ball Z DVD and VHS releases". Anime News Network. 2001-01-26. 
  152. ^ a b "Fiscal Year(Apr. 1, 2007 to Mar. 31, 2008)" (PDF). Toei Animation. Toei Company. May 15, 2008. 
  153. ^ a b c "Fiscal Year 2012.3(Apr. 1, 2011 to Mar. 31, 2012)" (PDF). Toei Animation. Toei Company. May 15, 2012. 
  154. ^ a b "Fiscal Year 2013.3(Apr. 1, 2012 to Mar. 31, 2013)" (PDF). Toei Animation. Toei Company. May 15, 2013. 
  155. ^ a b c d "Fiscal Year 2014.3(Apr. 1, 2013 to Mar. 31, 2014)". Toei Animation. Toei Company. May 14, 2014. 
  156. ^ a b c d "Fiscal Year 2016.3(Apr. 1, 2015 to Mar. 31, 2016)" (PDF). Toei Animation. Toei Company. May 16, 2016. 
  157. ^ a b c d "Fiscal Year 2017.3(Apr. 1, 2016 to Mar. 31, 2017)" (PDF). Toei Animation. Toei Company. May 15, 2017. 
  158. ^ a b c d "Data Sheets: A Fiscal Year 2018.3(Apr. 1, 2017 to Mar. 31, 2018)" (PDF). Toei Animation. Toei Company. May 16, 2018. Retrieved August 13, 2018. 
  159. ^ a b "Dragonball Evolution (2009)". The Numbers. 
  160. ^ "Doragon bôru Z: Fukkatsu no 'F' (2015)". The Numbers. 
  161. ^ "Top-Selling Blu-ray Titles in the United States 2018". The Numbers. Retrieved June 15, 2018. 
  162. ^ "Bandai's "Carddas" topped the total sales volume of 10 billion pieces". GIGAZINE. March 29, 2012. 
  163. ^ "「スーパードラゴンボールヒーローズ」の稼働日が11月17日に決定。6周年&出荷5億枚達成の記念イベントも". 4Gamer.net (in Japanese). 2016-10-10. 
  164. ^ "Kawaii Kon's Guest Announcement for the 2014 Show". Anime News Network. March 4, 2014. 
  165. ^ "CC-8214 | CHA-LA HEAD-CHA-LA". VGMdb. Retrieved September 6, 2018. 
  166. ^ Cardoso, Gustavo (2006). The Media in the Network Society: Browsing, News, Filters and Citizenship. p. 178. ISBN 9781847537928. 
  167. ^ "ドラゴンボールZ/MUSIC COLLECTION". Oricon (in Japanese). Retrieved September 6, 2018. 
  168. ^ "Hitori Janai (DEEN)". Generasia. Retrieved September 6, 2018. 
  169. ^ "1996 Oricon Top 100 Singles". Generasia. Oricon. Retrieved September 6, 2018. 
  170. ^ "DAN DAN 心魅かれてく | the FIELD OF VIEW". Oricon (in Japanese). Retrieved September 6, 2018. 
  171. ^ "Don't You See!". Generasia. Retrieved September 6, 2018. 
  172. ^ "工藤静香 - アーティスト別シングル売上補完". @wiki. Retrieved December 21, 2017. 
  173. ^ "Blue Velvet". Generasia. Retrieved September 6, 2018. 
  174. ^ "Kokoro no Hane". Generasia. Retrieved September 6, 2018. 
  175. ^ "劇場アニメ「真救世主伝説 北斗の拳」DVD発売記念イベント" (in Japanese). AV Watch. 2006-10-19. Retrieved 2013-11-28. 
  176. ^ "武論尊 : 「北斗の拳」実は綱渡りだった 26年ぶり伏線回収に「出しきった」 (1/2)". Mainichi Shimbun Digital (in Japanese). 2014-04-19. Retrieved 2013-11-28. 
  177. ^ a b c d 歴代発行部数ランキング (in Japanese). Manga Zenkan. Retrieved 2014-11-09. 
  178. ^ 北斗の拳 1 (in Japanese). Shueisha. Retrieved June 18, 2018. 
  179. ^ 北斗の拳 1 (in Japanese). Shueisha. Retrieved June 18, 2018. 
  180. ^ "Comic books in 'Fist of the North Star TPB'". Lone Star Comics. Retrieved September 6, 2018. 
  181. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 19, 2018. Fist of the North Star 
  182. ^ "Like the North Star". Salesdatabase. Retrieved July 19, 2018. 
  183. ^ "「北斗の拳」DVD-BOX発売". Toei Animation (in Japanese). Retrieved June 21, 2018. 
  184. ^ "特集・コラム [ 映画ファンド ] -1- 映画ファンドとは 話題作の「北斗の拳」から仕組みを探る". QUICK Corp. February 8, 2007. Archived from the original on December 19, 2007. Retrieved December 19, 2007. 
  185. ^ a b c d e f g "Series Data – Quick View". Someanithing: Anime DVD/BD Sales in Japan. May 22, 2018. 
  186. ^ "やなせたかし氏が「アンパンマン」で残した"遺産400億円"の行方". Nikkan Gendai (in Japanese). October 17, 2013. 
  187. ^ a b "横浜に新しいアンパンマン恒久施設を建設へ 過去最大規模に(THE PAGE)". Yahoo! Japan (in Japanese). 2014-08-07. 
  188. ^ a b CharaBiz DATA 2015⑭ (in Japanese). Character Databank, Ltd. 2015. 
  189. ^ "Financial Statements". IR Library (in Japanese). Bandai Namco Holdings. Retrieved September 18, 2018. 
  190. ^ a b "Financial Highlights for the Fiscal Year Ended March 2016". Investor Relations. Bandai Namco Holdings. May 11, 2016. 
  191. ^ "IR Information" (PDF). Investor Relations. Nippon Television Network Corporation. 2007. Retrieved September 7, 2018. 
  192. ^ a b c Adejobi, Alicia (October 27, 2015). "Spectre movie: James Bond brand worth £13bn off the back of monster box office and DVD sales". International Business Times. Retrieved December 5, 2016. 
  193. ^ "James Bond Franchise Box Office History". The Numbers. Retrieved May 31, 2018. 
  194. ^ "James Bond 007 Total Franchise Revenue". Statistic Brain Research Institute. Archived from the original on August 24, 2015. Retrieved August 24, 2015. 
  195. ^ a b c d e "Lord of the Rings Total Franchise Revenue". Statistic Brain Research Institute. January 2, 2018. 
  196. ^ "Peter Jackson's Lord of the Rings Franchise Box Office History". The Numbers. Retrieved May 31, 2018. 
  197. ^ "Best-selling trading card game company - cumulative". Guinness World Records. March 31, 2011. Retrieved March 5, 2014. 
  198. ^ "Card game from Japan fuels new obsession". Democrat and Chronicle. July 29, 2002. 
  199. ^ "Yu-Gi-Oh! TRADING CARD GAME". Konami. Retrieved June 21, 2018. 
  200. ^ "Yu-Gi-Oh! still on the go". Gifts & Dec. August 1, 2003. 
  201. ^ "The Top 150 Global Licensors". licensemag.com. May 1, 2016. Retrieved July 16, 2016. 
  202. ^ "The Top 150 Global Licensors". licensemag.com. April 1, 2017. Retrieved April 13, 2017. 
  203. ^ "Licence Global - April 2018". dc.cn.ubm-us.com. April 2018. Retrieved 2 May 2018. 
  204. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 19, 2018. Yu-Gi-Oh 
  205. ^ 遊·戯·王 1 (in Japanese). Shueisha. Retrieved June 27, 2008. 
  206. ^ 遊·戯·王 38 (in Japanese). Shueisha. Retrieved December 22, 2008. 
  207. ^ "4Kids Entertainment Unveils All-New FOX BOX for Fall '04". Business Wire. Berkshire Hathaway. June 8, 2004. Retrieved January 1, 2017. 
  208. ^ "Financial Highlights for the Third Quarter of the Fiscal Year Ending March 2011". Namco Bandai Holdings. February 3, 2011. Retrieved September 12, 2018. 
  209. ^ CharaBiz DATA 2012⑪ (in Japanese). Character Databank, Ltd. 2012. 
  210. ^ "「ワンピース」の海外ビジネスモデル ローカライズ戦略とボーダレス戦略の相乗効果". アニメ!アニメ! (in Japanese). PR Times. 2013-09-06. 
  211. ^ a b "One Piece: 440 million copies of manga printed in the world!". MangaMag. May 21, 2018. Retrieved May 21, 2018. It is today, via the site of the Asahi newspaper, that we learn that the total circulation of volumes 1 to 87 of Eiichiro ODA's shônen manga One Piece amounts to 440 million copies worldwide! The circulation is about 365 million copies for Japan and 75 million for the rest of the world. 
  212. ^ "One Piece, Vol. 1". Viz Media. Retrieved September 7, 2018. 
  213. ^ a b c See List of One Piece episodes (seasons 1–8) § DVD
  214. ^ "ONE PIECE ワンピースpiece.01". Toei Animation. Archived from the original on October 6, 2011. Retrieved October 6, 2011. 
  215. ^ "ONE PIECE ワンピースpiece.130". Toei Animation. Archived from the original on May 29, 2012. Retrieved May 29, 2012. 
  216. ^ "ONE PIECE ワンピース 10THシーズン スリラーバーク篇 piece.12". Toei Animation. Archived from the original on June 13, 2012. Retrieved October 6, 2011. 
  217. ^ "Fiscal Year Results (April 1, April 1, 2006 to March 3 6 to March 31, 2007)" (PDF). Toei Animation. Toei Company. May 18, 2007. 
  218. ^ "One Piece DVD/BDs Earn 2.16 Billion Yen in 1 Week (Updated)". Anime News Network. August 21, 2010. 
  219. ^ "One Piece Film Z (2012)". The Numbers. Retrieved May 16, 2018. 
  220. ^ "One Piece: Strong World (2013)". The Numbers. Retrieved May 16, 2018. 
  221. ^ "One Piece Film: Gold (2016)". The Numbers. Retrieved May 16, 2018. 
  222. ^ a b c d e "Recette Totale en Yens pour 2013 par Oricon". TextUp (in French). Oricon. Retrieved June 1, 2018. 
  223. ^ a b c d e f "Top-Selling Media Franchises in Japan: 2015". Anime News Network. 2015-12-29. 
  224. ^ a b c "Top-Selling Media Franchises in Japan: 2016". Anime News Network. December 29, 2016. 
  225. ^ "Disney's $4b 'Princess' Brand". Newsweek. November 17, 2007. 
  226. ^ "What Wonder Woman's Box Office Success Means to the DCEU and Beyond". Comic Book Resources. June 5, 2017. 
  227. ^ "Pixar boss reveals Cars movie merchandise made $10bn". BBC. July 21, 2011. Retrieved December 29, 2016. 
  228. ^ "Cars Movies at the Box Office". Box Office Mojo. Retrieved December 29, 2016. 
  229. ^ "Planes (2013) Box Office". Box Office Mojo. Retrieved January 21, 2017. 
  230. ^ "Planes: Fire & Rescue (2014)". Box Office Mojo. Retrieved January 21, 2017. 
  231. ^ "Cars Franchise Box Office History". The Numbers. Retrieved June 10, 2018. 
  232. ^ Desjardins, Doug (June 1, 2009). "Toy Story 3: Re-ignites Franchise". licensemag.com. Retrieved January 1, 2017. 
  233. ^ Palmeri, Christopher (November 6, 2014). "More Disney Fun and Games With 'Toy Story 4'in 2017". Bloomberg Businessweek. Bloomberg L.P. Retrieved January 1, 2017. 
  234. ^ "Toy Story Movies at the Box Office". Box Office Mojo. Retrieved January 1, 2017. 
  235. ^ Yamazaki, Makiko (July 28, 2016). "Nintendo's Mario eyes a Mickey Mouse merchandising makeover". Reuters. 
  236. ^ "Toy Story Franchise Box Office History - Video". The Numbers. Retrieved June 1, 2018. 
  237. ^ "Gundam Wing Phenomenon Grows With Addition of New Licensees as Television Ratings and Toy Line Sales Surge". Business Wire. Berkshire Hathaway. June 13, 2000. Archived from the original on August 21, 2000. Retrieved January 8, 2017 – via Yahoo.com. 
  238. ^ "Gundam Model Sets Reach Distribution of 320 Million - Popular With All Ages, Increasing Interest World-Wide". Bandai. May 15, 2001. 
  239. ^ "Bandai to Present Selected Shareholders: With Special Version of Popular Pet Robot". Bandai. March 18, 2002. 
  240. ^ Market Share in Japan. Yano Research Institute. 2005. p. 18. 5 | Gundam | 580 
  241. ^ a b c Stahl, David; Williams, Mark (2010). Imag(in)ing the War in Japan: Representing and Responding to Trauma in Postwar Literature and Film. BRILL. pp. 327–353 [331]. 
  242. ^ Nekkei BP mook, Otona no Gundamu Perfect (Gundam for Adult's Perfect), Business & History+Character+Mechanic, Nekkei Entertainment, ISBN 978-4-8222-6317-1
  243. ^ a b c "事業内容に関するご質問と答え". Bandai Visual. Bandai. Retrieved October 15, 2007. 
  244. ^ a b "「ガンダムSEED&SEED DESTINY ファンディスク SEED SUPERNOVA er」を6月22日に発売". August 7, 2007. 
  245. ^ "Bandai Namco Breaks Down Revenues by Franchise". Anime News Network. 2011-11-06. 
  246. ^ a b c d e f "Financial Highlights for the Fiscal Year Ended March 2013". Bandai Namco Holdings. Retrieved May 16, 2018. 
  247. ^ "Kidô Senshi Gandamu Sandaboruto Dissenba Sukai (2017) - Financial Information". The Numbers. Retrieved May 16, 2018. 
  248. ^ Graves, Earl G. (October 1994). "Mattel Inc". Black Enterprise. Earl G. Graves, Ltd. 25 (3): 106. 
  249. ^ Hall, Dennis; Hall, Susan G. (2006). American Icons. Greenwood Publishing Group. p. 51. ISBN 9780313027673. 
  250. ^ "Mattel's 2004 Line Showcases Strength of Barbie, Fisher-Price, and Hot Wheels Brands, Growing Entertainment Muscle and Seamless Technology". Business Wire. February 12, 2004. 
  251. ^ Sherman, Lauren (March 5, 2009). "In Depth: Barbie By The Numbers". Forbes. 
  252. ^ a b Santo, Avi (2015). Selling the Silver Bullet: The Lone Ranger and Transmedia Brand Licensing. University of Texas Press. p. 201. ISBN 9781477303979. 
  253. ^ a b "Barbie sales Mattel worldwide 2012-2017". Statista. Retrieved June 22, 2018. 
  254. ^ "Mattel Is Banking On Barbie Being The Next Big Movie Franchise". Business Insider. April 2014. 
  255. ^ "Barbie Doll Statistics". Statistic Brain Research Institute. September 16, 2017. Retrieved June 22, 2018. 
  256. ^ Biers, John (May 22, 2017). "Star Wars overtakes Barbie with $5-B US toy sales". ABS-CBN News. 
  257. ^ "Brandweek". Brandweek. Adweek. 47 (14-26): 8. April 2006. To date, the Barbie brand's seven released, animated direct-to- DVDs have collectively sold more than 27 million units worldwide. 
  258. ^ "Top Kid Video". Billboard. Nielsen Business Media. 114 (4): 55. January 26, 2002. 
  259. ^ "Barbie Fairytopia: Mermaidia (2006) - Video Sales". The Numbers. Retrieved June 14, 2018. 
  260. ^ a b "Barbie Franchise Box Office History". The Numbers. Retrieved June 19, 2018. 
  261. ^ Villarreal, Yvonne (August 18, 2014). "Dora the Explorer is growing up and getting a spinoff series". Los Angeles Times. Retrieved May 28, 2017. 
  262. ^ "Top 20 Preschool Properties in the $12.8 Billion Industry". The Licensing Letter. July 17, 2017. 
  263. ^ Thomas, Susan. "Buy, Buy Baby: How Consumer Culture Manipulates Parents and Harms Young Minds". Retrieved May 28, 2017. 
  264. ^ Suellentrop, Chris (June 26, 2007). "How an Obscure Collection of Japanese Action Figures Changed the Way We Play". Wired. 
  265. ^ Licensing Source Book Europe: Hasbro Supplement, Autumn 2017. Max Publishing. September 27, 2017. 
  266. ^ "Tranformers Movies at the Box Office". Box Office Mojo. Retrieved June 16, 2017. 
  267. ^ Lang, Brent (June 25, 2014). "'Transformers': The Anatomy of a Cross-Platform Money Maker". Variety. Penske Media Corporation. Retrieved July 16, 2017. 
  268. ^ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. Retrieved February 12, 2012. U.S. domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion. 
  269. ^ "Pac-Man Fever: Ex-Akronites have a hot little ditty going". The Akron Beacon Journal. February 26, 1982. 
  270. ^ Fact Book: Supplementary Financial Document for the Year Ended March 31, 2018 (PDF). Fields Corporation. May 11, 2018. p. 27. 
  271. ^ Graser, Marc (August 2, 2013). "'Dark Knight' Producer Plays Pachinko to Launch Next Franchise (EXCLUSIVE)". Variety. 
  272. ^ "「ヱヴァ」総監督 劇場で"緊急声明"". Sponichi Annex. February 12, 2007. Archived from the original on February 14, 2007. Retrieved September 7, 2013. 
  273. ^ "Interview with Hideaki Anno, director of Neon Genesis Evangelion". Aerial. January 1997. 
  274. ^ "Evangelion Franchise Box Office History - Video". The Numbers. Retrieved June 16, 2018. 
  275. ^ 史上最大!全世界15カ国&地域に2012 年11月2日同時発売!!! (PDF) (in Japanese). Kadokawa Group. 2012-10-30. Archived from the original (PDF) on 2013-10-16. Retrieved 2014-11-19. 
  276. ^ 新世紀エヴァンゲリオン 第1巻 (in Japanese). Kadokawa Shoten. Retrieved 2009-01-02. 
  277. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 19, 2018. Evangelion 
  278. ^ "Evangelion theme song lyricist talks about her annual royalties, buying caves in Turkey". SoraNews24. September 15, 2015. 
  279. ^ Bricken, Rob (December 12, 2014). "The Original Evangelion TV Series Is Finally Coming To Blu-ray (io9)". Gizmodo Media Group. Retrieved March 27, 2018. 
  280. ^ "新世紀エヴァンゲリオン". Khara, inc. Retrieved March 27, 2018. 
  281. ^ Gillette, Felix (January 29, 2015). "SpongeBob Muscles Up". Bloomberg Businessweek. Bloomberg L.P. Retrieved December 29, 2016. 
  282. ^ "The SpongeBob SquarePants Movie". Box Office Mojo. Retrieved December 29, 2016. 
  283. ^ "The SpongeBob Movie: Sponge Out of Water". Box Office Mojo. Retrieved December 29, 2016. 
  284. ^ "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution. CraveOnline. January 26, 2017. 
  285. ^ "Phantom Acts Creating Strong Aussie Presence". Billboard. Nielsen Business Media: 86. October 11, 1980. 
  286. ^ ""Space Invaders" by Player One". Lachlan. Retrieved June 14, 2018. 
  287. ^ Seymour, Lee (December 18, 2017). "Over The Last 20 Years, Broadway's 'Lion King' Has Made More Money For Disney Than 'Star Wars'". Forbes. 
  288. ^ Grover, Ronald (February 16, 1998). "The Entertainment Glut". Bloomberg Businessweek. Bloomberg L.P. Retrieved May 1, 2017. 
  289. ^ Pincus-Roth, Zachary (January 8, 2006). "Movies aren't the only B.O. monsters". Variety. Retrieved September 24, 2014. 
  290. ^ "The Lion King Franchise Box Office History". The Numbers. Retrieved May 31, 2018. 
  291. ^ a b c d e "The Simpsons Total Franchise Revenue". Statistic Brain Research Institute. May 20, 2017. 
  292. ^ "The Simpsons Movie (2007) - Financial Information". The Numbers. Retrieved May 31, 2018. 
  293. ^ こちら葛飾区亀有公園前派出所 1 [Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo 1] (in Japanese). Shueisha. Archived from the original on 2011-07-06. Retrieved April 19, 2009. 
  294. ^ "Kochira Katsushika-ku Kameari kouenmae hashutsujo the Movie: Kachidokibashi o heisa seyo! (2011)". Box Office Mojo. Retrieved September 19, 2018. 
  295. ^ a b c "Cassavettes Films Go To Vid; 'Street Fighter II' Debuts". Billboard. Nielsen Business Media. 107 (51): 80. December 23, 1995. 
  296. ^ Street Fighter at Box Office Mojo
  297. ^ "Street Fighter: The Legend of Chun-Li (2009)". Box Office Mojo. Amazon.com. 
  298. ^ "Anime Finds Mainstream Niche". Billboard. Nielsen Business Media: 71. October 5, 1996. 
  299. ^ "Laser Scans". Billboard. Nielsen Business Media. 108 (8): 58. February 24, 1996. 
  300. ^ "Street Fighter: The Legend of Chun-Li (2009)". The Numbers. Retrieved May 16, 2018. 
  301. ^ "Priority Files Suit Against 'Street Fighter' Producer". Billboard. Nielsen Business Media. 107 (16): 10. April 22, 1995. 
  302. ^ "Billboard 200". Billboard. Nielsen Business Media. 107 (2): 74. January 14, 1995. 
  303. ^ Ramirez, Anthony (May 22, 1994). "Gold In Bedrock?". The New York Times. The New York Times Company. Retrieved February 2, 2017. 
  304. ^ "Teenage Mutant Ninja Turtles Franchise Box Office History". The Numbers. Retrieved May 31, 2018. 
  305. ^ "They're Back!! Playmates Toys Launches All-New Teenage Mutant Ninja Turtles Toys". PR Newswire. PR Newswire. October 17, 2002. Retrieved February 23, 2017. 
  306. ^ "Teenage Mutant Ninja Turtles Franchise - Video". The Numbers. Retrieved May 31, 2018. 
  307. ^ "Top 20 Sell-Through Units Shipped". The Hollywood Reporter. Wilkerson Daily Corporation. 320 (18-34): 533. 1991. 
  308. ^ "A Breakdown of 'Star Wars' Merchandise Sales This Year". The Hollywood Reporter. December 17, 2015. 
  309. ^ Frozen
    Total as of August 3, 2014: $247,650,477
    Total as of August 31, 2014: $249,036,646
    Total as of July 27, 2014: $21,668,593
    Total as of November 2, 2014: $22,492,845
    Total as of August 17, 2014: $167,333
    Total as of June 8, 2014: £39,090,985
    Total as of November 30, 2014: £40,960,083 ($1 = £0.63866)
    Total as of December 7, 2014: £41,087,765 ($1 = £0.64136)
    Total as of December 14, 2014: £41,170,608 ($1 = £0.636)
    Total as of November 26, 2017: £42,840,559 ($1 = £0.7497)
    Total as of December 3, 2017: £42,976,318 ($1 = £0.742)
    Total as of March 30, 2014: €35,098,170
    Total as of October 18, 2015: €42,526,744
    nb. the exact euro to dollar conversion rate is unknown for earnings since April 2014, but the euro never fell below parity with the dollar during 2014 and 2015 (as can be verified by comparing the exchange rate on the individual date entries at the provided reference) so an approximate conversion rate of €1:$1 is used here to give a lower-bound.
  310. ^ "Frozen (2013) - Financial Information". The Numbers. Retrieved May 31, 2018. 
  311. ^ "'Frozen' economic impact on Denver – $30 million". Denver Center for the Performing Arts. October 13, 2017. 
  312. ^ "FROZEN Broadway Grosses - 2018". Broadway World. Retrieved September 9, 2018. 
  313. ^ "CG映画『FINAL FANTASY THE SPIRITS WITHIN』". FF2000: FF最新情報. Retrieved June 8, 2018. 
  314. ^ a b "FINAL FANTASY VII ADVENT CHILDREN". FF2000: FF最新情報. Retrieved June 8, 2018. 
  315. ^ "2009's Top-Selling Blu-ray Discs in Japan (Continued)". Anime News Network. December 26, 2009. Archived from the original on January 13, 2010. Retrieved December 27, 2009. 
  316. ^ a b "Final Fantasy XV: Kingsglaive (2016)". The Numbers. Archived from the original on April 20, 2017. Retrieved April 20, 2017. 
  317. ^ アルティマニアシリーズの累計発行部数が1,000万部を突破! (in Japanese). Studio BentStuff. 2007-12-29. Archived from the original on 2011-10-04. Retrieved 2013-03-05. 
  318. ^ "アルティマニアシリーズ 公式ページ | Square Enix Game Books Online" (in Japanese). Square Enix. Archived from the original on 2017-10-03. Retrieved 2014-03-12. 
  319. ^ See Music of the Final Fantasy series § Sales
  320. ^ "Final Fantasy: The Spirits Within (2001)". Box Office Mojo. Retrieved May 31, 2018. 
  321. ^ "Kingsglaive: Final Fantasy XV China (2017)". EntGroup. March 20, 2017. Retrieved May 31, 2018. 
  322. ^ a b "Kingsglaive: Final Fantasy XV". Box Office Mojo. Archived from the original on April 3, 2017. Retrieved July 24, 2016. 
  323. ^ "Weekly video report: Top 20 rental titles". The Hollywood Reporter. Wilkerson Daily Corporation. December 13, 2001. p. 452. 
  324. ^ "Final Fantasy Trading Card Game set for English-language release in October". digitaltrends.com. Archived from the original on 2018-01-13. Retrieved 2018-01-12. 
  325. ^ "Final Fantasy Trading Card Game Set For Feb. With Two Types Of Starter Decks - Siliconera". Siliconera. December 27, 2010. 
  326. ^ 漫画の登場人物の顔の分析 (PDF) (in Japanese). Yamagata University. February 2011. pp. 121–122. Retrieved 2013-11-29. 
  327. ^ "DRAGON QUEST(1) (ジャンプコミックス)". Rakuten (in Japanese). Retrieved July 1, 2018. 
  328. ^ "DRAGON QUEST―ダイの大冒険―/1". Shueisha. Retrieved July 1, 2018. 
  329. ^ "Businesses". Square Enix. May 18, 2015. Retrieved November 27, 2015. 
  330. ^ "ドラゴンクエスト列伝 ロトの紋章~紋章を継ぐ者達へ~(01) ドラゴンクエスト列伝 (ヤングガンガンコミックス)". Rakuten (in Japanese). Retrieved July 1, 2018. 
  331. ^ "ロトの紋章~紋章を継ぐ者達へ~(30) ドラゴンクエスト列伝 (ヤングガンガンコミックス)". Rakuten (in Japanese). Retrieved July 1, 2018. 
  332. ^ 『日経産業新聞』1990年3月13日付、30頁。
  333. ^ Kerry, Dollan (November 26, 2001). "Beyond Power Rangers". Forbes. Forbes, Inc. Retrieved March 14, 2017. 
  334. ^ a b c "Financial Highlights and Supplemental Data for the Fiscal Year Ended March 2006". Bandai Namco Holdings. May 17, 2006. 
  335. ^ a b "Financial Highlights for the Fiscal Year Ended March 2007". Bandai Namco Holdings. May 9, 2007. 
  336. ^ a b "Financial Highlights for the Fiscal Year Ended March 2008". Bandai Namco Holdings. May 8, 2008. 
  337. ^ a b "Financial Highlights for the Fiscal Year Ended March 2011". Bandai Namco Holdings. Retrieved May 16, 2018. 
  338. ^ a b "Power Rangers (2017) - Financial Information". The Numbers. 
  339. ^ "Power Rangers Movies at the Box Office". Box Office Mojo. Retrieved October 11, 2017. 
  340. ^ "Warcraft (2016)". Box Office Mojo. Retrieved June 3, 2017. 
  341. ^ "Warcraft (2016) - Financial Information". The Numbers. Retrieved September 7, 2018. 
  342. ^ "Business of 'Star Trek': Franchise celebrates 50th anniversary". CGTN. July 26, 2016. Retrieved December 31, 2016. 
  343. ^ a b c Eller, Claudia (December 11, 1998). "Lower Costs Energize 'Trek' Film Profit". Los Angeles Times. Retrieved March 5, 2017. 
  344. ^ "Star Trek Franchise Box Office History". The Numbers. Retrieved May 31, 2018. 
  345. ^ "Star Trek Franchise - Video". The Numbers. Retrieved May 31, 2018. 
  346. ^ "Properties-Ultraman". 4kidsentertainment.com. Archived from the original on February 28, 2005. Retrieved January 3, 2017. 
  347. ^ Yuko Tsukada. "Action! Report: 市場環境を調べる". Creative Work Station. Retrieved September 8, 2018. 
  348. ^ "CDJapan : Ultraman Series Complete listings (DVD, and Discography)". CDJapan. Retrieved August 31, 2018. 
  349. ^ a b "Roundup of Newly Revealed Print Counts for Manga, Light Novel Series (March - May 2018)". Anime News Network. May 7, 2018. 
  350. ^ "NARUTO―ナルト―/1" (in Japanese). Shueisha. Retrieved October 11, 2007. 
  351. ^ "Naruto, Vol. 1". Viz Media. Retrieved September 7, 2018. 
  352. ^ "Boruto: Naruto Next Generations Anime Features Original Story". Anime News Network. Archived from the original on 8 June 2017. Retrieved 1 June 2017. 
  353. ^ Boruto―ボルト―  1 [Boruto: Naruto Next Generations 1]. Shueisha (in Japanese). Archived from the original on 19 February 2017. Retrieved 26 December 2016. 
  354. ^ a b "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved June 19, 2018. Naruto 
  355. ^ "NARUTO -ナルト-" (in Japanese). TV Tokyo. Archived from the original on June 22, 2009. Retrieved November 5, 2011. 
  356. ^ "Naruto: Shippuden Season One DVDs" (in Japanese). TV Tokyo. Retrieved 2015-05-20. 
  357. ^ "BORUTO-ボルト- NARUTO NEXT GENERATIONS DVD-BOX 1 [完全生産限定版]" (in Japanese). Neowing. July 28, 2017. 
  358. ^ "The Last: Naruto the Movie (2015) - Financial Information". The Numbers. Retrieved June 27, 2018. 
  359. ^ "Boruto: Naruto the Movie (2015) - Financial Information". The Numbers. Retrieved June 27, 2018. 
  360. ^ "Naruto Shippuden: The Movie (2017) - Financial Information". The Numbers. Retrieved June 27, 2018. 
  361. ^ Shimpach, Shawn (2010). Television in Transition: The Life and Afterlife of the Narrative Action Hero. John Wiley & Sons. p. 106. ISBN 9781444320688. 
  362. ^ "Justice League (2017)". Box Office Mojo. Retrieved June 15, 2018. 
  363. ^ a b "Superman Sales Figures". Comichron. Retrieved June 15, 2018. 
  364. ^ "Superman Franchise Box Office History - Video". The Numbers. Retrieved May 27, 2018. 
  365. ^ Geraghty, Lincoln (2011). The Smallville Chronicles: Critical Essays on the Television Series. Scarecrow Press. p. 103. ISBN 9780810881310. 
  366. ^ "Justice League (2017) - Financial Information". The Numbers. Retrieved June 15, 2018. 
  367. ^ Rossen, Jake (2008). Superman Vs. Hollywood: How Fiendish Producers, Devious Directors, and Warring Writers Grounded an American Icon. Chicago Review Press. p. 138. ISBN 9781556527319. 
  368. ^ Gordon, Ian (2017). Superman: The Persistence of an American Icon. Rutgers University Press. pp. 167–168. ISBN 9780813587547. Information on the revenues generated by Smallville is available in a series of documents related to the Siegels' intellectual property case against Warner/DC. Available evidence shows that “gross receipts after accounts receivable” by June 30, 2006, were at least $353,696,456.00, but this amount excluded 50 percent of “merchandising revenue earned by the Series and likely only reports 20% on home video sales.” Indeed, another $64.4 million worth of television sales remained uncollected at the time these figures were calculated. 
  369. ^ a b "RIAA/Video Admits 4 Members". Billboard. Nielsen Business Media: 41. October 31, 1981. 
  370. ^ "Hollywood: winners, lemons". The Sydney Morning Herald. January 21, 1984. p. 11. 
  371. ^ Hall, Sheldon (2010). Epics, Spectacles, and Blockbusters: A Hollywood History. Wayne State University Press. p. 241. ISBN 0814336973. 
  372. ^ "Comichron: Action Comics Sales Figures". Comichron. Retrieved August 10, 2018. 
  373. ^ "Superman's First Appearance Sells for Over $2 Million at Auction". ComicBook.com. June 17, 2018. 
  374. ^ a b "Jurassic Park Franchise Box Office History". The Numbers. Retrieved July 23, 2018. 
  375. ^ "Property portfolio". Plus Licens. Retrieved June 30, 2013. Generating more than $3.3 billion in consumer product retail sales and $1.9 billion at the worldwide box-office, the JURASSIC PARK franchise is among the financially most successful entertainment brands of all time. In home entertainment, the three JURASSIC PARK films have sold over 70 million units to date and is Universal's top-selling catalog franchise. 
  376. ^ Bryman, Alan (2004). The Disneyization of Society. SAGE Publications. p. 98. ISBN 9780761967644. 
  377. ^ a b "Despicable Me Franchise Box Office History - Video". The Numbers. Retrieved June 19, 2018. 
  378. ^ a b c "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. 2014. Retrieved December 18, 2015. 
  379. ^ a b "X-Men Franchise Box Office History". The Numbers. Retrieved June 4, 2018. 
  380. ^ a b "X-Men 2099 Sales Figures". Comichron. Retrieved June 15, 2018. 
  381. ^ Kronke, David (October 15, 1994). "It's Gonna Be a Video Jungle Out There : Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing". Los Angeles Times. 
  382. ^ a b "IDW Sonic Sales Numbers Breakdown". Sonic Source. May 7, 2018. 
  383. ^ Hogan, Patrick (July 24, 2017). "Saying Farewell To Three Decades of Weird Sonic the Hedgehog Comics". Kotaku. 
  384. ^ "IDW Sonic Smashes Sales Expectations, Becomes Best-Selling Sonic Comics on Record". The Sonic Stadium. May 7, 2018. 
  385. ^ "Pirates of the Caribbean Movies at the Box Office". Box Office Mojo. Retrieved May 31, 2018. 
  386. ^ Szalai, Georg (February 1, 2011). "Disney: 'Pirates of the Caribbean' Merchandise Has Made $1.6B in Sales". The Hollywood Reporter. Prometheus Global Media. Retrieved January 25, 2017. 
  387. ^ "DVDs can push big-money films into profitability". USA Today. April 22, 2004. 
  388. ^ "Pirates of the Caribbean Franchise Box Office History - Video". The Numbers. Retrieved September 12, 2018. 
  389. ^ "Bleach Manga Has 120 Million Copies in Print Worldwide". Anime News Network. 2017-01-23. Retrieved 2017-03-03. 
  390. ^ "Bleach 1" (in Japanese). Shueisha. Retrieved May 3, 2014. 
  391. ^ "Bleach, Vol. 1". Viz Media. Retrieved September 7, 2018. 
  392. ^ "2000-Present, Long-running franchises, Average and Per-volume sales". Someanithing: Anime DVD/BD Sales in Japan. Retrieved August 26, 2018. 
  393. ^ "BLEACH バウント篇1". Oricon (in Japanese). Retrieved September 7, 2018. 
  394. ^ Pineda, Rafael Antonio (August 7, 2018). "My Hero Academia Film Earns 500 Million Yen to Rank #4 in Opening Weekend". Anime News Network. Retrieved August 7, 2018. 
  395. ^ "'Ben 10 Omniverse: Aliens at War' DVD Announced". Animation World Network. August 16, 2013. 
  396. ^ "「美少女戦士セーラームーン」生誕20周年!!特設サイト". Kodansha. July 4, 2012. 
  397. ^ a b "Happy 20th Anniversary to Sailor Moon!". Kodansha Comics. June 29, 2012. Retrieved July 28, 2015. 
  398. ^ a b Schodt, Frederik (1996). Dreamland Japan: Writings on Modern Manga. Berkeley, CA: Stone Bridge Press. p. 95. ISBN 978-1-880656-23-5. 
  399. ^ 美少女戦士セーラームーン 1 (in Japanese). Tower Records. Retrieved July 8, 2014. 
  400. ^ 美少女戦士セーラームーン 12 (in Japanese). Tower Records. Retrieved September 20, 2014. 
  401. ^ "美少女戦士 セーラームーン セーラースターズ vol.1 DVD". Toei Animation. Archived from the original on July 14, 2014. Retrieved June 9, 2014. 
  402. ^ "美少女戦士 セーラームーン セーラースターズ vol.1 DVD". Toei Animation. Archived from the original on July 14, 2014. Retrieved June 9, 2014. 
  403. ^ Schodt, Frederik (1996). Dreamland Japan: Writings on Modern Manga. Berkeley, CA: Stone Bridge Press. p. 94. ISBN 978-1-880656-23-5. 
  404. ^ "美少女戦士セーラームーン [MD]". Famitsu. Retrieved June 22, 2018. 
  405. ^ "美少女戦士セーラームーン [PCエンジン]". Famitsu. Retrieved June 22, 2018. 
  406. ^ "美少女戦士セーラームーンS 【3DO】". Famitsu. Retrieved June 22, 2018. 
  407. ^ "美少女戦士セーラームーン [GB]". Famitsu. Retrieved June 22, 2018. 
  408. ^ 美少女戦士セーラームーン (1) (in Japanese). Kodansha. Retrieved June 23, 2009. 
  409. ^ "Twilight Movies at the Box Office". Box Office Mojo. Retrieved May 31, 2018. 
  410. ^ a b c "Twilight Total Franchise Revenue". Statistic Brain Research Institute. September 6, 2016. 
  411. ^ "Twilight Franchise Box Office History - Video". The Numbers. Retrieved May 31, 2018. 
  412. ^ Wilonsky, Robert; Engel, Clint (April 25, 2016). "Clint Engel Ashley iKidz retailers get promotion for latest 'Ice Age' movie". Furniture Today. Sandow Media. Retrieved July 18, 2017. 
  413. ^ a b "20th Century Fox Consumer Products" (PDF). licensingrussia.ru. p. 5. Retrieved March 22, 2017. 
  414. ^ "Disney to tap direct-to-video market". Courier-Post. May 29, 1995. 
  415. ^ "Disney video chief expected to move to 20th Century Fox". United Press International. September 27, 1993. 
  416. ^ "Straight-to-video: Straight to the bank". Chicago Tribune. August 4, 2005. 
  417. ^ "Video reviews". United Press International. August 15, 1996. 
  418. ^ Balio, Tino (2009). United Artists: The Company Built by the Stars. University of Wisconsin Press. p. 172. ISBN 978-0-299-23004-3. 
  419. ^ "Aladdin box office info". Box Office Mojo. Archived from the original on February 15, 2009. Retrieved March 17, 2009. 
  420. ^ "Aladin - Movie". Box Office India. Retrieved June 18, 2018. 
  421. ^ "Big 'Lion King' merchandise sales seen". United Press International. June 24, 1994. Retrieved May 27, 2018. 
  422. ^ "ALADDIN Broadway Grosses". Broadway World. Retrieved September 9, 2018. 
  423. ^ Beder, Sharon (2010). This Little Kiddy Went to Market. ReadHowYouWant. p. 52. ISBN 9781459604995. 
  424. ^ McCourt, Judith (December 2, 2004). "DVD Player Penetration Drives October Sales Growth". Archived from the original on June 4, 2009. Retrieved September 19, 2007. 
  425. ^ Bleiler, David (2014). TLA Video & DVD Guide 2005: The Discerning Film Lover's Guide. St. Martin's Press. pp. 59–60. ISBN 9781466867826. 
  426. ^ "Aladdin (1992) - Financial Information (Weekly US Blu-ray Sales)". The Numbers. October 9, 2016. Retrieved May 27, 2018. 
  427. ^ "Billboard 200". Billboard. Nielsen Business Media. 106 (13): 130. March 26, 1994. 
  428. ^ a b c d "Money, money, money". The Economist. May 3, 2013. 
  429. ^ "The Phantom of the Opera (2004)". Box Office Mojo. Retrieved June 9, 2018. 
  430. ^ a b "Fast and the Furious Franchise Box Office History". The Numbers. Retrieved June 4, 2018. 
  431. ^ a b "Shrek Franchise Box Office History". The Numbers. Retrieved June 29, 2018. 
  432. ^ "DreamWorks' Shrek Franchise Delivers a Record-Setting $1.6 Billion in Consumer Home Entertainment Spending". Business Wire. Berkshire Hathaway. January 3, 2005. Retrieved January 2, 2017. 
  433. ^ a b "Resident Evil Franchise Box Office History". The Numbers. Retrieved May 16, 2018. 
  434. ^ "CAPCOM AND SONY PICTURES ENTERTAINMENT JAPAN ANNOUNCE THE COPRODUCTION OF "RESIDENT EVIL: DAMNATION" IN 3D" (PDF). Capcom. September 14, 2010. 
  435. ^ "Resident Evil Movies at the Box Office". Box Office Mojo. Retrieved November 9, 2017. 
  436. ^ "Tamagotchi 20th Anniversary Edition!". Bandai. November 15, 2017. 
  437. ^ "Bandai to launch new lifestyle Tamagotchi brand". LTW Magazine. May 22, 2012. 
  438. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved August 19, 2018. Tamagotchi 
  439. ^ "Japanese Box Office, January 19–20". Anime News Network. January 23, 2008. 
  440. ^ Issues and Controversies On File. 1998. p. 324. Revenues from "Sesame Street" toys had reached $1 billion annually by 1997 
  441. ^ a b "Muppets Franchise Box Office History". The Numbers. Retrieved June 20, 2018. 
  442. ^ Carvajal, Doreen (12 December 2005). "Sesame Street Goes Global: Let's All Count the Revenue". The New York Times. Retrieved 12 May 2014
  443. ^ "Detective Conan Volume 1" (in Japanese). Shogakukan. Archived from the original on May 4, 2011. Retrieved June 11, 2009. 
  444. ^ a b "The Angry Birds Movie (2016) - Financial Information". The Numbers. Retrieved June 12, 2018. 
  445. ^ "5 Apps That Make Millions". Investopedia. June 14, 2012. 
  446. ^ Nunneley, Stephany (24 March 2012). "Minecraft hits $80M in sales with over 5M paid downloads". VG247. Archived from the original on 26 March 2012. Retrieved 11 November 2012. 
  447. ^ Kastrenakes, Jacob (November 4, 2015). "The Halo franchise has made more than $5 billion". The Verge. Vox Media. Retrieved April 5, 2017. 
  448. ^ "Halo Legends (2010) - Financial Information". The Numbers. Retrieved September 4, 2018. 
  449. ^ "Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'". PR Newswire. Cision. June 13, 2000. Retrieved January 8, 2017. 
  450. ^ "Mortal Kombat (1995)". Box Office Mojo. Retrieved May 29, 2018. 
  451. ^ "Mortal Kombat: Annihilation". Box Office Mojo. Retrieved May 29, 2018. 
  452. ^ "DC Extended Universe Movies at the Box Office". Box Office Mojo. Retrieved June 19, 2018. 
  453. ^ Hughes, Mark (May 25, 2017). "How DC Universe Movies Are More Successful Than You Think". Forbes. 
  454. ^ "DC Extended Universe Franchise Box Office History - Video". The Numbers. Retrieved June 19, 2018. 
  455. ^ "Wonder Woman Tie-Ins Include Action Figures and Eyeshadow". Bloomberg. June 5, 2017. 
  456. ^ "Box Office Gross, TV Anime Adaptations". Someanithing: Anime DVD/BD Sales in Japan. Retrieved May 30, 2018. 
  457. ^ "Slam Dunk/1" (in Japanese). Shueisha. Retrieved 2008-10-17. 
  458. ^ "過去興行収入上位作品 一般社団法人日本映画製作者連盟". www.eiren.org. Retrieved June 1, 2018. 
  459. ^ "過去興行収入上位作品 一般社団法人日本映画製作者連盟". www.eiren.org. Retrieved 2016-08-11. 
  460. ^ "TV Anime, All Re-releases (boxes, re-issued singles, other)". Someanithing: Anime DVD/BD Sales in Japan. Retrieved September 11, 2018. 
  461. ^ Grego, Melissa (April 24, 2001). "'Friends' looks to top 'Seinfeld's' earnings". Variety. 
  462. ^ "You'll never believe how much money the 'Friends' cast STILL earns today". USA Today. February 27, 2015. 
  463. ^ "Courteney Cox's Net Worth (And How Much She Still Makes from 'Friends')". The Cheat Sheet. September 13, 2018. 
  464. ^ Stepakoff, Jeffrey (2007). Billion-Dollar Kiss: The Kiss That Saved Dawson's Creek, and Other Adventures inTV Writing. Penguin. p. 18. ISBN 9781101216903. 
  465. ^ "Beyblade Burst Gets TV Anime by Pokémon's OLM Next Spring". Anime News Network. June 19, 2015. Retrieved March 29, 2017. 
  466. ^ "2002 Japan Yearly Box Office Results". Box Office Mojo. Internet Movie Database. Retrieved November 16, 2016. 
  467. ^ "2010 Japan Yearly Box Office". Box Office Mojo. Retrieved 18 August 2015. 
  468. ^ Berg, Madeline (September 28, 2017). "'Big Bang' Bucks: Inside The Mega-Money Of CBS' Hit Show". Forbes. 
  469. ^ Andreeva, Nellie (March 20, 2017). "'The Big Bang Theory' Renewed For Seasons 11 & 12 By CBS". Deadline. 
  470. ^ "Ofo to launch bikes with Japanese bear icon". China Plus. China Radio International. January 16, 2018. 
  471. ^ "Mascot Kumamon generates Y124.4 bil over two years". Japan Today. December 29, 2014. 
  472. ^ "Kumamon product sales top ¥100 billion in 2015 for first time". The Japan Times. March 3, 2016. 
  473. ^ "Kumamon plots global takeover to avoid slipping in popularity". Asahi Shimbun. September 22, 2017. 
  474. ^ "Top 10 Grossing Domestic Japanese Films of 2015 Listed". Anime News Network. January 1, 2016. Retrieved January 1, 2016. 
  475. ^ "Assassin's Creed (2016)". Box Office Mojo. IMDb. Retrieved March 30, 2017. 
  476. ^ "Assassin's Creed (2016)". The Numbers. Retrieved May 16, 2018. 
  477. ^ "Game of Thrones - How Many Millions Has It Made So Far?". Jobs & Hire. April 25, 2016. 
  478. ^ "Top-Selling Video Titles in the United States 2012". The Numbers. Retrieved June 15, 2018. 
  479. ^ "Top-Selling Video Titles in the United States 2013". The Numbers. Retrieved June 15, 2018. 
  480. ^ "Top-Selling Video Titles in the United States 2014". The Numbers. Retrieved June 15, 2018. 
  481. ^ "Top-Selling Video Titles in the United States 2015". The Numbers. Retrieved June 15, 2018. 
  482. ^ "Top-Selling Video Titles in the United States 2016". The Numbers. Retrieved June 15, 2018. 
  483. ^ "Top-Selling Video Titles in the United States 2017". The Numbers. Retrieved June 15, 2018. 
  484. ^ "Top-Selling Video Titles in the United States 2018". The Numbers. Retrieved June 25, 2018. 
  485. ^ "Game of Thrones (IMAX) (2015)". Box Office Mojo. Internet Movie Database. February 6, 2015. Archived from the original on September 5, 2015. Retrieved April 12, 2016. 
  486. ^ Lisanti, Tony (May 1, 2014). "The Top 150 Global Licensors". Global License!. Retrieved May 19, 2015. 
  487. ^ "Kristin Chenoweth lending her Golden Pipes to 'My Little Pony' movie". ScreenerTV. November 18, 2015. Retrieved May 21, 2017. 
  488. ^ Lisanti, Tony (May 2016), "Top 150 Global Licensors", Global License!, p. T9, The My Little Pony brand drives over $1.2 billion in retail sales 
  489. ^ Craw, Victoria (February 8, 2017). "Steve Bannon is still making money from 'Seinfeld' reruns". New York Post. Retrieved October 8, 2017. 
  490. ^ a b Hughes, Mark (March 26, 2016). "'The Hunger Games' Brings Home One Of The Best Modern Franchises In Style". Forbes. 
  491. ^ "The Hunger Games Movies at the Box Office". Box Office Mojo. Retrieved June 20, 2018. 
  492. ^ a b "Hunger Games Franchise Box Office History - Video". The Numbers. Retrieved September 13, 2018. 
  493. ^ Barone, Matt (November 15, 2011). "Paula Patton: The P Is Free (2011/2012 Cover Story)". Complex. Verizon Hearst Media Partners. Retrieved January 28, 2017. 
  494. ^ a b "Mission: Impossible Franchise Box Office History". The Numbers. Retrieved June 29, 2018. 
  495. ^ "'Forza' is a billion-dollar success story for Microsoft". Engadget. February 14, 2017. 
  496. ^ "Beauty and the Beast (1991)". Box Office Mojo. Retrieved May 27, 2018. 
  497. ^ "Beauty and the Beast (2017)". Box Office Mojo. Retrieved May 27, 2018. 
  498. ^ "Beauty and the Beast (1991) - Financial Information". The Numbers. Retrieved May 27, 2018. 
  499. ^ "Beauty and the Beast (2017) - Financial Information". The Numbers. Retrieved May 27, 2018. 
  500. ^ CharaBiz DATA 2013(12) (in Japanese). Character Databank, Ltd. 2013. 
  501. ^ "Global growth ensures strong 2014 result for the LEGO Group". The Lego Group. February 25, 2015. 
  502. ^ "LEGO Group reports full year results for 2017". The Lego Group. March 6, 2018. 
  503. ^ "LEGO Movies at the Box Office". Box Office Mojo. Retrieved June 19, 2018. 
  504. ^ "Lego Franchise Box Office History - Video". The Numbers. Retrieved June 19, 2018. 
  505. ^ "Pacificor Names Latham & Watkins to Field Terminator Inquiries". Business Wire. Berkshire Hathaway. February 17, 2010. Retrieved March 5, 2017. 
  506. ^ a b "Terminator Movies at the Box Office". Box Office Mojo. Retrieved June 9, 2018. 
  507. ^ a b "Terminator Franchise Box Office History - Video". The Numbers. Retrieved June 9, 2018. 
  508. ^ "Top 20 Rental Units Shipped". The Hollywood Reporter. Wilkerson Daily Corporation. 320 (18-34): 533. 1991. 
  509. ^ "Disaffected Fans Cheer D&D Buyout". Wired. April 10, 1997. 
  510. ^ a b "Magic for Non-players: A Concise Primer". TCGplayer. April 9, 2012. 
  511. ^ "Magic: the Gathering 25th anniversary Facts & Figures". Magic.Wizards.com. Retrieved 2018-02-09. 
  512. ^ "SuperData: Hearthstone trumps all comers in card market that will hit $1.4 billion in 2017". VentureBeat. January 28, 2017. 
  513. ^ "Award-Winning Skylanders Imaginators Lands on Highly-Anticipated Nintendo Switch". Business Wire. Berkshire Hathaway. January 13, 2017. Retrieved January 15, 2017. 
  514. ^ "WICKED Broadway Grosses". Broadway World. Retrieved September 12, 2018. 
  515. ^ "Yo-kai Watch Season Two Premieres On Disney XD Monday, August 1st At 12:30 ET/PT With 50 Episodes!". PR Newswire. Cision. June 20, 2016. Retrieved February 2, 2016. 
  516. ^ "YO-KAI WATCH video game launches on Nov. 6". Nintendo Official Site. Nintendo. August 19, 2015. 
  517. ^ "Nintendo Hopes Its $2 Billion Yo-Kai Watch Franchise Can Be the Next Pokémon". Vice. November 7, 2015. 
  518. ^ "Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2018". Bandai Namco Holdings. Retrieved May 16, 2018. 
  519. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved August 19, 2018. Yo-Kai Watch 
  520. ^ "Nintendo ships 5.7 million amiibo, most of them of Link". SlashGear. February 17, 2015. 
  521. ^ Arce, Nicole (February 17, 2015). "Link, Mario, And Pikachu Top List Of Most Popular Amiibo Figures in U.S." Tech Times. 
  522. ^ "New Legend of Zelda Manga Serialized on Mobile App - Tokyo Otaku Mode Gets Exclusive Comments from Manga Artist Akira Himekawa". Tokyo Otaku Mode News. February 10, 2016. 
  523. ^ "The Legend of Zelda: Ocarina of Time -Legendary Edition-". Viz Media. Retrieved September 7, 2018. 
  524. ^ Wolf, Karenurl (December 5, 1996). "GI Joe still a man of action despite 30-plus years and a variety of incarnations.(Originated from Northwest Florida Daily News)". Knight Ridder. Retrieved December 25, 2016 – via HighBeam Research. (Subscription required (help)). 
  525. ^ a b "G.I. Joe Franchise Box Office History". The Numbers. Retrieved June 26, 2018. 
  526. ^ "Avatar (2009)". Retrieved January 10, 2012. 
  527. ^ "Avatar". The-Numbers. Nash Information Services. Retrieved March 27, 2011. 
  528. ^ "'Avatar' merchandise strategy going long-term". The Hollywood Reporter. June 9, 2010. 
  529. ^ "Sega Propels Astro Boy to U.S. on Playstation 2 & GBA; Partners with Sony Pictures Consumer Products and Tezuka Productions; Yuji Naka to Supervise PS2 Development at Sonic Team". Business Wire. Berkshire Hathaway. January 27, 2004. Retrieved January 25, 2017. 
  530. ^ Fujishima, Sorasaku (1990). 戦後マンガ民俗史 (in Japanese). Kawai Publishing. pp. 328, 360. ISBN 978-4879990242. 
  531. ^ "An Analysis of Weekly Manga Magazines Price for the Past 30 Years". ComiPress. 2007-04-06. 
  532. ^ a b "Astro Boy (2009) - Financial Information". The Numbers. Retrieved September 1, 2018. 
  533. ^ "Tomb Raider Showdown". Box Office Mojo. Retrieved June 18, 2018. 
  534. ^ "Weekly video report: Top 20 rental titles". The Hollywood Reporter. Wilkerson Daily Corporation. December 13, 2001. p. 452. 
  535. ^ "Hamtaro Treats to Haunt Burger King This Halloween". Animation Magazine. August 26, 2003. 
  536. ^ a b "Les Miserables (2012) - Financial Information". The Numbers. Retrieved June 11, 2018. 
  537. ^ "Debra Joester". Bloomberg. Retrieved August 13, 2018. 
  538. ^ Hayden, Gene (August 7, 1989). "Babar's triumphs". Maclean's. Maclean Hunter Limited: 48. A year later, Ohio's American Greetings Corp. and Kenner Parker Toys Inc. commissioned Nelvana to produce the animated Care Bears Movie. Earning $34 million in 1985, it became at the time the world's most profitable non-Disney animated movie. 
  539. ^ Lerch, Renate (February 9, 1988). "Nelvana finds reel success in animated films". The Financial Post. Financial Post Ltd. p. 17. The first [Care Bears] movie, released in 1985, grossed $25 million at the box office. Its $3.5-million budget was financed by American Greetings in partnership with Kenner-Parker Toys Inc. of Beverly, Mass. The Americans also funded the sequel, which brought in $12 million. Nelvana financed the third movie itself and it has so far grossed $6 million.