Lode Runner's Rescue

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Lode Runner's Rescue
Publisher(s)Synapse Software
Designer(s)Joshua Scholar[1]
Platform(s)Commodore 64, Atari 8-bit
Release1985
Genre(s)Action
Mode(s)Single-player

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit family as a follow-up to Doug Smiths's Lode Runner.[2] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. While the original Lode Runner is drawn from a side view, Lode Runner's Rescue uses isometric projection to give a 3D feel.[3]

Gameplay[edit]

Reception[edit]

Lode Runner's Rescue was positively received by press, including Ahoy!,[4][5] ANALOG Computing,[6] Atari Explorer,[7] and Commodore Magazine which described it a surprise hit.[8] Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" It speculated that the publisher put the series name on an unrelated game.[9]

Roy Wagner reviewed the game for Computer Gaming World, and stated that "This game also has the much favored option to create your own screens with an icon screen editor. an excellent game in all respects."[10]

References[edit]

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Commodore Power Play Issue 17". Retrieved 2015-11-03.
  3. ^ "Lode Runner's Rescue". Atari Mania.
  4. ^ "Ahoy! Magazine Issue 28". Retrieved 2015-11-03.
  5. ^ "Ahoy! Magazine Issue 26". Retrieved 2015-11-03.
  6. ^ "Analog Computing Magazine Issue 38 (Graphics Issue)". Retrieved 2015-11-03.
  7. ^ "Atari Explorer (Winter 1986)". Retrieved 2015-11-03.
  8. ^ "Commodore Magazine Issue 34". Retrieved 2015-11-03.
  9. ^ Williams, Gregg (Jan–Feb 1986). "Atari Playfield". Computer Gaming World. p. 32.
  10. ^ Wagner, Roy (March 1986). "The Commodore Key". Computer Gaming World. 1 (26): 38.

External links[edit]