Lode Runner's Rescue
|Lode Runner's Rescue|
|Platform(s)||Commodore 64, Atari 8-bit|
Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit family as a follow-up to Doug Smiths's Lode Runner. Lode Runner was published by Brøderbund, but the sequel was published under the Synapse Software name, a company acquired by Brøderbund in 1984. While the original Lode Runner is drawn from a side view, Lode Runner's Rescue uses isometric projection to give a 3D feel.
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Lode Runner's Rescue was positively received by press, including Ahoy!, ANALOG Computing, Atari Explorer, and Commodore Magazine which described it a surprise hit. Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" It speculated that the publisher put the series name on an unrelated game.
- Hague, James. "The Giant List of Classic Game Programmers".
- "Commodore Power Play Issue 17". Archive.org. Retrieved 2015-11-03.
- "Lode Runner's Rescue". Atari Mania.
- "Ahoy! Magazine Issue 28". Archive.org. Retrieved 2015-11-03.
- "Ahoy! Magazine Issue 26". Archive.org. Retrieved 2015-11-03.
- "Analog Computing Magazine Issue 38 (Graphics Issue)". Archive.org. Retrieved 2015-11-03.
- "Atari Explorer (Winter 1986)". Archive.org. Retrieved 2015-11-03.
- "Commodore Magazine Issue 34". Archive.org. Retrieved 2015-11-03.
- Williams, Gregg (Jan–Feb 1986). "Atari Playfield". Computer Gaming World. p. 32.
- Lode Runner's Rescue at Atari Mania
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