Lode Runner's Rescue

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Lode Runner's Rescue
Publisher(s)Synapse Software
Designer(s)Joshua Scholar[1]
Platform(s)Commodore 64, Atari 8-bit

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit family as a follow-up to Doug Smiths's Lode Runner.[2] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. While the original Lode Runner is drawn from a side view, Lode Runner's Rescue uses isometric projection to give a 3D feel.[3]



Lode Runner's Rescue was positively received by press, including Ahoy!,[4][5] ANALOG Computing,[6] Atari Explorer,[7] and Commodore Magazine which described it a surprise hit.[8] Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" It speculated that the publisher put the series name on an unrelated game.[9]


  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Commodore Power Play Issue 17". Retrieved 2015-11-03.
  3. ^ "Lode Runner's Rescue". Atari Mania.
  4. ^ "Ahoy! Magazine Issue 28". Retrieved 2015-11-03.
  5. ^ "Ahoy! Magazine Issue 26". Retrieved 2015-11-03.
  6. ^ "Analog Computing Magazine Issue 38 (Graphics Issue)". Retrieved 2015-11-03.
  7. ^ "Atari Explorer (Winter 1986)". Retrieved 2015-11-03.
  8. ^ "Commodore Magazine Issue 34". Retrieved 2015-11-03.
  9. ^ Williams, Gregg (Jan–Feb 1986). "Atari Playfield". Computer Gaming World. p. 32.

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