Loop (music)

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In electroacoustic music, a loop is a repeating section of sound material. Short sections of material can be repeated to create ostinato patterns. A loop can be created using a wide range of music technologies including turntables, digital samplers, synthesizers, sequencers, drum machines, tape machines, delay units, or they can be programmed using computer music software.

Definitions[edit]

  • "Loops are short sections of tracks (probably between one and four bars in length), which you believe might work being repeated." A loop is not "any sample, but...specifically a small section of sound that's repeated continuously." Contrast with a one-shot sample (Duffell 2005, p. 14).
  • "A loop is a sample of a performance that has been edited to repeat seamlessly when the audio file is played end to end" (Hawkins 2004, p. 10).

Origins[edit]

While repetition is used in the musics of all cultures, the first musicians to use loops were electroacoustic music pioneers such as Pierre Schaeffer, Halim El-Dabh (Holmes 2008, p. 154), Pierre Henry, Edgard Varèse and Karlheinz Stockhausen (Decroupet and Ungeheuer 1998, pp. 110, 118–19, 126). In turn, El-Dabh's music influenced Frank Zappa's use of tape loops in the mid-1960s (Holmes 2008, pp. 153–54).

An influential use of tape loops was Jamaican dub music in the 1960s. Dub producer King Tubby used tape loops in his productions, while improvising with homemade delay units. Another dub producer, Sylvan Morris, developed a slapback echo effect by using both mechanical and handmade tape loops. These techniques were later adopted by hip hop musicians in the 1970s (Veal 2007,[page needed]). Grandmaster Flash's turntablism is an early example in hip hop.

The use of pre-recorded, digitally-sampled loops in popular music dates back to Japanese electronic music band Yellow Magic Orchestra (Condry 2006, p. 60), who released one of the first albums to feature mostly samples and loops, 1981's Technodelic (Carter 2011). Their approach to sampling was a precursor to the contemporary approach of constructing music by cutting fragments of sounds and looping them using computer technology (Condry 2006, p. 60). The album was produced using Toshiba-EMI's LMD-649 digital PCM sampler, which engineer Kenji Murata custom-built for YMO (Anon. 1982, 140–41).

Modern looping[edit]

Today, many musicians use digital hardware and software devices to create and modify loops, often in conjunction with various electronic musical effects.

In the early 1990s, dedicated digital devices were invented specifically for use in live looping, i.e. loops that are recorded in front of a live audience.

Many hardware loopers exist, some in rack unit form, but primarily as effect pedals. The discontinued Lexicon JamMan, Gibson Echoplex and Looperlative LP1 are 19" rack units. The Boomerang "Rang III" Phrase Sampler, DigiTech JamMan (Ross 2010), Boss RC-300 and the Electro-Harmonix 2880 are examples of popular pedals. As of December 2015, the following pedals are currently in production: TC Ditto, TC Ditto X2, TC Ditto Mic, TC Ditto Stereo, Boss RC-1, Boss RC-3, Boss RC-30, Boss RC-300 and Boss RC-505 (Anon. n.d.).

The musical loop is one of the most important features of video game music. It is also the guiding principle behind devices like the several Chinese Buddhist music boxes that loop chanting of mantras, which in turn was the inspiration of the Buddha machine, an ambient-music generating device. The Jan Linton album "Buddha Machine Music" used these loops along with others created by manually scrolling through C.D.s on a CDJ player (Entropy Records 2011).

Loop-based music software[edit]

Music software to create music using loops range in features, user friendliness, and price. Some of the most widely used are AVID's (formerly Digidesign's) Pro Tools, M-Audio's Ignite Sony's ACID and Sound Forge, Steinberg's Cubase Cakewalk Sonar, Apple inc.'s GarageBand and Logic Pro, Image-Line's FL Studio (formerly "Fruity Loops"), Propellerhead's Reason and ReCycle, Ableton Live, and Cockos's REAPER.

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