Loop subdivision surface

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Loop subdivsion of an icosahedron
Loop Subdivision of an icosahedron (top) after one and after two refinement steps

In computer graphics, Loop subdivision surface is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes.

Loop subdivision surfaces are defined recursively, dividing each triangle into four smaller ones. The method is based on a quartic box spline, which generate C2 continuous limit surfaces everywhere except at extraordinary vertices where they are C1 continuous.

Geologists have also applied Loop Subdivision Surfaces to erosion on mountain faces, specifically in the Appalachians.[citation needed]

See also[edit]


  • Charles Loop: Smooth Subdivision Surfaces Based on Triangles, M.S. Mathematics thesis, University of Utah, 1987 (pdf).
  • Jos Stam: Evaluation of Loop Subdivision Surfaces, Computer Graphics Proceedings ACM SIGGRAPH 1998, (pdf, downloadable eigenstructures).
  • Antony Pugh, Polyhedra: a visual approach, 1976, Chapter 6. The Geodesic Polyhedra of R. Buckminster Fuller and Related Polyhedra

External links[edit]