May 20, 1952|
|Notable work||Portrait One, Family Portrait|
Luc Courchesne was born May 20, 1952 in Saint-Léonard-d'Aston, Quebec. He received a bachelor's degree in design from the Nova Scotia College of Art and Design in 1974. In the 1980s, he received a Master of Science degree in visual studies from the Massachusetts Institute of Technology. Courschene was a member of the MIT Media Lab at its inception in 1985.
Courschene is known for his interactive video installations and environments. In his early works such as Family Portrait and Portrait One (1989), the viewer interacts with the a human image programmed to engage in a lifelike conversation with the viewer. His later work Landscape One (1997) surrounds the viewer with a 360 degree immersive and interactive video projection of a park.
On September 11, 2001, while he was on assignment in New York City for the "Québec–NewYork" cultural event, Mr. Courchesne happened to be videotaping the smoldering North Tower of the World Trade Center as the second plane hit the South Tower. The 23-minute video of his experience on that fateful day is available on CBC/Radio-Canada archives .
In 1997, his installation Paysage no. 1 won the Grand Prize of the first biennale of the NTT InterCommunication Center in Tokyo. In 1999 Courschene received an honorary mention in the category of "Interactive Art" of the Prix Ars Electronica in Linz.
- "Artist/Maker Name "Courchesne, Luc"". Canadian Heritage Information Network. Retrieved 31 May 2016.
- "Luc Courchesne 1952 -". National Gallery of Canada. Retrieved 10 June 2016.
- "Luc Courchesne (Montreal, Quebec, Canada)". Daniel Langlois Foundation. Retrieved 31 May 2016.
- "Luc Courchesne". Vitheque. Retrieved 31 May 2016.
- Hartmut Koenitz (10 April 2015). Interactive Digital Narrative: History, Theory and Practice. Routledge. pp. 41–. ISBN 978-1-317-66868-8.
- "Unesco Digital Arts Portal". Unesco Digi-arts. Georgia Tech University.
- Louise Poissant; Pierre Tremblay (2008). Prolife ́ration Des E ́crans. PUQ. pp. 131–. ISBN 978-2-7605-2196-4.
- Timothy Scott Barker (2012). Time and the Digital: Connecting Technology, Aesthetics, and a Process Philosophy of Time. UPNE. pp. 136–. ISBN 978-1-61168-301-1.
- Michael Heim (13 April 2000). Virtual Realism. Oxford University Press. pp. 33–. ISBN 978-0-19-535009-8.
- Raivo Kelomees; Chris Hales (16 October 2014). Expanding Practices in Audiovisual Narrative. Cambridge Scholars Publishing. pp. 129–. ISBN 978-1-4438-6906-5.
- Harrison, Dew (31 March 2015). Handbook of Research on Digital Media and Creative Technologies. IGI Global. pp. 6–. ISBN 978-1-4666-8206-1.
- Stephen Wilson (2002). Information Arts: Intersections of Art, Science, and Technology. MIT Press. pp. 826–. ISBN 978-0-262-73158-4.
- Margot Lovejoy (2 August 2004). Digital Currents: Art in the Electronic Age. Routledge. pp. 172–. ISBN 978-1-134-39729-7.
- Steve Dixon (2007). Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation. MIT Press. ISBN 978-0-262-04235-2.
- Martin Rieser; Andrea Zapp (2002). New Screen Media: Cinema/art/narrative. BFI Pub. ISBN 978-0-85170-865-2.
- "Examination result". ICC Biennale 1997. NTT Inter Communications Centre, Tokyo. Retrieved 31 May 2016.
- "1992 Prix Winners: Interactive Art". Ars Electronica. Retrieved 31 May 2016.
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