|Mode(s)||Single Player, Multiplayer|
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details).
The differences between Lumines II and the original Lumines is Tetsuya Mizuguchi explained in order to showcase his vision for ‘'Lumines II'’, the development team needed to find music and videos with the right tone, mix and energy to incorporate into the game.
A soundtrack of music from Lumines II by series composer Takayuki Nakamura was released on January 23, 2008, called L.II remixes. The album was released by Nakamura's sound design company Brainstorm and included eleven tracks appearing in the game. The mastering engineer on the project was Kenji Nagashima and the package design was by Katsumi Yokota. Nakamura used his experience as a sound effects designer to make such noises as crashing waves and ticking clocks an integral part of the Lumines remixes albums.
- seanne (2007-11-17). "L.II remixes". VGMdb. Retrieved 2008-07-27.
- Jeriaska (2008-02-29). "Brainstorming: Interview with Lumines composer Takayuki Nakamura". Siliconera. Archived from the original on 2008-07-30. Retrieved 2008-07-27.
- "Lumines II for PSP reviews". Metacritic. Retrieved May 20, 2018.
- "Lumines II for PSP reviews". GameRankings. Retrieved May 20, 2018.
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