|This article relies too much on references to primary sources. (November 2009)|
|Stable release||1.400 / December 0, 2009|
|Type||3D graphics engine|
Luxinia is a 3D engine written in C. For rendering it uses OpenGL and Cg. The window management is handled with GLFW. As sound library OpenAL was chosen and for physics ODE is used. A key feature of the engine is the binding to the Lua programming language. Due to Lua being an interpreted language, the users do not need any compilers but can purely work with the high-level language to code their projects.
Originally meant as a framework for creating games, it is used in academic research as well.