Middle-earth Role Playing
MERP rulebook cover, 1st edition
|Publisher(s)||Iron Crown Enterprises|
|Publication date||1984 (1st edition)|
Middle-earth Role Playing (MERP) is a 1984 role-playing game based on the writings of J.R.R. Tolkien (specifically The Lord of the Rings and The Hobbit) under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999.
The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, Rolemaster.
Characters possess Attributes and Skills rated between 1 and 100 on a percentile die (d100) or two ten-sided dice (2d10). Skills can be modified to a rating above or below these limits (i.e. under 1 or over 100, with open-ended merp options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success or failure. A separate critical table is used if the initial chart result called for it.
Spell casters learn lists of ten spells as a unit. Each of the spells is based on a theme (e.g. Healing spells.)
MERP was generally well received, although not recommended for beginners. Some commentators[who?] disliked how the system handled magic. In Tolkien's books, magic is a rare, subtle force only used by a few powerful characters, whereas in MERP, magic (from healing to throwing thunderbolts) was possible for nearly any high level player characters. This lack of continuity with the source material was seen to upset the game's authenticity. However, in many early reviews the game play was described as being true to the spirit of Tolkien's work and a pleasure to play.
Middle-earth Roleplaying was ranked 11th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "The popularity of the books, we would suggest, explains why the game based on Tolkien's world is so popular. For the system is overly complicated (being based on the complex Rolemaster system - see number 15), and it suffers from the problem of timing. For example, in which time do you set your campaign? Set it before The Lord of the Rings and everyone knows what's going to happen, set it after The Lord of the Rings and you've got to make a whole load of stuff up. Still, the supplements are all good, if you get off on bucketfuls of detail and polished prose. Not for everyone, sure, but die-hard Tolkien fans should check it out."
The game's early editions were later printed in many countries, including Brazil, Argentina, Spain and France.
I.C.E. published a First and a Second Edition of the MERP ruleset, and was working on the third edition that was not published, along with many adventure and campaign modules, until Tolkien Enterprises revoked the license for games based on The Hobbit and The Lord of the Rings in 1999. I.C.E. subsequently declared bankruptcy in 2000.
A related quarterly magazine, Other Hands Magazine created by Professor Chris Seeman, supporting the MERP community, was also sent a cease and desist by Tolkien Enterprises, and ceased publication in 2001. A magazine named Other Minds Magazine created by Hawke Robinson, (named in recognition of the previous Other Hands quarterly, both in reference to a quote from J.R.R. Tolkien's Letters) began publication in 2007, it also supports the role-playing community using ICE's MERP, Decipher's LotR, Cubicle 7's The One Ring (TOR) RPG, and other Tolkien-centric role playing game systems.
In 1991-1993, I.C.E. also published the Lord of the Rings Adventure Game. It used a much simpler system than MERP and was intended to introduce new players to role-playing.
A Finnish language edition (Keski-Maa Roolipeli or KERP) was published in 1990.
In the Summer of 2005 a new annual convention began known as Merpcon (Middle-earth Role Playing Convention). It initially used the ICE MERP and ICE Rolemaster role playing game systems.
- merp.com Archived 2007-09-14 at the Wayback Machine.
- Sutherland, Jonathan (February 1984). "Open Box: Lord of the Rings". White Dwarf (review). Games Workshop (50): 12–13.
- Staplehurst, Graham The Road Goes Ever On: Inside Middle Earth Role-Playing, White Dwarf 66, June 1985 pp.12-13
- Vasey, Charles (February 1984). "Counterpoint: Fellowship of the Ring". White Dwarf (review). Games Workshop (50): 33.
- Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996". Arcane. Future Publishing (14): 25–35.
- "Archived copy". Archived from the original on 2013-04-16. Retrieved 2012-11-28. Chris Seeman, ICE MERP series editor Second Edition and Third Edition, MerpCon 2005 speech, and MerpCon 2007 speech, explaining versions.
- John Ronald Reuel Tolkien, from a letter written to Milton Waldman, ca. 1951