MaBoShi: The Three Shape Arcade

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MaBoShi: The Three Shape Arcade
MaBoShi - The Three Shape Arcade Logo.png
Developer(s) Mindware Corp
Publisher(s) Nintendo
Platform(s) Wii (WiiWare)
Release date(s)
  • EU August 29, 2008
  • JP October 7, 2008
  • NA December 29, 2008
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

MaBoShi: The Three Shape Arcade ( Maboshi's Arcade in North America) is a WiiWare puzzle video game developed by Mindware Corp. Its Japanese title, マインドウェア: まるぼうしかく or Katachi no Game: Maru Bou Shikaku translates to Game of Shapes: Circle, Bar, Square.[1] It was released in Europe on August 29, 2008,[2] in Japan on October 7, 2008 and in North America on December 29, 2008.[3]

MaBoShi allows players to use their Miis as avatars in the game, as well as send replays to other players via WiiConnect24. In addition, players are also able to download a version of the game for Nintendo DS via Wi-Fi.[4]

Gameplay[edit]

The game features three minigames, Circle, Bar and Square, each played differently but with the same objective (scoring one million points) and played on the same screen. Each game can either be played separately or with two or all three simultaneously played by multiple players, with gameplay in one game interacting with and affecting the other games.[4]

Circle[edit]

The player must collide with all enemies as they appear onscreen and before they move off the game area. The player is in control of a constantly spinning circle, and is able to switch the direction it spins with the A button on the Wii Remote. Considered use of the single button allows for fine control of both speed and trajectory, resulting in predictable movement.

Each enemy type takes on their own behavior as they appear in the game area:

  • Yellow: slowly walks in a straight line
  • Blue: slowly walks in a straight line, halting frequently
  • Pink: slowly walks bending to the right or left
  • Green: wanders short distances back and forth, anti-clockwise direction
  • Purple: wanders long distances back and forth, anti-clockwise direction

Kuniaki Watanabe designed all levels in the Circle game. Music "Warm Breeze" by Johan Krafft (Logic Bomb).

Bar[edit]

The player must maneuver a rotating bar through a level. The bar rotates around a core, which only moves using the momentum created by the bar and only when the A button is held. The bar can be used to defeat enemies and smash blocks, but if the core touches an enemy or a block the game ends.

Music "Bar None" and sound effects by Daisuke Shiiba (Nintendo).

Square[edit]

The player controls a block with a trail of fire behind it. The trail of fire can burn obstacles. The screen scrolls when the player moves, and if an obstacle or part of the trail of fire hits the bottom of the screen, the game ends.

Music "Square Zone" by Johan Krafft (Logic Bomb).

An expanded version of this mode was later released as a DSiWare title Flametail (USA), Trailblaze: Puzzle Incinerator (EU), Moyasu Puzzle: Flametail (JPN).[5]

Development[edit]

Mindware Corp's prior work with pinball tables helped influence the design decisions behind MaBoShi, in addition to a desire to create totally new and unique games, and one that is "both innovative and easy to get into". The idea to use only one button for play was made in the beginning of development, but the developer deliberately decided to avoid "swing and play" controls seen in other Wii games such as Wii Sports.[6]

MaBoShi was programmed by Mikito Ichikawa (aka Micky G. Albert), Jun Shimizu and Tadashi Ito (who was also responsible for the DS download version).

Daisuke Shiiba (Nintendo) was responsible for the sound effects in MaBoShi.

In reply to a question about if the game was intended for a causal or hardcore audience, president of Mindware Corp Micky G. Albert responded "Our target is: Everyone. We always make our games for everyone so that they can understand them and have fun. When you develop a truly new and innovative game, that new and innovative element might hinder players' understanding because it's new! I think "The game had something new and innovative, but players could not understand it" is like a "Did Not Finish" in a race. This is worse than "Did finish in last place."[6]

Reception[edit]

WiiWare World scored MaBoShi an 8/10, calling it "a very strange and unique game" and highlighting its simple but fun gameplay, its addictiveness, the bonus downloadable DS version and its "surprisingly excellent" soundtrack.[7] Eurogamer gave it a 9/10, calling the gameplay "deceptively simple, yet incredibly rich" and the multi-tiered system of interacting games "evil genius".[8] IGN called it "wonderfully original and challenging", giving it an 8/10.[9]

References[edit]

External links[edit]