2021 (21.0.9) / September 15, 2021
|Operating system||Windows 10 build 1703 and later, macOS 10.12 Sierra and later|
|License||Trialware software as a service|
Animate is used to design vector graphics and animation for television series, online animation, websites, web applications, rich web applications, game development, commercials, and other interactive projects. The program also offers support for raster graphics, rich text, audio video embedding, and ActionScript 3.0 scripting. Animations may be published for HTML5, WebGL, Scalable Vector Graphics (SVG) animation and spritesheets, and legacy Flash Player (SWF) and Adobe AIR formats. The developed projects also extend to applications for Android, iOS, Windows Desktop and MacOS.
It was first released in 1996 as FutureSplash Animator, and then renamed Macromedia Flash upon its acquisition by Macromedia. It served as the main authoring environment for the Adobe Flash platform, vector-based software for creating animated and interactive content. It was renamed Adobe Animate in 2016 to more accurately reflect its market position then, since over a third of all content created in Animate uses HTML5.
The first version of Adobe Flash/Adobe Animate was FutureSplash Animator, a vector graphics and vector animations program released in May 1996. FutureSplash Animator was developed by FutureWave Software, a small software company whose first product, SmartSketch, was a vector-based drawing program for pen-based computers. With the implosion of the pen-oriented operated systems, it was ported to Microsoft Windows as well as Apple Inc.'s Classic Mac OS. In 1995, the company decided to add animation abilities to their product and to create a vector-based animation platform for World Wide Web; hence FutureSplash Animator was created. (At that time, the only way to deploy such animations on the web was through the use of Java.) The FutureSplash animation technology was used on websites such as MSN, The Simpsons website and Disney Daily Blast of The Walt Disney Company.
In December 1996, Macromedia bought FutureWave and rebranded the product as Macromedia Flash, a brand name that continued for 8 major versions. Adobe Systems acquired Macromedia in 2005, and re-branded the product Adobe Flash Professional to distinguish it from the player, Adobe Flash Player. It was included as part of the Creative Suite of products from CS3 to CS6, until Adobe phased out the Creative Suite lineup in favor of Creative Cloud (CC).
On December 1, 2015, Adobe announced that the program would be renamed Adobe Animate on its next major update. The move comes as part of an effort to disassociate the program from Adobe Flash Player, acknowledging its increased use for authoring HTML5 and video content, and an effort to begin discouraging the use of Flash Player in favor of web standards-based solutions. The first version under the new name was released February 8, 2016. Although Adobe Animate is moving towards web-standard file formats, Flash (.swf) and Air (.air) formats are still officially supported. On June 16, 2020, as part of Adobe's 'Evolving Brand Identity', Adobe Animate unveiled a complete redesign of its logo in which, for the first time in almost 20 years, the main color was changed—from red to purple.
|1996||Initial version of Flash released in May, 1996 with basic editing tools and a timeline.|
|Macromedia Flash 1||1996||A re-branded version of the FutureSplash Animator, released on December 18, 1996 under the name Macromedia Flash 1.0. The name "Flash" was created by blending the words Future and Splash.|
|Macromedia Flash 2||1997||Released with Flash Player 2, new features include synchronized WAV and AIFF sound support, enhanced bitmap editing, Macromedia FreeHand integration, TrueType and PostScript fonts support, color transformations, auto-trace and the object library.|
|Macromedia Flash 4||1999||Released with Flash Player 4, new features include redesigned user interface, internal variables, an input field, improved timeline (smart guides, outline color mode), advanced ActionScript, publish settings panel and MP3 audio streaming.|
|Macromedia Flash MX (6)||2002||Released with Flash Player 6, new features include context-sensitive properties panel, timeline folders, improved color mixer, a video codec (Sorenson Spark), Unicode, v1 UI Components, compression, ActionScript vector drawing API.|
|Macromedia Flash MX 2004 (7)||2003||Released with Flash Player 7, new features include screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), small font size rendering, timeline effects, updated templates, high-fidelity import and video import wizard.
|Macromedia Flash 8||2005||Released with Flash Player 8, new features include graphical filters (blur, drop shadow, glow, etc.) and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator.
Macromedia Flash Basic 8, a "lite" version of the Flash authoring tool targeted to new users who only wanted to do a basic drawing, animation, and interactivity. The Basic product was eventually stopped.
|Adobe Flash CS3 (9) Professional||2007||Flash CS3 is the first version of Flash released under the Adobe brand name, and features improved integration with Adobe Photoshop, enhanced Quicktime video export, filter and motion tween copy-paste support, improved vector drawing tools becoming more like Adobe Illustrator and Adobe Fireworks.
ActionScript 3.0 was released with this version, along with ActionScript Virtual Machine 2.0 (AVM2) for faster code execution and garbage collection New programming features included : strongly typed variables with type safety, runtime errors, improved events, display list instead of "depth" system, and many new classes (Socket, ByteArray, Loader, RegExp, etc.). AS3 allowed entire applications to be written in code, without needing the Flash timeline.
|Adobe Flash CS4 (10) Professional||2008||Flash CS4, released on September 23, 2008 introduces a new object-based motion-tween, renaming the former frame-based version as classic tween. Additions include basic 3D object manipulation, inverse kinematics (bones), a vertical properties panel, the Deco and Spray brush tools, motion presets and further expansions to ActionScript 3.0 (Vector arrays). CS4 allows the developer to create animations with many features absent in prior versions.|
|Adobe Flash Professional CS5 (11)||2010||Flash CS5 was released on April 12, 2010 and launched for purchase on April 30, 2010. Flash CS5 Professional includes support for publishing iPhone applications. However, on April 8, 2010 Apple changed the terms of its Developer License to effectively ban the use of the Flash-to-iPhone compiler and on April 20, 2010 Adobe announced that they will be making no additional investments in targeting the iPhone and iPad in Flash CS5.
Other features of Flash CS5 are a new text engine (TLF), new document templates, further improvement to inverse kinematics, new Deco tool effects, live FLV playback preview, and the code snippets panel.
|Adobe Flash Professional CS5.5 (11.5)||2011||Flash Professional CS5.5 was released in 2011. It includes improved support for publishing iPhone applications, following Apple's revision of their iOS developer terms. Flash CS5.5 also contains several features to improve mobile app workflows across devices. Some examples are content scaling and stage resizing, copy and paste layers, sharing symbols across FLA files, symbol rasterization, incremental compilation, auto-save and file recovery, and integration with CS Live online services.|
|Adobe Flash Professional CS6 (12)||2012||Adobe Flash Professional CS6 was released in 2012. It includes support for publishing files as HTML5 and generating sprite sheets. This is the last 32-bit version and last perpetually licensed version.|
|Adobe Flash Professional CC (13)||2013||Flash Professional CC was released in June 2013 as part of Adobe's Creative Cloud rebrand. Changes include a native 64-bit scene rendering engine, HiDPI user interface with Dark/Light themes, unlimited pasteboard size, live preview in shapes, fills and strokes, new distribute to keyframes option, full-screen mode, center stage button, multiple selection support for layer properties, guides, masks, etc. Minor performance improvements and bug fixes, and the removal of legacy features such as ActionScript 2 support, as well as the removal of the bone tool, deco tool and spray brush tools. As part of the Creative Cloud suite, Flash CC offered users the ability to synchronize settings or save files online.|
|Adobe Flash Professional CC 2014 (14)||2014||Flash Professional CC (2014) was released on June 18, 2014. It includes variable-width strokes, SVG export, and WebGL publishing for animations, as well as a redesigned Motion Editor.|
|Adobe Flash Professional CC 2014 (14.1)||2014||Flash Professional CC (2014.1) was released on October 6, 2014, featuring expanded WebGL publishing abilities, brush custom settings (angle, flatness), and the ability to import external SWFs. Also, a new software development kit (SDK) enables extensibility for custom platforms without depending on the Flash runtime, to reach more viewers.|
|Adobe Flash Professional CC 2015 (15)||2015||Flash Professional CC (2015) was released on June 15, 2015, with the return of the bone animation tool (inverse kinematics), import H.264 videos with audio, export bitmaps as spritesheet for HTML5 Canvas, brush scaling with stage zoom, universal document type converter, improved audio workflows, improved Motion Editor, panel locking, faster saving of FLA files, auto-recovery optimizations, organize imported GIFs in a library, library search by linkage name, invert selection, paste and overwrite frames. Programming features include code snippet support for WebGL, improved Custom Platform Support SDK, latest Flash Player (version 17.0), AIR SDK (version 17.0) and CreateJS libraries.|
|Adobe Animate CC 2015 (15.1)||2016||Adobe Animate CC 2015 (15.1) was released on February 8, 2016, shifts away from the "Flash" branding signifying the ability to animate content and publish to video, HTML5 and Flash. It includes tagged color swatches, Adobe Stock and Creative Cloud Libraries, vector art brushes, 360° rotatable stage and stage resizing with proportional content scaling, export video up to 4K resolution (for HiDPI or Retina Displays), HTML5 Canvas improvements (TypeKit support, text as outlines, custom templates).|
|Adobe Animate CC 2015 (15.2)||2016||Adobe Animate CC 2015 (15.2) was released on June 20, 2016. Introduces the frame picker, layer opacity, expanded vector art brushes (pattern brushes, vector brush smoothing and tiling), improved web publishing options, custom colored onion skinning, advanced PSD and AI import options, HTML5 Canvas improvements (support for HiDPI and Retina Displays), updated Adobe Stock libraries panel. Latest Flash Player (version 21), AIR SDK (version 21).|
|Adobe Animate CC 2017 (16)||2016||Adobe Animate CC 2017 was released in November 2016. Introduces built-in camera tool, easing presets, stage clipping and stage outline, SWF archive format for layered file support in After Effects, pressure and tilt support for vector art brushes, timeline enhancements (display time along with frame numbers, extend or reduce the time for a selected frame span, scale frame span with frames per second (fps)), reusable components in HTML5 Canvas. Latest Flash Player (version 25), AIR SDK (version 25).|
|Adobe Animate CC 2018 (18)||2017||Adobe Animate CC 2018 was released in October 2017. Introduces advanced layers, layer depth, camera improvements, timeline improvements (animation scrubbing on stage, time-based markers, tween span conversion to 1s, 2s, 3s, 4s or custom from the contextual menu), actions code wizard for HTML5 canvas, component parameters panel, conversion to other document types (WebGL, Actionscript 3.0, Adobe AIR (Desktop, Android, iOS)), texture atlas enhancements (support for color effects and masks in Unity), enhanced ease presets (property-wide custom easing)|
|Adobe Animate CC 2019 (19)||2018||Adobe Animate CC 2019 (19.0) was released in October 2018, features a new home screen, layer parenting, auto-lipsync, layer effects, VR authoring and publishing (Beta), vector and bitmap deformations with the asset warp tool, texture publishing for HTML5 canvas, improved integration with After Effects, export to WebGL-glTF formats (standard and extended).|
|Adobe Animate CC 2019 (19.1)||2018||Adobe Animate CC 2019 (19.1) was released in December 2018, features pressure / tilt support for the eraser tool, paint bucket drag fill, SVG export improvements, Adobe Fonts support (formerly Typekit).|
|Adobe Animate CC 2019 (19.2)||2019||Adobe Animate CC 2019 (19.2) was released in April 2019, features layer blend modes, Google AMPHTML Ad support (Beta), frame picker enhancements (pin symbol), brush-eraser sync settings, texture atlas enhancements (set resolution, optimize dimensions, export to multiple sprites and j.son file optimizations), faster save times, audio effects (right / left channel settings, fade in / out, fade to right / left, custom) enhanced asset warping and image handling improvements.|
|Adobe Animate 2020 (20.0)||2019||Adobe Animate 2020 (20.0) was released in November 2019, features a new redesigned user interface, basic and expert workspaces, enhanced properties panel (tool, object, frame and doc tabs), customizable toolbar, advanced settings for onion skinning, timeline layer coloring, new GPU fluid brush, integrated hands-on tutorial, enhanced video export with Adobe Media Encoder, faster save times and timeline play.|
|Adobe Animate 2020 (20.0.3)||2020||Adobe Animate 2020 (20.0.3) was released in April 2020, features stream/split audio and blend modes support for HTML5 Canvas, Windows Ink support (Beta) and custom range video export.|
|Adobe Animate 2020 (20.5)||2020||Adobe Animate 2020 (20.5) was released in June 2020, features auto-keyframe option, introduction of the assets panel, quick social share, hands-on tutorial creator and selective texture publishing.|
|Adobe Animate 2021 (21.0)||2021||Adobe Animate 2021 (21.0) was released in October 2020, adds quick publishing for video, animated GIF and HTML5 canvas formats, improved assets panel (default and custom tabs), timeline and symbol enhancements (customizable timeline tools, convert layers to symbol and break apart symbol options via the context menu, reverse play and loop support for graphic symbols and new copy-paste tween options), advanced rigging (Beta), Windows Ink support, bone tool enhancements (leaf-node constraints and split / merge armature spans), latest Flash Player (version 32), AIR SDK (version 32).|
|Adobe Animate 2021 (21.0.7)||2021||Adobe Animate 2021 (21.0.7) was released in June 2021, features an enhanced Paint Fills Only brush mode, last frame settings for graphic symbols and important bug fixes.|
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|Free and open-source|
|Discontinued / Legacy|