Mage: The Sorcerer's Crusade

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Mage: The Sorcerers Crusade
MageTSC cover.jpg
cover of Mage: The Sorcerers Crusade
Designer(s) Phil Brucato
Rachelle Udell
Publisher(s) White Wolf
Publication date 1998 (1st edition)
Genre(s) Modern Mysticism
System(s) Storyteller System

Mage: The Sorcerers Crusade is a role playing game that takes place in the World of Darkness during the Renaissance. It is a prequel of Mage: The Ascension and depicts the beginning of the struggle between "traditionalists" and "technocrats".

History[edit]

White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerer's Crusade (1998). By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Of their last five World of Darkness games – the three new historical games, as well as 1994's Wraith: The Oblivion and 1995's Changeling: The Dreaming – only Vampire: The Dark Ages sold well. White Wolf also decided that they could not afford to keep publishing Changeling: The Dreaming, Werewolf: The Wild West, or Mage: The Sorcerer's Crusade, so the company began publishing them under its new imprint called "Arthaus". The Changeling line did well at ArtHaus, as did Mage: The Sorcerers Crusade.[1]

References[edit]

  1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 223. ISBN 978-1-907702-58-7.