Magic: The Gathering video games

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Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.

Magic: The Gathering[edit]

Named after the game itself, Magic: The Gathering was published by MicroProse in February 1997. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent any one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. Two expansion packs were published, Spells of the Ancients and Duels of the Planeswalkers.

The game is notable as being the last game the esteemed game designer Sid Meier (Civilization, Railroad Tycoon) worked on while employed by MicroProse, though his involvement was short. Meier left before development was complete to found Firaxis Games.[citation needed]

Magic: The Gathering: BattleMage[edit]

Magic: The Gathering: BattleMage is a real time strategy game published in January 1997 by Acclaim for both PCs and PlayStation. It was also in development for the Sega Saturn, but this version was cancelled in mid-1997.[1] In addition to the real time strategy game, BattleMage has a head-to-head mode.[2] It is set on the continent of Corondor, where a planeswalker named Ravidel forces the most powerful mages to fight each other, so that he can eventually destroy them and conquer the land. The game had a poor critical reception due to its unfair AI, unfriendly interface, and unbalanced gameplay.[citation needed]

Spectrum Holobyte filed a lawsuit after Acclaim published the PC version in January 1997, claiming Acclaim had violated an agreement the two companies made in November 1996 which established a release schedule for the game, with the two companies publishing it for different platforms.[3] In October 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.[4]

Critical response to the game were mostly negative, with reviewers criticizing that it bears no resemblance to the card game in either structure or spirit,[5][6] and is unfairly difficult due to the AI opponent's ability to act instantly while human players are slowed by the complicated interface.[5][6] Electronic Gaming Monthly's reviewers found the game confusing and graphically unimpressive, and said it would appeal to fans of the card game only.[7]

Magic: The Gathering: Armageddon[edit]

Magic: The Gathering: Armageddon is an extremely rare arcade game published by Acclaim in 1997, somewhat similar to BattleMage. It is possible that as few as four machines were made. Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating the game, so it never went into full production.[8] GamePro reported that Armageddon was shown to their editors behind the scenes at the 1997 ASI show in Las Vegas, but did not appear on the show floor.[9] The arcade board used 3dfx components and included 600 MB of RAM.[10]

Gameplay is a cross between real time combat and strategy, with characters representing one of the five colors. White had healing and soldiers; Blue countermagic and water creatures; Black death and undead creatures; Red fire and mountain creatures; and Green elves and forest magic. The game was controlled with a trackball, and supported up to two players.[11] Players could summon creatures to the arena as well as attack the opposing wizard directly.[12]

Magic: The Gathering (Sega)[edit]

Magic: The Gathering is a Dreamcast game published and released by Sega in June 2001, though in Japan only. It takes place in the town of Magic Heart, the surrounding areas of Murg, Camat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower. It includes cards from 6th edition, Alliances, and Tempest. The game included 10 cards unique to it, generally utilizing random mechanics that would be difficult to implement in real-life card play.

Magic: The Gathering Interactive Encyclopedia[edit]

The Magic: The Gathering Interactive Encyclopedia is an application and database of cards released by Wizards of the Coast. At its time of release, it contained up to the Mercadian Masques expansion; its database was updatable over the Internet, and continued to be updated by Wizards until the release of Judgment and Magic Online, which Wizards considered as superseding the Interactive Encyclopedia.

The Encyclopedia included a strategy information section and deck builder with pricing. It also included a free online play mode, albeit one lacking rules enforcement.

Magic: The Gathering Online[edit]

Magic: The Gathering Online is a 2002 game developed by Leaping Lizard Software and maintained by Wizards of the Coast itself since version 2.0 in 2004. It focuses purely on gameplay, and includes no additional storyline. Included are cards from all expansions starting with Mirage with the exception of the sets Unhinged, Unglued, and Magic: The Gathering Conspiracy which would not easily translate to computer play. Updates become available as new sets are printed. Games are held in chatroom-style sessions, and virtual cards can be won or purchased with real money. Magic Online offers a variety of both casual games in which players can use cards they own for fun, and competitive online tournaments in which players use purchased/traded tickets and booster packs to enter into events, both Limited (decks built with cards opened from boosters) and Constructed (decks built from a player's collection).

Magic: The Gathering – Battlegrounds[edit]

Magic: The Gathering – Battlegrounds is a game released in 2003 for both the PC and Xbox platforms, published by Atari. It was another attempt to do a real-time battling game, with wizards frantically running around casting spells. The Xbox version of the game offered downloadable creatures, arenas, and enchantments, though the PC version did not.

Magic: The Gathering: Duels of the Planeswalkers[edit]

Magic: The Gathering: Duels of the Planeswalkers is a 2009 game for Xbox Live Arcade, Microsoft Windows, and PS3 developed by Stainless Games Ltd and published by Wizards of the Coast. It was released first on XBLA June 17, 2009, with a PC version released shortly after. It was announced on February 18, 2008, by way of a press release.[13] Three expansion packs have been released on XBLA. A PS3 version was made available on the PlayStation Network in November 2010.[14] Players are given pre-made decks they can play against an AI or against other humans online; new cards for these decks can be unlocked through play.

Magic: The Gathering - Tactics[edit]

Magic: The Gathering - Tactics was an online turn-based strategy video game for the PC based on the card game that includes elements of positioning and map control. Tactics was developed and published by Sony Online Entertainment.[15] The game was released for PC on January 18, 2011, and shut down on March 28, 2014.

Magic: The Gathering – Duels of the Planeswalkers 2012[edit]

Magic: The Gathering – Duels of the Planeswalkers 2012 is a followup to the 2009 Duels of the Planeswalkers for Xbox 360, PS3, and PC. It was released on June 15, 2011.[16] It features a campaign mode with light story and a variety of pre-made decks for which additional cards can be unlocked through play. Like the original Duels of the Planeswalkers, the decks are made such that complicated timing windows are unnecessary and the choice of land tapping is generally irrelevant; this keeps the gameplay faster than Magic Online, which allows full deck customization.

Magic: The Gathering – Duels of the Planeswalkers 2013[edit]

Magic: The Gathering – Duels of the Planeswalkers 2013 is a followup to both previous Duels of the Planeswalkers titles, released June 20, 2012. In addition to Xbox 360, PS3, and PC, the game was also made available on iPad for the first time.[17]

Magic: The Gathering – Duels of the Planeswalkers 2014[edit]

Magic: The Gathering – Duels of the Planeswalkers 2014 is the fourth installment in the Duels of the Planeswalkers series, released June 26, 2013. It introduced a new feature, "Sealed Play", which allows players to open virtual booster packs and build their own decks.[18]

Magic: The Gathering – Duels of the Planeswalkers 2015[edit]

Magic: The Gathering – Duels of the Planeswalkers 2015 is the fifth installment in the Duels of the Planeswalkers series.

Magic Duels[edit]

Magic Duels, originally titled Magic Duels: Origins, is the follow-up to Duels of the Planeswalkers. It includes a new model for monetization; unlike the earlier games, it is free to play. Unlike Magic: The Gathering Online, it is possible to earn cards via "grinding" rather than paying money. Origins was released on July 29, 2015.

Magic: The Gathering – Puzzle Quest[edit]

Magic: The Gathering – Puzzle Quest is a mobile game based on the Puzzle Quest series of match-3 games, originally developed by Hibernum but taken over by Oktagon Games. It was first released in 2015. The player competes against computer-run opponents (either premade decks set by the game, or decks created by other players), matching tiles on a game board to generate mana that allows them to summon creatures and cast spells, with many of the game's other mechanics changed to be performed automatically by the game. Players can earn in-game rewards to get new cards or can acquire these through microtransactions.

Magic: The Gathering Arena[edit]

Magic: The Gathering Arena is a free to play version of MtG[citation needed], streamlined for quick online play and to be easily used for live streaming. It initially supported Constructed Deck play (using cards earned from boosters by winning games or through microtransactions) and Draft play. It was developed by Wizards' in-house studio, Magic Digital Studio. Arena is aimed to stay concurrent with the physical card game, with plans to release new expansions on the same day they are released physically. The game was extended to be also supported on MacOS June 2020.

Magic: Legends[edit]

Magic: Legends is a free-to-play action role-playing game that was under development by Cryptic Studios and Perfect World Entertainment,[19] but has since been canceled as of June 2021.[20] The game was previously billed as a massively multiplayer online role-playing game (MMORPG).[21] Instead, as an action role-playing game, players control a Planeswalker using abilities that are drawn randomly from an arsenal based on Magic cards, with players able to gain access to new cards through completing quests or through microtransactions. The game launched an open beta preview version for Microsoft Windows in March 2021. While formal releases on Windows, PlayStation 4, and Xbox One were planned later in 2021,[22] this did not come to fruition after negative feedback on the open beta, and the game was canceled. It is expected to become unavailable to players in October 2021 when the servers are closed.

Independent, freeware, and free and open source implementations[edit]

Various independent programmers have made software associated with Magic: The Gathering, albeit often without the approval of Wizards of the Coast. An early attempt was Apprentice, which was designed to emulate real-world play over the Internet. It allowed players to connect to each other and play, but all the rules-enforcement was done "by hand," just as in the real world. DragonStar Studios got Wizards of the Coast's permission for the product, and it had no copyrighted art in it. Later, Magic Workstation was released; it is similar to Apprentice, but adds more graphical support.

Seeing Apprentice's success, some developers went on to implement rules enforcement as part of the game engine. Examples of this second generation of third-party MtG software include XMage, and Card Forge. Both are free and open source, though neither are endorsed by Wizards of the Coast, and mentioning them on their official forums is a violation of the Terms of Use.

References[edit]

  1. ^ "Acclaim Back Away from Sega". Sega Saturn Magazine. No. 22. Emap International Limited. August 1997. p. 15. Retrieved November 25, 2018.
  2. ^ "Magic the Gathering: BattleMage: Beyond the Card Game". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 297.
  3. ^ "Inside Scoop". GamePro. No. 104. IDG. May 1997. p. 24.
  4. ^ Orselli, Brandon (October 2, 2018). "Liquid Media Acquires Rights to 65 Classic Acclaim Entertainment IPs". nichegamer.com. Retrieved February 4, 2019.
  5. ^ a b Blevins, Tal. "Magic: The Gathering - Battlemage Review". GameSpot. Retrieved April 23, 2020.
  6. ^ a b Boor, Jay (September 17, 1997). "Magic: The Gathering - Battlemage". IGN. Retrieved April 23, 2020.
  7. ^ "Review Crew: MTG: Battlemage". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 203.
  8. ^ Jindra, Mark (April 5, 2008). "Ask Wizards". Wizards of the Coast. Archived from the original on July 4, 2008. Retrieved July 23, 2008.
  9. ^ Johnny Ballgame; Major Mike (June 1997). "Armageddon". GamePro. No. 105. IDG. p. 33.
  10. ^ Webb, Marcus (August 1997). "Acclaim's Armageddon: Awesome!". Next Generation. No. 32. Imagine Media. p. 28.
  11. ^ "Magic The Gathering: Armageddon". Retrieved July 23, 2008.
  12. ^ Johnny Ballgame (November 1997). "Hot at the Arcades: Armageddon". GamePro. No. 110. IDG. p. 116.
  13. ^ "WIZARDS OF THE COAST EXTENDS ITS MAGIC: THE GATHERING IP TO MULTIPLE PLATFORMS". February 18, 2008. Archived from the original on February 28, 2008. Retrieved February 19, 2008.
  14. ^ "Magic: The Gathering - Duels of the Planeswalkers - Games - Games & Media - PlayStation.com". Retrieved January 10, 2011.
  15. ^ "Announcing Magic: The Gathering Tactics". November 2, 2009. Archived from the original on November 5, 2009. Retrieved November 2, 2009.
  16. ^ "Magic: The Gathering Duels 2012 Launches". IGN. Archived from the original on June 21, 2011. Retrieved June 15, 2011.
  17. ^ "Magic: The Gathering — Duels of the Planeswalkers 2013 Now On iPad For Free | Cult of Mac".
  18. ^ "Magic: The Gathering - Duels of the Planeswalkers 2014 breaks down the game's complications". Polygon. Retrieved May 17, 2013.
  19. ^ "Cryptic's Magic: Legends is an isometric RPG and not an MMORPG because of earth elemental butt". Massively Overpowered. January 9, 2020. Retrieved September 22, 2021.
  20. ^ "Magic: Legends is closing down permanently in October". PC Gamer. June 29, 2021. Retrieved September 22, 2021.
  21. ^ "Magic: Legends is an MMO set in the Magic: The Gathering universe". PC Gamer. December 12, 2019. Retrieved July 4, 2020.
  22. ^ Hall, Charlie (March 18, 2021). "Magic: The Gathering goes Diablo, but with classic cards — and it's free". Polygon. Retrieved March 21, 2021.

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