Magic Bytes

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Magic Bytes
Company typeProduct brand
IndustrySoftware development industry
Video game industry
FounderThomas Meiertoberens
Key people
Rolf Lakämper, Bettina Wiedner

Magic Bytes is an international video game publishing label. It originated in Germany as the primary computer game brand of micro-partner Software GmbH, already active since 1986 and dedicated to the internal development of some of the games. Initially, Bertelsmann subsidiary Ariolasoft and Gremlin Graphics in the United Kingdom distributed most Magic Bytes games.[1][2][3][4]


Micro-Partner was founded by Thomas Meiertoberens, coming from Rainbow Arts of which he was co-founder, in 1986 in Gütersloh, Germany. At that time the initial team was formed by the owner Meiertoberens, the programmer Rolf Lakämper and the graphic designer Bettina Wiedner, all three in their twenties, and made itself known with the success of Mission Elevator, published in different countries of the world, the first German video game to have notable international success. In 1986, Meiertoberens obtained licenses to produce and market video games in Europe of comic characters Clever & Smart, Pink Panther and Tom & Jerry. The Magic Bytes brand was created in 1987 and was subsequently used to publish almost all micro-partner's games. Magic Bytes debut took place in 1987 with the European release of Western Games and Clever & Smart. Most games were adapted for Amstrad CPC, Atari ST, Commodore C64 & Amiga, some for MSX, ZX Spectrum and later mostly for PC's.[1][5][4][6][7][8]

On May 20, 1988, Meiertoberens founded an US counterpart, Magic Bytes USA Inc., in Tampa and agreed with US company Digitek, also in Tampa, to mutually publish the other company's titles on their continent and micro-partner published Digitek games in Europe under the Magic Bytes label.[4][9][3]

In 1991, micro-partner ceased operations due to non-payment of some of their wholesalers and publishing rights for Magic Bytes games changed to Magic Bytes Verlag R. Kleinegräber in German speaking countries and Magic Bytes Verlag started selling video games directly to end-users by mail-order or to Karstadt department stores. Magic Bytes Verlag started publishing video games from external German game developers and had notable success in Germany with BIING[10] from reLINE in 1993 and Have a N.I.C.E. day from Synetic in 1997.[11] In 2000, the last Magic Bytes game was released for that time period.[4]

In 2017, Thomas Meiertoberens, who in the meantime had moved to the United States in 1997 to manage a real estate company, brought the brand back into business by founding Magic Bytes LLC, of which he is CEO. The new US company, headquartered in Lewes and operating with representatives in Orlando and Bielefeld, Germany, is developing an Android game called Toonworld of which an early access version has been released in February 2021.


Year Game[12][13] Genre
1987 Western Games Sport
1987 Clever & Smart Action-Adventure
1988 Powerstyx Strategy
1988 Minigolf Sport
1988 Pink Panther Action-Adventure
1988 Vampire's Empire Action-Adventure
1989 Beam Action
1989 Blue Angel 69 Puzzle
1989 Eskimo Games Sport
1989 Nightdawn Action
1989 Tom & Jerry Action
1989 Wall$treet Educational
1990 Air Supply      Action
1990 Big Business Business Simulation
1990 Domination Action-Adventure
1990 USS John Young Simulation
1990 North Sea Inferno Action-Adventure
1990 Cyberworld Action-Adventure
1991 Dinowars Action-Strategy
1991 The Second World Adventure
1992 Dynatech Economy Simulation
1992 Elysium Economy Simulation
1993 Penthouse Hot Numbers       Puzzle
1995 Biing! Economy Simulation
1996 Abenteuer Weltraum Educational
1997 Have a N.I.C.E. day! Racing
1997 Drilling Billy Action
1998 N.I.C.E. 2 Racing
1998 Rent-a-Hero Fantasy
1999 Biing! 2                Economy Simulation
1999 Dark Secrets of Africa Action-Adventure
2000 Crystal Hammer              Action


  1. ^ a b "World of Spectrum (June 2017) - Newspaper clipping". World of Spectrum.
  2. ^ "Amiga Computing Magazine Issue 002 page 7". July 1988.
  3. ^ a b "Commodore Magazine, vol. 10, n. 2, West Chester, Commodore Magazine Inc., February 1989, p. 76". February 1989.
  4. ^ a b c d "Drews, Alexander (March–April 2020). "Interview with Thomas Meiertoberens - The return of Magic Bytes". Amiga Future Magazine. 143: 10–14". Retrieved 2021-09-02.
  5. ^ Forster, Winnie (2008). Computer- und Video-Spielmacher [das Lexikon der Spieldesigner und Programmierer, internationalen Teams und Verlage]. Utting. ISBN 978-3-00-021584-1. OCLC 299155658.{{cite book}}: CS1 maint: location missing publisher (link)
  6. ^ "Das ASM Interview, in Aktueller Software Markt, n. 8, Eschwege, Tronic Verlag, October/November 1986, p. 81, ISSN 0933-1867".
  7. ^ "Erste Schappschuesse aus Gütersloh!, in Aktueller Software Markt, n. 11, Eschwege, Tronic Verlag, November 1988, p. 18, ISSN 0933-1867".
  8. ^ "Der neue Stern am Software-Himmel: Golden Goblins, in Aktueller Software Markt, n. 12, Eschwege, Tronic Verlag, December 1988, pp. 40-41, ISSN 0933-1867".
  9. ^ "MAGIC BYTES USA, INC. - TAMPA". Retrieved 2021-09-02.
  10. ^ Joker Verlag, Grasbrunn (1996-08-23). PC Joker September 1996.
  11. ^ PC Games Magazine (February 1997). February 1997.
  12. ^ "With Magic Bytes (Sorted by Popularity Ascending)". IMDb.
  13. ^ "Magic Bytes LLC".

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