Majin Tensei

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Majin Tensei
Genres Tactical role-playing game
Developers Atlus, Multimedia Intelligence Transfer, Bbmf Corporation
Publishers Atlus
Composers Hidehito Aoki
Misaki Okibe
Platforms Super Famicom, Microsoft Windows, Sega Saturn, mobile phones
Platform of origin Super Famicom
Year of inception 1994
First release Majin Tensei
January 28, 1994
Latest release Majin Tensei: Blind Thinker
July 11, 2007

Majin Tensei (Japanese: 魔神転生?, literally "Demon God Reincarnation") is a tactical role-playing game spin-off series from another Atlus series, Megami Tensei. The series contains MegaTen game elements, among them the concept of demons, demon races, and the summoning of demons. Players and critics comment on the similarities to Nintendo's Fire Emblem series, both graphically and gameplay wise.[1]


Video games[edit]

There are three games in the Majin Tensei series, with one spin-off. None of the four games have ever been released outside of their native country of Japan.

  • Majin Tensei (魔神転生?) is a SNES tactical role-playing game developed by Atlus and was released on January 28, 1994. On March 14, 2006, the Microsoft Windows version ported by i-revo went on rental and download sale. The story involves Naoki Takauchi, a young man that must defend Tokyo from invading demons with the help of his friends.
  • Majin Tensei II: Spiral Nemesis (魔神転生II SPIRAL NEMESIS?) is a video game for the SNES and is the sequel to Majin Tensei.
  • Ronde (RONDE -輪舞曲-?) was released on the Sega Saturn.
  • Majin Tensei: Blind Thinker (魔神転生 Blind Thinker?) is a simulation RPG created for Japan mobile phones. It is a side story based on the series' first game, Majin Tensei.


A Majin Tensei manga was published by Enix in Monthly GFantasy, and was drawn by Ueda Shinshuu. Another manga was serialized in Kadokawa's game magazine Maru Katsu Famicon.


Majin Tensei's battles are fought in a similar manner to that of other tactical RPGs.
When combat occurs, the camera switches to a first-person perspective.

Majin Tensei features tactical RPG styled battles. Battles start with a Top-down perspective and enter first-person when actual combat begins, similar to other Megami Tensei games. The player is allowed to recruit demons and use them to battle with, but Magnetite, the game's money, depletes with each use. Therefore, it becomes necessary to finish battles quickly and to not overuse demons.[1] Players also have the ability to fuse demons to create stronger ones. There are healing pools scattered throughout stages which will heal wounded characters.

Majin Tensei features an 3/4 angled viewpoint, differing from the top-down perspective of the first game. Battles display both the attacking demon and party character instead of just the demon.[1]

Like its predecessor, Majin Tensei II uses a strategy based fighting system. The menus are in English while the dialogue is in Japanese. Gameplay elements from the previous Shin Megami Tensei such as moon phases affecting demons are also present.


As the main staff of Atlus were busy developing Devil Summoner: Soul Hackers which was released on November 13 of the same year, Ronde was developed by Multimedia Intelligence Transfer which also developed the Last Bible and Devil Children games.


On release, Famicom Tsūshin scored the Super Famicom version of Majin Tensei II a 26 out of 40.[2]


  1. ^ a b c Kurt Kalata & Christopher J. Snelgrove (2009-04-11). "Megami Tensei". Retrieved 2009-11-03. 
  2. ^ NEW GAMES CROSS REVIEW: 魔神転生II スパイラルネメシス. Weekly Famicom Tsūshin. No.324. Pg.38. 3 March 1995.

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