Major Bludd

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Major Bludd
G.I. Joe character
Major Bludd.png
First appearance1983
Voiced byMichael Bell (Sunbow/Marvel)
André Sogliuzzo (Renegades)
File nameBludd, Sebastian
Birth placeSydney, Australia
RankO-4 (Major)
Primary MOSTerrorism and Assassination
Secondary MOSWeapons and Tactics
SubgroupsSuper Sonic Fighters, Python Patrol

Major Bludd (Sebastian Bludd) is a fictional character from the G.I. Joe: A Real American Hero toyline, comic books and animated series. He is a mercenary working for the Cobra Organization.


Born in Sydney, Australia, Sebastian Bludd was trained by the Australian Special Air Service, served with that regiment in South East Asia, left to join the French Foreign Legion and saw action in Algeria, all before becoming a mercenary. He worked as a military advisor in a number of hostile countries where he committed acts of terrorism against peaceful governments throughout Europe.[1] He is wanted on three continents (especially Rhodesia, Libya) for numerous war crimes, and even a few crimes against humanity. Bludd has a tactical mind like a steel trap, and is proficient with all NATO and Warsaw Pact small arms.[2] He has a weapons qualification of sharpshooter and is adept with plastic explosives, long-range sniper rifles, garrotes, blunt instruments, poisoned ice picks, Saturday night specials, and anything with spikes.[3] He is easily identified by his eyepatch and Snidely Whiplash-style mustache.

Bludd is also something of a poet at heart, albeit a very bad one. His limericks miss the beat, his haikus have sixteen syllables, and his free-form couplets are about assault rifles and lugs. To quote a sample: "When you're feeling low and woozy / Slap a fresh clip in your uzi / Assume the proper firing stance / And make those suckers jump and dance." Another poem written by Bludd was published in the mimeographed quarterly Attica Gazette: "A mercenary's job is a heartless one / I'm a soldier for hire, like a pawn-shop gun / My ruthless tactics keep you on your toes / 'Cause I fight 'em all, whether friends or foes!"


Major Bludd first appeared in 1983,[4] he has had 6 figures in the 3​34" scale and one convention exclusive figure. Bludd has commanded the Super Sonic Fighters, Python Patrol, and the Skull Squad for Cobra. The original Bludd figure is notable for having a right arm that is one solid piece of black plastic with no joints. It has been speculated that this was meant to represent an artificial or mechanical limb, though it was not portrayed as such in any fiction. Later releases altered the arm to the normal multi-jointed Joe style.

A version of Major Bludd was released as part of the Super Sonic Fighters line in 1991.[5] Another version of Major Bludd was released in 1994 as part of the Battle Corps line. The 2000 figure is a repaint of his Sonic Fighters uniform mostly brown, black and silver in some parts. The 2003 figure uses the 94 head and another figure mold in the Python Patrol color scheme. The 2005 JvC/ST/VvV update uses the Blackout mold, Firefly arms and a new head w/ removable helmet. The 2006 version is part of the 2006 Joe Con Mercenaries set. The first 25th/Modern Era Bludd figure uses the first 25th Zartan mold, the right arm that is reminiscent of the V1 figure. Later Modern Era versions have him in his true V1 mold and a cartoon version.[6]


Marvel Comics[edit]

Major Bludd first appeared in the Marvel Comics series G.I. Joe: A Real American Hero #15 (September 1983).

In the Marvel comic book series, Cobra Commander hires Bludd to kill Destro, fearing that Destro would try to usurp the commander's authority. The Baroness, who was in love with Destro, foils the attempt.[7] Afterward he was apprehended by an injured Hawk and brought to Joe headquarters.[8] In issue #19 he escapes during a Cobra attack on Joe's Headquarters. He leaves behind the Cobra Trooper known as Scar-Face. During the escape he shoots and kills General Lawrence Flagg, the Joe's original commanding officer.[9] He remains in Cobra employment despite Destro's knowledge of his attempted murder. Bludd eventually leaves Cobra to resume his career as a mercenary. Bludd has no contact with Cobra for the next few years, excepting a brief period where he poses as Destro to infiltrate Destro's Scottish castle.[10] Later, he is hired by a corrupt General to kill Snake Eyes, who is trying to rescue an American prisoner in a Borovian gulag, but chooses not carry out the assassination after the American prisoner is killed.[11]

Devil's Due Publishing[edit]

He was captured and sent to Leavenworth, but he escapes during a prison riot. Cobra Commander offers him a chance to rejoin Cobra, and he accepts.[volume & issue needed] Bludd was captured following the battle against The Coil on Cobra Island and sent to Blackwater Prison. He and Scrap-Iron were broken out of jail by Wraith.[volume & issue needed] He continued to serve with Cobra until the terrorist group was defeated. Bludd rejoins Cobra during Destro's brief period of leadership, serving as the Coil's field commander with Mistress Armada, but secretly working for the Commander.[volume & issue needed] During this time, his hand was cut off by General Philip Rey and replaced with a cybernetic hand.[volume & issue needed] Following Cobra's defeat at the Monolith Base, Major Bludd disappears and is still at large working as a mercenary.[volume & issue needed]

America's Elite[edit]

In the series G.I. Joe: America's Elite, Major Bludd attempts to kill the Vice President of the United States. He is stopped by Storm Shadow, and during the battle his cybernetic hand is blown off.[12]

Major Bludd returns, when his hideaway in Switzerland is found by the presumed dead Baroness. She enlists his help, promising him power and a chance to kill Joes.[13]

Major Bludd journeys to Saudi Arabia, recruiting a local anti-West faction in an attack on an oil refinery. The Joes trail him and stop his assault. Major Bludd allows himself to be captured by Duke. During this incident, Major Bludd claims to have killed the G.I. Joe member Recondo.[14]

Stalker and Flint escort Major Bludd to a prison in Greenland nicknamed "The Coffin", created specifically to house Cobra's elite operatives.[15] He later escapes imprisonment during Tomax's raid on the facility.[16] Major Bludd is approached by Zartan, who pays him to take his place, so the Dreadnok leader can payback Cobra Commander for having Monkeywrench killed.[17] Major Bludd takes the money, but appears during the final battle in the Appalachian Mountains. He tries to kill Sparks, but is ironically knocked out by Recondo, who had faked his death to battle Cobra more efficiently. In the aftermath of the battle, Major Bludd is returned to The Coffin.[18]

G.I. Joe: Reloaded[edit]

In the reboot series G.I. Joe Reloaded, Bludd was hired by Cobra Commander to train the forces of Cobra. He also leads the attacks on Blue Mountain and a Joe stronghold located in Hawaii. He has a fear of the dark.[citation needed]

G.I. Joe vs. Transformers[edit]

Major Bludd also made a brief appearance in the first G.I. Joe/Transformers crossover from Devil's Due. Bludd had control of a jet during an Autobot invasion and attempts to use it to fight back. The jet turns out to be Thundercracker who had ideas of his own. He transforms into robot mode, crushing Bludd inside his cockpit.


In the Cobra segments of the series Hearts & Minds, written by Max Brooks and drawn by Howard Chaykin, it is revealed that Major Bludd became a mercenary for reasons of financial security. He had seen his grandfather and his father become poor and had vowed never to let it happen to him. Bludd also has a devoted wife and two children.

Animated series[edit]


Major Bludd makes his debut in the first G.I. Joe miniseries as a Cobra Field Commander. He appeared frequently throughout the first season, but was not seen at all in the second season. Major Bludd appeared mainly loyal to Cobra Commander, and The Commander once made a reference to Major Bludd being in charge of recruitment for Cobra. He was a conniving character, and usually only hung around when he was being paid enough.

He appeared briefly in the beginning of G.I. Joe: The Movie, in the attack on the Statue of Liberty, just before his glider was shot down by the Joes. He is shown to survive this when he appears in the Cobra Terror Drome with the other members of the High Command. He was absent for the rest of the movie, however.

DiC series[edit]

Major Bludd is absent in the first DiC produced season of G.I. Joe, but appears frequently in the second season. He once again serves as Cobra's primary field Commander, working alongside Cobra Commander and The Baroness. Whereas some characters had very different appearances and voices in the DiC series, Major Bludd is very accurate to his previous portrayal. He now wears a blue Cobra uniform, unlike his previously brown officer's outfit to match his toy counterpart.


Major Bludd's body is discovered in the opening of the first episode of G.I. Joe: Resolute, apparently assassinated by another Cobra operative. His body is identified by Scarlett. Cobra Commander later refers to him as a "traitor", hinting that Bludd was killed for trying to usurp authority.


Major Bludd is a hired assassin in G.I. Joe: Renegades. First appearing in episode "The Package", Bludd was hired by Cobra to eliminate Breaker, but Kibbey is saved by the Joes, who are then added on Bludd's target list. Tracking them to a SSS mart warehouse (part of Cobra illegal weapons business), Bludd believes that he killed Kibbey when his knife hits him in the back, unaware that the weapon only damaged the stolen Cobra scanner in Kibbey's backpack. He attempts to use a bazooka to destroy the fleeing Joes only to find that the Joes had wired the bazooka to a bomb in Cobra's warehouse. Bludd is hit by the blast, scarring his face and blinding him in his left eye. Calling and telling the Baroness that he completed his mission to kill Kibbey, Bludd tells her that he will kill the Joe for free.

In "Cousins", Major Bludd returns and attacks Roadblock and Heavy Duty at a cemetery following a funeral causing Roadblock and Heavy Duty to be handcuffed to each other. Bludd ends up following Heavy Duty and Roadblock in a car chase which results in Major Bludd blowing up a bridge. He then follows them into the swamp on a swamp boat. Major Bludd contacts Baroness telling them that he requires a raise in the bounty while tracking Roadblock and Heavy Duty. Bludd catches up to Roadblock and Heavy Duty and traps them. He then proceeds to set a trap for the other Joes. Major Bludd is then joined in the fight by Baroness and some Cobra Soldiers. When Major Bludd tries to fire on them, he is attacked by an alligator and loses his right arm in the process.

Bludd is also partially responsible for revealing Cobra Industries illegitimate activities. When he captures Roadblock and Heavy Duty, he aims to feed them to alligators. As a final request he states he enjoys racking up a body count on Cobra's tab proving to Heavy Duty Cobra is indeed dirty. When the two escape, Heavy Duty presumably reveals to Flint the Joes have been set up and Cobra is the real enemy as the Joes are never chased again by the Falcons for the remainder of the season.

Video games[edit]

Major Bludd is one of the featured villains in the 1985 G.I. Joe: A Real American Hero computer game.[19]

Major Bludd appeared as a boss in 1992's G.I. Joe: The Atlantis Factor for the Nintendo Entertainment System, and in the G.I. Joe arcade game.

Live action film[edit]

Major Bludd appears briefly in the 2013 live-action film G.I. Joe: Retaliation. In the film, after the intro sequence, the audience is introduced to a short recapitulation of the events in the first film, The Rise of Cobra, and data sheets of several Joes and Cobra operatives appear onscreen. Major Bludd's data sheet, including a photograph of him, appears briefly during this scene.


  1. ^ 1994 file card: "Archived copy". Archived from the original on 2012-06-10. Retrieved 2013-05-31.CS1 maint: archived copy as title (link).
  2. ^ Hama, Larry (1987). Howard Mackie (ed.). G.I. Joe Order Of Battle. Marvel Entertainment Group. p. 70. ISBN 0-87135-288-5.
  3. ^ 1991 file card: [1].
  4. ^ Santelmo, Vincent (1994). The Official 30th Anniversary Salute To G.I. Joe 1964–1994. Krause Publications. p. 98. ISBN 0-87341-301-6.
  5. ^ Santelmo, Vincent (1994). The Official 30th Anniversary Salute To G.I. Joe 1964–1994. Krause Publications. p. 133. ISBN 0-87341-301-6.
  6. ^ G.I. JOE Brand Introduces New Look for the Next Generation Of Kids; G.I. JOE International Collector's Convention Will Be the First Place Fans Can See New 8-Inch G.I. JOE SIGMA SIX Line, Business Wire, June 23, 2005
  7. ^ G.I. Joe: A Real American Hero #16 (October, 1983)
  8. ^ G.I. Joe: A Real American Hero #17 (November 1983)
  9. ^ "G.I. Joe: A Real American Hero" #19 (1984)
  10. ^ G.I. Joe: A Real American Hero #57 (March 1987)
  11. ^ G.I. Joe: A Real American Hero #104-106 (1990)
  12. ^ G.I. Joe: America's Elite #9 (March 2006)
  13. ^ G.I. Joe: America's Elite #21 (March 2007)
  14. ^ G.I. Joe: America's Elite #23 (May 2007)
  15. ^ G.I. Joe: America's Elite #26 (August 2007)
  16. ^ G.I. Joe: America's Elite #30 (December 2007)
  17. ^ G.I. Joe: America's Elite #32 (February 2008)
  18. ^ G.I. Joe: America's Elite #36 (June 2008)
  19. ^ Roberts, Matt. "G.I. Joe for Personal Computers". Retrieved 2010-03-20.

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