Makoto Kano (video game designer)
October 30, 1950|
|Employer||Nintendo (1974— )|
Kano began working for Nintendo in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and board games before working on the Nintendo Beam Gun series. Kano eventually became one of the lead designers of the Game & Watch series. By 1984, he was heavily involved in several Nintendo R&D1 games, including Hogan's Alley, Gyromite, and more specifically the Metroid, Kid Icarus, and Famicom Wars series. Some other projects he has worked on at Nintendo include Super Metroid, the Super Scope for the Super Nintendo Entertainment System, and Mario & Wario.
Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the Metroid, Famicom Wars, and Kid Icarus universe.
- Nintendo Beam Gun - Designer (Toys, 1975)
- Metroid - Concept Designer (NES, 1986)
- Kid Icarus - Concept Designer (NES, 1986)
- Famicom Wars - Concept Designer (NES, 1988)
- Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo - Supervisor (Famicom, 1989)
- Metroid II: Return of Samus - Designer (Game Boy, 1991)
- Super Mario Land 2: 6 Golden Coins - Designer (Game Boy, 1992)
- Kaeru no Tame ni Kane wa Naru - Producer (Game Boy, 1992)
- Super Scope 6 - Producer (SNES, 1992)
- Battle Clash - Producer (SNES, 1992)
- Super Metroid - Producer (SNES, 1994)
- Teleroboxer - Artwork (Virtual Boy, 1995)
- Pokémon Stadium - Artwork (Nintendo 64, 1998)
- Nintendo R&D1, Intelligent Systems (6 August 1986). Metroid. Famicom Disk System. Nintendo.
- Nintendo R&D1, Intelligent Systems (19 March 1994). Super Metroid. Super Famicom. Nintendo.
- Iwata Asks: Game & Watch