Malice (1997 video game)

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Malice
Malice Manual Cover.jpg
Developer(s) Ratloop
Publisher(s) Quantum Axcess
Engine Quake engine
Platform(s) MS-DOS, Windows, Linux, Mac OS
Release date(s)
  • NA October 15, 1997 (1997-10-15)
Genre(s) FPS
Mode(s) Single player, multiplayer

Malice is a total conversion for Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop) and Quantum Axcess, and published by Quantum Axcess in October 1997 as a commercial game. It would later be bundled with both the original Quake and the Q!Zone add-on in the form of the Resurrection Pack for Quake compilation, distributed by GT Interactive in 1998. Malice requires the full version of Quake to be played.[citation needed]

Plot[edit]

Set in the 23rd century, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro industries has its own security too, with a small army of guards as well as various sophisticated robots. It is these, that Damage has to fight against, through various futuristic environments in order to assassinate his goal, Takahiro himself.

Reception[edit]

Press reactions to the game were generally high in praise, with the game earning positive reviews from all publications featured. Online publication Adrenaline Vault gave the game 4.5/5 and it won their "Best Addon Award" in 1997.[1] PC Gamer UK gave the game their "Game of Distinction Award" in 1997. PC Zone also praised the game, noting favourable how well Malice managed to get away from the original Quake and awarded the game 80%.[citation needed]

References[edit]

External links[edit]