Malice (1997 video game)

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Malice Manual Cover.jpg
Developer(s) Ratloop
Publisher(s) Quantum Axcess
Composer(s) James Anderson
Engine Quake engine
Platform(s) PC (MS-DOS, Windows, Linux, Mac OS)
Release date(s)
  • NA October 15, 1997 (1997-10-15)
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Malice is a total conversion for Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop) and Quantum Axcess, and published by Quantum Axcess in October 1997 as a commercial game. It would later be bundled with both the original Quake and the Q!Zone add-on in the form of the Resurrection Pack for Quake compilation, distributed by GT Interactive in 1998. Malice requires the full version of Quake to be played.[citation needed]


Set in the 23rd century in the year 2230, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro industries has its own security, too, with a small army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself.


Being a total conversion of Quake, Malice features a gameplay style like that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), a new soundtrack, and new weapons. Unlike in Quake, weapons in Malice can be manually reloaded.


Press reactions to the game were generally high in praise, with the game earning positive reviews from all publications featured. Online publication Adrenaline Vault gave the game 4.5/5 and it won their "Best Addon Award" in 1997.[1] PC Gamer UK gave the game their "Game of Distinction Award" in 1997. PC Zone also praised the game, noting favourable how well Malice managed to get away from the original Quake and awarded the game 80%.[citation needed]


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