Manx TT Super Bike

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Manx TT Super Bike
ManxTTSuperbikeBox.jpg
Developer(s)Sega AM3, Sega-AM4
Tantalus Interactive (Saturn)
Psygnosis (Windows)
Publisher(s)Sega
Director(s)Jun Uriu
Shinichi Fujii
Producer(s)Tetsuya Mizuguchi
Designer(s)
  • Takahiro Kajimoto
  • Kyoushi Ieizumi
  • Takeo Iwase
  • Satoru Okano
  • Masaru Takano
  • Nachiyo Kamogawa
  • Shinichi Fujii
Programmer(s)Takeshi Goden
Toshikazu Goi
Kazumasa Kondo
Platform(s)Arcade, Sega Saturn, Microsoft Windows
ReleaseArcade
Saturn
Microsoft Windows
Genre(s)Racing game
Mode(s)Single player, multiplayer
CabinetSit-down
Arcade systemSega Model 2
DisplayRaster, standard resolution
horizontal orientation

Manx TT Super Bike[1] is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment. It is a motorcycle racing game built for the Sega Model 2 arcade board.[2] Up to 8 players can race in this game if enough cabinets are linked together, following on from Daytona USA.

The game's setting is the Isle of Man TT - the world-famous and demanding motorcycle racing event held on the Isle of Man. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT ("Tourist Trophy") Course for veteran players. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers,[3] though its scenery is drawn from the Isle of Man.[4]

The arcade game was known at the time for its impressive graphics and innovative cabinet. Many arcade motorcycle games incorporated a bike-like machine that tilted so the player could maneuver the on-screen bike through the physical "bike" (pioneered by another Sega game, Hang-On); to do this, the player would need to push their feet against the floor. The Manx TT machine, however, was sensitive enough to tilt just from the rider shifting their weight, allowing the player to keep their feet on the machine and use their body weight to control the on-screen bike, making the game feel more realistic.[3][5] Many of the unsold cabinets were converted into Motor Raid, a futuristic Model 2 motorcycle racing game released in 1997.

Sega's decision to entrust the Saturn port of Manx TT Super Bike to an external developer, particularly one with no experience in porting arcade games, was controversial. However, upon release the game proved to be a major critical success for the Saturn.

Development[edit]

Producer Tetsuya Mizuguchi recounted the impetus behind the game:

After Sega Rally, I wanted to make a game with a big graphic impact that used the player's body. Looking through a magazine, I saw an article about the Isle of Man and I found the island very beautiful - perfect for a nice racing game. Moreover, in Japan there are groups of bikers who love riding bikes on the open road. I wanted to make a bike game mixing these two elements.[6]

The in-game motorcycles resemble the team Honda/Castrol Honda RVF750 RC45. In making the game, AM3 consulted the motorcycle racing team Castrol/Honda Racing Corporation, who helped them on a number of points, including studies on where sound comes from on a motorcycle and how it travels to the ear of the rider.[6] The team determined that they needed four sound outputs to recreate this experience realistically. Because the Model 2 arcade board has only two sound outputs, they used a Model 1 sound board for the additional two sound outputs.[6]

Because it takes more polygons to render a motorcycle than to render a car with a similar level of detail, AM3's wish for the game to support up to eight players presented processing difficulties. They opted to limit the bikes to a relatively small number of polygons so that the game could support eight players without suffering slowdown.[6]

The game was first demonstrated at the 1995 Japanese Amusement Machine Manufacturers' Association show; the game was described as only 20% complete at this time, with just one course playable.[5]

Gaming fans and journalists assumed that the Saturn version of the game would be developed by the same internal Sega CS team which handled the Saturn conversion of Sega Rally Championship, but the team was busy with Daytona USA: Championship Circuit Edition, which Sega considered a more important release.[7] Sega instead assigned the port to third party developer Tantalus Interactive, though several personnel from Sega of Japan assisted Tantalus towards the end of development.[8] The assignment came to Tantalus in an indirect manner; Sega initially gave the job of both Saturn and Windows ports to Psygnosis, which contracted them out to Perfect Entertainment and Tantalus.[9]

Release[edit]

The Saturn version features an arcade mode (which is essentially a recreation of the arcade version, including the presentation screens) and a Saturn mode, which includes additional features such as practice races and a challenge course in which all the tracks are played in order.[8] It supports two players using a split screen, as opposed to the linkup multiplayer used in the arcade version,[8] and is compatible with the analog controller.[10] The Saturn and PC releases have the game soundtrack as standard Red Book audio which can be listened to in any CD player.

Saturn to PC conversion[edit]

The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes.

  • Full bike shadows instead of the mesh effect shadow in the Saturn version.
  • Perspective correction to remove polygon warping.
  • Increased draw distance.
  • Higher resolution than the arcade version.
  • 3dFx compatibility for filtered textures.
  • 8 player multiplayer, like the arcade game.
  • Newer voices.

Reception[edit]

Reception
Review scores
PublicationScore
GameSpot6.3/10 (SAT)[11]
Next Generation5/5 stars (ARC)[12]
4/5 stars (SAT)[13]
Saturn Power92% (SAT)[14]
Sega Saturn Magazine91% (SAT)[15]

Following a strong audience reaction at the Amusement Trades Exhibition International show, the game's UK distributor sold out of Manx TT Super Bike cabinets.[16] A reviewer for Next Generation hailed the game as "one of the fastest and most dazzling bike coin-ops in the arcades ... the next evolutionary step in bike racing sims." He said the ability to control the bike without placing one's feet on the ground makes it far more immersive and realistic than any previous cycle racing game, and additionally applauded the effective simulation of speed, high frame rate, "solid" learning curve, persistent and intelligent AI opponents, and the way the bike reacts to being hit or jostled by other racers.[12]

Despite the controversy over Sega entrusting the Saturn conversion to an outside developer, upon its release critics agreed that it was an exemplary conversion of the arcade game.[11][13][14][15] Dean Mortock, for example, admitted in Saturn Power: "... I was certainly sceptical as to the reasoning behind letting another team do the conversion. But, after playing the game inside out, I can honestly say that I believe that this is the finest conversion of Manx TT onto the Saturn possible."[14] The game's smooth control was highly praised, with most critics commenting that all three controller options (standard joypad, analog controller, and steering wheel) work well, with the analog controller allowing the most exceptional precision of the three.[11][13][14][15][17] The most common criticism made of the game was that the additional content of the Saturn version was insufficient to give it the longevity expected of a home console game.[11][13][14][15][17] GameSpot in particular concluded that while the game "is one of the best conversions the Saturn has seen and is also truly fun to play", Saturn owners should pass on it in favor of something with higher value-for-money.[11] A Next Generation critic, however, argued that "What Manx TT is missing in depth is made up for in its ability to deliver a thrilling racing experience with an incredibly smooth frame rate, top-notch rider animation (a detail that doesn't mean much until you've seen it), and some of the best control dynamics ever offered in a racing game".[13] Rich Leadbetter of Sega Saturn Magazine judged that "Although lastability could have been improved, Manx TT is a tough, enjoyable experience which does a great job of bringing the arcade game to Saturn."[15]

Manx TT Super Bike Cabinet

See also[edit]

Notes[edit]

  1. ^ Some later releases refer to the game as Manx TT SuperBike or Manx TT Superbike.
  2. ^ "Manx TT". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 39.
  3. ^ a b "You Little Manx!". Sega Saturn Magazine. No. 3. Emap International Limited. January 1996. p. 18.
  4. ^ Hickman, Sam (March 1996). "You Know Nothing!". Sega Saturn Magazine. No. 5. Emap International Limited. pp. 20–23.
  5. ^ a b "Coin-op Giants Reveal Latest at JAMMA". Next Generation. No. 12. Imagine Media. December 1995. pp. 16–17.
  6. ^ a b c d "Manx TT". Next Generation. No. 16. Imagine Media. April 1996. pp. 60–61.
  7. ^ "Manx TT Confirmed!". Maximum: The Video Game Magazine. No. 7. Emap International Limited. June 1996. p. 127.
  8. ^ a b c Leadbetter, Rich (March 1997). "Manx TT Super Bike". Sega Saturn Magazine. No. 17. Emap International Limited. pp. 14–19.
  9. ^ "Q&A". Sega Saturn Magazine. No. 20. Emap International Limited. June 1997. p. 40.
  10. ^ Leadbetter, Rich (April 1997). "Take it to the Manx!". Sega Saturn Magazine. No. 18. Emap International Limited. p. 40.
  11. ^ a b c d e "Manx TT Super Bike Review". GameSpot. April 3, 1997. Retrieved 25 March 2018.
  12. ^ a b "Born to Be Wild". Next Generation. No. 17. Imagine Media. May 1996. p. 104.
  13. ^ a b c d e "Bike Me". Next Generation. No. 30. Imagine Media. June 1997. p. 122.
  14. ^ a b c d e Mortlock, Dean (June 1997). "Review: Manx TT". Saturn Power. No. 1. Future plc. pp. 64–67.
  15. ^ a b c d e Leadbetter, Rich (April 1997). "Review: Manx TT Superbike". Sega Saturn Magazine. No. 18. Emap International Limited. pp. 60–61.
  16. ^ "Sega's Fighting Frenzy!". Maximum: The Video Game Magazine. No. 4. Emap International Limited. March 1996. p. 128.
  17. ^ a b "Manx TT". GamePro. IDG. October 1997. p. 156.