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Mappy-Land box art
Wii U Virtual Console: Bandai Namco Games
|Genre(s)||Action, Platform game|
Mappy-Land (マッピーランド Mappī Rando) is a video game console-only sequel to the 1983 Namco/Midway arcade game Mappy. The game was developed by TOSE and published by Namco in Japan and Taxan in North America for the Nintendo Entertainment System. It was later released by Bandai Namco Games for the Wii U Virtual Console worldwide in February 2015.
Mappy must travel through various themed areas, collecting six target items in each one, while attempting to avoid Goro and his gang of Meowkies. The target items differ depending on the story:
- Story 1: It is Mapico's birthday, and you are collecting cheese as her present.
- Story 2: Mappy wishes to marry Mapico, and must collect wedding rings.
- Story 3: Mappy and Mapico are having a Christmas party, and Christmas trees must be collected.
- Story 4: It is Mappy Jr.'s birthday, and you are collecting baseballs for his present.
After completing Story 4, it loops back to the first story.
There are eight areas with various unique features, and Goro wears costumes corresponding to each theme.
- Railroad Town
- Western World
- Tropical World
- Jungle World
- Pirate World
- Ghost Town
- Seventh Avenue
- Milky Town
The gameplay is similar to the original Mappy, where you must collect items and avoid enemies with the assistance of trampolines that will break if jumped on too many times before landing (Jungle World being the one exception to this). Unlike the original, the doors and Microwave Doors are not present, and instead stage specific counterattack items can be used. Mappy can perform a short jump to trigger these items as well as collect the target items; he can also jump over the Meowkies if timed well. In addition, Mappy can carry a number of distraction items (up to 15) to temporarily stop enemies from pursuing:
- Cat Toys - Meowkies will dance around these, and you can harmlessly pass them by. Goro will not be affected.
- Gold Coin - Goro will dance around this and not harm you. Meowkies will not be affected.
- Silver Vine Pots - Meowkies will lose consciousness. Goro will not be affected.
- Fish - This will bounce forward in the direction you face. Both Goro and the Meowkies will chase it.
In the Ghost Town, Mappy will use a flashlight to ward off the ghosts, and can travel the stage with a balloon.
In order to finish a stage, you must collect all six target items and then proceed to the exit on the right. Sometimes in certain stories you must also locate a subarea to obtain a special item before you can exit. If you take too long to finish an area, a warning chime will sound and the music will speed up, and eventually a Goro Coin will chase you as well, which cannot be attacked or distracted.
- In the Ghost Town, sometimes the subarea you must enter is reminiscent of the original Mappy game, complete with its theme music playing. However, you are only locating a doorway that leads to the next area, while all others warp you to a different doorway instead.
Once you reach the last area (Milky Town) and collect all the items, you must enter the castle and play an extra area; the six target items within must be collected and brought to Mapico or Mappy Jr. before the music ends. If you fail to do this, you must retry the extra area until you are successful. When successful, bonus points are awarded and you start the next story in the first area. Later stories alter the stage layouts and the enemies become much faster.
In some areas a bonus subarea can be found. These bonus subareas can reward you with additional distraction items and extra lives. In order to access these, Mappy must be carrying no distraction items and must jump on a particular trampoline without any controller input; if successful, Mappy will then be sent upwards to the bonus subarea.