Marvel Super Heroes vs. Street Fighter
|Marvel Super Heroes vs. Street Fighter|
June 18, 1997
|Mode(s)||Up to 2 players simultaneously|
|Display||Raster, 384 x 224 pixels (Horizontal), 4096 colors|
Marvel Super Heroes vs. Street Fighter (Japanese: マーヴル・スーパーヒーローズ VS. ストリートファイター?) is the fourth Marvel Comics-licensed fighting game produced by Capcom (see Marvel vs. Capcom series). It is a sequel to X-Men vs. Street Fighter which replaces most of the X-Men characters with characters from Marvel Super Heroes. In an attempt to balance the previous games' problems, the game engine was altered, although it remained aesthetically the same. The game was released for the arcade in 1997, Sega Saturn in 1998 and Sony PlayStation in 1999. 
The game uses the same tag-team format previously employed in X-Men vs. Street Fighter. In addition to all the features introduced, the player can now summon their partner to perform one of their special moves without changing their currently-controlled character.
Most of the Street Fighter characters from the previous game returned, with the exception of Cammy and Charlie, who are replaced by Dan and Sakura. However, all of the X-Men characters from the previous game, with the exception of Cyclops, and Wolverine, are replaced with characters from Marvel Super Heroes and Omega Red from X-Men: Children of the Atom.
Like in X-Men vs. Street Fighter, in the single-player mode, the player selects two characters to form a tag-team duo. Then, during each match, the player is able to tag their second character, thereby exchanging control over their first character, for control over their second character. Most of the single-player matches consist of a tag-team battle against other computer-controlled character duos. After these series of matches, the player's duo battle together against Apocalypse. If the player is able to beat Apocalypse, the player goes on to the final match. However, whereas in X-Men vs. Street Fighter the final match was the player's first-selected character against the their second-selected character (in a one-on-one match with the computer controlling the player's second-selected character), the last match in Marvel Super Heroes vs. Street Fighter pits the player against the game's final boss. Specifically, the cyber-Akuma: a version of Akuma that has been cybernetically enhanced by Apocalypse and whose moves and appearance are markedly unique from Akuma's. The player's character that deals the finishing blow to the cyber-Akuma, will have their game-ending played.
All of the backgrounds from X-Men vs. Street Fighter returning for this game are redone in palette swap fashion. All of the default characters come from previous fighting games by Capcom, unlike other games in the series which have all made new introductions.
|Marvel Super Heroes||Street Fighter|
|Blackheart||Akuma (Gouki in Japan)|
|Omega Red||Ken Masters|
|Shuma-Gorath||M. Bison (Vega in Japan)|
- Apocalypse - Serves as a boss character and the main antagonist in the game, like he did in the previous game.
- Cyber-Akuma (Mech-Gouki (メカ豪鬼 Meka Gouki?) in Japan): A cybernetically enhanced version of Akuma crafted by Apocalypse, to serve him as the Horseman of Death. Also serves as the game's final boss and the co-antagonist.
- U.S. Agent: Although a distinctly different character than Captain America in the Marvel Comics universe, the character is a palette swap in the game. He has, however, his own winning quotes, which are very aggressive in comparison to Captain America's.
- Mephisto: In the Marvel Comics universe, Mephisto is Blackheart's father, and also has an appearance and persona that is distinctly different from Blackheart. In the game, however, Memphisto's appearance is a palette swap of Blackheart. Unlike Blackheart, Mephisto's basic physical attacks ignite the opponent on fire when they connect.
- Armored Spider-Man: A gray version of Spider-Man that has limited armor, based on a metallic suit he wore in the comics as well as episodes later aired in the Marvel Studios animated series. Compared to Spider-man, he possess more resistance and sometimes no hit reaction to enemies attacks. He also has a slower walking speed and jumps slightly lower than before due to the heaviness of his armor. His damage from super combos is also reduced.
- Mech-Zangief: A robotic version of Zangief, replete with grayish robotic plating. Unlike Zangief, Mech-Zangief can neither block, nor be put into hit-stun. He also possesses a special move that allows him to blow blue fire from his mouth, much like Dhalsim's Yoga Flame attack. He has no hit reaction to opponent's blows, so he can interrupt combos with command throws. His moves cause increased damage and he takes reduced damage. Should Mech-Zangief be defeated, rather than simply disappearing from the playing-field, true to being a robot, he explodes before vanishing. He is very similar to Colossus.
- Dark Sakura: a tanned-skin version of Sakura who performs the Hadoken horizontally instead of diagonally, and also has Akuma 's Ashura Warp teleport move, and who can perform the Shun Goku Satsu.
- Shadow: A darkened robotic version of Charlie with powerful super moves that have incredible start-up lag. A version of Charlie that suffered harsh experiments (brainwashing) at Bison 's hands, he now serves him. Shadow is also the only hidden character that is not derived from one of the player-selectable Marvel Super Heroes vs. Street Fighter characters.
- Norimaro: An original character created and owned by Japanese comedian Noritake Kinashi who represents neither Marvel nor Capcom. He appears as a regular character only in the Japanese arcade and console versions of the game, but was removed in all the overseas versions. He portrays a nerdy, cowardly schoolboy-type guy armed with a camera, who throws common school items like mini-Gouki (mini-Akuma) dolls and plushies as projectiles, and would attempt to ask for his opponent's autograph mid-battle (can be seen when the player presses the START button during a match). Occasionally if this is done while facing the computer controlled Dan, his taunt will be done where he signs an autograph and throws it at Norimaro. He uses the comical "Hyper Strong Miracle Treasure" Hyper Combo, which has him throwing a massive amount of school supplies and other objects, and the equally-comical "Ultra Variety Private Memories" Hyper Combo, where he rushes his opponent and inflicts a multi-hit combo while wearing costumes. He is playable on the US version via hacking or if a cheat code is done with an emulator, and even has English dialogue in the Apocalypse and ending scenes, as well as win quotes, which indicates that he was intended for the overseas versions as well in the development stages of the game. Likewise, while he has been removed from most of the game's overseas promotional materials, some overseas gameart still contains him, such as the game cover art above.
- As with the previous game, X-Men vs. Street Fighter, the Sega Saturn version makes use of the Saturn's 4MB RAM expansion cartridge to retain the frames and the tag-team system of the original. Like X-Men vs. Street Fighter, the Sega Saturn version was released in Japan only.
- The PlayStation port, much like X-Men vs. Street Fighter, switches from tag-team setup to a best-two-of-three round format used in the traditional Street Fighter games, due to the limited RAM of the PlayStation. Like the previous game, there is a "Crossover Mode" where the player can use a tag team of their character with a clone of their opponent and vice versa. For example, if the player is controlling Ken and his opponent is Spider-Man, then the player 's partner will be Spider-Man and the opponent 's partner will be Ken.
The arcade version of Marvel Super Heroes vs Street Fighter received a widely positive response. Critics praised the gameplay and the controls.
The PlayStation port of the game received mixed reviews. Critics criticized it for having slow controls, however claiming that port to be better than the critically panned PS1 port of X-Men vs. Street Fighter. The Official UK PlayStation Magazine said that the playability, variety and strategy had all been sacrificed, and that "even the two-player mode won't last".
- IGN Staff. "IGN Presents the History of Street Fighter". IGN. Retrieved 2010-02-07.
- Marvel Super Heroes vs. Street Fighter review, Issue 46, June 1999
- Marvel Super Heroes vs. Street Fighter at the Killer List of Videogames
- Marvel Super Heroes vs. Street Fighter guide at StrategyWiki