Master of Darkness

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Master of Darkness
Cover art
Master of Darkness cover art
Developer(s) SIMS
Publisher(s) Sega
Composer(s) Yoko Wada
Takashi Horiguchi
Platform(s) Sega Master System
Game Gear
Release Master System [1]
  • PAL: May 1993
Game Gear [2]
  • JP: October 23, 1992
  • NA: November 4, 1993
Genre(s) 2D action platformer
Mode(s) Single player

Master of Darkness (released as In the Wake of Vampire in Japan and Vampire: Master of Darkness [1] in the US), is a video game released for the Sega Game Gear and the Sega Master System. It was developed by SIMS.

Overview[edit]

Master of Darkness is a platform game, very similar to Castlevania. The plot has the player entering the role of an Ouija Board-playing psychologist named Dr. Ferdinand Social, who is looking to defeat Dracula, who is behind a series of killings in London which have been attributed to Jack the Ripper. However, Jack is indeed responsible, for he is using the victim's bodies and fresh blood for sacrificial offerings - as part of a dark ritual being performed by Count Massen to resurrect Dracula.

The game requires the player to battle their way through five rounds, which are divided into three lengthy stages. The rounds consists of the Thames River, House of Wax, a Cemetery leading into Count Massen's Castle, and being teleported to Castle Dracula, which resides in a forest of Transylvania. At the end of each round is a boss, a person with connection to the dark ritual, who must be defeated. The bosses are Jack the Ripper, a Psychic Girl possessed by a Skull Spirit, and Count Massen, performer of the rituals. At the end of the final stage, the player must defeat Dracula himself.

Enemies the player must battle include zombies, sharply-dressed hooligans, bats, dogs, wolves, poltergeists possessing various decorations, skeleton knights, magical sword-wielding wizards, owls, and ghost maidens. To defeat the enemies, players can utilize several primary and secondary weapons. Primary weapons are close combat weapons ranging from knives, walking canes, rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons, which consists pistols, bombs, and boomerangs - with limited ammunition. The player can only possess one type of primary and secondary weapon. Picking up a new weapon means it automatically replaces the previous weapon in the player's inventory.

Reception[edit]

Both the Master System and Game Gear versions were well received critically, drawing particular praise for the detailed graphics and responsive controls. Another factor may be that the Castlevania series was yet to appear on a Sega console and Master of Darkness was the closest - in terms of quality and gameplay - that the Master System had come to replicating the experience.

Sega Force gave Master of Darkness a composite score of 79% between its two reviewers Mat Yeo and Paul Wooding. Mat rated it an 83% noting its visuals and Gothic atmosphere, while stating a few of the enemies could be annoying, particularly the dog. Paul gave the game a 74% stating the controls to be easy to use while considering the difficulty to be on the high side and the game play to occasionally be repetitive.[3]

See also[edit]

References[edit]

  1. ^ http://retrocdn.net/images/thumb/4/40/SegaPro_DE_08.pdf/page57-455px-SegaPro_DE_08.pdf.jpg
  2. ^ "Archived copy". Archived from the original on 2009-03-23. Retrieved 2008-01-15. 
  3. ^ Yeo, Mat; Paul Wooding (December 1992). "Master of Darkness - review by Sega Force magazine". Sega Force (12): 74–75. Retrieved 26 September 2011.