Mateusz Skutnik

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Mateusz Skutnik
Born 26 July 1976 (1976-07-26) (age 40)
Gdańsk  Poland
Nationality Polish
Occupation Artist and writer of graphic novels and comics, graphic designer, developer of online game, co-founder of PastelGames
Family Wife (Anna Jędrzejczak-Skutnik), two daughters (Kalina)

Mateusz J. Skutnik (born 26 July 1976 in Gdańsk, Poland) is a graphic artist, game developer, and architect who graduated from the Technical University of Gdańsk in Poland. He is the author of several graphic novels,[1] such as the series Rewolucje,[2][3] Blaki and Morfołaki, and is the creator of animated shorts like "Kinematograph".

Together with Karol Konwerski, he is the founder of PastelGames,[4] the company behind several well-known point and click flash game series, including Covert Front, Daymare Town, 10 Gnomes and the critically acclaimed Submachine.

Bio[edit]

From the "About Me" page on Skutnik's website:

"I'm an independent game developer and graphic novelist.

Telling stories – that's the thing I want to do in my life. Whether through comics or games – both mediums work fine for me. I've got lots of stories in my head, and I'll keep serving them to whoever wants to listen in whichever form."

Graphic novels[edit]

Skutnik released his Morfolaki series in English on his website as a series of webcomics called Daymare Morphs. The first comic, "The Nature of Things," was released on July 8, 2015.[5] Skutnik released a new comic each week, usually on Mondays. The final comic, "The Tailor," (episode 46) was released on November 28, 2016.[6]

Skutnik is also releasing the Revolutions series in English as a series of free digital files (.cbr, .cbz, .pdf). He announced the digital version of the first volume, Parabola, in 2015 when he reached $1200 a month on Patreon. He released it on May 6, 2016. He released the second volume, Ellipse, in December 2016.

Games[edit]

Submachine[edit]

  • Submachine 1: The Basement (September 2005)
  • Submachine 2: The Lighthouse (June 2006)
  • Submachine 0: Ancient Adventure (August 2006)
  • Submachine 3: The Loop (August 2006)
  • Submachine 4: The Lab (April 2007)
  • Submachine: Future Loop Foundation (June 2007)
  • Submachine 5: The Root (January 2008)
  • Submachine 6: The Edge (October 2009)
  • Submachine Network Exploration Experience (June 2010)
  • Submachine: 32 Chambers (August 2010)
  • Submachine 7: The Core (December 2010)
  • Submachine 8: The Plan (September 2012)
  • Submachine 9: The Temple (March 2014)
  • Submachine FLF (December 2014)
  • Submachine 10: The Exit (December 2015)
  • Submachine Universe (January 2017)

Upcoming

  • Submachine: The Engine (TBA) ($2000 goal on Patreon)

Daymare Town[edit]

Daymare Town is a black-and-white game series written and drawn by Skutnik. The object of the games is to escape Daymare Town.

  • Daymare Town 1 (plus $2 HD version) (July 2007)
The goal is to lower a drawbridge. The player crosses it, only to find himself in another part of Daymare Town.
  • Daymare Town 2 (plus $2 HD version) (May 2008)
The goal is to fly away in a hot air balloon. However, the balloon crashes, and Daymare Town 3 begins with the player in a hospital in Daymare Town.
  • Daymare Town 3 (plus $3 HD version) (March 2010)
The goal is to find the exit of Daymare Town and leave.
  • Daymare Town 4 (plus $5 HD version) (September 2013)
The player spends Daymare Town 4 wandering around in the desert, finding objects and interacting with various people. The player finds a ladder on a tall cliff, and climbs it. Once at the top, the player sees another city. He walks toward it, and the game ends.
  • Daymare Cat (June 2013)
This is a platformer that takes place in another part of Daymare Town. The player is a young girl named Cat, and the goal of the game is to escape Daymare Town. There is a hidden easter egg in Daymare Town 4 where the player can meet Cat.
  • Where is 2010? (in Daymare universe) (December 2009)
This is a platformer that takes place in yet another part of Daymare Town. The player is a tiny black creature, who is trying to find the personified 2010.
  • Daymare Invaders (February 2012)
This is a Daymare Town-themed Space Invaders spin-off.
  • Daymare Kite
This is a minigame that takes place in Daymare Town.

The four Daymare minigames (Daymare Cat, Where is 2010?, Daymare Invaders, and Daymare Kite) were released by Skutnik together in HD as a "Daymare Mini Bundle" for $2.

Upcoming

  • Daymare Town 5
Mateusz Skutnik said on Patreon, "So at the end we left the infamous town, right? Right? Even if so, wouldn't you like to see what's beyond it's walls? What's beyond the fog/mist? What kind of world spawned such town in the first place? Are the citizens of Daymare indigenous, or just creatures that stumbled upon deserted city structures? Am I saying too much already?"
On January 13, 2017, Skutnik said on the Pastel Land Forum that he was "kind of done with going back to old series, at least for now."[7] If Skutnik decides to make it, Daymare Town 5's development will most likely start after 2017.

10 Gnomes[edit]

10 Gnomes is a game series created by Skutnik. Each game consists of a series of black-and-white photographs of various settings, and the player can zoom in on the pictures in certain places to search for ten gnomes that Skutnik has drawn into the photos.

  • 10 Gnomes 1: The Rooftops (January 2008)
  • 10 Gnomes 2: Walk in the Park (February 2008)
  • 10 Gnomes 3: Early Spring Garden (March 2008)
  • 10 Gnomes 4: Foggy Flat (April 2008)
  • 10 Gnomes 5: The Shipyard (May 2008)
  • 10 Gnomes 6: The Hall (June 2008)
  • 10 Gnomes 7: The Solitude (July 2008)
  • 10 Gnomes 8: Water Forge (August 2008)
  • 10 Gnomes 9: Chemistry (September 2008)
  • 10 Gnomes 10: Seashore (October 2008)
  • 10 Gnomes 11: The Remains (November 2008)
  • 10 Gnomes 12: The Tank (December 2008)
  • 10 Gnomes in Bologna (April 2010)
  • 10 Gnomes in Liege (June 2011)
  • 10 Gnomes in Porto Petro (June 2012)
  • 10 Gnomes in Dubrovnik (October 2013)
  • 10 Gnomes in Venice (September 2014)
  • 10 Gnomes in Montaigut-le-Blanc (July 2015)
This was the first offline installment in the series, released as a download. Skutnik's reason for this was that once he removed ads from his website when his revenue from Patreon became higher than what he had previously received from advertising, he no longer had a need to put new games on his website.
  • 10 Gnomes in Pothia (September 2016)
This was Skutnik's second game produced in GameMaker (the first being Mission to the Sun), and his first point-and-click GameMaker game.

Upcoming

  • 10 Gnomes in Trstenik (2017)
  • 10 Gnomes in TBA (2018)
  • 10 Gnomes in TBA (2019)
  • 10 Gnomes in TBA (2020)
  • 10 Gnomes in TBA (2021)

In his 2016 wrap-up,[8] Skutnik revealed that his plan for the 10 Gnomes series is to release 24 games overall, having released 12 games, one each month, in 2008, and then releasing 12 games, one each year, starting in 2010. This means that the final 10 Gnomes game will be released in 2021.

Covert Front[edit]

Covert Front is a game series written by Karol Konwerski and drawn by Mateusz Skutnik. It consists of four games in which the player plays as a secret agent named Kara, investigating the disappearance of a Bavarian scientist named Karl von Toten in 1904. The series takes place in an alternate universe where WW1 took place 10 years earlier, due to an earlier industrial/scientific revolution.

  • Covert Front 1: All Quiet on the Covert Front (July 2007)
Kara breaks into Karl von Toten's mansion, and discovers that it is empty. She finds a secret lab underneath the house, and then a hidden base underneath that.
  • Covert Front 2: Station on the Horizon (October 2007)
Kara investigates the hidden base. She finds that it was made to spy on von Toten, though she doesn't know which organization made it, or who was spying on him. She leaves, and is told by another agent to go to Zurich, Switzerland.
  • Covert Front 3: Night in Zurich (July 2009)
Kara goes to Zurich, Switzerland. She goes around the town looking for clues about what happened to Karl von Toten. She is kidnapped by Manfred Nikolai, von Toten's butler, who she realizes had built the hidden base to spy on Toten for the German government. Kara finds out that von Toten made an important scientific breakthrough, and Manfred wanted to take the experiment for himself. Kara escapes, finds an airplane, and flies to Lisbon, Portugal, where Manfred said that von Toten was located.
  • Covert Front 4: Spark of Life (April 2012)
Kara goes to Lisbon, Portugal. She manages to find von Toten, but Manfred comes in to kill both of them. In self-defense, Kara kills Manfred. Von Toten then turns on a projector pointed at a blank wall, and a door appears. Kara and von Toten go through the door, and Kara destroys the projector. The door disappears.

Upcoming

  • Covert Front 5 (TBA)
Skutnik and Konwerski repeatedly told fans that Covert Front 4 was the end of the series, but in July 2015, when Mateusz reached $1000 a month on Patreon, they decided to make Covert Front 5. In his 2016 wrap-up[9] on January 10, 2017, Skutnik said that he would not start development in 2017, stating that "the future of this game remains shaky." He later said on January 13 in the Pastel Land Forum that he was "kind of done with going back to old series, at least for now."[10]

Where is the New Year?[edit]

Where is the New Year is a series of games created by Skutnik. They are all very different, but are all connected by the main goal: to find the personified new year.

  • Where is 2009? (December 2008)
The first game in the series is a simple platformer where the player is Santa Claus. The game starts like an escape-the-room game, but rapidly becomes surreal when Santa falls down a hole that leads to China. He finds 2009 in the form of a baby being kept in a secluded Buddhist monastery.
  • Where is 2010? (December 2009)
This is a simple platformer that takes place in the Daymare Town universe. The player is a tiny black creature who is trying to find 2010.
  • Where is 2011? (December 2010)
This game is made in the style of 10 Gnomes. It consists of black-and-white photographs of Gdansk, Poland that the player can zoom in on to look for clues. The player finds that 2011 is in the form of a gnome.
  • Where is 2012? (December 2011)
This is similar to Where is 2009?, in that the game is a platformer and the player is Santa Claus. The main differences is that this one is much bigger than 2009, and the backgrounds are in watercolor. Santa must go around the North Pole solving puzzles, searching for the infant personification of 2012.
  • Where is 2013? (December 2012)
This is a point-and-click game in the style of 10 Gnomes, except that the photographs are in color. The player must find 2013, which is in the form of a grey alien.
  • Where is 2014? (December 2013)
This is the shortest game in the series so far. It is a point-and-click game in the vein of Submachine or Covert Front, but with a unique artistic style. The entire game takes place on one screen, which contains many devices and puzzles. The goal of the game is to set off an alarm clock to wake up 2014, which is in the form of a young child.
  • Where is 2015? (December 2014)
This is the largest game in the series so far. The gameplay is the same as in Where is 2013? The player finds 2015, which is in the form of a young child. This game's download size was so large that some websites that host Mateusz's games couldn't host it.
  • Where is 2016? (December 2015)
The gameplay of this game is similar to Where is 2015?, but it is much smaller than that one. The reason for this was that Skutnik had been working for most of 2015 on Submachine 10: The Exit, which is one of the largest games he has ever made. He managed to complete that game on December 21, which left him only 10 days to make Where is 2016?.
  • Where is 2017? (December 2016)
Where is 2017? is the first offline installment in the series, as a download rather than online. The game, made using the GameMaker: Studio engine, is also a notable part in the series for being the first installment not produced in Adobe Flash. The game saw the return of Santa Claus as the player character.

Upcoming

  • Where is 2018? (December 2017)

Mr. Mothball[edit]

  • Mr. MothBall
  • Cotton Carnage (November 2007)
  • Snowy Flakes
  • Zen Moth
  • Under the Cherry Moon
  • Mothball Header Game

Solar Missions[edit]

  • Mission to Mars
  • Mission to Saturn
  • Mission to Jupiter
  • Mission to Neptune
  • Mission to Venus
  • Mission to Mercury
  • Mission to Uranus (March 2012)
  • Mission to the Sun (July 2016)
Skutnik's first game not produced in Adobe Flash, but in GameMaker.
  • Mission to Earth (December 2016)
His third game produced in GameMaker.

The Squirrel Family (31 games)[edit]

  • The Acrobats
  • Aeroplane
  • Automobil
  • Aviator
  • Christmas Break
  • Crazy Cruise
  • Crowded House
  • Deadly Dash
  • Deep Space
  • Egz
  • Four seasons: Autumn
  • Four seasons: Spring
  • Four seasons: Summer
  • Four seasons: Winter
  • Freaky Fun
  • Funky Forest
  • The Kite
  • Labyrinth
  • Mars Raider
  • Oceanic
  • Octopus
  • Payback
  • Pink Panic
  • Polar Jump
  • Puppy Fetch
  • Roman Rumble
  • Run Run
  • Squirrel Escape
  • Squirrel Harvest
  • Tribal Jump
  • Twice as Bounce

Other games[edit]

  • Calligraphic (September 2009)
In this is a puzzle platformer, all the objects (obstacles, the player, enemies, etc.) are composed of words written in calligraphic script.
  • Bunny Catch Those Eggs
  • Castle Run
  • Last Egg Standing
  • Moths
  • Snowboard Stunts
  • Warfare Transporter
  • Pigeon Phew
  • Garden Door (April 2012)
This point-and-click game created by Mateusz Skutnik is in the style of 10 Gnomes, except that the photographs are in color. The goal of the game is to open the Garden Door, which leads to a tunnel. The player enters the tunnel, and comes out in Daymare Town.
  • Castanea
  • Lightem Out
  • Escape from Jayisgames (June 2014)
This is a point-and-click game written and drawn by Skutnik in the style of Submachine. He made the game specifically for Jayisgames. The game takes place in an egg-shaped structure, and the player can see the room from different angles. The player must assemble the Jayisgames logo to open a hatch that leads outside.

Social media[edit]

Skutnik said in a tweet on September 19, 2015 that he would put a game on Steam in 2016. He said on October 12 that he wouldn't want to put a "ten-year old flash game" on Steam, and that he wanted to start with something new. He said on November 6, 2015 that it was a possibility that he would put Submachine on Steam in the distant future.

After he released Submachine 10, he revealed his tentative plans for 2016.[11] He said in a Facebook comment on January 5, 2016 that if he released a game on Steam, it would be in 2017.

On January 10, 2017, Skutnik revealed his plans for 2017 on his website. He said that he would probably start working on the Steam game in 2017, calling it "The Big Game." He said that it would probably take one to two years to complete, so the game may be released in 2018 or 2019.[12]

Patreon[edit]

Mateusz Skutnik is currently at $1071 a month on Patreon, with 239 patrons.[13]

Goals[edit]

  • Reached
    • Creation of new Submachine Universe location every month ($1000)
  • Not yet reached
    • Submachine: The Engine ($2000)

Completed projects[edit]

  • Ads removed from website (June 2015)
  • 10 Gnomes in Montaigut-le-Blanc (July 2015)
  • Daymare Morphs webcomic (started July 2015, completed November 2016)
  • Submachine 10: The Exit (December 2015)
  • Where is 2016? (December 2015)
  • Revolutions 10: Full Automatization (May 2016)
  • Revolutions 1: Parabola - digital English version (June 2016)
  • Mission to the Sun (July 2016)
  • 10 Gnomes in Pothia (September 2016)
  • Mission to Earth (December 2016)
  • Revolutions 2: Ellipsis - digital English version (December 2016)
  • Where is 2017? (December 2016)
  • Mac OS X versions (January 2017)
    • Mission to the Sun
    • 10 Gnomes in Pothia
    • Mission to Earth
    • Where is 2017?
  • Submachine Universe (January 2017)

Current projects[edit]

  • The Big Game (started development January 2017)
  • 10 Gnomes in Trstenik
  • Where is 2018? (December 2017)
  • Point-and-click game - title TBA
  • Weekly drawing/painting livestreams on YouTube every Sunday at 4 PM EST

PastelGames (games not created by Mateusz Skutnik)[edit]

For a brief period of time at the beginning of 2016, Skutnik deleted the website of PastelGames, redirecting the URL pastelgames.com to his website's game page (mateuszskutnik.com/games). His reason for this was because no games will ever be made there again, since no one works at PastelGames anymore. However, after much protest and outcry from fans, he brought the website back. He has since turned it back to a redirect to his website's game page. It is unknown if the PastelGames website still exists.

The Fog Fall[edit]

The Fog Fall is a point-and-click game series made by Maciej Palka, D. Gizicki, and L. Blaszczyk. It takes place in an alternate universe, where a nuclear holocaust occurred in the 1950s. The fourth game leaves off on a cliffhanger, but production of the fifth game was permanently ended when PastelGames went bankrupt.

  • The Fog Fall 1 (April 2008)
The goal is to escape a nuclear bunker, and to make a nuclear hazmat suit to protect the player from the radiation.
  • The Fog Fall 2 (April 2009)
The goal is to find food, gas, and a car to leave the town the player is in.
  • The Fog Fall 3 (August 2010)
The goal is to leave the area the player is in.
  • The Fog Fall 4 (July 2012)
The goal is to get food and supplies to leave the town the player ends up in.

The Great Escape[edit]

The Great Escape is an escape-the-room series created for PastelGames. In each game, the player must figure out a way to escape each room in the house. In the last game, the player can access all the rooms to try to escape the house.

  • The Great Kitchen Escape (January 2008)
  • The Great Living Room Escape (April 2008)
  • The Great Bathroom Escape (August 2008)
  • The Great Basement Escape (October 2008)
  • The Great Bedroom Escape (December 2008)
  • The Great Attic Escape (April 2009)
  • The Great House Escape (April 2009)
The player discovers that he has been trapped in a haunted house, and that ghosts have been locking him in each room. To escape, he must put together various materials from around the house to capture all the ghosts.

The Scene of the Crime[edit]

The Scene of the Crime is a point-and-click mystery game series made by Kamil Kochanski. In each game, the player is a detective trying to solve a murder mystery. The first two games are in black and white, while the third is drawn in a much more colorful, painterly style.

  • The Scene of the Crime 1 (May 2009)
  • The Scene of the Crime 2: Golden Doll (July 2010)
  • The Scene of the Crime 3: Dream of Murder (March 2013)

Rizzoli and Isles[edit]

Rizzoli and Isles is a game series made by PastelGames based on the TV series of the same name. In each game, the player is an unnamed detective working for Rizzoli and Isles.

  • Rizzoli and Isles: The Masterpiece Murders (June 2011)
In this game, the player must solve the Masterpiece Murders. The Masterpiece Murderer kills his victims and then paints a picture of them dead.
  • Rizzoli and Isles: The Boston Butcher (June 2012)
In this game, the player must solve the mystery of the Boston Butcher, who kills his victims in extremely gory ways.

Aurora[edit]

Aurora is a point-and-click game series made by K. Poznanski and K. Olos that takes place in the 1800s in a little town in the Wild West. The player must escape before a singer named Aurora comes to town, because all the people in all the towns she has ever visited were found dead after she left.

  • Aurora 1 (November 2010)
  • Aurora 2 (September 2011)

Morbid[edit]

Morbid is a point-and-click game series written and drawn by Maciej Palka. It takes place in 1300s Europe at the height of the Black Plague. The goal of the games is to find a way to kill a vampire.

  • Morbid 1 (June 2009)
  • Morbid 2: The Cure (October 2010)
There are two possible endings to the game: in one, the vampire kills the player. In the other ending, the player sacrifices his life to kill the vampire.

Mellow Escapes[edit]

The Mellow Escapes are a series of unrelated escape games created by B. Jarosik.

  • Escape Artist (July 2008)
This is an escape-the-room game that takes place in an artist's studio. The player must solve various art-related puzzles to escape.
  • Charger Escape (December 2008)
This is an escape-the-room game that takes place in a barn. The goal of the game is for the player to help a horse escape from the barn.
  • Bermuda Escape (August 2009)
This is an exploration point-and-click game that takes place in the Bermuda Triangle. The player's sailboat sinks, and the player finds an alien ship underneath the water. The player enters it, and solves several puzzles inside.
  • Baba Yaga (April 2013)
This is an escape-the-room game that takes place in the treehouse of a witch named Baba Yaga. The player has been captured by her, and must solve many magic-related puzzles to defeat the witch and escape.

Space Oddity[edit]

Space Oddity is a series of games that takes place on a space station. It was created by Karol Konwerski and Kamil Kochanski. The second game ends on a cliffhanger, but a third will probably never be made, since PastelGames no longer exists.

  • Space Oddity 1 (July 2009)
  • Space Oddity 2 (February 2010)

Sneak Thief[edit]

Sneak Thief is a game series where the player is a thief who tries to steal various inventions. It was created by V. Harutyunyan and Kamil Kochanski. The player is tasked by a man named Don Fabio to steal the inventions of a Professor Bellamy. In the last game, the player meets the professor, and becomes friends with him.

  • Sneak Thief 1: Prime Catch (September 2010)
  • Sneak Thief 2: Second Strike (November 2010)
  • Sneak Thief 3: Triple Trouble (March 2011)
  • Sneak Thief 4: Fourth Find (December 2011)
  • Sneak Thief 5: Final Five (April 2012)

Tortuga[edit]

Tortuga is an escape-the-room series written and drawn by M. Frankowski. It takes place on a pirate ship, and the player must solve various pirate-themed puzzles to escape. There is a third game, but as it was not made for PastelGames it was never on their website.

  • Tortuga 1 (November 2008)
  • Tortuga 2 (March 2009)

Other games[edit]

When the PastelGames website still existed, the "other games" section of the website redirected to Mateusz Skutnik's website's game page. These were the games that existed on that page before the link to it was removed. Many of these can be found elsewhere on the internet, on flash gaming websites such as Kongregate and JayIsGames.

  • Toxic Jump
  • Iron Works
  • Absolute Zero
  • Gorilla Cop
  • The Trader of Stories: Bell's Heart (October 2010)
This game is the first in a series called The Big Old Tree that Dreams, made by the Rudowski brothers. The player is a girl named Myosotis, who travels through a valley and finds herself stuck in a mysterious village when the wheels on her wagon break. Myosotis must solve the mystery surrounding the town. This is the only game in the series made for PastelGames, so was the only one on their website.
  • Halo and Pixy (January 2011)
This is a children-oriented game made by Karol Konwerski and Kamil Kochanski. The game is drawn in a cartoonish way.
  • Owl's Nest (March 2011)
Owl's Nest was made by Maciej Palka and Karol Konwerski. The game takes place in an abandoned Nazi base hidden in the Bavarian mountains. The player, a spy for the Allies, breaks into it in 1943, and tries to find out what its purpose was. As the player ventures deeper into the base, he finds the dark reason why this base was abandoned by the Nazis. This game was one of the creepiest games on PastelGames' website. The player finds that the Nazis were trying to make super-soldiers, but the experiment went wrong and turned everyone in the base into zombies.
  • Monster Detective (November 2012)
In this game, the player is a detective who specializes in finding monsters. He receives a distress signal from a town and goes there to investigate. The player must solve many puzzles and interact with many people before he realizes the dark, ancient secret the town hides. The player finds that one of the villagers is a vampire trying to build a portal that would bring demons from Hell to Earth.
  • Plumber Pickle (August 2013)
This is a cartoonish point-and-click game where the player is a plumber trying to fix a leak.
  • Eien (October 2014)
This is a point-and-click escape game written and drawn by Jacek Witcynski and programmed by Mateusz Skutnik. It is extremely atmospheric, and contains many puzzles involving control panels, staircases, hidden clues, and, most of all, hidden objects.

Livestreams[edit]

Skutnik currently livestreams on his YouTube channel every Sunday at 4 PM EST, drawing games and comics. He uploads the VODs of his streams onto his channel immediately after each stream.

Number Title Date Length
1 Digital Drawing | Submachine February 19, 2016 1:19:24
2 Watercolor Painting | Blaki February 28, 2016 1:41:30
3 Digital Drawing | Daymare Town March 6, 2016 2:12:56
4 Watercolor Painting | Rewolucje March 13, 2016 2:32:17
5 Watercolor Painting | Rewolucje March 20, 2016 3:17:48
6 Digital Drawing | Submachine March 27, 2016 1:44:36
7 Watercolor Painting | Rewolucje April 3, 2016 3:09:56
8 Digital Drawing | Submachine April 10, 2016 1:56:11
9 Watercolor Painting | Rewolucje Cover |
Part 1 - Sketch + Ink
April 17, 2016 2:51:33
10 Watercolor Painting | Rewolucje Cover |
Part 2 - Ink
April 18, 2016 1:03:13
11 Watercolor Painting | Rewolucje Cover |
Part 3 - Watercolor
April 18, 2016 1:12:37
12 Digital Drawing | Submachine: Prince Location April 24, 2016 2:24:25
13 Digital Drawing | Daymare Town May 8, 2016 1:45:14
14 Inking | black and white comic page May 15, 2016 1:43:22
15 Submachine | Prince Tribute | Part 2 May 29, 2016 1:45:43
16 Photoshop Tutorial | Cleaning Speech Bubbles |
Preparing Page | Daymare Morphs
June 5, 2016 2:14:01
17 Zen Relaxation | Speech Bubble Clean-Up |
Rewolucje | Part 1
June 16, 2016 2:41:24
18 Zen Relaxation | Speech Bubble Clean-Up |
Rewolucje | Part 2
June 17, 2016 1:58:31
19 Watercolor Painting | Submachine June 19, 2016 1:23:49
20 Flash Animation | Game Sprites June 26, 2016 1:50:30
21 Watercolor | Daymare Town July 4, 2016 1:31:51
22 Watercolor Painting | Submachine July 10, 2016 1:11:09
23 Daymare Town Character Design August 14, 2016 54:07
24 Digital Drawing |
Submachine Machinery Design
August 21, 2016 1:14:46
25 Watercolor | Daymare Town August 27, 2016 1:23:47
26 Digital Drawing | Submachine Fanart |
Thomas Brusse
September 4, 2016 1:42:21
27 Ink Drawing | Blaki September 11, 2016 1:12:07

From September 26, 2016 to December 13, 2016, Skutnik livestreamed on Twitch instead of YouTube due to copyright strikes his channel had received.[14] He still uploaded the VODs of his Twitch streams to YouTube.

Number Title Date Length
28 Digital Drawing | Submachine Fanart | Jatsko September 26, 2016 1:10:06
29 Watercolor | Daymare Town sketch October 4, 2016 57:45
30 Digital Drawing | Submachine October 10, 2016 1:43:38
31 Ink | comic book page October 25, 2016 1:11:32
32 Digital Drawing | Submachine |
Halloween Special
November 2, 2016 2:13:12
33 Digital Drawing | Submachine | Inventory Items November 7, 2016 1:57:58
34 Digital Drawing | Improvisation November 15, 2016 58:38
35 Watercolor | Ink | Autographs November 21, 2016 1:04:51
36 Digital Drawing | Daymare Town November 29, 2016 1:14:56
37 Digital Drawing | Game Assets December 5, 2016 1:56:27
38 Digital Drawing | Spaceship Interior December 8, 2016 2:43:45
39 Digital Drawing | Game Assets December 13, 2016 1:07:46

At this point, Skutnik returned to livestreaming on his YouTube channel.

Number Title Date Length
40 Digital Drawing | Submachine | Fanart | Aquaerellum December 18, 2016 1:47:45
41 "variant cover of Dr. Strange comic book" January 15, 2017 1:58:48
42 "in which we're finishing off Submachine-themed week" January 22, 2017 1:52:56
43 "I'm playing Submachine Universe and it turns out I can talk!" January 29, 2017 2:30:18
44 "I'm still playing Submachine Universe and who knows where
I'll end up"
February 6, 2017 2:27:10
45 "I'm fighting the internet connection! [also: Gordon Freeman]" February 12, 2017 1:51:55
46 "Submachinefying a photograph of a statue" February 19, 2017 1:32:33
47 "I'm backing up my crazy drawing theories with actual drawing" February 26, 2017 1:50:40
48 "The time I made a sketch-less Submachine Watercolor Painting" March 5, 2017 1:45:13
49 "That awesome machine is being drawn before your eyes" March 12, 2017 1:30:32
50 "The 50th Stream Extravaganza Art Giveaway Special
you won't believe what happened"
March 19, 2017 2:42:59

At this point, Skutnik began livestreaming multiple times a day, naming each stream "Ink Companion."

Number Ink Companion
Number
Date Length
51 1 March 20, 2017 50:24
52 2 March 20, 2017 3:02:43
53 3 March 20, 2017 1:32:20
54 4 March 21, 2017 3:45:46
55 5 March 22, 2017 4:41:49
56 6 March 22, 2017 2:03:49
57 7 March 23, 2017 4:19:17
58 8 March 23, 2017 2:10:09
59 9 March 24, 2017 4:46:31
60 10 March 25, 2017 2:50:52
61 11 March 25, 2017 2:57:38
62 12 March 26, 2017 2:44:44
63 13 March 26, 2017 1:45:46
64 14 March 27, 2017 1:16:27
65 15 March 27, 2017 1:04:14
66 16 March 27, 2017 1:54:28
67 17 March 28, 2017 2:23:42
68 18 March 28, 2017 1:48:16
69 19 March 29, 2017 1:21:30
70 20 March 29, 2017 2:03:52
71 21 March 30, 2017 2:04:59
72 22 March 30, 2017 2:02:57
73 23 April 3, 2017 1:55:26
74 24 April 3, 2017 1:27:03
75 25 April 4, 2017 4:03:18
76 26 April 4, 2017 1:02:35
77 27 April 4, 2017 1:35:39
78 28 April 5, 2017 1:18:54
79 29 April 6, 2017 3:53:19
79 29 April 6, 2017 1:44:26
80 30 April 7, 2017 2:22:09

The duplication of the numerical designation 79 (Ink Companion 29) appears to be an error on Skutnik's part. The two identically named VODs are separate streams.

At this point, Skutnik stopped numbering the streams based on the original numbering system, and instead labeled them as s01eX (i.e., s01e31 for the 31st "Ink Companion" stream)

Title Date Length
s01e31 April 7, 2017 1:21:36
s01e32 April 8, 2017 2:19:38
s01e33 April 8, 2017 2:38:53
s01e34 April 9, 2017 2:44:22
Easter Special
Stream
April 9, 2017 1:32:14
s01e35 April 10, 2017 1:45:51
s01e36 April 11, 2017 2:51:51
s01e37 April 11, 2017 1:23:48
s01e38 April 12, 2017 1:41:43
s01e39 April 12, 2017 1:10:23
s01e40 April 13, 2017 3:10:37
s01e41 April 13, 2017 1:35:17
s01e42 April 14, 2017 1:30:33
s01e43 April 14, 2017 1:30:53
s01e44 April 23, 2017 2:57:08
s01e45 April 23, 2017 1:53:23
s01e46 April 23, 2017 1:05:20
s01e47 April 24, 2017 2:07:30
s01e48 April 25, 2017 2:35:37
s01e49 April 26, 2017 43:46
s01e50 April 26, 2017 2:53:11
s01e51 April 27, 2017 1:08:28
s01e52 April 27, 2017 2:17:17
s01e53 April 28, 2017 4:16:00
s01e54 April 28, 2017 1:18:55
s01e55 April 29, 2017 3:12:57
s01e56 April 29, 2017 1:36:53
s01e57 April 30, 2017 2:14:43
s01e58 April 30, 2017 1:54:39
s01e59 May 1, 2017 3:04:17
s01e60 May 6, 2017 2:53:14
s01e61 May 7, 2017 1:33:49
s01e62 May 8, 2017 2:03:13
s01e63 May 8, 2017 1:27:19
s01e64 May 9, 2017 2:27:38
s01e65 May 9, 2017 43:03
s01e66 May 10, 2017 1:49:53

Awards for flash games design[edit]

  • Jayisgames - Point and Click Game of 2012[15]
    • First prize: Submachine 8: The Plan
  • Jayisgames - Point and Click Game of 2010[16]
    • First prize: Submachine 7: The Core
    • Third prize: Daymare Town 3
  • Jayisgames - Adventure Game 2009 (browser games)[17]
    • Winner: Submachine 6: The Edge
    • Fourth prize: Covert Front 3: Night in Zurich
  • Storm of the Year from 2008 - 10 Gnomes[18][19]
  • Jayisgames: Best of Adventure 2008 - Audience Award[20]
    • Winner: Submachine 5: The Root
    • Third prize: Daymare Town 2
  • Game of the Month in the journal GeeDisplay[21] - Mission to Mars[22]
  • FreeGamesNews: third place in the competition for Best Developer of 2007
  • Jayisgames - Point and Click Game of 2007[23]
    • Winner: Submachine 4: The Lab
    • Fifth prize: Covert Front
    • Seventh prize: Daymare Town
  • Album of the Year Award 2006 - Blaki

References[edit]

  1. ^ "Mateusz Skutnik comic books". Retrieved 10 August 2011. 
  2. ^ "rewolucje". Retrieved 10 August 2011. 
  3. ^ "komiks-Rew". Rewolucje - 1 - Parabola. Retrieved 10 August 2011. 
  4. ^ "Pastel Games". Retrieved 11 May 2013. 
  5. ^ "Mateusz Skutnik - Nikodem Skrodzki - Daymare Morphs". mateuszskutnik.com. 
  6. ^ https://twitter.com/MateuszSkutnik/status/803306941602824192
  7. ^ http://pastelland.com/forum/viewtopic.php?f=3&t=562&start=880#p82054
  8. ^ http://www.mateuszskutnik.com/archive/2016-wrap-up/
  9. ^ http://mateuszskutnik.com/archive/2016-wrap-up/
  10. ^ http://pastelland.com/forum/viewtopic.php?f=3&t=562&start=880#p82054
  11. ^ http://www.mateuszskutnik.com/archive/2015-wrap-up/
  12. ^ http://www.mateuszskutnik.com/archive/2016-wrap-up/
  13. ^ http://www.patreon.com/mateuszskutnik
  14. ^ Live Stream #28 | Digital Drawing | Submachine Fanart | Jatsko - YouTube
  15. ^ "Best of 2012 (Top 5):". Retrieved 10 March 2014. 
  16. ^ "Best of 2010 (Top 5):". Retrieved 10 August 2011. 
  17. ^ "Adventure games 2009 (browser games)". Retrieved 10 August 2011. 
  18. ^ 10 Gnomes
  19. ^ "Storm of the Year 2008 award – 10 Gnomes honoured". March 7, 2009. Retrieved 10 August 2011. 
  20. ^ "Best of 2008:". Retrieved 10 August 2011. 
  21. ^ "GEE Media contact". Retrieved 10 August 2011. 
  22. ^ "Mission to Mars – game of the month in GeeDisplay". February 28, 2008. Retrieved 10 August 2011. 
  23. ^ "Best of 2007 - Point-and-Click". Retrieved 10 August 2011. 

External links[edit]