Maximo: Ghosts to Glory

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Maximo: Ghosts to Glory
Maximo - Ghosts to Glory Coverart.png
Cover art
Developer(s) Capcom Digital Studios
Publisher(s) Capcom
Producer(s) Mark Rogers
Designer(s) David Siller
Scott Rogers
William Anderson
Artist(s) Jonathan Casco
Platform(s) PlayStation 2, PlayStation Network
Release date(s) PlayStation 2
  • JP December 27, 2001
  • NA February 11, 2002
  • EU March 1, 2002
PlayStation Network
  • NA October 4, 2011
  • EU February 15, 2012
Genre(s) Action-adventure
Mode(s) Single-player

Maximo: Ghosts to Glory, known in Japan and Europe as simply Maximo (マキシモ Makishimo?),[1] is a 3D hack and slash platform game developed by Capcom for the PlayStation 2. The game is based on the Ghosts 'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. It is a part of PlayStation 2 Greatest Hits. The game was followed by a sequel, Maximo vs. Army of Zin, and was re-released on PlayStation Network for the PlayStation 3 in 2011.


Maximo takes place in a dynamic, fully 3D world. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield, and combos and special moves. Like in the Ghosts series, Maximo fights wearing armor. If he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases. The game features more references to Ghosts gameplay elements, such as the ability to crush graves and the hero being attacked by spells turning into animals.

The game is split in five major worlds: The Boneyard, The Great Dank, Graveyard of Ships, Realm of Spirit and Castle Maximo. Each world has four stages to beat and a boss battle. In a given world, it's mandatory for the player to enter into the first stage, and then he may move on to a portal stage with entrances for other stages in that world. Those portal stages offers options to save, travel to other worlds and buy health and food. Some enemies also appear in portal stages. After defeating each boss, the player can choose to either receive a health bonus, or receive a kiss from a rescued sorceress, with a special reward granted for getting kisses from all four sorceresses.


Maximo, a brave king, attempts to rescue the Queen Sophia from the evil King Achille, who has awoken the power of the undead. However, Achille proves too powerful and strikes Maximo down with his magic and kills him. Floating in the underworld, Maximo is approached by the Grim Reaper, who reveals Achille is using a drill to harvest souls from the underworld, fuelling his undead army. Feeling he would be out of a job if there are no more dead, Grim Reaper makes a deal with Maximo to bring him back to life in exchange for stopping Achille's evil plans.

Development and release[edit]

Maximo is an attempt to merge the Ghosts 'n Goblins universe with illustrator Susumu Matsushita manga artwork. The title was originally planned for Nintendo 64 but was delayed for several years and transferred for Dreamcast and later PlayStation 2.[2]

The concept was created by Capcom Digital Studio head David Siller who wanted to bring back "old school" game play. The artistic team placed special emphasis on the design and rendering of the characters, as well as putting a great deal of work into the environmental effects. The game's music, which varies from stage to stage, includes orchestrated remixes of the tracks found in Ghouls 'n Ghosts and Ghosts 'n Goblins composed by Tommy Tallarico.

Maximo was presented in E3 2001. It was released in the end of the same year in Japan and in early 2002 in United States and Europe.


Publication Score
Famitsu 31/40[3]
Game Informer 9/10[4]
GameSpot 7.9/10[citation needed]
IGN 9.2/10[citation needed]
Compiler Aggregate score
Metacritic 84/100[5]

Maximo was well received, though criticized for being difficult and inaccessible. Saving is restricted to predetermined points and certain levels present obstacles that some have declared too challenging to overcome. The reviews were mixed portraying the difficulty of the game.[citation needed] Ghost to Glory achieved PlayStation 2 Greatest Hits status in the United States selling more than 400,000 units in North America.[citation needed] IGN ranked Maximo at #6 of top ten hardest games of PlayStation 2.[6]


A sequel titled Maximo vs. Army of Zin was released in 2003, also for the PlayStation 2. Leaked artworks confirmed that a third game began in production in 2004 but was eventually cancelled.[citation needed]


  1. ^ Game Data. GameFAQs. Retrieved on February 9, 2008.
  2. ^ "Hardcore Gaming 101: Ghosts 'n Goblins". Hardcore Gaming 101. Retrieved 2010-02-03.  External link in |work= (help)
  3. ^ プレイステーション2 - マキシモ. Weekly Famitsu. No.915 Pt.2. Pg.90. 30 June 2006.
  4. ^ "Maximo: Ghosts to Glory". Game Informer: 76. March 2002. 
  5. ^ "Maximo: Ghosts to Glory (ps2) reviews at". 
  6. ^ "Most Challenging PS2 Games of All Time". IGN. April 27, 2005. 

External links[edit]