Memory augmentation

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Memory augmentation is the process by which one's ability to retain information is increased. The retrieval of memory has been proven to be faulty in the human brain—it is partially inaccurate and not totally reliable (see more: Recovered memory.) A study conducted by students of the Information Science Department in Nara, Japan sought to measure how able memory is to augment. They used a computer system, the "Ubiquitous Memories," to demonstrate if the technology aided to augmentation better than other methods: notes with a pen and paper, portraits used in a previous trial experiment, and just plain human memory. The results were that the Ubiquitous Memories aided in retrieving memory, and made less mistakes than the other methods.[1]

Ubiquitous memories system[edit]

The Ubiquitous memories system contains two advantages:

  1. Cognitive design (vs. subliminal vs. rehearsal): It is a new design in the system to recover problems in a study which conducted by DeVaul et al.(2003)[2] "The memory glasses:subliminal vs. overt memory support with imperfect information". User can operation the cognitive load by him/her self to arrange his/her memories in both controllable conscious and unconscious cognitive traits (2007). This design recover the problems in subliminal and rehearsal operation that memory augmentation will be hard to obtain when the user is over-supported by the operations(2007).
  2. Touching operation

In order to select an object, the system must detect the object under the two conditions: 1:Dense/dust-covered object; a dense object is an object that is one of thickly gathered objects or one of piled object; a dust- covered object represents an object is not used often(2007).

6 Procedures illustrate the Ubiquitous memories system:

  1. A user perceives an event via his/her body.
  2. The perceived event is stored into his/her brain as a memory.
  3. The human body is used as media for propagating memories.
  4. The transferred memory remains in the object.
  5. He/she transfers the memory from the object to his/her body when interested in the object and then touches the object again.
  6. He/she can recall the event.

See also[edit]


  1. ^ Kawamura, Tatsuyuki; Tomohiro Fukuhara; Hideaki Takeda; Yasuyuki Kono; Masatsugu Kidode (15 August 2006). "Ubiquitous Memories: a memory externalization system using physical objects". Personal and Ubiquitous Computing. Series 4. 11: 287–298. doi:10.1007/s00779-006-0085-4. 
  2. ^ DeVaul, Richard W. "The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information" (PDF). Retrieved 20 April 2015.