Metal Gear Solid 3: Snake Eater

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Metal Gear Solid 3: Snake Eater
Mgs3box.jpg
North American cover art
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
Director(s)Hideo Kojima
Producer(s)Hideo Kojima
Designer(s)Hideo Kojima
Programmer(s)Kazunobu Uehara
Artist(s)Yoji Shinkawa
Writer(s)Hideo Kojima
Tomokazu Fukushima
Shuyo Murata
Composer(s)Harry Gregson-Williams
Norihiko Hibino
SeriesMetal Gear
Platform(s)
Release
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid 3: Snake Eater[a] is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series.[5] An expanded edition, titled Metal Gear Solid 3: Subsistence,[b] was released in Japan in late 2005, then in North America, Europe and Australia in 2006.

Set in 1964 (thirty one years before the events of the original Metal Gear), the story centers on the FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the environment has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth-wall-breaking sense of humor. The story of Snake Eater is told through numerous cutscenes and radio conversations.

Considered one of the greatest video games of all time, Metal Gear Solid 3: Snake Eater received critical acclaim for its story, gameplay, graphics, setting, characters, and ending, as well as departing from the series' conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005.

Gameplay[edit]

The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket-propelled grenades), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors[6] to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.[7]

Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.[7][8]

Two-thirds of the game is set outdoors in a Soviet Union rainforest,[9] and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy.[7] The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting.

Snake uses camouflage to remain undetected. The "camo index" can be seen in the top, right-hand corner.

A percentage value called the "camouflage index" gauges Snake's exposure, on a scale from negative values (highly visible and attracting attention) up to 100% (completely invisible to the enemy).[10] To minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass.[8] Other devices for camouflage, such as a fake gavial head to decrease chances of being detected in water, or a monkey mask, are also available.

The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold,[8] at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy's throat, or interrogating them at knifepoint to obtain information.[6][8] The context, the pressure applied to the button, and movement of the analog stick determine the action performed.

While previous games used only a simple life bar, Snake Eater keeps track of injuries over the entire body.[8] For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.[8]

Besides the aforementioned features, there is also the need to rely upon native flora and fauna to survive.[8] This is manifested in a stamina gauge which constantly depletes during gameplay.[11] Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles.[8] Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster.[7]

The PlayStation 2 version of Snake Eater include a minigame titled "Snake vs. Monkey", in which Snake has to catch Ape Escape-style monkeys.[7][6] In addition to containing tongue-in-cheek humor,[12] bonus items usable in the main game can be unlocked by progressing through various stages.[6]

Plot[edit]

Characters[edit]

The protagonist of Snake Eater, Naked Snake (David Hayter/Akio Ōtsuka), known as Big Boss in subsequent games, is a young former Green Beret assigned to the CIA unit FOX. During his mission, Snake is assisted by fellow FOX members over his radio: Major Zero (Jim Piddock/Banjō Ginga), commander of FOX and a former member of the British Special Air Service, who provides Snake with mission advice and battle tactics; Para-Medic (Heather Halley/Houko Kuwashima), who provides medical information, as well as advice on flora and fauna; and Sigint (James C. Mathis III/Keiji Fujiwara), who provides weapon and equipment information.

The two primary antagonists of the game are Colonel Volgin (Neil Ross/Kenji Utsumi), an electricity-controlling GRU colonel and member of the extreme Brezhnev faction, who are attempting to overthrow Nikita Khrushchev to seize power for Leonid Brezhnev and Alexei Kosygin,[13] and The Boss (Lori Alan/Kikuko Inoue), former mentor to Naked Snake and co-founder of the FOX unit.[8] The Cobra Unit, a Special Forces unit led by The Boss, is composed of The End (J. Grant Albrecht/Osamu Saka), a venerable expert sniper credited as the "father of modern sniping";[14] The Fear (Michael Bell/Kazumi Tanaka), who has supernatural flexibility and agility; The Fury (Richard Doyle/Masato Hirano), a disfigured former cosmonaut armed with a flamethrower and a jetpack;[8] The Pain (Gregg Berger/Hisao Egawa), who can control hornets to both defend himself and attack his enemies;[8] and The Sorrow (David Thomas/Yukitoshi Hori), the spirit of a deceased medium.[15]

Other characters include Dr. Sokolov (Brian Cummings/Naoki Tatsuta), a rocket scientist whom Snake must rescue; EVA (Suzetta Miñet/Misa Watanabe), Snake's love interest, American defector, and KGB agent sent to assist him, and a young Ocelot (Josh Keaton/Takumi Yamazaki), commander of the elite Ocelot Unit within Volgin's GRU.[16]

Story[edit]

Virtuous Mission[edit]

In 1964, CIA agent Naked Snake is sent to Tselinoyarsk, USSR.[8] Aided by Major Zero, Para-Medic, and his former mentor The Boss,[17] Snake is tasked with rescuing defecting Soviet scientist Sokolov, who is secretly developing a nuclear-equipped tank, the Shagohod.[8][17] Snake locates and escorts Sokolov, but encounters The Boss, who announces she is defecting to the USSR, and provides her new benefactor, Colonel Volgin, with two Davy Crockett nuclear shells.[18] Sokolov is captured by the Cobra Unit, and Snake is thrown off a bridge by The Boss. Volgin steals the Shagohod and detonates one of the nuclear shells to cover up the theft,[19] which is subsequently blamed on The Boss.[20] The injured Snake is recovered via fulton extraction.

Operation Snake Eater[edit]

Having detected the U.S. aircraft over Tselinoyarsk, the Soviet Union declares the United States responsible for the nuclear attack. U.S. President Lyndon B. Johnson and Soviet Premier Nikita Khrushchev arrange to prove the U.S.' innocence[21] by having them stop Volgin's faction, destroy the Shagohod, and eliminate The Boss.[22]

Snake is redeployed into Tselinoyarsk to fulfil these demands[22] and told to meet NSA agent ADAM, who defected to the Soviet Union to infiltrate Volgin's ranks with fellow agent EVA; Snake is instead met and assisted by EVA, who directs him to a lab where Sokolov was taken.[23] Snake survives encounters with Ocelot and eliminates The Pain. He reaches the lab and meets Soviet scientist Granin, whose conceptualization of a bipedal tank has been shunned in favour of the Shagohod. Granin reveals that Sokolov and the Shagohod are located in Volgin's military fortress Groznyj Grad. Snake eliminates The Fear, The End, and The Fury. At Groznyj Grad, Snake finds Sokolov but is captured. Having killed Granin, a suspicious Volgin beats Sokolov to death and tortures Snake, who loses an eye while protecting a disguised EVA from Ocelot after suspecting her of being a spy. Snake is imprisoned but escapes.

Snake returns to Groznyj Grad to destroy the Shagohod, but is confronted by Volgin, The Boss, and Ocelot, having uncovered EVA as the spy. Volgin informs Snake of the Philosophers, a secret organization of the most powerful figures in the United States, the Soviet Union, and China, who formed a pact to win World War II and create a new world order.[24] The group jointly amassed $100 billion, the Philosopher's Legacy, to finance their research and operations. However, after the war, the organization began to infight and disintegrated, with the Legacy divided and hidden in banks across the world.[25] Volgin had illegally inherited this money,[26] and Snake learns the U.S. is attempting to retrieve it.

Snake defeats Volgin and destroys the hanger, but Volgin pursues in the Shagohod. Snake disables the Shagohod and Volgin is killed by a bolt of lightning. Snake and EVA flee to a lake, where a WIG is hidden. Before they escape, Snake confronts The Boss[22] and defeats her in battle. The Boss gives him a microfilm of the Legacy before Snake reluctantly kills her. Snake and EVA escape to Alaska and spend the night together. EVA disappears before morning with the microfilm and leaves a tape revealing herself to be a Chinese spy sent to steal the Legacy for China.[27] She also reveals that The Boss did not defect, but was ordered to infiltrate Volgin's ranks and find the Legacy to bring back to America.[28] However, because of Volgin's nuclear attack, The Boss had to be seen as a traitor and die at the hands of Snake to prove the U.S.'s innocence.[29]

A demoralized Snake is awarded the title of Big Boss and given the Distinguished Service Cross by President Johnson.[30] In Arlington National Cemetery, Snake lays The Boss' gun and a bouquet at her unmarked gravestone, and tearfully salutes her.

Ocelot telephones the KGB Chief Director to suggest that the KGB use the knowledge of the Virtuous and Operation Snake Eater missions to blackmail the United States during future negotiations.[31] Ocelot then informs the director of the CIA that the microfilm stolen by EVA was a fake and that half of the Philosopher's Legacy is now in America's hands, with the other half held by the KGB, revealing himself as ADAM.[32]

Development[edit]

Initially, the game was supposed to be developed for the PlayStation 3, but due to the long wait for the PlayStation 3, the game was developed for the PlayStation 2 instead.[33] From the outset, the game's director Hideo Kojima wished to drastically change the setting from previous games.[34] He stated that the jungle setting is what both his development team, and the Metal Gear fans, wanted.[34] However, he acknowledged that the elements of a jungle environment, such as the weather, landscape, and wildlife, were features that would present problems during the game's development.[34] Whereas in previous installments the player starts close to, or even within, the enemy base, Kojima wished Snake Eater to be more realistic, with Snake starting miles from civilization and having to work his way to the enemy encampment.[34]

Kojima asked Yoji Shinkawa to make Naked Snake similar to Solid Snake. But with the differences that unlike Solid Snake, Naked Snake was a rookie and thus acted more naive. Shinkawa stated having no difficulties in designing Naked Snake as basically a revised version of Solid Snake. As a result, Naked Snake is virtually identical to Solid Snake from the previous Metal Gear Solid games in terms of appearance.[35] The love scene between Naked Snake and EVA was inspired by the first Pink Panther. Kojima and Shinkawa watched the movie but the former stated it might have come different from the original version.[36] Since the game's trailers did not state that Naked Snake was Big Boss, Kojima often gave vague answers to the character's true identity.[37] Originally, Naked Snake was planned to have been voiced by Kurt Russell due to Kojima's request but the actor refused.[38]

The Boss's looks were inspired by actress Charlotte Rampling.[39] While in the finished game, she wears a pale-colored combat outfit, Kojima originally planned to have her in a blue sneaking suit similar to Solid Snake for the finale of the game but this idea was ultimately cut.[40] During the shooting of the final scene between The Boss and Naked Snake, Eriko Hirata (The Boss's motion capture actress), having read the script beforehand, was so moved by the scene that she broke down into tears.[41] Although Raiden does not appear, he is parodied throughout the game by debuting character Raikov due to negative feedback the original Raiden had in Sons of Liberty.[42]

Kojima commented that the outside environment was challenging to create.[43] He explained that the reason previous games were primarily set indoors is that the current consoles were not powerful enough to portray a true jungle environment.[44] In contrast with urban environments, the jungle does not have a flat surface. The protagonist in Snake Eater has to cross uneven terrain, including rocks, dirt mounds, and tree stumps. As a result, the collision engine used in previous installments could not be used, and a new one had to be built from scratch.[44] Setting up the motion capture technology so players could walk over these mounds was a problem during development.[43]

Many fans wanted Snake Eater to use a 3D camera,[45] but this was ultimately not implemented in the game. Kojima views Metal Gear Solid, Sons of Liberty and Snake Eater as a trilogy, and wished to keep the camera the same as the previous two, to keep the feel of the three games the same.[45] He did, however, acknowledge that the current trend for video games is to use the 3D camera.[45] The camera was later implemented in an updated version of Snake Eater titled Metal Gear Solid 3: Subsistence,[46] and further installments in the franchise.[45]

Kojima designed the boss battles of Snake Eater to be totally different from those in previous Metal Gear games, or any other games. He said that the boss battle with sniper The End best represented free, open gameplay in the game.[47] The battle takes place over a large area of dense jungle, and the player must search extensively for The End, who attacks over a long-range from an unknown position. This battle of attrition can last for hours[47] and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time. In addition, the player can both avoid this boss battle altogether by killing The End earlier in the game; or save and quit during the fight, wait a week, and reload the game to find The End has died of old age. Kojima commented that features like this do not appear in other games.[47]

Music[edit]

The musical score of Snake Eater was composed by Harry Gregson-Williams and Norihiko Hibino,[48][49] who provided material for both cutscenes and the game itself. Hibino wrote the game's opening theme, "Snake Eater",[48] a distinctly Bond-like vocal track which also appears in the game proper, as performed by Cynthia Harrell.[7][50] Composer and lyricist Rika Muranaka provided a song called "Don't Be Afraid" which is played during the ending of the game.[51] The song is performed by Elisa Fiorillo.[52]

In a break from tradition, one of the ending themes of the game was not an in-house production, but Starsailor's "Way To Fall". Hideo Kojima later revealed in his blog that he originally wanted to use "Space Oddity" and "Ashes to Ashes" (by David Bowie) for the ending themes because of the space development theme of the game,[53] but during the game's development that theme lost its significance. One of his colleagues then advised him to listen to Stellastarr, but Kojima misheard it as Starsailor. He liked the song "Way To Fall", and chose it as an ending theme.[54]

Reception[edit]

Snake Eater was a commercial success and sold 3.6 million copies worldwide by August 2005.[55] Although this is considerably lower than Metal Gear Solid 2: Sons of Liberty, which has sold 7 million copies to date,[56] critics were pleased with the new protagonist,[11] Naked Snake—who strongly resembles the series protagonist Solid Snake—after fans were disappointed by Raiden in MGS2.[57] Some critics, who found the lengthy dialogues and the multitude of plot twists in Sons of Liberty to be detrimental to the game experience[58] found the storyline of Snake Eater a pleasing throwback to the original Metal Gear Solid, with less of the "philosophical babble"[11] present in Sons of Liberty.

Critical response[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings92%[59]
Metacritic91/100[60]
Review scores
PublicationScore
Edge8/10
Game Informer9.5/10[61]
GamePro4.5/5
GameSpot8.7/10
GameSpy4.5/5
GameTrailers9.0/10
IGN9.6/10
PSM10/10
X-Play4/5
Awards
PublicationAward
IGNBest Story,[62] Best Use of Sound[63]
GameSpotBest Story,[64] Best Sound Effects,[65] Best New Character[66]

Metal Gear Solid 3: Snake Eater was critically acclaimed, and was given high scores by some of the most prominent gaming critics. On the review aggregator GameRankings, the game has an average score of 92% based on 86 reviews.[59] On Metacritic, the game had an average score of 91/100, based on 68 reviews.[60] Gaming website IGN awarded a 9.6/10[67] and Edge rated it 8/10.[68] GameSpot, who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement."[7] GameSpy hailed it as "probably the best Metal Gear Solid game yet",[5] and Eurogamer called it "overwhelmingly superior to MGS2: Sons of Liberty" in their review.[6]

Reviewers had mixed opinions about the game's camouflage system. Edge commented that "laying, camouflaged, in short grass inches away from a patrolling enemy is a gripping twist on stealth,"[68] while GameSpy criticized it as "just a number to monitor and not a terribly interesting one."[5] Out of the variety of new features, GameSpot called it "the most important and best implemented."[7] The game has also been criticized for its low frame rate, which has been reduced to 30 frames per second (compared to 60 frames per second in Sons of Liberty).[5]

The cut scenes of Snake Eater have been called "visually exciting and evocative, beautifully shot" by Edge.[68] However, they commented that the script "ranges from awkward to awful" and criticized David Hayter's performance as Snake, concluding that "Snake Eater's speech is not up to the standard of other games, let alone cinema."[68] GameSpot said that some of the humor "falls flat, as if lost in translation from Japanese" and "should appeal to... hardcore fans but... takes you out of the moment."[7]

Awards[edit]

Kojima at E3 2006 holding a Gameplay award for Best Story of the Year, 2005

Since its release in 2004, the game has received numerous awards. Notable ones include "best overall action game", "best overall story"[62] and "best PS2 use of sound"[63] in IGN's Best of 2004 awards, and "best story",[64] "best sound effects"[65] and "best new character"[66] in GameSpot's Game of the Year 2004 awards.

Snake Eater's theme song won the "Best Original Vocal Song - Pop" from the Game Audio Network Guild at the Game Developers Conference in August 2005, while the game itself won the award for "Best PS2 Game" at 2005's Game Convention in Germany.[8] David Hayter, the voice of Snake, was nominated for the Interactive Achievement Award (now known as the D.I.C.E. Awards) for "Outstanding Achievement in Character Performance - Male",[69] and Metal Gear Solid 3: Snake Eater was nominated for "Console Action/Adventure Game of the Year".[70]

Legacy[edit]

Snake Eater was developed as a prequel to the entire Metal Gear series,[5] and was followed by several direct sequels: Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Solid V: Ground Zeroes, and Metal Gear Solid V: The Phantom Pain. In 2011, Kojima revealed that he floated the idea of a Metal Gear Solid 5 set during the World War II invasion of Normandy, showing The Boss and Cobra Unit's assistance in the fight. However, the team was hesitant about such a big project and Kojima later felt that "simply dropping MGS5 on the younger staff members was a bit heavy."[71] Although the ending of Metal Gear Solid 3 reveals Naked Snake was given the Big Boss title, Kojima stated "he's not really the Big Boss yet". With Metal Gear Solid: Peace Walker, he wanted to explain how Naked Snake became the man who appeared in the original Metal Gear games as Solid Snake's enemy.[72]

The game has since been listed on several "Best of ..." lists by video-gaming publications. In 2009, IGN placed Subsistence at number 3 on its "The Top 25 PS2 Games of All Time" list.[73] GamePro listed Snake Eater and Subsistence at 8th place on its list of "The 36 Best PS2 Games" in 2010.[74] That same year, IGN ranked Snake Eater 2nd on its list of the "Top 100 PlayStation 2 Games", and said that it had "the best story in the franchise."[75] In 2013, GamesRadar placed the game at number 22 on its "The 100 Best Games of All Time" list.[76] That same year, the game's story was ranked 10th place on GamesRadar's list of "The Best Videogame Stories Ever".[77] In 2015, the game placed 2nd on USgamer's "The 15 Best Games Since 2000" list.[78]

Releases[edit]

Snake Eater was first released in North America; the Japanese release was held back for almost a month after that.[79][80] The Japanese version featured several additional downloadable camouflage patterns that were not available for the North American version,[81][82] some which were only downloadable through data from Metal Gear Solid 3-related soundtrack CDs. A limited "premium package" edition of Snake Eater was released alongside the standard version in Japan. The premium package comes with a DVD featuring all the promotional trailers shown before the game's release (including a proof of concept video shown internally within Konami), two booklets and a painted 1/144-scale model of the Shagohod.[83] A special limited edition CD was given away to those who pre-ordered the Japanese version of Snake Eater, which included several tracks from the game's soundtrack, as well as computer screensavers and additional camouflage for the main game. The pre-order package allowed cell phone users to access a special site featuring image and music downloads.[84]

For the European release, Konami added several new features, including the "European Extreme" difficulty setting, a "demo theater" which allows players to view all cutscenes at any point after viewing them once during the main game, and a Duel Mode, where players can replay boss battles from the main game, in addition to extra facepaints based on European flags and two new "Snake vs. Monkey" levels.[85] Most of the downloadable camo patterns that were available for the Japanese version were also released for the European version, with only a few exceptions.[86]

Subsistence[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings93%[87]
Metacritic94/100[88]
Review scores
PublicationScore
Eurogamer9/10[89]
GamePro5/5[90]
GameSpot9/10[91]
GameSpy5/5 stars[92]
IGN9.8/10[93]
Award
PublicationAward
IGNBest Online Game, 2006, PS2[94]

Metal Gear Solid 3: Subsistence was released in Japan on December 22, 2005, later in North America on March 14, 2006,[67] in Europe on October 6, 2006, and in Australia on October 13, 2006.[95] Subsistence continues the Metal Gear Solid series tradition of follow-up expanded versions. While previous releases, such as Metal Gear Solid: Integral and Metal Gear Solid 2: Substance included skill challenge missions and/or side story missions, Subsistence eschews the extra single-player missions to include ports of the series' first two games, Metal Gear and Metal Gear 2: Solid Snake (with the latter being officially localized for the first time),[46][96] a brand-new competitive online mode, and a fully 3D, user-controlled camera in the main portion of the game.[97] Because of all the additional content that was added, the Subsistence edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content.

The online mode in Subsistence. Here, the GRU team faces off against the KGB team

Subsistence's online multiplayer component, titled Metal Gear Online, consists of five tournament-style game modes, each with a capacity of up to eight players.[98] This mode pits players, each playing as a generic soldier against each other in deathmatch battles and variations of capture the flag, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game.[96] Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or Reiko Hinomoto from Rumble Roses), along with unique abilities and/or items. For example, the highest-scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round.[99] Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006,[100] followed by in North America on April 2, 2007, and in Europe on October 30, 2007, although a fan community has revived it by emulating the servers.[101] As noted above, the online mode, after one of the players unlocks an animal codename, also allowed for the player to play as either Reiko Hinomoto or Rowdy Reiko from Rumble Roses (depending on if the player in question was in the red team or the blue team, respectively). According to Metal Gear series creator Hideo Kojima, he added the characters into the game as secret characters in part due to opportunity: Kojima had earlier been offered a deal with Rumble Roses producer Akari Uchida to make a crossover between Metal Gear and Rumble Roses. However, the Metal Gear development team at the time refused to work with them. Kojima eventually accepted the offer when trying to decide on secret characters for the online mode for Subsistence to tie up loose ends. He also admitted that he originally considered offering Tomonobu Itagaki, at the time the producer of the Tecmo fighting game series Dead or Alive, the opportunity of using one of his characters as a secret character.[102]

In addition to the older games and the online mode, Subsistence includes many of the features that were introduced in the Japanese and European releases. It includes the downloadable extra camouflage and facepaint designs and "Snake vs. Monkey" stages previously exclusive to the European release, the European Extreme difficulty level,[96][103] parody cutscenes and trailers from the official website,[104] and connectivity with Metal Gear Acid 2.[105] The Japanese version also includes a URL for a hidden website that allows the download of OtaClock, a PC and Mac clock program that features Metal Gear Solid series recurring character Otacon.[106] This website is now publicly available.[107]

"Limited Edition" copies of Subsistence also include Existence, the game's cutscenes edited into a three-and-a-half-hour feature film with additional scenes and remastered sound.[46] The North American "Limited Edition" package was only available to consumers who pre-ordered it before the game's release.[108] The three-disc edition is the standard release of Subsistence in Europe to make up for its later release in the region.[109]

A bonus documentary DVD video titled Metal Gear Saga Vol. 1 was bundled with pre-orders for Subsistence in North America and with the European Platinum reissue of Snake Eater released in Germany on March 23, 2006.[110][111] The disc includes a five-part, 30-minute featurette about the entire Metal Gear series interspersed with an interview of Hideo Kojima, as well as trailers for various current Metal Gear games.[110][112]

Subsistence received marginally higher review scores than the original Snake Eater, averaging 94% on Metacritic.[88] Reviewers commented that the introduction of the 3D camera removed the "only grade-A problem"[113] and makes the gameplay feel "less restrictive and more natural."[46] The online mode is considered "impressive for a PS2 game", though "[Snake Eater]'s distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience."[113] Subsistence received IGN's award for "best online game" for the PlayStation 2 in December 2006.[94]

20th Anniversary re-release[edit]

In July 2007, Konami re-released all the mainline Metal Gear Solid games from the PlayStation and PlayStation 2, along with the PSP game Metal Gear Solid: Portable Ops, individually and as part of a limited edition box set in Japan commemorating the 20th anniversary of the original Metal Gear. This edition of Metal Gear Solid 3 features the first disc from the Subsistence version and a new second disc containing only the MSX2 Metal Gear games, lacking Metal Gear Online (due to the discontinuation of its servers), as well as all the other content that was present in Subsistence's original second disc (Snake vs. Monkey, Duel Mode and Secret Theater).[114][115] A similar box set was released for the North American market on March 2008, titled Metal Gear Solid: The Essential Collection, which includes the first disc of Metal Gear Solid 3: Subsistence along with the original Metal Gear Solid and Metal Gear Solid 2: Substance, but lacks the second disc with the MSX2 games from the Japanese 20th Anniversary edition.

HD Edition[edit]

Metal Gear Solid 3: Snake Eater - HD Edition was released on the PlayStation 3 and Xbox 360 consoles in late 2011.[116] It was released as part of the Metal Gear Solid HD Collection, as well as a digital download on PlayStation Network and Xbox Live Arcade.[117][118] The PlayStation 3 and Xbox 360 versions run in a resolution of 720p and aim for a target framerate of 60 frames per second, compared to the PlayStation 2 version's maximum of 30 FPS. The aspect ratio has also been increased from the original's 4:3 presentation to a wider 16:9 resolution, giving players a wider view of their surroundings.[119] The HD Edition features some of the content from the Subsistence version, such as the third-person camera and demo theater, but lacks the online multiplayer mode and the "Snake vs. Monkey" minigame (due to this version also being released on the Xbox 360). The two MSX2 Metal Gear games are also included in this version, both accessible from the main menu. A PlayStation Vita version of the Metal Gear Solid HD Collection on June 2012, which features Metal Gear Solid 2 and 3;[120][121][122] this version of Metal Gear Solid 3 features limited touch controls to take advantage of the Vita's touchscreen, and compared to the PlayStation 2 version, the framerate is a more consistent 30 FPS, with less screen tearing.[123]

Snake Eater 3D[edit]

Reception
Aggregate score
AggregatorScore
Metacritic78/100[124]
Review scores
PublicationScore
Eurogamer7/10[125]
GameSpot8/10[126]
IGN8.5/10[127]
A screenshot of Metal Gear Solid: Snake Eater 3D, showing Snake restraining the enemy with CQC

At Electronic Entertainment Expo 2010, Konami displayed a technical demo for the Nintendo 3DS entitled Metal Gear Solid 3D: Snake Eater – The Naked Sample. The demo's subtitle "The Naked Sample" was meant to convey its purpose as just a sample of the 3DS hardware, with no plans to bring a game into production at that point.[128] Series producer Hideo Kojima stated at the time that if a Metal Gear game for the 3DS was actually made they would consider some elements from the PlayStation Portable title Metal Gear Solid: Peace Walker, including the game's cooperative gameplay system.[129][130] Later in 2010, Konami announced a full Metal Gear title for release on the 3DS,[131][132] which was revealed at Nintendo World 2011 to be Metal Gear Solid: Snake Eater 3D.[133] It was released on February 21, 2012,[4] in North America and March 8, 2012, worldwide.[1][2][3]

Due to the limited interface of the 3DS, as well as to take advantage of the touchscreen, 3D has unique controls when compared to other games in the Metal Gear series. While the game has been heavily criticized for these control changes,[134] use of the Circle Pad Pro peripheral has been cited for alleviating many of the control issues of the 3DS.[135][136] This is done by restoring camera movement to the second analog stick, adding ZL and ZR buttons for aiming and attacking, and allowing the face buttons to be used in a manner more in line with all other releases in the Metal Gear series.[135][136]

3D also has certain optional in-game differences that affect play, such as the concise over the shoulder third-person view and the addition of crouch-walking. Firing in this third-person view substitutes an open cross-hair for the standard down-the-barrel sighting of the standard FPS view. This method of aiming can seem less precise but does allow for a greater margin of error in accuracy.[135][136] 3D makes use of the 3DS console's gyroscope, which is used to maintain balance when walking across a bridge or standing on tree branches.[135][136] The camouflage system has also been updated, allowing the player to make use of the 3DS' camera to make a custom camouflage pattern.[135][136] The port features numerous graphical improvements over the initial PlayStation 2 version including better character models and the addition of normal mapping.[135][136] Despite this, the framerate has been criticized for falling far below the other versions of Snake Eater.[135][137] Snake Eater 3D has met with positive reviews, averaging 78/100 at Metacritic based on 46 reviews.[124]

Related media[edit]

Novelization[edit]

A novelization of Metal Gear Solid: Snake Eater, written by Satoshi Hase, was published by Kadokawa Shoten in Japan on January 25, 2014.[138]

Pachislot[edit]

KPE, the parlor entertainment subsidiary of Konami, announced a pachislot adaptation of Metal Gear Solid 3: Snake Eater. It runs on a new type of cabinet known as the "Big Boss", which features a 32-inch LCD monitor in full HD covering its front surface. Scenes from the original video game have been redone in updated CGI to showcase the cabinet's high-end video capabilities.[139][140][141] The machine was officially distributed on October 17, 2016, to various parlors nationwide in Japan.[142]

References[edit]

Notes[edit]

  1. ^ Known in Japan as Metaru Gia Soriddo Surī Sunēku Ītā (メタルギアソリッド3 スネークイーター, "Metal Gear Solid 3: Snake Eater")
  2. ^ Known in Japan as Metaru Gia Soriddo Surī Sabushisutansu (メタルギアソリッド3 サブシスタンス, "Metal Gear Solid 3: Subsistence")

Footnotes[edit]

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  13. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Sokolov: A certain group is plotting to use this opportunity to seize power by rallying the anti-government forces, overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The mastermind behind this plot is Colonel Volgin of the GRU.
  14. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: I heard that one of the Cobras is waiting for you in the jungle at the foot of the mountains. He's a legendary sniper called The End. // Naked Snake: Yeah, I've seen him before. That ridiculously old guy, right? // EVA: Don't underestimate him. He's known as the father of modern sniping.
  15. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Major Zero: The Sorrow was a man with, well... special powers.
  16. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Soldier: You... you're from the Ocelot Unit of Spetsnaz! What's a GRU soldier doing here? // Ocelot: Soldier? // Soldier: He's the Ocelot commander!
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  18. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. The Boss: I'm defecting to the Soviet Union. Sokolov is a little gift for my new hosts. // Colonel Volgin: Recoil-less nuclear warheads... these will make a fine gift for me.
  19. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Khrushchev: So, The Boss, with Colonel Volgin's help, stole two experimental nuclear shells and took them with her as a gift when she defected. Then, shortly thereafter, Sokolov's design lab, a top-secret military research facility, was destroyed by one of these weapons. Am I right so far? // President Johnson: Yes, that's correct.
  20. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Colonel Volgin: But it won't be me that pulled the trigger. It will be our friend, the American defector.
  21. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Major Zero: To put it simply, in order to avoid a full-scale nuclear conflict, we have to prove that America was not involved in that explosion.
  22. ^ a b c Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Major Zero: Snake, let's go over your mission objectives one more time. Rescue Sokolov. Find out what's happened to the Shagohod – then destroy it. And finally, eliminate The Boss. // Naked Snake: Eliminate The Boss... // Major Zero: This mission will be code-named "Operation: Snake Eater". // Naked Snake: Because I'll be taking on The Boss and her COBRA Unit, right? // Major Zero: Don't forget about Colonel Volgin. // Naked Snake: I'm not a hired killer. // Major Zero: I know. But that was the Kremlin's demand.
  23. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Naked Snake: I heard you used to be a code breaker for the NSA. // EVA: I was. Four years ago I defected to the Soviet Union with ADAM.
  24. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Colonel Volgin: (...) During the last great war, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order.
  25. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Colonel Volgin: Admit it! You're after the location of the Legacy! The secret fund established by the three Great Powers during the two World Wars. That's what you're looking for isn't it? One hundred billion dollars. Divided up and hidden all over the world.
  26. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Granin: (...) Volgin's father was in charge of the Philosopher's money laundering activities. In the confusion of the war, he somehow ended up with their treasure. And Volgin inherited that treasure illegally.
  27. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: (...) I'm not a KGB spy and I never worked for the NSA. I am an agent of the People's Republic of China... for the General HQ Second Department of the People's Liberation Army. It was all a lie. I tricked you... and I'm sorry. The Philosophers still exist in China, too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it.
  28. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: The Boss's defection was a ruse set up by the U.S. government. It was all a big drama by Washington so they could get their hands on the Philosopher's Legacy. And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited... and destroy the Shagohod at the same time.
  29. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: (...) Everything was going according to plan, but then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the U.S. government provide proof that it wasn't involved. (...) The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss... and that one of their own would have to do the job. (...) That was the mission she was given. (...) She sacrificed her life and her honor for her native land.
  30. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. President Johnson: You are above even The Boss. I hereby award you the title of Big Boss.
  31. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Ocelot: ... Yes. The American President is relying on us to keep a ling on the whole affair. We've got him by the balls. It should make a valuable trump card in future negotiations.
  32. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Ocelot: (...) The Philosopher's Legacy is now safely with us... in America's hands. (...) The film we handed the Chinese was a fake. Peking must be in an uproar right about now. (...) Only half of the money has made it back to the United States. (...) I've obtained something from Granin that you might find interesting. It's a revolutionary new nuclear attack system (...) Yes, we have John – I mean Snake – to thank for that. (...) Yes, it appears that no one knew that I was ADAM. Of course. I'm always at the CIA's disposal... Mr. Director.
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External links[edit]