MiG Alley (video game)
|Release||November 30, 1999 (US)|
|Genre(s)||Combat flight simulator|
MiG Alley is a historical simulation which focuses on early jet fighter combat in the Korean War - specifically, the so-called MiG Alley in northwestern North Korea, for which the game is named. One of the interesting aspects of the game is the closeness in overall performance between the main combat fighter aircraft - the MiG-15 and the F-86 Sabre. Another is that the game was one of the earliest in the genre to incorporate a 'dynamic' campaign, in which the player's missions are influenced by in-game events rather than being presented in a predetermined order.
MiG Alley was developed by Rowan Software and published by Empire Interactive in 1999. In 2001, when Rowan was shut down by Empire Interactive, the developers released the source code to allow the community to continued the game's support on their own. The release happened with permission from Empire Interactive under the "Empire Interactive License", and didn't include the textures and landscape detailing.
In the United States, MiG Alley sold 4,171 copies during 1999, after its release on November 30 of that year.
- "MiG Alley for PC Review". GameSpot. Retrieved 2007-02-04.
- Mitchell, Robert (2001-11-19). "The Return of MiG Alley?". combatsim.com. Retrieved 2013-01-06.
Bob Mitchell: What has prompted you to release the source code for MiG Alley and Battle of Britain? Dave Whiteside: Because we are no longer doing flight sims [after Empire took us over at the end of 2001], and we would not be able to publish any patches that were required [no money was allocated to this], rather than let MiG die and all the code sit doing nothing it was considered a good idea, a swan song, if you like, for Rowan [after 13 years in the flight sim market].
- Rowans's BoB and the BDG (archived)
- 12.8.2002 Mig Alley 0.80 available here! on bob-ma.org "latest beta patch 0.85f2" (archived)
- Mig Alley 0.85 Beta test discussion. on bob-ma.org (mirror)
- Staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer US. 7 (4): 33.
- Staff (March 2000). "The Sixth Annual PC Gamer Awards". PC Gamer US. 7 (3): 46, 47, 49, 50, 54–56, 60, 62.
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