Michael Condrey

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Michael Condrey
Accepting the Game Design of the Year award at Korea Games Conference, October 2012.
Born October 20, 1972 (1972-10-20) (age 44)
Occupation Co-Founder, Studio Head of Development, Sledgehammer Games
Known for Video game development: EA, James Bond franchise, Call of Duty: Modern Warfare 3, [Call of Duty: Advanced Warfare]

Michael Condrey is the chief operating and development officer of Sledgehammer Games, which he co-founded with Glen Schofield after their collaboration on the popular video game franchise Dead Space.[1][2]


Condrey graduated in 1997 from the University of Washington. The following year, his senior thesis on applying biotechnology to conservation biology was published in the Journal of Molecular Ecology. After serving as scuba diving instructor and boat captain in the Cayman Islands, he began work on a graduate degree in Seattle. It was there that launched his game development career, beginning with a summer job at Electronic Arts during the peak of Seattle's gaming explosion. Condrey later relocated to Redwood City at the EA-owned studio Visceral Games, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space. He also worked on three other successful EA franchises: Need for Speed, FIFA, and the James Bond game series.[2][3]

In November 2009, Condrey and Visceral Games colleague Glen Schofield founded Sledgehammer Games, a subsidiary of Activision operating under that company's independent studio model.[4][5] Condrey likened the opportunity to work with Activision and Call of Duty to a baseball player getting a call from the New York Yankees or a filmmaker hearing from Steven Spielberg[3] After an initial attempt to create their own Call of Duty title, Condrey and Schofield collaborated with Infinity Ward on Call of Duty: Modern Warfare 3. The game grossed $1 billion in worldwide sales in its first 16 days[6] and took the Best Shooter prize at the 2011 Spike Video Game Awards.[7] The following year, the game was named Game Design of the Year at the Korea Games Conference and won the Global Award from Japan Game Awards 2012 at the Tokyo Game Show.[8][9]

Game credits[edit]

Game Year Publisher Credit
Call of Duty Advanced Warfare 2014 Activision Director
Call of Duty: Black Ops II 2012 Activision special thanks
Call of Duty: Modern Warfare 3 2011 Activision Director
Call of Duty: Black Ops 2010 Activision special thanks
Dead Space: Extraction 2009 Electronic Arts special thanks
Dead Space 2008 Electronic Arts Director
From Russia with Love 2005 Electronic Arts Director
James Bond 007: Everything or Nothing 2003, 2004 Electronic Arts Director
James Bond 007: Nightfire 2002 Electronic Arts Producer
The World is Not Enough 2000 Electronic Arts Producer
Champion Bass 2000 Electronic Arts
Ultimate Hunt Challenge 2000 Electronic Arts
Deer Hunt Challenge 1999 Electronic Arts
FIFA '99 1998 Electronic Arts Producer
Need for Speed III: Hot Pursuit 1998 Electronic Arts Producer

Industry perspective[edit]

Condrey has expressed concerns about the industry's focus on the top five blockbuster video game console titles, noting that, in 2012, "there are probably 10 games that should qualify" at that tier, leaving the middle space below as a kind of game purgatory. The result, he said, has created more innovation for other platforms, genres and business models, including Apple's iOS operating system, freemium business models and social games. "Across the industry," Condrey said in a GamesIndustry International interview, "it's as exciting as I've ever seen it in terms of innovation and trying new things out."[6]

External links[edit]


  1. ^ Fletcher, JC (November 17, 2009). "Ex-Visceral Games staff find new home with Activision's 'Sledgehammer Games'". Joystiq. Retrieved 18 December 2012. 
  2. ^ a b "People: Michael Condrey". Inside the Studio. Sledgehammer Games. Retrieved 18 December 2012. 
  3. ^ a b Rogers, Bruce (February 21, 2013). "Glen Schofield and Michael Condrey's Sledgehammer Games: Growing the Call of Duty Franchise". Forbes. Retrieved 1 March 2013. 
  4. ^ McWhertor, Michael (November 17, 2009). "Activision Announces Sledgehammer Games, New Home To Ex-Dead Space Leads". Kotaku. Retrieved 18 December 2012. 
  5. ^ a b Brightman, James (April 18, 2012). "Call of Duty "transcends entertainment in such a massive way"". GamesIndustry International. Retrieved 18 December 2012. 
  6. ^ "Best Shooter". Category: Shooter. Video Game Awards. Retrieved 29 October 2012. 
  7. ^ "Call of Duty Modern Warfare 3 Awarded Game Design of the Year by the Korea Game Conference". Sledgehammer Games: News. Retrieved 29 October 2012. 
  8. ^ "Call of Duty Modern Warfare 3 Receives the Global Award from the Japanese Game Awards". Sledgehammer Games: News. September 24, 2012. Retrieved 10 January 2013.