Midway's Greatest Arcade Hits

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Midway's Greatest Arcade Hits
Midway's Greatest Arcade Hits Coverart.png
Nintendo 64 cover art of Volume 1
Developer(s) Digital Eclipse
Publisher(s) Midway
Platform(s) Game Boy Advance
Nintendo 64
Release date(s) Dreamcast
  • NA June 27, 2000
  • EU July 28, 2000
Nintendo 64
  • NA November 14, 2000
Game Boy Advance
  • NA November 22, 2001
  • EU November 30, 2001
Genre(s) Arcade compilation
Mode(s) Single player

Midway's Greatest Arcade Hits is an arcade game compilation released for the Nintendo 64, Dreamcast, and Game Boy Advance.

Volumes and Games included[edit]

Two volumes were released.

Volume 1[edit]

The first volume was released for the Nintendo 64, Dreamcast and Game Boy Advance. All versions include the following games:

The Nintendo 64 version included two exclusive games:[1]

The Dreamcast version included two other exclusive games:[2]

The Game Boy Advance version has none of these four exclusive titles.[3]

Volume 2[edit]

The second volume has only been released on Sega's Dreamcast[4] and features the following titles:

There was originally planned to be a third volume for the Dreamcast, but was later cancelled.[5]

Version differences[edit]


Sinistar was altered from its original arcade form for the GBA version. The antagonist's eyes no longer glow and his mouth never moves during gameplay. He only says "I am Sinistar!" at the title screen. Occasionally during gameplay, he will say "Run! Run! Run!" Upon receiving a game over, he will say "Beware! I live!" Otherwise, he says nothing.


All versions of the compilation received generally mixed to negative reviews, with a 64.00% for the first volume of the Dreamcast version,[6] a 70.00% for the second volume of the Dreamcast version,[7] a 63.43% for the Nintendo 64 version,[8] and a 54.50% for the Game Boy Advance version[8] from video game aggregator GameRankings. The first volume of the Dreamcast version,[9] the Game Boy Advance version, and the Nintendo 64[10] was criticized for poor sound and visual emulation, especially the Game Boy Advance version, which has been developed by Pocket Games, rather than Digital Eclipse (the developer for the console titles), which has missing voice samples and "shrunk" visuals in Sinistar, glitchy collision detection in Joust and intense slowdown in Defender.[11]