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The game, which can be thought of as a successor to the Learning Company's Robot Odyssey, revolves around two activities:
- Assemble virtual robots from a library of stock parts.
- Programming robots using a special graphical interface (referred to in the game as "wiring") with a paradigm more based on multicomponent circuitry construction than on traditional programming.
- Participate in events such as robot battles and racing games with newly programmed robot.
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