From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Minicraft Title Screen.png
Title screen of the original game
Developer(s)Markus Persson Edit this on Wikidata
Designer(s)Markus Persson
Programmer(s)Markus Persson
Platform(s)Java applet
ReleaseDecember 19, 2011
Genre(s)Action, survival

Minicraft is a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft, for the Ludum Dare #22, a 48-hour game programming competition. The game was released on December 19, 2011.


The player roams a world and must chop down trees, find and mine resources (similar to Minecraft), fight zombies, slimes and the boss: Air Wizard, and build shelter. It is also stated in the official description, in line with the theme, that "the goal of the game is to kill the only other sentient being in the world, making sure you’ll be alone forever." The basic controls on a standard keyboard are WASD/ for movement, and C for item use. X opens the inventory and Z opens crafting.[1][2]


Minicraft was developed by Markus Persson in 48 hours as a part of the 22nd Ludum Dare competition, which requires game developers that enter the contest to make a game in that time frame based on a theme that is released just before the time starts. For this Ludum Dare, the theme was "Alone".[1][3] During the 48 hours, Persson also livestreamed his coding of the game and made blog entries on the Ludum Dare website for significant milestones he reached.[4] Minicraft competed against 891 other games, with the judging based on nine categories, some of which include "innovation, fun, graphics, audio, humor and mood". The voting for best game was determined by the Ludum Dare community and the time for voting ended on January 9, 2012.[5][6]


Persson tweeted on December 26, 2011, that he was working on Minicraft 2, but planned to change that interim title.[7] When asked what type of direction the game would be going in, Persson responded, "action roguelike with crafting and modifiable terrain."[8] On January 1, 2012, Persson announced via Twitter that the new title for the sequel to Minicraft was to be MiniTale.[9] He also obtained "the .com and .net" URLs with the title to host the game on.[10]



Currently there is one unofficial website for Minicraft called PlayMinicraft, created by Shylor in 2011. This website mainly hosts modifications of Minicraft. Users can download Minicraft Plus and Minicraft Delux, modifications of Minicraft, or play the original version in the browser.


Markus Persson released the source code under Ludum Dare's rules, but under no license after the 22nd Ludum Dare competition.

Minicraft Plus[edit]

This version of the game was developed and released in 2013. It added new food, items and mobs such as Cow, Pig, Sheep, Knight, among others. Most of the features in this version are based on the features in Minecraft

Minicraft Delux[edit]

This version of the game was developed and released in 2012. It added more features to the game like Archer, Lumberjack, Iron/Gold Boots, etc.


Fans of the game have ported to various devices, languages and operating systems.

Platform Author
PSP konchunas[11]
3DS Davideesk[12]
PSVITA Rinnegatamante[13]
WP elznerp[14]
JS ostracod[15]
C#+.NET xposure[16]

Critical reception[edit]

The game was commonly likened to the early The Legend of Zelda games, with reviewers like Rock, Paper, Shotgun writer Alec Meer adding, "It's a good (and compulsive) time, and impressively complete for a mere 48 hours of crunch".[1] Boing Boing reviewer Rob Beschizza critiqued the game saying, "A spectacular achievement in just a few hours of coding, Minicraft casts the same spell as the real thing. It does, however, suffer from shallowness and grind. There's not much to do except plow through the process of emptying each level in search of better ores."[4] VentureBeat writer Dan Crawley commented on the gathering system, saying, "A simple but addictive approach to resource gathering helps give the game a whimsical charm not a million miles from that of its big brother."[5] Matt Bradford of GamesRadar stated that, "The project is about as basic as one can expect from a marathon coding competition, but the mere fact it's actually a solid, playable game is a testament to Persson's skill" and also pointed out that "this could easily be a discount app for iOS or a PS Mini."[6]


  1. ^ a b c Meer, Alec (December 19, 2011). "Minecraft But Not: Minicraft". Rock, Paper, Shotgun. Retrieved December 24, 2011.
  2. ^ Lee, Kevin (December 20, 2011). "Minecraft Creator Notch Makes Minicraft in 48 Hours". PC World. IDG. Retrieved December 24, 2011.
  3. ^ Staff writer (March 8, 2012). "Minecraft creator designs Minicraft 'sequel' in 48 hours". BBC News. Retrieved December 24, 2011.
  4. ^ a b Beschizza, Rob (December 23, 2011). "Minicraft". Boing Boing. Retrieved December 24, 2011.
  5. ^ a b Crawley, Dan (December 19, 2011). "Minecraft developer makes new 'Minicraft' game in just two days". VentureBeat. Retrieved December 24, 2011.
  6. ^ a b Bradford, Matt (December 20, 2011). "Markus "Notch" Persson creates Minicraft in two days". GamesRadar. Future plc. Retrieved December 24, 2011.
  7. ^ Hinkle, David (December 27, 2011). "Minicraft 2 in the works and needs a better name, Notch reveals". Engadget. Retrieved December 27, 2011.
  8. ^ Lee, Garnett (December 26, 2011). "Minecraft creator Notch working on sequel to Zelda-like Minicraft". Shacknews. Retrieved December 26, 2011.
  9. ^ Hilliard, Kyle (January 1, 2012). "Minicraft 2 Has Been Renamed MiniTale". Game Informer. Retrieved January 1, 2012.
  10. ^ Harrison, Josh (January 3, 2012). "Notch's 'Minicraft 2' Is Now 'MiniTale'". Ology. Archived from the original on March 5, 2012. Retrieved January 4, 2012.
  11. ^ "Minicraft for PSP". Retrieved 2018-04-08.
  12. ^ "Minicraft: 3DS Homebrew Edition". - The Independent Video Game Community. Retrieved 2018-04-08.
  13. ^ "PS VITA / PS TV - Minicraft PSVITA Homebrew Edition port by Rinnegatamante". PSX-Place. Retrieved 2018-04-08.
  14. ^ "Minicraft WP | diamond productions". Retrieved 2018-04-08.
  15. ^ Eisenmann, Jack. ""MINICRAFT IN JS"".
  16. ^ "xposure/MiniCraft.NET". GitHub. Retrieved 2018-04-08.