Minotaur: The Labyrinths of Crete

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Minotaur: The Labyrinths of Crete
Developer(s) Bungie Software
Publisher(s) Bungie Software
Designer(s) Jason Jones
Platform(s) Mac OS
Release date(s) 1992
Genre(s) Role-playing-adventure game
Mode(s) Single-player, multiplayer

Minotaur: The Labyrinths of Crete is a 1992 Macintosh video game produced by the founders of Bungie Studios, Jason Jones and Alex Seropian. It is a sharply detailed dungeon crawler similar to many other role-playing video games and adventure games. The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, however this mode had no end goal and was useful only to discover how the various items found in the maze operated.

The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends." This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as Myth: The Fallen Lords and Halo 3.

Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse) who used it to create the single-player CRPG Odyssey: The Legend of Nemesis, released in 1996.


Computer Gaming World favorably reviewed Minotaur although criticizing its not using the mouse and lack of a single-player option, and concluded that "a group of dedicated opponents [that] enjoy fast-thinking and ad-lib strategizing will find long-lasting enjoyment from this game".[1] The game was reviewed in 1992 in Dragon #188 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[2]


  1. ^ Fisher, William C. (October 1992). "A Designer Looks at Minotaur". Computer Gaming World. p. 96. Retrieved 4 July 2014. 
  2. ^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (December 1992). "The Role of Computers". Dragon (188): 57–64. 

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