Mission: Impossible (1998 video game)

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Mission: Impossible
Mission Impossible for N64, Front Cover.jpg
Developer(s) Infogrames Multimedia
X-ample Architectures (PlayStation)
Publisher(s) Ocean Software (Nintendo 64, US)
Infogrames Multimedia (Nintendo 64 PAL and PlayStation)
Writer(s) Hubert Chardot
Andy Abrams
Platform(s) Nintendo 64, PlayStation
Release Nintendo 64
  • NA: 14 August 1998
  • EU: 25 September 1998[1]
PlayStation
  • EU: 1 October 1999[2]
  • NA: 18 November 1999
Genre(s) Action-adventure
Mode(s) Single-player

Mission: Impossible is an action-adventure video game based on the 1996 film Mission: Impossible. It was developed and published by Infogrames Multimedia for Nintendo 64. It was later ported to the PlayStation by X-ample Architectures, with minor additions such as voice acting.[3] It was one of the last games to be developed by Ocean Software after the company was bought out in 1996.[4] A sequel, Mission: Impossible – Operation Surma, was released in 2003.

Gameplay[edit]

The player controls Ethan Hunt in most of the missions, and the majority of the game centers around completing tasks undetected or disguised. The player can choose from a wide variety of weapons and gadgets, including pistols and automatic weapons. On select missions they are given the explosive gum and the Facemaker from the movie. They are also given explosives to set on targets. Other equipment Ethan is provided with includes smoke generators, infra-red contacts, gas injectors, fingerprint scanners, and computer disks.[5]

Unlike most other shooters of the time, the gameplay often required the player to exercise caution and restraint in carrying out mission objectives. In many missions, outright use of violence is discouraged or even penalized, and it is easy to fail a mission by accidentally shooting the wrong person.[6] Most of the missions require the player to stealthily infiltrate or sneak out of areas, such as CIA Headquarters in Langley. They can infiltrate some facilities only using the Facemaker, which disguises themselves as one of the enemy. Sometimes the player is required to do this multiple times.

The levels roughly follow the storyline of the movie, though there is a subplot based in Russia that is entirely original. There are five missions comprising 20 levels.[5]

Plot[edit]

Jim Phelps is in a park outside the CIA, getting a message about a terrorist plot in Norway planning to send missiles to a rival country. Phelps sends IMF agents Ethan Hunt, John Clutter and Andrew Dowey to stop the terrorists' plans by infiltrating the submarine pen where the missiles are being stored, then destroying the submarine holding the missiles.

While this is happening, Alexander Golystine, a worker at the Embassy of Russia in Prague, kidnaps the female IMF agent Candice Parker and steals one half of the Non-Official Cover (NOC) list, a list that gives the real and false names of all IMF agents. Though useless on its own, the Embassy possess a powerful super-computer that may be capable of breaking the code to open the document, and after IMF agent Robert Barnes goes missing after an attempted rescue mission, Phelps sends in Hunt to find and save the list, rescue Candice Parker, and discover the fate of Barnes.

Hunt successfully begins the mission by entering the Embassy unarmed, using inside contacts Sarah Davies, Dieter Harmon and fireman Jack Kiefer to procure equipment. He then knocks out a killer in a red dress then the Ambassador's aide, assuming his identity using a Facemaker, and makes his way through an underground warehouse to find the KGB headquarters. Still in disguise, Hunt finds Barnes dead in his office, and rescues Parker. Regardless of her disability , however, they are able to recover the NOC list and escape using the cover of a fake fire (set off by Hunt using smoke generators in the ventilation).

After his work in recovering the NOC list as well as agent Parker, Hunt is taken to interrogation at the CIA, where he is accused of being a mole for a killer known as Max. He manages to escape his captors and, after secretly making his way through the building, is able to reach the rooftop. After doing so, he is able to infiltrate the security atop the building, prevent backup from arriving by helicopter, and freeze another helicopter to ensure he has a way out. He then reaches the top of the building, where he uses fiber optic cable to descend into the famous laser-filled terminal room from the movie. Here, he steals the NOC list, leaves a computer virus in the terminal to shut off the lasers, and escapes in the helicopter to his next mission as a rogue agent.

Hunt reaches Waterloo station in London, having secured the support of two ex-agents, (Luther Stickell and Franz Krieger) and meets with the secretive Max. Max, however, steals the NOC list and leaves her henchmen to execute Hunt, though Stickell and Krieger successfully protect him with sniper fire as he awaits further details from Parker. When they finally discover where Max has escaped to, Hunt infiltrates her train (which is well-protected by more of her henchmen) and successfully kills her, taking back the NOC list. As he makes his way to the cargo area where Max has set up a bomb, he discovers that his former mentor, Jim Phelps, is the real mole. Hunt chases Phelps onto the roof of the train and manages to kill him, destroying his helicopter as he tries to escape. Afterwards, Hunt returns to the CIA, where he is cleared of all suspicion.

Shortly afterwards, Hunt, now IMF team leader, (having replaced the traitorous Phelps) recruits John Clutter and Andrew Dowey for one final mission. The terrorist group from the first mission has returned, and the old team must go back to stop their plans once and for all by destroying their base entirely. The three manage to infiltrate the base by destroying key security features, and eventually manage to stop the terrorist group by killing their leader, Basil Prokosh. They escape by stealing a gunboat from the base, and manage to take out more key buildings, ensuring that they can't be used again. They finally escape their pursuers and meet Parker on top of a submarine, where she waits to take them back to IMF headquarters.

Development[edit]

The game was first announced in early 1996, several weeks before the film hit theaters.[7]

Reception[edit]

Reception
Review scores
Publication Score
N64 PS
AllGame 3.5/5 stars[8] 3/5 stars[9]
Edge 4/10[10] N/A
EGM 5.75/10[11] N/A
GameFan 88%[12] 65%[13]
Game Informer 8/10[14] 8.25/10[15]
GamePro 4/5 stars[16] N/A
Game Revolution B−[17] N/A
GameSpot 6.6/10[18] 4.4/10[3]
IGN 6.6/10[5] 6.5/10[19]
Nintendo Power 7.2/10[20] N/A
OPM (US) N/A 2/5 stars[21]
Aggregate scores
GameRankings 71%[22] 66%[23]
Metacritic 61/100[24] N/A

The Nintendo 64 version of Mission: Impossible received "mixed" reviews according to video game review aggregator Metacritic.[24] Next Generation said the game needed more quality assurance review during its disappointing two-year wait, but "it's a fun game to play, with some intriguing puzzle-based action".[25]

References[edit]

  1. ^ Computer and Video Games issue 203, page 21, EMAP Images, October 1998
  2. ^ Computer and Video Games issue 215, page 42, EMAP Images, October 1999
  3. ^ a b MacDonald, Ryan (1 December 1999). "Mission: Impossible Review (PS)". GameSpot. Retrieved 25 April 2016. 
  4. ^ "Infogrames Entertainment S.A. History". Funding Universe. Retrieved 2 January 2016. 
  5. ^ a b c Schneider, Peer (20 July 1998). "Mission: Impossible (N64)". IGN. Retrieved 25 April 2016. 
  6. ^ "Mission: Impossible". Speed Demos Archive. 
  7. ^ "Nintendo 64 Late in Japan!". GamePro. No. 92. IDG. May 1996. p. 20. 
  8. ^ McCall, Scott. "Mission: Impossible (N64) - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 26 April 2016. 
  9. ^ Nguyen, Cal. "Mission: Impossible (PS) - Review". AllGame. Archived from the original on 16 November 2014. Retrieved 26 April 2016. 
  10. ^ Edge staff (September 1998). "Mission: Impossible (N64)". Edge (62). 
  11. ^ EGM staff (1998). "Mission: Impossible (N64)". Electronic Gaming Monthly. 
  12. ^ Higgins, Geoff "El-Nino" (20 July 1998). "REVIEW for Mission Impossible (N64)". GameFan. Archived from the original on 8 June 2000. Retrieved 26 April 2016. 
  13. ^ Puha, Thomas "Riot" (30 November 1999). "REVIEW for Mission Impossible (PS)". GameFan. Archived from the original on 22 June 2000. Retrieved 26 April 2016. 
  14. ^ McNamara, Andy; Anderson, Paul; Reiner, Andrew (July 1998). "Mission: Impossible (N64)". Game Informer (62). Archived from the original on 9 September 1999. Retrieved 26 April 2016. 
  15. ^ Helgeson, Matt (1 March 2000). "Mission: Impossible - PlayStation". Game Informer. Archived from the original on 31 October 2000. Retrieved 26 April 2016. 
  16. ^ Air Hendrix (August 1998). "Mission: Impossible Review for N64 on GamePro.com [score mislabeled as "5 out of 5"]". GamePro. Archived from the original on 18 March 2005. Retrieved 26 April 2016. 
  17. ^ Hsu, Tim (September 1998). "Mission: Impossible Review (N64)". Game Revolution. Retrieved 26 April 2016. 
  18. ^ MacDonald, Ryan (15 July 1998). "Mission: Impossible Review (N64)". GameSpot. Retrieved 25 April 2016. 
  19. ^ Zdyrko, David (30 November 1999). "Mission: Impossible (PS)". IGN. Retrieved 26 April 2016. 
  20. ^ "Mission: Impossible (N64)". Nintendo Power. 110. July 1998. 
  21. ^ "Mission: Impossible". Official U.S. PlayStation Magazine. 2000. 
  22. ^ "Mission: Impossible for Nintendo 64". GameRankings. Retrieved 25 April 2016. 
  23. ^ "Mission: Impossible for PlayStation". GameRankings. Retrieved 25 April 2016. 
  24. ^ a b "Mission: Impossible for Nintendo 64 Reviews". Metacritic. Retrieved 25 April 2016. 
  25. ^ "Mission: Impossible (N64)". Next Generation (44): 86. August 1998. 

External links[edit]