|Written in||Lua, C++|
|Type||Game engine, Cloud computing|
Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates, Invisible, Inc., and Broken Age. Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.
A public beta of Moai was launched in July 2011. The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. The 1.0 release of Moai was announced in March 2012.
The following games use Moai.
- Crimson: Steam Pirates
- Broken Age (Double Fine Adventure)
- Spacebase DF-9.
- The Moron Test 2
- Wolf Toss
- Lost in Paradise
- Invisible, Inc.
- The Franz Kafka Videogame
- With 6,000 followers, Zipline launches Moai game-dev platform, Venturebeat, 23 March 2012.
- Zipline’s Moai Powering "Crimson," the First Mobile Game Release through Bungie Aerospace, Xconomy, 6 June 2011.
- How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks., Gamasutra, 26 September 2011.
- Wawro, Alex. "Road to the IGF: Klei Entertainment's Invisible, Inc". Retrieved 31 December 2016.
- Video: Double Fine Adventure built with Moai, develop, 2 May 2012.
- Moai Mobile Game Development Platform Launches Open Beta, Gamasutra, 6 July 2011.
- Zipline’s Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome, Xconomy, 8 December 2011.