Moai (software)

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Moai
Developer(s)Zipline Games
Repository Edit this at Wikidata
Written inLua, C++
TypeGame engine, Cloud computing
LicenseOpen-source, Proprietary
Websitegetmoai.com (but last actualization July 2015 and down 2018. Another website is at moaiwebsite.github.io.)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History[edit]

A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1]

Notable games[edit]

The following games use Moai.

References[edit]

  1. ^ a b With 6,000 followers, Zipline launches Moai game-dev platform, Venturebeat, 23 March 2012.
  2. ^ a b c Zipline’s Moai Powering "Crimson," the First Mobile Game Release through Bungie Aerospace, Xconomy, 6 June 2011.
  3. ^ a b How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks., Gamasutra, 26 September 2011.
  4. ^ Wawro, Alex. "Road to the IGF: Klei Entertainment's Invisible, Inc". Retrieved 31 December 2016.
  5. ^ a b Video: Double Fine Adventure built with Moai, develop, 2 May 2012.
  6. ^ Moai Mobile Game Development Platform Launches Open Beta, Gamasutra, 6 July 2011.
  7. ^ Zipline’s Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome, Xconomy, 8 December 2011.

External links[edit]