|This article does not cite any sources. (October 2011)|
Mobile technology is the technology used for cellular communication. Mobile code division multiple access (CDMA) technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld game console. Many experts argue that the future of computer technology rests in mobile computing with wireless networking. Mobile computing by way of tablet computers are becoming more popular. Tablets are available on the 3G and 4G networks.
One of the most important features in the 4G mobile networks is the domination of high-speed packet transmissions or burst traffic in the channels. The same codes used in the 2G-3G networks is applied to 4G mobile or wireless networks, the detection of very short bursts will be a serious problem due to their very poor partial correlation properties. Recent study has indicated that traditional multilayer network architecture based on the Open Systems Interconnection (OSI) model may not be well suited for 4G mobile network, where transactions of short packets will be the major part of the traffic in the channels. As the packets from different mobiles carry completely different channel characteristics, the receiver should execute all necessary algorithms, such as channel estimation, interactions with all upper layers and so on, within a very short period of time.
Many types of mobile operating systems (OS) are available for smartphones, including: Android, BlackBerry OS, webOS, iOS, Symbian, Windows Mobile Professional (touch screen), Windows Mobile Standard (non-touch screen), and Bada. Among the most popular are the Apple iPhone, and the newest – Android. Android is a mobile operating system (OS) developed by Google. Android is the first completely open source mobile OS, meaning that it is free to any cell phone mobile network.
Channel hogging and file sharing
There will be a hit to file sharing, the normal web surfer would want to look at a new web page every minute or so at 100 kbs a page loads quickly. Because of the changes to the security of wireless networks users will be unable to do huge file transfers because service providers want to reduce channel use. AT&T claimed that they would ban any of their users that they caught using peer-to-peer (P2P) file sharing applications on their 3G network. It then became apparent that it would keep any of their users from using their iTunes programs. The users would then be forced to find a Wi-Fi hotspot to be able to download files. The limits of wireless networking will not be cured by 4G, as there are too many fundamental differences between wireless networking and other means of Internet access. If wireless vendors do not realize these differences and bandwidth limits, future wireless customers will find themselves disappointed and the market may suffer setback
Future of smartphone
The next generation of smartphones are going to be context-aware, taking advantage of the growing availability of embedded physical sensors and data exchange abilities. One of the main features applying to this is that the phones will start keeping track of your personal data, but adapt to anticipate the information you will need based on your intentions. There will be all-new applications coming out with the new phones, one of which is an X-Ray device that reveals information about any location at which you point your phone. One thing companies are developing software to take advantage of more accurate location-sensing data. How they described it was as wanting to make the phone a virtual mouse able to click the real world. An example of this is where you can point the phone's camera while having the live feed open and it will show text with the building and saving the location of the building for use in the future.
Along with the future of a smart phone comes the future of another device. Omnitouch is a device in which applications can be viewed and used on your hand, arm, wall, desk, or any other everyday surface. The device uses a sensor touch interface, which enables the user to access all the functions through the use of finger touch. It was developed at Carnegie Mellon University. This device uses a projector and camera that is worn on the person's shoulder, with no controls other than the user's fingers.
||This article's use of external links may not follow Wikipedia's policies or guidelines. (May 2014)|