This article needs additional citations for verification. (April 2012) (Learn how and when to remove this template message)
Screenshot of Mochi Media as of 24 July 2009
|Type of business||Game publishing|
|Industry||Video game development|
Mochi Media was a browser-based games network, with more than 140 million monthly active users and 15,000 games on nearly 40,000 publisher websites. Mochi Media's products included tools for Flash-based web developers to display in-game advertising, complete micro-transactions and display score boards in games. The company was headquartered in downtown San Francisco.
Advertisements could be displayed as a game's pre-loader or as content inside the game itself.
In 2009, Mochi Media released a new system to access paid content in browser games called MochiCoins. The platform allowed developers to put additional content or features in the games, which users paid for with the MochiCoins in their account. These coins could be purchased through Mochi Media's website using credit cards, PayPal or SuperRewards.
On 17 September 2012, Mochi Media made an announcement that they would discontinue Mochicoins. Players could no longer purchase Mochicoins after 5 October, and on 15 October, Mochicoins was discontinued. MochiCoins could be traded in for Ninjakiwi coins beginning on 15 October.
MochiSocial allowed developers to send game data to social networking sites. These interactions included posting to a news stream, sending gifts to or inviting friends, and posting achievements. Players of a game could opt to become a "Fan" of a game developer. This allowed the player to receive updates from game developers on new games or content. Developers also got access to data from the social interactions within their games. They could choose to offer certain features of their games to registered users only, and hide them from guests.
MochiScores allowed developers to implement leaderboards into their game. Players could submit their score and compare their score with others around the world. Developers could choose between displaying a numerical value or a time, and could set the sorting criteria for a leaderboard. They could also implement achievements to the scoreboard based on a player's score.
The Mochi Publisher program provided three ways for website publishers to earn income from free games that were distributed to them. Publishers were given access to a library of games, a revenue share from games and an API to customize content specific for certain games. An example is setting leaderboards to only display scores from a certain domain.
Mochi Media parent company Shanda dissolved the Mochi Media business effective 31 March 2014. All services were shut down. As of July 2020, Mochi Media URLs now shows the Domain Broker Service.
- "With 'No Meaningful Position Beyond Flash', Gaming Platform Mochi Media Will Close March 31 – TechCrunch". techcrunch.com. Retrieved 12 June 2018.
- Arrington, Michael (25 June 2009). "Mochi Media Launching Payments Platform For Flash Games. Early Results Are Stunning". TechCrunch. Retrieved 20 July 2009.
- Annal, Mat (25 June 2009). "Twin Shot 2... more info". Nitrome Limited. Retrieved 20 July 2009.
- "Mochicoins Announcement".
- "Mochi Media Shutting down (Archived)". Archived from the original on 15 March 2014.CS1 maint: unfit url (link)