Call of Duty: Modern Warfare 2
|Call of Duty: Modern Warfare 2|
Cover art used for all territories
|Series||Call of Duty|
Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009 for Xbox 360, PlayStation 3, and Microsoft Windows. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 ending the storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.
Development for the game began in 2008, when it was still known as Call of Duty 6; eventually, the full title was revealed. Modern Warfare 2 uses the IW 4.0 engine, an improved version of Call of Duty 4's IW 3.0 engine. Infinity Ward were inspired by real-life conflicts when developing the game's campaign mode. They also initially tested the game's multiplayer mode by playing an in-house beta version of the game. Teasing of the game began in March 2009, which short trailers being release for the game. During the 2009 NBA Eastern Conference Finals, the game's official reveal trailer was shown. The game's multiplayer was revealed shortly after.
The game's campaign follows the Task Force 141, a special forces unit fronted by Captain Soap MacTavish, and the United States Army Rangers as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party. The game's main playable characters are Gary "Roach" Sanderson, of the 141, and James Ramirez, of the Army Rangers, with Captain MacTavish becoming playable later in the campaign. The game's multiplayer mode contains more content in comparison to Call of Duty 4. Several new features and modes were introduced into the game. Two downloadable content packs were also released for the mode, each containing four new maps.
Modern Warfare 2 has been critically acclaimed by various gaming websites, attaining a 94/100 aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost. Despite the game's success, it was subject to some controversies, with one surrounding a playable level that had the player carry out a terror attack on an airport.
- 1 Gameplay
- 2 Plot
- 3 Development
- 4 Marketing and release
- 5 Reception
- 6 Notes and references
- 7 External links
Call of Duty: Modern Warfare 2 is a first-person shooter video game. The player can perform several actions, including jump, sprint, crouch, lay prone, and aim down their gun's iron sights. When the player is shot by an enemy, blood will splatter their heads-up display (HUD), denoting that they have taken damage; if the player avoids gunfire by taking cover, then their health will recover. The HUD also displays other information, such as a compass, a mini-map, and the player's current ammunition count. The game features traditional guns, including assault rifles, shotguns, handguns, and sniper rifles. The player will be given specific guns at the beginning of each level, but may switch them out with another gun they find. Most guns have attachments, such as suppressors, and heartbeat sensors. The player can also use grenades and flashbangs when faced with a large group of enemies, as well as a knife for close quarters combat. In some levels, the player will be given special equipment, such as night vision goggles, or a laser designator.
Call of Duty: Modern Warfare 2 has three different game modes to choose from: Campaign, Spec Ops, and Multiplayer. Campaign is a single-player mode where the player completes eighteen levels connected by an overarching plot. Each level features a series of objectives to fulfill, and the player will often switch characters between levels. If the player dies during a level, they will respawn at the most recent checkpoint. Levels can be played on one of four difficulties, and each level can be replayed after it has been completed. Spec Ops mode features twenty-three additional levels that can be played individually or cooperatively with a partner. These levels provide specific challenges, such as defusing three bombs within a short period of time. If one player goes down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun. If they are not revived by the other player, then they will die and fail the level. There are five tiers of Spec Ops levels, with each tier harder than the last. However, only the first tier is available from the beginning, as later tiers can only be unlocked with enough stars. Players earn stars by completing the levels on one of three difficulties, with the amount of stars earned dependent on how hard the difficulty is set to.
Multiplayer mode allows players to compete against each other in team-based and deathmatch-based game types on various maps. Each game type has an objective that requires unique strategies to complete. If the player kills three or more players in a row without dying, they achieve a "killstreak", which gives the player a tactical advantage during a match. These include a Predator missile strike, a sentry gun, and a "tactical nuke". Alternatively, if the player dies several times without a kill, they will be rewarded with a "deathstreak" bonus, which evens the match for the player. A match ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. The player's performance in the Multiplayer is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a match. As the player gains experience, they advance in level, unlocking new weapons. The player will also unlock perks, which modify certain gameplay elements like unlimited sprint and increased bullet damage.
Setting and characters
The story featured in Call of Duty: Modern Warfare 2's Campaign mode serves as a sequel to Call of Duty 4: Modern Warfare's Campaign mode, and is set five years later. In the previous game, the player killed Imran Zakhaev, a Russian ultra-nationalist who sought to restore his country back to the glory days of the Soviet Union. Despite this effort however, ultra-nationalists seized control of Russia, and declared Zakhaev a martyr, straining diplomatic relations with the United States. One of Zakhaev's lieutenants, Vladimir Makarov, began a campaign of revenge against the West by committing acts of terrorism throughout Europe. He died as a result of such assertive operations.
The player primarily controls Sergeant Gary "Roach" Sanderson, a member of an elite counter-terrorist unit named Task Force 141. In addition to Roach, the player will also assume control of Private First Class Joseph Allen and Private James Ramirez of the United States Army Rangers. Several non-playable characters feature prominently in the story. John "Soap" MacTavish. serves as a senior member of Task Force 141, acting as Roach's superior officer. Another member of the unit is Lieutenant Simon "Ghost" Riley, who conceals his face with a skull print balaclava. Sergeant Foley, along with his subordinate, Corporal Dunn, is initially Joseph Allen's squad leader, and becomes James Ramirez's squad leader during the Russian invasion of the United States later in the story. Lieutenant General Shepherd is the commander of the United States Army Rangers and Task Force 141.
In 2016, Private First Class Joseph Allen participates in a military operation alongside United States Army Rangers stationed in Afghanistan, by assisting them in taking back a city from insurgents. Impressed by Allen's capabilities, General Shepherd recruits him into Task Force 141. While Allen prepares for an upcoming assignment, Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson infiltrate a Russian airbase in the Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed American satellite.
Allen is soon sent on an undercover mission in Russia for the CIA, joining Vladimir Makarov in a mass shooting at an airport in Moscow. After leaving the airport, Makarov, who has been aware of Allen's true identity, kills him and leaves his body behind to spark a war between Russia and the United States. Outraged by what is believed to be an American-sponsored terrorist attack, Russia retaliates by launching a surprise invasion on the East Coast of the United States.[b] With no evidence of Makarov's involvement in the airport massacre, Task Force 141 is sent to Rio de Janeiro to capture Makarov's arms dealer. They capture the dealer, and learn that Makarov's nemesis is being held in a Russian gulag. Task Force 141 assaults the gulag and rescues the prisoner, who is revealed to be Captain Price, a member of the British Special Air Service.[c]
Price agrees to help Task Force 141, but insists that his priority is to end the war in the United States. After raiding a Russian port, Price launches a ballistic missile towards Washington, D.C. and sets it to detonate in the upper atmosphere. The resulting EMP blast disables all electronic devices across the eastern seaboard, causing both factions to suffer but giving the Americans a much needed advantage. Soldiers fighting in Washington, D.C. narrowly avoid a bombing run of Russian-occupied strategic structures by the United States Air Force, when they light green flares atop the White House, showing that the city remains in American hands.
Meanwhile, Task Force 141 narrows Makarov's hiding place to two locations; Price and Soap travel to an aircraft boneyard in Afghanistan to intercept an arms deal, while Roach and Lieutenant Simon "Ghost" Riley raid Makarov's safehouse on the Georgian-Russian border. Although Makarov himself is absent, Roach and his team obtain vital information on the antagonist; however, when they reach the extraction point, Shepherd betrays and kills the unit. It soon becomes evident that Shepherd is the catalyst of the war between Russia and the U.S. with the intent of generating a massive wave of American enlistment, along with defense spending and production in a time of emergency. Shepherd sent Allen to participate in the massacre, fully aware that Makarov would set America up; he also allegedly provided the ACS to the Russian forces to be compromised, informed Makarov of Allen's identity, and eventually managed to secure a blank check from the government to fund his war effort, his endgame being to kill Makarov himself and usurp the glory, thus cementing his status as a national hero. Price and Soap learn of Shepherd's betrayal, and escape a battle between Shepherd's and Makarov's forces.
Price contacts Makarov on an open radio channel, where Makarov reluctantly reveals Shepherd's mountain base in Afghanistan. Price and Soap raid the base to take revenge on Shepherd in a suicide mission; during the infiltration, Shepherd attempts to escape on a boat, with Price and Soap in hot pursuit. At the climax of the pursuit, Shepherd sails into a helicopter, but Price shoots it down as he and Soap tumble over a waterfall. A dazed Soap stumbles towards the crash of the helicopter, and attempts to kill Shepherd, but is stabbed in the chest. When Price arrives and engages Shepherd in a fist fight, Soap pulls the knife out of his chest and throws it at Shepherd, killing him. Nikolai, who arrives to recover the duo, and Price evacuate Soap for medical attention.
Modern Warfare 2 was originally announced as Call of Duty 6. The game was first announced under the title Call of Duty: Modern Warfare 2 by Activision on December 3, 2008. Activision subsequently retracted its announcement, stating that any information about an upcoming Call of Duty game was "speculative." Infinity Ward then asserted that it had not officially confirmed its latest project at that time. On February 11, 2009, Activision officially announced Modern Warfare 2 and set a tentative release date for "Holiday 2009." The game was tested in an internal beta by the development team. While both Call of Duty 4 and Call of Duty: World at War had been preceded by public multiplayer betas, no such beta was released for Modern Warfare 2 because it was determined that, according to Community Manager Robert Bowling, no public beta was needed unless the internal beta did not provide adequate feedback.
Infinity Ward announced on October 2009 that the PC version of Modern Warfare 2 would not support the use of user-run dedicated servers or in-game console commands. Such announcement was received poorly by some members of the PC community, a negative response that eventually drew Infinity Ward's own response on the matter in an effort to put the community at ease. During brainstorming sessions, an idea came forth on what if the ending of Modern Warfare was a loss, leading to the sequel. In an interview with Jesse Stern, he talked to producers of Infinity Ward with ideas such as "outbreaks, viruses, chemical warfare, and even outlandish things such as aliens and the living dead." Stern mentioned having the game based on real-life conflicts before they halted further planning at first due to events in the 2008 South Ossetia war and in the Mumbai terrorist attacks.
The game utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in Call of Duty 4. Although proprietary, it is based on an unspecified id Tech engine, and can accommodate larger worlds, enhanced graphic detail, and more efficient rendering. Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level. The developer demonstrated that the game engine uses a "dynamic AI", which has replaced the infinite respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek out and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack. The player cannot depend on enemies to be found in the same locations as a previous play-through because enemies will behave differently each time a level is played.
On August 20, 2009, Robert Bowling revealed through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower were confirmed voice actors for the game. It was later confirmed that McKidd would voice the protagonist, "Soap" MacTavish. Fairbrass, who voiced Gaz in Call of Duty 4, provided voice work for "Ghost". Billy Murray reprised his role as Captain Price from Call of Duty 4. Rapper 50 Cent provided voice work for the Special Ops and multiplayer modes, portraying "one of the squad [member] voices." The main theme of Call of Duty: Modern Warfare 2 was provided by Hollywood composer Hans Zimmer, while the rest of the score was composed by Lorne Balfe. The soundtrack was released on June 1, 2010. The iTunes page for the soundtrack incorrectly lists Zimmer as the soundtrack's only composer.
|Call of Duty: Modern Warfare 2 (Original Score)|
|Soundtrack album by Lorne Balfe|
|Released||June 1, 2010(digital)|
|1.||"Opening Titles"||Hans Zimmer||3:25|
|2.||"Extraction Point"||Lorne Balfe||3:35|
|7.||"Esprit de corps"||Balfe||3:07|
|8.||"Retreat and Reveille"||Balfe||2:58|
|12.||"Code of Conduct"||Balfe||2:09|
|13.||"Chain of Command"||Balfe||2:01|
|17.||"Coup de grâce"||Balfe||3:22|
Marketing and release
On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was posted on Infinity Ward's website, and released on the Xbox Live Marketplace and the PlayStation Network a short time later. A second teaser was released on May 10, 2009 and showed gameplay features such as snowmobile driving and underwater actions. The teaser announced that the game would be "revealed" on TNT during the NBA Eastern Conference Finals on May 24, 2009. The "reveal" was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the Modern Warfare 2 official website, which was kept updated for the occasion. A fourth trailer was released on July 27, 2009, and showed the first footage of the game's multiplayer mode. On October 4, 2009, a second full-length cinematic trailer was released and revealed that part of the game would take place in a war-torn Washington, D.C.
On July 21, 2009, Infinity Ward's Robert Bowling revealed through Twitter that a Modern Warfare 2 controller was in the works. Peripherals manufacturer Mad Catz was contracted by Activision to create a line of Modern Warfare 2 controllers and accessories for all platforms that the game would be available on. Activision stated, in its quarterly earnings report, that pre-orders for the game had broken a company record; more copies of Modern Warfare 2 had been pre-ordered than any other game that the company had published before. In September 2009, Monster Energy teamed up with Activision to bring special redeemable codes on the Monster Energy website, where people may submit codes included in Monster Energy packs to redeem items such as Xbox 360 Premium Themes and a Modern Warfare 2 Map Pack code.
The original teaser trailer confirmed that the game's title of Call of Duty: Modern Warfare 2 was officially shortened to just Modern Warfare 2. After photographs of the official retail boxes were posted by Robert Bowling, Activision confirmed that the standard-edition Modern Warfare 2 packaging would feature the Call of Duty brand logo in order to reflect the game's association with the Call of Duty franchise. It is speculated that the decision was influenced by findings that brand awareness for the game was significantly lower without the Call of Duty logo. However, the developers still prefer to simply call the game Modern Warfare 2 as they consider it a new IP. The menus in the game also refer to the title as simply Modern Warfare 2.
Modern Warfare 2 was released in four different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard, Hardened, Veteran, and Prestige. The standard version consists of the game and an instructional manual, and is the only version available for the Microsoft Windows platform. The Hardened Edition consists of the game and manual (which are packaged in a steel book case), an art book, and a token that allows one to download Call of Duty Classic, a hi-definition version of the original Call of Duty game, from Xbox Live Arcade or the PlayStation Store (Classic was released individually on December 2, 2009). The Prestige Edition contains all of the elements of the Hardened Edition, but also includes a set of fully functioning night vision goggles, imprinted with the Modern Warfare 2 logo, and a stand modeled after the head of the character "Soap" MacTavish. The goggles are powered by five AA batteries and can see up to 50 feet in absolute darkness.
On September 15, 2009, Activision and Microsoft jointly announced a special, limited Modern Warfare 2 version of the Xbox 360 with a 250GB hard disk. The unit is highlighted by special game product branding and includes two wireless controllers and a headset. This is the first Xbox 360 to come with a 250GB hard drive. On September 18, UK and rep of Ireland retailer GAME announced a Veteran Edition of Modern Warfare 2 would be exclusive to rep of Ireland and UK. It will come with a 12" (30.5 cm) tall statue of "Soap" MacTavish with interchangeable arms and weapons; has the same contents as the Hardened Edition. In September 2009, a Veteran Statue Bundle of Modern Warfare 2 was posted on the EB Games website and is available for all platforms.
Activision announced that two downloadable map packs would be released for Modern Warfare 2. At E3 2009, Microsoft stated that these map packs would first be made available for the Xbox 360 via Xbox Live before they would be released for other platforms. Robert Bowling stated that the community response to the game and the first ten downloadable map packs would be used in designing other potential map packs.
The first map pack, titled the "Stimulus Package," was released first for Xbox Live on March 30, 2010 and for PlayStation Network and PC on May 4, 2010 in North America. The pack contains five maps: reincarnations of the Crash and Overgrown maps from Call of Duty 4, and three new maps: Bailout, a multi-level apartment complex; Storm, an industrial park littered with heavy machinery; and Salvage, an abandoned car junkyard in the middle of the snow. Within 24 hours of its release, it was downloaded over one million times. Within the first week it had been downloaded 2.5 million times, breaking Xbox Live DLC records. In addition to integrating the maps into all existing game types, the Stimulus Package adds two new game modes, randomizing the built-in game types in either normal or hardcore mode.
Activision released the second downloadable map pack, titled the "Resurgence Package", exclusively for Xbox Live on June 3, 2010 in North America. This release was followed by the PlayStation Network and PC versions on July 6 in North America and on July 7 worldwide. The package includes five new multiplayer maps: reincarnations of the Strike and Vacant maps from Call of Duty 4, and three new maps: Carnival, a desolated amusement park; Trailer Park, a mobile home park; and Fuel, an oil refinery.
A six-part comic book mini-series related to the game has also been produced. Announced by Robert Bowling on August 17, 2009, Modern Warfare 2: Ghost is focused on the backstory of the character Ghost, who appears in the video game as a member of Task Force 141. The series is published by WildStorm. The first issue of the series debuted on November 11, 2009.
A fan-made prequel to Modern Warfare 2, entitled Find Makarov: Operation Kingfish, premiered at Call of Duty: XP 2011. The video was produced by We Can Pretend, visual effects by The Junction, and was endorsed by Activision. The first film, Find Makarov, was a non-canon fan made film. Activision contacted We Can Pretend about the video and helped produce a second canon short film, Find Makarov: Operation Kingfish. The prequel tells the story of how Task Force 141 first tried to capture Vladimir Makarov, who was known then as Kingfish. It also tells how Soap got his facial scars, and how Price was captured and incarcerated in a gulag.
Modern Warfare 2 received critical acclaim, especially its console versions. Reviewers praised the in-depth story mode, mini missions, and multiplayer.
1UP.com stated "Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come". Game Informer noted "Modern Warfare 2 is a masterpiece of careful iteration, with an unmatched presentation and a well of content that will take months to run dry". IGN commented "For those planning to check out everything Modern Warfare 2 has to offer – online competition, full co-op Spec Ops mode, as well as the campaign– you're looking at a no-brainer purchase". GameTrailers stated "The air of unpredictability and the care that was paid to each separate element puts it in lofty company. The multiplayer hasn't received an overhaul, but considering most shooters are still playing catch-up with Call of Duty 4, the tweaks and twists make it the best multiplayer shooting experience in the industry. Few games manage to meet such high expectations". Computer and Video Games called the game "Loud, epic and incredibly polished, [and] this year's biggest must-have shooter".
Criticisms of the game are directed towards a variety of aspects, but focus on the short length of the single player campaign. IGN's Mark Bozon remarks that the single-player of "Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set by previous Call of Duty games." In addition, many reviewers have complained about the lack of innovation to the formula of the series.
Famitsu named Modern Warfare 2 as the number one game on the top 10 video games sold in 2009, beating games such as Metal Gear Solid 4, Uncharted 2: Among Thieves, Halo 3 and Grand Theft Auto IV. It also gave the game a score of 39/40, being one of the few Western games released in Japan to have the same score as Grand Theft Auto IV.
Sales and revenue
According to preliminary sales figures from Activision, Modern Warfare 2 sold approximately 4.7 million units in the United States and the UK combined in the first 24 hours of its release. The total revenue from first day sales in the U.S. and the UK was $310 million, making Modern Warfare 2 the biggest entertainment launch in history at the time, surpassing in revenue its predecessor, Call of Duty 4: Modern Warfare, as well as items from other media types. After five days of sales, the game had earned revenue figures of $550 million worldwide. As of January 18, 2010, it has taken over $1 billion in sales. Activision also claims that Modern Warfare 2 had 8 million players online within the first five days, constituting the largest 'army' of players in the world. On March 8, 2010, Robert Bowling announced that the game had amassed 25 million unique players. In June 2010, Activision's CFO Thomas Tippl revealed that the game had sold 20 million copies. In August 2011, Activision Publishing CEO Eric Hirshberg revealed that the game had sold 22 million copies. A month later in September 2011, Modern Warfare 3 producer Mark Rubin, said that the game's sales are between 28 and 29 million. In November 2013, IGN put the game's sales at 22.7 million.
According to the NPD Group, Modern Warfare 2 sold approximately 4.2 million units for the Xbox 360 and 1.87 million units for the PlayStation 3 in the U.S. during the month of November 2009. In Japan, Modern Warfare 2 sold 64,000 copies for the PlayStation 3 and 42,000 copies for the Xbox 360 in its first week of sales. The game later sold 117,000 copies on the PlayStation 3 and 61,000 on the Xbox 360. Anita Frazier of the NPD Group reported in March 2010 that the game had sold slightly under 10 million copies in the U.S. alone. The game is the second best-selling game of all time in both the UK and the U.S.
Modern Warfare 2 received awards from various gaming sites and publications, it gained high praise from some video game magazines. At the 2009 Spike Video Game Awards, Modern Warfare 2 received the Best Shooter and Best Multiplayer awards. Both GameSpy and GameTrailers gave the game the Best Overall Game of 2009 award and received from GameTrailers overall six awards. GameSpot and Metacritic, both gave it the Best Xbox 360 Game award, the Pakistani game reviewing site, PakGamers, has awarded Modern Warfare 2 with 'Best Xbox 360 Game of 2009'. and from GameTrailers received the game the Best Multiplayer award including the Best First-Person Shooter award.
Anders Behring Breivik claims in his manifesto that he used this video game to perpetrate the 2011 Norway attacks. Coop Norway, a chain of retail stores in Norway, removed the game from its shelves as a result of this attack.
A YouTube user pointed out that two paintings in the multiplayer map Favela offended Muslims. Activision removed the controversial paintings and apologized for its offense to Muslims.
After the successful hack on the PlayStation 3 in January 2011, some Modern Warfare 2 players on the PlayStation 3 have had their stats hacked or completely deleted. Infinity Ward replied that their advice was to play in private games, waiting for Sony to fix the problems on the platform side, saying that they could not patch the security problem themselves.
Notes and references
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