In revision control systems, a monorepo (syllabic abbreviation of monolithic repository) is a software development strategy where code for many projects are stored in the same repository. As of 2017[update] this software engineering practice was over a decade old, but had only recently been named.
Google, Facebook, Microsoft, Uber,, Airbnb and Twitter all employ very large monorepos with varying strategies to scale build systems and version control software with a large volume of code and daily changes.
- Ease of code reuse – Similar functionality or communication protocols can be abstracted into shared libraries and directly included by projects, without the need of a dependency package manager.
- Simplified dependency management – In a multiple repository environment where multiple projects depend on a third-party dependency, that dependency might be downloaded or built multiple times. In a monorepo the build can be easily optimized, as referenced dependencies all exist in the same codebase.
- Atomic commits – When projects that work together are contained in separate repositories, releases need to sync which versions of one project work with the other. And in large enough projects, managing compatible versions between dependencies can become dependency hell. In a monorepo this problem can be negated, since developers may change multiple projects atomically.
- Large-scale code refactoring – Since developers have access to the entire project, refactors can ensure that every piece of the project continues to function after a refactor.
- Collaboration across teams – In a monorepo that uses source dependencies (dependencies that are compiled from source), teams can improve projects being worked on by other teams. This leads to flexible code ownership.
Limitations and disadvantages
- Loss of version information – Although not required, some monorepo builds use one version number across all projects in the repository. This leads to a loss of per-project semantic versioning.
- Lack of per-project security – With split repositories, access to a repository can be granted based upon need. A monorepo allows read access to all software in the project, possibly presenting new security issues.
- More storage needed – With split repositories, you can fetch only the project you are interested in. With a monorepo, you'll typically have to fetch all the repositories. Note that there are mitigations to this (like partial fetching).
Companies with large projects have come across hurdles with monorepos, specifically concerning build tools and version control systems. Google's monorepo, speculated to be the largest in the world, meets the classification of an ultra-large-scale system and must handle tens of thousands of contributions every day in a repository over 80 terabytes large.
Scaling version control software
Companies using or switching to existing version control software found that software could not efficiently handle the amount of data required for a large monorepo. Facebook and Microsoft chose to contribute to or fork existing version control software Mercurial and Git respectively, while Google eventually created their own version control system.
For more than ten years, Google had relied on Perforce hosted on a single machine. In 2005 Google's build servers could get locked up to 10 minutes at a time. Google improved this to 30 seconds - 1 minute in 2010. Due to scaling issues, Google eventually developed its own in-house distributed version control system dubbed Piper.
In March 2014 Microsoft announced that it switched over to using Git for its monorepo. In the transition, Microsoft made substantial upstream contributions to the Git client to remove unnecessary file access and improve handling of large files with Virtual File System for Git.
Scaling build software
Few build tools work well in a monorepo, and flows where builds and continuous integration testing of the entire repository are performed upon check-in will cause performance problems. Directed graph builds systems like Buck, Bazel, and Pants solve this by compartmentalizing builds and tests to the active area of development.
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