||This article may be in need of reorganization to comply with Wikipedia's layout guidelines. (August 2013)|
Cover of issue #1
|Publisher||Buena Vista Comics|
|Format||Comic book series|
|Publication date||October 3, 2003|
|Number of issues||29|
Monster Allergy is a comic book series created by Disney Italy and published by Buena Vista Comics. The May 24, 2015 Tunué announced the new edition of the complete comic book, in two volumes of over 700 pages each, including a final unpublished episode.
- 1 History
- 2 Plot
- 3 Characters
- 4 Tamers
- 5 Keepers
- 6 Monsters
- 7 Chapters
- 8 Merchandises and other media
- 9 References
- 10 External links
In 1996, Disney Italy launched a new comic company called PKNA (Paperinik New Adventures) with an unusual format, featuring human characters rather than the typical anthropomorphic animals that Walt Disney used the first thirty years. This format convinced the Milan division of Disney to launch new plans. The comic book series of Monster Allergy was published on October 13, 2003, and is therefore third of these series, which includes Atlantis: The Lost Empire and W.I.T.C.H. It is published by Buena Vista Comics. The comic books were created by Alessandro Barbucci, Katja Centomo, Francesco Artibani and Barbara Canepa of Sky Doll and W.I.T.C.H. The series lasted 29 issues; however, it is still in the course of reprints, in newspaper stands the 13th of every month.
Monster Allergy details the adventures of Elena Potato, who moves with her family to Old Mill Village, and Ezekiel Zick, whose father is missing and is affected by all sorts of allergies including one that allows him to see monsters. Together, they uncover the secrets of the world of monsters. Zick and Elena face terrible danger and lethal enemies, which they are usually able to overcome. They are aided by Timothy-Moth, Zick's "cat", who is found to be unusual in that he has his own powers and can speak; he turns out to be a Tutor and a guardian of the monsters that are detained and tutored for breaking the rules of their monster city, Bibbur-Si.
Monster Tamers pass the natural power of the Tone from parent to child, thus creating long dynasties of heroes. Tamers are able to spot monsters and tame them. If the monster refuse to be subdued, they are captured and imprisoned in special containers, a Taming Box (Dombox). This containers has been specially treated in order to preserve the prisoner while preventing its escape. Every type of monsters needs its own special Taming Box (Dombox) and canning method. The Tamer's special skill lies in mastering these methods and in knowing all the many types of monster races. Most importantly, a Tamer must master the Tone, which is extremely powerful but is strictly connected and dependent on the skills of the Tamers who wields it. Tamers have a particularly sensitive sense of smell, which helps them perceive the presence of monsters or danger in general.
Monster Tamer's Handbook
- The Tone - A natural energy that can subjugate Monsters and Phantoms. This talent is not just limited to taming. If it is developed correctly, it can unleash unexpected powers in its bearer. The hand gesture strengthens the Tamer's orders and allows him/her to move through walls, breath under water, or tame telepathically. The Tone is weakened by the scent of lavender, and if a Tamer's voice cannot be heard, his/her powers will not work.
- The Taming Move - it is of utmost important to the Monster Tamer. The hand movement strengthens the orders of the voice and helps direct the flow of power. But it can work both ways: an incorrect gesture can ruin even the most persuasive orders of the voice.
- The Canning Process - In order to imprison Monster-Skas in Taming Boxes (Domboxes), all Tamers have to follow the same procedure. First of all, the monster must be subdued using the power of the voice. Only when this has been done can the Move be used. The Tamer, with their right hand, makes a special canning move that sucks the monster safety into the Taming Box (Dombox). The final closing of the jar is of vital importance, because if it is not carried out quickly and firmly, the entire operation can be undone.
- Developing the Tone - In order to do this, they use the Tone, an internal power that, though careful study and diligent practice, can be developed for uses far beyond their wildest imagination. A Tamer learns to use the Tone in many different ways in the course of their training. You can tell how experienced an aspiring Tamers is from the way they use the tone and from the number of ways he can apply it.
- Tamers' Clans - The Tone is a hereditary power, passed on parent to child through the lineage of the Great Tamers' Clans. Every Family has a special way of Taming, which remains unchanged through the centuries. It is a quality, such as courage, strength or cunning, that helps the Tamer do their job. These characteristics will define the nature of the entire clan.
- Tamers' History - Historically, Tamers were an essential part of monster society and enjoyed great respect, because they defended Bibbur-Si from the Monster-Skas and Dark Phantoms. But then some of the Tamers abused their powers, canning and taming even good monsters. The Council of Tutors was forced to send the entire every Tamer Clan into exile and their dynasties were scattered and sent to Detention Oases in the cities below. Nowadays, Monster Tamers are visible and a normal part of human society.
The Universal Signs
In the monster world, the Astronomer Monsters create this Universal Sign to know the characteristic of a person or a monster to predict their future and knowing their personalities.
How to know your sign: Add up the numbers of your birthday (for example if you've born on 26 November, you have to add 2+6+1+1=10 and then 1+0=1), Find the number of the respective signs. But if you got a 9, then you can choose between the first and last sign.
- 1. Pum-Palom - The Carefree Sign. Kind-hearted and distracted they never know what they're doing. They're very friendly, but they've always got their head in the clouds.
- 2. Dum-Papum - The Blundering Sign. They are characterized by their cleverness and creativity. Unfortunately, they are total bunglers and often muddle up their brilliant ideas.
- 3. Dum-Tatyn - The Sensible Sign. They are responsible, proud and very brave. They are so polite that sometimes they'll even take the blame for things they didn't do.
- 4. Pum-Terton - The High-spirited Sign. They love playing and they're always enthusiastic and cheerful. If it were up to them, they'd only ever have a good time.
- 5. Dum-Gerpen - The Fine Dining Sign. They love rich and tasty food. They really enjoy having company and would happily spend all day munching chips with their friends.
- 6. Pum-Tertyn - The Explosive Sign. They are quick and speedy; sometimes they're so hasty that they end up crashing into precious family heirloom vases or closed doors.
- 7. Dum-Zazap - The Sensitive Sign. They are curious and in touch with their feelings. They are interested in everything, they read a lot and they'll open every drawer they see - to such an extent that they're sometimes considered nosy.
- 8. Pum-Zap - The Extreme Sign. They see everything either bright red or dark green. When they are sure about something it's almost impossible to get them to change their mind.
Monster Keepers are humans who can "see" monsters, and allow them to live in their homes, in Detention Oases. They help the Tutors defend the monsters from the dangers of the human world as well as the monster world. The gift of Sight is passed from parent to child, and few special people, so that entire generations of Keepers can look after the Oasis in total secret.
Gift of Sight
A Keeper can give the "Gift of Sight" to the successor by putting their hands over their eyes. Mrs. Barrymore did this to Elena so she could be a better keeper. The donor does not lose their vision because they're only passing a tiny part of their powers. It's then up to the young Keepers to strengthen their vision through time.
Monster Keeper's Handbook
Lesson in Keeper Studies
- The Keeper and the Monsters - While the Tutor of an Oasis watches over the detainees and tries to reform them, the Keeper brings them warmth and support. Therefore, they have to know the monsters' personalities and their background, where they're from and the reason for their tutelage. Every monster has its own needs, which the Keeper must know how to meet. As we know role of the Keeper is passed from parent to child, but they can be started fresh at any time.
- A New World - When a young Keeper receives the "Gift of Sight", he/she experiences a moment of amazement and fright at the same time. Monsters, which he/she could only imagine in his/her mind until now, are certainly not what is expected. The new world that opens up before him/her can seem amazing and exciting, or frightening and bewildering.
- Hello, meet your Keeper - Keepers mustn't be shy with their monsters. They must be kind, but they must let them see that they are confident right from the start, or else they'll take control of the house.
- A Monstrous Test - When they first open an Oasis, they have to go through a trial period. The Keeper is given a few low-maintenance monsters that have committed minor offenses. If the Keeper shows to that he/she can perform the job, then a Tutor will come to the Oasis. He will be a strict Tutor for the other monsters that will arrive depending on the Oasis.
- Theory and Practice - They need to complement the teachings of the Manual with practical experience. It's important to study the rules and regulations, but they mustn't forget that every monster is unique.
Build your own Oasis
- The Detention Oasis - An Oasis worthy of its name should make all the guests feel comfortable, even though they each have different needs depending on which species they belong to. Therefore, a Keeper must know all the types of Monster-Si that may need accommodating in their colony.
- Unexpected Surprises - Managing a group of monsters is a rather exhausting task, because it means having a house full of awkward guests who don't always follow the human rules of good manners.
- Quirks of an Oasis - There will be many changes in the Keeper's house because of the monsters will try to recreate their own habitat within the Oasis.
- Help is at Hand - Once a Tutor arrives, he or she will be able to help the Keeper maintain the Oasis to avoid chaos.
In the Philippines, Singapore, Malaysia and other countries, Monster Allergy was published as a comic magazine last September 2004. However, Summit Media (the publisher of Monster Allergy in the Philippines) stopped publishing Monster Allergy at Issue 14. In Malaysia, it stopped publishing it at the 29th issue, the last issue. Chuang Yi Singapore finished publishing it until the 29th issue, the last of the comic book series. In the French version, in the 20th issue has speak 30 books. The comic book titles are quite different from the television series titles. Every issue contains a 44-page Monster Allergy story.
- 1. The House of Monsters
- 2. The Pyramid of the Invulnerable / The Pyramid of Invulnerability
- 3. The Mystery of Mister Magnacat
- 4. The Suspended City
The Monster Thrills
- 5. The Stellar Tutor
- 6. Here Comes Charlie Schuster
- 7. Pickled Monsters
- 8. The Keeper of the Lighthouse
- 9. The Return of Zob
- 10. Inside the Hollow Tree
- 11. The Anguanas of Er
Meet the Thaurs
- 12. The Other Tamer
- 13. The Mask of Fire
- 14. Together Again
Deep in the Monster World
- 15. The Ancient Armoury
- 16. Stormy Weather
- 17. The Last Anchor
- 18. The Lost Monsters
- 19. The Great Escape
- 20. Mushrooms and Chestnuts
- 21. A Trip to Kalamaludu-Si
- 22. The Two Sisters
- 23. The Form of the Shadow
- 24. Sinistro's Circus
- 25. The Invaders
- 26. The Fall of the Barrymore House
- 27. The Eye of Maggoth
- 28. The 101st Door / The Hundredth and First Door
- 29. Only for Elena
Merchandises and other media
Trading card game
A 3D Action Adventure PC game was developed Artematica Entertainment in 2006, however it is only available in Italy.
- Tutto Monster Allergy, in due volumi di oltre 700 pagine
- Alessandro Barbucci in inducks.org
- The Creators of Monster Allergy in Newsarama.com
- Monster Allergy - Television Tropes and Idioms
- Monster Allergy in Toonarific.com
- See Comic Issue 7: "Pickled Monsters"
- See Comic Issue 8: "The Keeper of the Lighthouse"
- See Comic Issue 9: "The Return of Zob"
- See Comic Issue 10: "Inside the Hollow Tree"
- See Comic Issue 12: "The Other Tamer"
- See Comic Issue 13: "The Mask of Fire"
- See Comic Issue 14: "Together Again"
- See Comic Issue 16, "Stormy Weather"
- See Comic Issue 17, "The Last Anchor"
- See Comic Issue 18, "The Lost Monsters"
- See Comic Issue 19, "The Great Escape"
- See Comic Issue 20, "Mushrooms and Chestnuts"
- Monster Allergy in Summitmedia.ph
- Listing issues of the comic book series
- Upper Deck to Launch 'Monster Allergy TCG'
- Monster Allergy Trading Card Game Website
- Monster Allergy Trading Card Game Screen shots
- Monster Allergy on vazcomics.org
- Kids' WB! and Cartoon Network Join Forces with Italian Production Company Rainbow S.r.l. for Original Creature-Comedy Series “Monster Allergy”