Monster Hunter

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Monster Hunter
Monster Hunter logo.png
Genre(s)Action role-playing
Developer(s)Capcom
Publisher(s)Capcom
Creator(s)Kaname Fujioka[1]
Platform(s)PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Windows, Wii, Wii U, Xbox 360, Xbox One, Nintendo 3DS, Nintendo Switch, Android, iOS
First releaseMonster Hunter
March 11, 2004
Latest releaseMonster Hunter World: Iceborne
September 6, 2019

The Monster Hunter (モンスターハンター, Monsutā Hantā) franchise is a series of fantasy-themed action role-playing video games that started with the game Monster Hunter for PlayStation 2, released in 2004. Titles have been released across a variety of platforms, including personal computer, home console, portable consoles, and mobile devices. The series is developed and published by Capcom.

The games are primarily action role-playing games. The player takes the role of a Hunter, slaying or trapping large monsters across various landscapes as part of quests given to them by the local, with some quests involving the gathering of a certain item, which may put the Hunter at risk of facing a certain monster. As part of its core gameplay loop, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allows them to face more powerful monsters. All main series games feature multiplayer (usually up to four player cooperative), but can also be played single player.

As of June 2020, the game series has sold 64 million units worldwide, and is Capcom's second best-selling series following Resident Evil. The early games in the series principally sold well in Japan and other Asian countries, popularized by the series' use of ad hoc multiplayer features on portable consoles. Monster Hunter has been critically well received in Western markets, but had generally languished in sales, in part due to the game's high learning curve. However, with Monster Hunter: World (2018), Capcom aimed to attract a global audience using the power of advanced home gaming consoles and computers, and released the title simultaneously worldwide. World became the best-selling Monster Hunter game within three days of its release, and became Capcom's best-selling game with 16.1 million sales by June 2020, including more than 70% outside of Japan.

In addition to games, the franchise has an anime based on the spin-off game Monster Hunter Diary: Poka Poka Airou Village, Monster Hunter Stories: Ride On based on Monster Hunter Stories, a manga Monster Hunter Orage, and a book Monster Hunter Episode.[2] A feature film is scheduled for release December 30, 2020.

Gameplay[edit]

Monster Hunter games are action role-playing games that takes place in a shared low fantasy setting, where the human-like species have a pre-industrial level of technology such as steam power, but continue to study the ruins of a long-past advanced civilization. In the setting's less populated regions, monsters roam the landscape and threaten small villages or research bases that have been established to study the ruins and these monsters. Players take the role of a Hunter that serves to help protect the villages and bases from these monsters, typically aiding in researching these. This is generally presented through a series of quests to slay or trap a monster, but can include numerous optional challenges.

The core feature of Monster Hunter is its compulsion loop. Unlike traditional computer role-playing games, a player's Hunter does not grow and has no intrinsic attributes whatsoever. Rather, the Hunter's abilities are instead defined by the specific weapons and armour they select prior to leaving on a mission. The games have more than ten weapon archetypes, such as a sword, axe, lance, hammer, and bow, each with distinct advantages and downsides, and a vast array of specific weapons that provide attack power and the ability to inflict elemental or status effects on a monster. Multiple pieces of armor can be worn, providing defensive value and also resistances to certain types of attacks or status effects, and additional skills that boost the Hunter's attributes while in the field, although there are also downsides to certain combinations of armor. In later games, additional equipment atop armor can be worn to further boost those skills, such as adding gems to maximise the effect of positive skills and render null those of negative skills. While the Hunter starts the game with basic equipment and can buy some more equipment, most of the gear must be made by collecting resources from the field, including parts that are carved from downed monsters or given as rewards from completing quests successfully. The gameplay loop becomes one of selecting the best equipment to defeat a specific monster, and using the parts from that opponent to make better gear as to face even tougher adversaries. However, given that the parts obtained are distributed based on certain rarity factors, a player may need to grind, hunting the same monster repeatedly to get the right parts.[3] Rarer items are only available on harder difficulty settings, so the player may need to play online in order to receive these items.

Once a quest is selected and the player equips their Hunter, they enter one of several environments and must track down the monster, as well as collect other resources used in crafting weapons, armor, and restorative items. Alternatively, players are tasked with gathering a certain item, which carries obvious risks, for example, the possibility of a large monster being present. While in the field, the player must watch their Hunter's health and stamina. The Hunter will faint if they lose all their health and be returned to the field's base camp where they can continue the mission, but fainting three times will fail the mission, although fainting even once will fail the mission in offline training. Stamina is consumed by most attacks and actions, but can be regained quickly by standing still. However, should the Hunter use all their stamina, they will be unable to react until they fully recover, leaving them vulnerable to any attack. Stamina also decreases gradually from its maximum amount to a minimum point, and can only be replenished by eating cooked meat or other items that increase stamina. There are also armor combinations that allow players to maintain the same amount of stamina by cancelling hunger, reducing it or even increasing it. The games offer a number of tools and other equipment that can be used to help defeat a monster and recover health and stamina while in the field. Combat is centered around watching for a monster's tells prior to an attack to be able to dodge it and/or make a counter-attack, and looking for openings to unleash strings of attack combos, depending on the Hunter's current weapon. In most cases, once the player has initiated an action, such as a combat maneuver or taking a recovery item, they cannot cancel that move until its animation cycle is complete (a method called "animation priority"), which also may leave them vulnerable to a monster's attack in mid-maneuver.[4] In addition to monster parts for completing a quest, the Hunter is rewarded with Zenny, the in-game currency.

Nearly all Monster Hunter games have a single-player mode; in these, the Hunter is often accompanied by a Felyne or Palico, a sentient cat-like creature that provides support and limited offensive abilities in combat. Most Monster Hunter games support or originally supported four player cooperative online modes, allowing the group to hunt down stronger versions of monsters. The games typically have a main quest line, frequently called "Low Rank" or "Village Quests", which can take up to fifty hours to complete. Once completed, the game opens up with new "High Rank" or "Gathering Hall" quests, featuring stronger versions of monsters they have previously faced, as well as new monsters yet seen and unique variants of these foes, all of which provide better components for more powerful weapons and armor sets, providing hundreds of hours of potential gameplay following the main quest.[5] More recent titles add a third rank of difficulty, called "G Rank" or "Master Rank", adding further variant monsters with new attacks and attack patterns.[6]

History[edit]

The first Monster Hunter game was one of three titles Capcom had developed to take advantage of the processing power and online capabilities of the PlayStation 2, which according to Ryozo Tsujimoto, who has been the series' producer since Monster Hunter Freedom 2, had begun to match arcade games in capabilities; the other two such titles were Auto Modellista and Resident Evil Outbreak.[7] Tsujimoto considered Monster Hunter to be the culmination of the work of these other two titles once it was released.[7] He also felt that the game was intended for such co-operative play so that players of any skill level, working with others, could feel accomplished in taking down giant creatures.[8] Monster Hunter proved a success, selling over 1 million copies, principally in Japan.[8]

The series took off explosively in Japan with Monster Hunter Freedom on the PlayStation Portable, and even more so once its sequel Monster Hunter Freedom 2 was released which supported up to four players via the unit's ad-hoc networking.[9] Handheld systems are generally more popular in Japan, and due to the country's high population density, it was easy to find players to hunt cooperatively with, making it a phenomenon there.[10] James Miekle, writing for PC Gamer, had worked for Q Entertainment and lived in Japan during the release of Monster Hunter Portable 3rd, which was the best selling PlayStation Portable game of all time, and described how even during work, impromptu Monster Hunter sessions would break out between employees, and there was extensive marketing of Monster Hunter branded consumer goods.[9]

While Monster Hunter had been successful in Japan, its popularity in Western markets (primarily North America and Europe) languished. In contrast to the Japanese culture, Western markets favored home consoles and computers during the mid-2000s, and because of a thinner population density, most players relied on Internet-based gaming rather than local ad hoc networking.[10][9] The series also struggled with a difficult learning curve that had made the games off-putting in Western markets.[11]

The series had little popularity in the West until the release of Monster Hunter 3 Ultimate on the Nintendo 3DS, a console that had gained a sizable foothold in Western markets. While Monster Hunter's popularity in the West was still to a niche group, Capcom saw the potential for more growth there and took steps to better localize the next few titles to make the series more attractive; Monster Hunter 4 was the first game in the series to break one million sales in Western markets.[10] Capcom recognized there was still room for further growth of the series there; in an October 2016 interview, Capcom chairman Kenzo Tsujimoto said they are looking towards increasing the popularity of the games in the Western markets, recognizing that gaming consoles like the PlayStation 4 and Xbox One have dominance in these regions over handhelds.[12] Monster Hunter: World, the series's first major entry targeting home consoles and computers, was developed to be more alluring for Western markets without trying to make the game simpler.[11]

Games[edit]

Below is a list of games in the Monster Hunter main series. Each generation has a number of entries that are derivative of the original release. While the first four main titles were numbered, the subsequent titles, starting with World, used a keyword instead of numbers to reflect a central concept for that game.[13]

Main series[edit]

Title Original release date

Japan

North America

PAL region

Monster Hunter March 11, 2004 September 12, 2004 May 27, 2005
Notes:
Monster Hunter 2 February 16, 2006 August 28, 2007 (PlayStation Portable) September 7, 2007 (PlayStation Portable)
Notes:
Monster Hunter Tri August 1, 2009 April 20, 2010 April 23, 2010
Notes:
Monster Hunter 4 September 14, 2013 February 13, 2015 February 13, 2015
Notes:
  • Released on Nintendo 3DS.
  • An enhanced version was released for Nintendo 3DS in North America and Europe titled Monster Hunter 4 Ultimate.
Monster Hunter: World[14][15] January 26, 2018 January 26, 2018 January 26, 2018
Notes:
  • Released on PlayStation 4 and Xbox One, and first in series to be released worldwide simultaneously. A Microsoft Windows version was released on August 9, 2018, and eventually though patches brought to parity with the console versions.
  • Multiple changes in standard gameplay enabled by home consoles and computers, such as elimination of loading screens between map zones, while designed to be more approachable by new players to the series.
  • Includes a major story-based expansion, Monster Hunter World: Iceborne released for PlayStation 4 and Xbox One in September 2019 and for Windows in January 2020. The expansion was also released as a standalone title.
Monster Hunter Rise March 26, 2021 March 26, 2021 March 26, 2021
Notes:
  • Will release worldwide on the Nintendo Switch.
  • Cross-compatibility features with Monster Hunter Stories 2.

Spin-offs, remasters and expansions[edit]

Title Details

Original release date(s):
  • JP: June 21, 2007
Release years by system:
2007 – Microsoft Windows
2010 – Xbox 360
Notes:
  • The first full-fledged MMORPG spin-off.
  • Released only in Japan.
  • Shut down on December 18, 2019.[16]



Original release date(s):
  • JP: August 26, 2010
Release years by system:
2010 – Released on PlayStation Portable

2011 – An expanded version called Monster Hunter Diary: Poka Poka Airou Village G was released on PlayStation Portable
2015 – An enhanced port called Monster Hunter Diary: Poka Poka Airou Village DX was released on Nintendo 3DS

Notes:
  • A game based on the series' catlike "Felyne" creatures, known as the Airou (アイルー, Airū) in the Japanese language games.
  • The subtitle of the game can be translated into English as "Warm Felyne Village".
  • The game has only been released in Japan.



Original release date(s):
  • WW: June 1, 2011
Release years by system:
2011 – iOS
Notes:
  • First game in the series to be on the iOS system.
  • A fighting spin-off.



Original release date(s):
  • JP: April 17, 2013
Release years by system:
2013 – Released on Microsoft Windows, Xbox 360, PlayStation 3, Wii U
2014 – PlayStation Vita

2016 – An upgraded game called Monster Hunter Frontier Z was released on Wii U, PlayStation 4, PlayStation 3, PlayStation Vita and Xbox 360[17]

Notes:
  • Another MMORPG spinoff.
  • Frontier G was not released outside of Japan.


Monster Hunter Online

Original release date(s):
  • CHN: August 18, 2013
Release years by system:
2013 – Microsoft Windows
Notes:
  • Third Monster Hunter MMORPG game as a collaboration between Tencent and Capcom.
  • Uses Crytek's CryEngine 3.
  • Free-to-play business model.
  • Beta in Cancini began on July 6, 2013.
  • Planned to be released only for Windows.
  • Shut down on December 31, 2019.
  • Though developed primarily for Chinese players, and solely uses the Chinese language, the game is not region locked, and only limited by the language limitations. Tencent has approved the distribution of an English-language patch created by a fan group in May 2016.[18]


Monster Hunter Spirits

Original release date(s):
  • JP: June 5, 2015
Release years by system:
2015 – Arcade



Original release date(s):
  • JP: September 3, 2015
Release years by system:
2015 – iOS
2015 – Android[19]
Notes:
  • Name was changed from Monster Hunter Smart.



Original release date(s):[a]
  • JP: November 28, 2015
  • NA: July 15, 2016
  • EU: July 15, 2016
Release years by system:
2015 – Nintendo 3DS
2017 – Nintendo Switch
Notes:
  • Plays with more emphasis on action and customization.
  • Released in Japan as Monster Hunter X (cross-).
  • Announced in a Nintendo Direct presentation on May 31, 2015.
  • Added new "Hunting Styles" and "Hunter Arts" abilities to make Generations the most customizable and personalized Monster Hunter yet.
  • An enhanced version was released for Nintendo 3DS and Nintendo Switch; this was titled as Monster Hunter XX in Japan and released August 2017, while the worldwide release is titled Monster Hunter Generations Ultimate and was released for the Nintendo Switch only on August 28, 2018.[21]



Original release date(s):
  • JP: October 8, 2016
  • NA: September 8, 2017
  • EU: September 8, 2017
  • AU: September 9, 2017
Release years by system:
2016 – Nintendo 3DS[22]
Notes:
  • Plays more as a traditional RPG with less focus on action elements.
  • Has turn-based combat.



Original release date(s):
  • WW: September 6, 2019
Release years by system:
2019 - PlayStation 4, Xbox One
2020 - Microsoft Windows
Notes:
  • Adds "Master" ranks to base game, functionality similar to G-Rank in previous games.
  • Adds new ice-covered biome and several returning and new monsters.
  • Additional quality-of-life improvements on the base World game, even for those that did not purchase Iceborne.
  • Certain gameplay features such as the clutch claw and new weapon moves are locked behind Iceborne expansion.


Monster Hunter Riders

Original release date(s):
  • JP: February 29, 2020
Release years by system:
2020 - iOS and Android[23]
Notes:
  • Plays more as a traditional RPG with less focus on action elements and turn-based combat.



Original release date(s):
  • WW: Q3 2021
Release years by system:
2021 - Nintendo Switch
Notes:
  • Cross-compatibilty features with Monster Hunter Rise.[24]


Reception[edit]

Since the series debuted, Monster Hunter has sold more than 63 million units across all titles by March 2020.[25] The series became Capcom's second highest-selling series, following Resident Evil, by December 2018.[26]

In the three days after release, Monster Hunter: World shipped over five million units (including digital sales), according to Capcom, and bringing the total series' sales to over 45 million by the end of January 2018.[27] By early March 2018, World had reached a combined retail and digital 7.5 million units shipped, making it Capcom's best-selling game in its history.[28] By mid-August 2018, following World's release to personal computers, the title had shipped more than 10 million units, and bringing total sales in the series to over 50 million units.[29] More than 70% of World's sales were outside of Japan, a major milestone for Capcom and helping to lead its profitability during the 2018 fiscal year.[30] The release of World's major expansion Iceborne had more than five million sales by March 2020, alongside total World sales to 15.5 million.[25]

Total worldwide sales for Monster Hunter games exceeding 1 million units, through June 30, 2020, are listed below:[31]

Title Sales (millions of units)
As of June 2020
Monster Hunter World 16.1
Monster Hunter World: Iceborne 5.8
Monster Hunter Portable 3/Freedom 3 4.9
Monster Hunter X/Generations 4.3
Monster Hunter 4G/4 Ultimate 4.2
Monster Hunter 4 4.1
Monster Hunter Portable 2G/Freedom Unite 3.8
Monster Hunter XX/Generations Ultimate 3.7
Monster Hunter 3G/3 Ultimate 2.6
Monster Hunter Portable 2/Freedom 2 2.4
Monster Hunter 3 1.9
Monster Hunter Freedom 1.3

Other media[edit]

Video games[edit]

A female Monster Hunter appeared as a playable character via downloadable content in Marvel vs. Capcom: Infinite. The game also features a stage called "Valkanda", which combines Val Habar from the fourth installment with Wakanda from the Marvel universe.

Rathalos, one of the series' mainstay monsters, appeared as a special event monster to fight in Final Fantasy XIV as part of a cross-promotional event with Monster Hunter World.[32] Rathalos also appears as boss character and assist trophy in the Nintendo Switch crossover fighter, Super Smash Bros. Ultimate.[33] Rathalos and Tigrex also made an appearance in Metal Gear Solid: Peace Walker on the hunting missions.[34] In 2020, Rathalos made a limited appearance in Cygames' Dragalia Lost as part of an ingame event.[35]

Anime[edit]

A series of anime shorts titled MonHun Nikki Girigiri Airū-mura Airū Kiki Ippatsu (ja:モンハン日記 ぎりぎりアイルー村) was broadcast beginning August 10, 2010. A sequel, MonHun Nikki Girigiri Airū-mura G, was produced.[36] An anime series based on the franchise premiered on October 2, 2016.

Manga and comics[edit]

A manga titled Monster Hunter Orage was published jointly by Kodansha and Capcom in April 2008. The author of the manga is Hiro Mashima. There are four volumes total with the last volume published on May 4, 2009. An English release of Monster Hunter Orage first took place on June 28, 2011. Elements from Monster Hunter were later included in the Worlds Unite comic crossover from Archie Comics, which featured several other Capcom and Sega franchises making guest appearances in the previously running Sonic the Hedgehog and Mega Man comic lines.[37]

Card game[edit]

A trading card game titled Monster Hunter Hunting Card was released in October 2008 with periodic updates planned.[38]

Film[edit]

A film based on the series has been in conception since 2012 by director Paul W. S. Anderson. The film was formally announced by Capcom in October 2018, with production starting that month with Impact Pictures and Constantin Film, and a scheduled release on December 30, 2020. The film will be based on a United Nations task force falling into an alternate dimension where Hunters fight off monsters, and the force join the Hunters to prevent monsters from returning through the portal to Earth. The film will star Milla Jovovich, Ron Perlman, T.I. Harris, Diego Boneta, and Tony Jaa.[39][40][41][42][43]

Animated special[edit]

Capcom and Pure Imagination Studios announced that they are working on a 3D animated special Monster Hunter: Legends of the Guild, to be available in 2019. The special will be written by Joshua Fine, and feature a fledgling hunter taking down an Elder Dragon.[44]

See also[edit]

Notes[edit]

  1. ^ Per the developer, World is the fifth game of the main series. Generations is a spin-off.[20]

References[edit]

  1. ^ "Iwata Asks: Monster Hunter Tri". Nintendo. 30 July 2009. Retrieved 21 February 2019.
  2. ^ "MONSTER HUNTER|モンスターハンター 公式ポータルサイト" (in Japanese). Capcom(Japan). Retrieved 2011-07-06.
  3. ^ Mackey, Bob (January 25, 2018). "The Gateway Guide to Monster Hunter: Where Should I Start?". US Gamer. Retrieved February 13, 2018.
  4. ^ Klepek, Patrick (August 5, 2015). "The History Behind Dark Souls' Most Controversial Move, The Backstab". Kotaku. Retrieved February 26, 2018.
  5. ^ Kim, Matt (December 18, 2017). "Monster Hunter World is Kind of Short With Its 40 to 50 Hour Story Mode". US Gamer. Retrieved December 18, 2017.
  6. ^ Wood, Austin (December 10, 2018). "Monster Hunter: World G rank Iceborne expansion announced, and Geralt's coming too". Games Radar. Retrieved September 30, 2019.
  7. ^ a b MacDonald, Keza (February 21, 2018). "Call me Mr Monster Hunter: the man who turned a Japanese curiosity into a global smash". The Guardian. Retrieved February 21, 2018.
  8. ^ a b Yin-Poole, Wesley (March 11, 2014). "As Monster Hunter turns 10, can Capcom finally make the west listen?". Eurogamer. Gamer Network. Retrieved February 23, 2018.
  9. ^ a b c Miekle, James (January 30, 2018). "How Monster Hunter rose from niche import to an international sensation". PC Gamer. Retrieved January 30, 2018.
  10. ^ a b c Oxford, Nadia (January 25, 2018). "How Monster Hunter Went From Japanese Phenomenon to Global Success". US Gamer. Retrieved January 25, 2018.
  11. ^ a b Webster, Andrew (June 23, 2017). "Monster Hunter World could finally be the series's breakout global hit". The Verge. Retrieved June 23, 2017.
  12. ^ Saed, Sharif (November 3, 2016). "Capcom wants Monster Hunter to grow in the West, knows handhelds alone aren't enough". VG247. Retrieved November 3, 2016.
  13. ^ DeFreitas, Casey (October 6, 2020). "Numbered Monster Hunter Games Are No Longer the Norm". IGN. Retrieved October 6, 2020.
  14. ^ Frank, Allegra (12 June 2017). "Monster Hunter World coming to PS4 and more (update)". Polygon. Retrieved 25 March 2018.
  15. ^ Wright, Steven (June 15, 2017). "Q&A: 'Monster Hunter World' Leads Answer All the Big Questions". Glixel. Retrieved June 15, 2017.
  16. ^ Wong, Alistair (November 13, 2019). "Monster Hunter Frontier Z Goes Free-to-Play For Its Final Month Of Service". Siliconera. Retrieved November 13, 2019.
  17. ^ 2013-09-18.TGS: Monster Hunter: Frontier G Announced for Vita, IGN
  18. ^ Whitaker, Jed (May 23, 2016). "The beautiful Monster Hunter Online is getting an English patch on May 30". Destructoid. Retrieved May 24, 2016.
  19. ^ "モンスターハンター エクスプロア【MHXR】 公式プロモーションサイト". www.mh-xr.jp. Retrieved 25 March 2018.
  20. ^ https://www.polygon.com/2017/11/1/16585780/why-monster-hunter-world-isnt-called-monster-hunter-5
  21. ^ Webster, Andrew (May 10, 2018). "Monster Hunter is coming to the Nintendo Switch this summer". Polygon. Retrieved May 10, 2018.
  22. ^ "Monster Hunter Stories Announced For Nintendo 3DS – Siliconera". siliconera.com. 11 April 2015. Retrieved 25 March 2018.
  23. ^ Madnani, Mikhail (January 28, 2020). "Capcom Just Revealed a Brand New 'Monster Hunter' Game for iOS and Android Called 'Monster Hunter Riders'". Touch Arcade. Retrieved January 28, 2020.
  24. ^ {{cite web | url = https://www.polygon.com/2020/9/17/21441389/monster-hunter-stories-2-wings-of-ruin-nintendo-switch-rpg-release-window-game-trailer | title = Monster Hunter Stories 2: Wings of Ruin comes to Nintendo Switch summer 2021 | first= Ryan | last= Gilliam | date =September 17, 2020 | accessdate = September 17, 2020 | work = Polygon ]}
  25. ^ a b Valentine, Rebecca (May 12, 2020). "The Resident Evil series has sold 98m units to date". GamesIndustry.biz. Retrieved May 12, 2020.
  26. ^ "Game Series Sales". Capcom. December 31, 2018. Retrieved April 29, 2017.
  27. ^ Handrahan, Matthew (January 29, 2018). "Monster Hunter World shipped 5m units in its launch weekend". GamesIndustry.biz. Retrieved January 29, 2018.
  28. ^ Kerr, Chris (March 5, 2018). "Monster Hunter: World is now the best-selling title in Capcom history". Gamasutra. Retrieved March 5, 2018.
  29. ^ Moyse, Chris (August 20, 2018). "Monster Hunter: World passes 10 million units thanks to PC port". Destructoid. Retrieved August 20, 2018.
  30. ^ "2nd Quarter in FY2018 Presentation of Financial Results". Capcom. October 29, 2018. Retrieved November 6, 2018.
  31. ^ "Platinum Titles as of June 30, 2020". Capcom. Retrieved August 13, 2020.
  32. ^ Wales, Matt (June 11, 2018). "Monster Hunter World is coming to FFXIV this summer". Eurogamer. Retrieved June 12, 2018.
  33. ^ Moyse, Chris (August 8, 2018). "Monster Hunter's Rathalos joins Super Smash Bros. Ultimate, alongside new Pokemon assists". Destructoid. Retrieved August 8, 2018.
  34. ^ [1]
  35. ^ "Rathalos terrorizes the world of Dragalia Lost in a special event". www.nintendo.com. 2020-01-29. Archived from the original on 2020-08-31. Retrieved 2020-08-31.
  36. ^ "Monster Hunter Nikki Anime Shorts Get Sequel". Anime News Network. 2011-04-07. Retrieved 2011-06-04.
  37. ^ Schedeen, Jesse (26 February 2015). "Capcom and Sega Join Forces for Worlds Unite Comic Book Crossover". ign.com. Retrieved 25 March 2018.
  38. ^ "Monster Hunter becomes a card game". andriasang. August 22, 2008. Archived from the original on October 24, 2012. Retrieved April 29, 2019.
  39. ^ Hopewell, John (May 21, 2017). "Constantin Drives Into Tentpoles With 'Monster Hunter,' 'Resident Evil' Reboot". Variety. Retrieved June 14, 2017.
  40. ^ Hopewell, John (May 11, 2018). "Constantin Sets September Shoot for Paul W.S. Anderson's 'Monster Hunter'". Variety. Retrieved May 11, 2018.
  41. ^ Kit, Borys (September 25, 2018). "T.I. Harris, Ron Perlman Joining Milla Jovovich in 'Monster Hunter'". The Hollywood Reporter. Retrieved September 25, 2018.
  42. ^ Frank, Allegra; Sarkar, Samit (October 4, 2018). "Capcom confirms live-action Monster Hunter movie". Polygon. Retrieved October 4, 2018.
  43. ^ Kit, Borys (October 1, 2018). "Diego Boneta Joins Milla Jovovich in 'Monster Hunter'". The Hollywood Reporter. Retrieved October 2, 2018.
  44. ^ Frank, Allegra (July 11, 2018). "Monster Hunter getting 3D animated special in 2019". Polygon. Retrieved July 11, 2018.

External links[edit]