Moon Cresta

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Moon Cresta
US arcade flyer by Nihon Bussan.US arcade flyer by Gremlin Industries.
North American arcade flyer by Nihon Bussan (left) and US arcade flyer by Gremlin Industries (right).
Developer(s)Nichibutsu
Publisher(s)Nichibutsu
Taito
Sega-Gremlin
Centuri
HAMSTER
Designer(s)Shigeki Fujiwara
Platform(s)Arcade (original)
ZX Spectrum, Commodore 64, BBC Micro, Amstrad CPC, Dragon 32, Sharp X68000
ReleaseJuly 1980[1]
Genre(s)Fixed shooter
Mode(s)1-2 players alternating turns
CabinetUpright, Cocktail
Arcade systemNamco Galaxian
Sega Z80
CPUZ80 (@ 3.072 MHz)
SoundTone generator and discrete circuits
DisplayRaster, 224x256 pixels (Vertical), 98 on-screen colors

Moon Cresta (ムーンクレスタ) is a fixed shooter arcade game released in 1980 by Nichibutsu. It was licensed to Centuri which released it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32, and ZX Spectrum.

Gameplay[edit]

The player begins the game with a small spaceship armed with a single laser cannon. After successfully completing the first four waves of alien attacks, the player must attempt to dock his ship with the next 'stage' of the ship. This second stage has two lasers in addition to the original one. Each docked stage is one of the player's "lives."

After successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship which also has two more lasers (giving the player 5 lasers in total). The trade-off for this is that the entire ship is a much larger target. Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with.

After completing the first eight waves the player's ship reverts to the first stage and the process is repeated. If any of the player's three ships are lost along the way, the docking sequence occurs only after the first four waves have been completed. Play ends when all three of the player's ship-stages are destroyed. In the arcade version, a score of 30,000 points awards a free game. Most arcade machines had a switch in the cabinet to allow the choice of the free game to be attained at either 30,000 or 50,000.

Reception[edit]

The ZX Spectrum conversion was met with average review scores. Your Spectrum awarded two hits out of three: the gameplay was felt to be close to the arcade original, but was showing its age.[2] Sinclair User awarded 3 out of 5 stars, and considered it only worth playing in order to win Incentive's prize for the first person to reach 30,000 points.[3] It was particularly well received by Crash magazine, who awarded it a "Crash Smash," praising the quality of the conversion.

Legacy[edit]

Packaged together with Terra Cresta, Moon Cresta was released for the X68000 in 1992 by Dempa. It was part of the Nichibutsu Arcade Classics collection for the Super NES. It was also re-released in 2002 for PlayStation and again in 2005 for PlayStation 2 in Japan as part of the Oretachi Geasen Zoku Sono-series. It became available for the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 in 2014.[4]

Sequels[edit]

  1. Terra Cresta (1985)
  2. Dangar - Ufo Robo (1986)
  3. Terra Force (1987)
  4. Terra Cresta II (1992, PC Engine)
  5. Terra Cresta 3D (1997, Sega Saturn)

High Scores[edit]

On the Sega/Gremlin (Arcade) version on 29/02/1984 Bill Awalin attained the World Record score of 152,100 points (Verified by Twin Galaxies).

On the Nichibutsu (MAME) version on 16/01/2009 Marcus McHaffie attained the World Record score of 153,490 points (Verified by Twin Galaxies).

References[edit]

  1. ^ "Moon Cresta". Arcade History.
  2. ^ "Joystick Jury". Your Spectrum (14): 43. May 1985.
  3. ^ Gilbert, John (May 1985). "Spectrum Software Scene". Sinclair User (38): 28.
  4. ^ http://www.gamefaqs.com/ps4/832858-arcade-archives-moon-cresta

External links[edit]