Morphological antialiasing (MLAA) is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
Contrary to multisample anti-aliasing (MSAA), which does not work for deferred rendering, MLAA is a post-process filtering which detects borders in the resulting image and then finds specific patterns in these. Anti-aliasing is achieved by blending pixels in these borders, according to the pattern they belong to and their position within the pattern.
- Fast approximate anti-aliasing
- Multisample anti-aliasing
- Anisotropic filtering
- Temporal anti-aliasing
- Spatial anti-aliasing
- "MLAA: Efficiently Moving Antialiasing from the GPU to the CPU" (PDF). Intel. Retrieved 2018-12-02.
- "MORPHOLOGICAL ANTIALIASING AND TOPOLOGICAL RECONSTRUCTION" (PDF). Institut d'électronique et d'informatique Gaspard-Monge (IGM). Retrieved 2018-12-02.
- "Digital Foundry: The Future of Anti-Aliasing". Eurogamer. 2011-07-16. Retrieved 2018-12-02.
- "iryoku/smaa: SMAA is a very efficient GPU-based MLAA implementation". Retrieved 2018-12-13.
- Jorge Jimenez and Jose I. Echevarria and Tiago Sousa and Diego Gutierrez (2012). "SMAA: Enhanced Subpixel Morphological Antialiasing". Computer Graphics Forum (Proc. EUROGRAPHICS 2012). 31 (2). JIMENEZ2012_CGF. Retrieved 2018-12-13.