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Mount & Blade II: Bannerlord

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Mount & Blade II: Bannerlord
Mount & Blade II Bannerlord logo.jpg
Developer(s)TaleWorlds Entertainment
Publisher(s)TaleWorlds Entertainment
Composer(s)Finn Seliger
SeriesMount & Blade Edit this on Wikidata
Platform(s)Microsoft Windows
ReleaseTBA
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Mount & Blade II: Bannerlord is an upcoming action role-playing video game developed by TaleWorlds Entertainment. It is a prequel to Mount & Blade: Warband, a stand-alone expansion pack for the 2008 game Mount & Blade. Bannerlord takes place 210 years before its predecessor, with a setting inspired by the Migration Period. The game was announced in 2012.[1] A Steam page for the game was created in late 2016; the following year, TaleWorlds began releasing weekly developer diaries detailing elements of the game.[2][3] As of 2019, Bannerlord is still in development and does not have a confirmed release date.[4]

Gameplay

Mount and Blade II: Bannerlord is an action role-playing game with strategy elements. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops. Bannerlord, however, includes significant improvements to numerous elements of gameplay.[4]

Sieges in Bannerlord are intended to be more strategic than they were in Warband. The player may construct a variety of different siege engines and strategically position them before the battle begins in order to target certain sections of the enemy fortifications. On the overhead campaign map, the player can choose to bombard the walls, possibly creating breaches that can be used once the battle begins. To discourage prolonged bombardments on the battle map, only the merlons, gatehouses, and siege engines themselves will be destructible during the actual battle. The design of the defending castles and cities is intended to be biased in favor of the defenders; for example, murder holes are often located at key chokepoints, allowing the defenders to slaughter large numbers of the attackers before they can even breach the gates.[5][6]

Bannerlord will also feature numerous improvements to the relationships between characters. The player will be able to use a more advanced dialogue system to try to persuade non-player characters to do things that they want. While conversing with a character, the player will need to fill up a progress bar by successfully pushing their arguments; if the bar is filled, the character will give in to the player. If the character does not give in to charm alone, the player can employ the game’s bartering system to try to bribe the character; this system is also used for regular transactions between the player and merchants. If the player repeatedly fails to persuade the character, a deal may become impossible and the relationship between them may be negatively affected.[7][8] The persuasion system can also be used to court and marry characters. While Warband allowed characters to marry, the player may also have children with their spouse in Bannerlord, which was not a feature available in Warband. If the player character dies, one of their children can inherit their soldiers and fiefs and become the new player character.[9]

Plot

Setting

Mount and Blade II: Bannerlord takes place on the fictional continent of Calradia 210 years before Mount & Blade: Warband, during the decline of the Calradic Empire and the formation of the predecessors of the factions that appear in Warband.[10] The downfall of the Calradic Empire is analogous to the fall of the Roman Empire during the Migration Period and the formation of the Middle Eastern, North African, and European realms of the Early Middle Ages. The armour, clothes, weapons, and architecture of each faction will be inspired by their real-world counterparts from 600 to 1100 A.D.[4][11]

Factions

Bannerlord will include at least eight major factions,[4] each composed of competing minor factions with their own goals. The Calradic Empire, based on Greece, Rome, and Byzantium, once owned a massive amount of Calradia, but has since been weakened by invasions from other peoples and the onset of a three-way civil war. The Northern Calradic faction believes that the senate should choose the emperor, the Southern Calradic faction believes that the daughter of the most recent emperor should become the empress, and the Western Calradic faction believes that the military should choose the emperor. The Calradic factions all use a balance of heavy cavalry (including cataphracts), spearmen, and archers.[12] The Vlandians are a feudal people that specialize in heavy cavalry; they are based on the Normans.[13] The Sturgians, located in the northern forests, specialize in infantry and are primarily inspired by the Rus'.[14] The Aserai of the southern desert are adept at both cavalry and infantry tactics and are based on the Pre-Islamic Arabs.[15] The Khuzaits, a nomadic, Mongol-like people who inhabit the eastern steppe, specialize in mounted archery.[16] The Battanians inhabit the central woodlands of Calradia and are based on the Celts; they specialize in ambushes and guerilla warfare.[17]

Development

In September 2012, TaleWorlds Entertainment announced that the game was in development and released a teaser trailer for it.[18]

The game's graphics have been significantly improved from its predecessor,[19][20] Mount & Blade: Warband, having better shading and higher detail models. The character animations are created utilizing motion capture technology[21] and the facial animations will also be updated to improve upon the portrayal of emotions.[22]

In March 2016, about 40 minutes of gameplay were shown at the PC Gamer Weekender event in London.[23][24] In October of that year, TaleWorlds made an official Bannerlord Steam page.[2]

In June 2017, 13 minutes of gameplay were shown at E3 2017 in Los Angeles.[25] That same year, TaleWorlds began releasing developer diaries on a weekly basis. These diaries give information about different aspects of the game. Previously, diaries had only been released a few times a year.[3]

At Gamescom 2018, TaleWorlds presented a playable demo of the game and released a new trailer.[26]

In a developer diary in 2019, TaleWorlds confirmed that they intend to have a closed beta for Bannerlord at some point in the future. However, no information about when the beta might take place was given.[27]

References

  1. ^ Senior, Tom (28 September 2012). "Mount & Blade 2: Bannerlord announced with tiny teaser trailer". PC Gamer. Retrieved 23 April 2019.
  2. ^ a b "Mount & Blade II: Bannerlord on Steam". TaleWorlds. Retrieved 23 April 2019.
  3. ^ a b "A Message to Our Community". TaleWorlds. 8 August 2017. Retrieved 23 April 2019.
  4. ^ a b c d "Mount and Blade 2: Bannerlord: everything we know". PC Gamer. Retrieved 17 September 2018.
  5. ^ "Improved Siege Warfare In 'Mount & Blade II: Bannerlord'". Tom's Hardware. 13 June 2016. Retrieved 5 April 2019.
  6. ^ "Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons". TaleWorlds. Retrieved 5 April 2019.
  7. ^ Palumbo, Alessio (22 December 2018). "Mount and Blade 2: Bannerlord Unveils Brand New Persuasion System Feature". Wccftech. Retrieved 5 April 2019.
  8. ^ Chalk, Andy (21 December 2018). "Mount and Blade 2: Bannerlord will let you talk your way out of (and into) trouble". PC Gamer. Retrieved 5 April 2019.
  9. ^ Brown, Fraser (23 November 2018). "You can have kids in Mount & Blade 2: Bannerlord". PC Gamer. Retrieved 5 April 2019.
  10. ^ "Mount and Blade 2: Bannerlord preview, updates, gameplay footage and more | Trusted Reviews". Trusted Reviews. 2018-09-07. Retrieved 2018-09-17.
  11. ^ "Bannerlord Development Blog Episode VII: Return of the Blog". TaleWorlds. 29 August 2014. Retrieved 19 October 2014.
  12. ^ Hood, Vic (9 February 2018). "Mount & Blade 2's Calradic Empire bring the might of heavy cavalry and combined arms". PCGamesN. Retrieved 4 April 2019.
  13. ^ Blake, Vikki (3 December 2017). "Find out more about Mount & Blade 2: Bannerlord's faction, the Vlandians". PC Gamer. Retrieved 4 April 2019.
  14. ^ "Dev Blog 14/12/17". TaleWorlds. 12 December 2017. Retrieved 4 April 2019.
  15. ^ Dedmon, Tanner (14 January 2018). "Mount & Blade II: Bannerlord Names Aserai as Next Faction". ComicBook. Retrieved 4 April 2019.
  16. ^ "Dev Blog 09/11/17". TaleWorlds. 11 November 2017. Retrieved 4 April 2019.
  17. ^ "Dev Blog 19/10/17". TaleWorlds. 19 October 2017. Retrieved 4 April 2019.
  18. ^ "TaleWorlds explain why Mount & Blade II: Bannerlord doesn't have a release date". PCGamesN. Retrieved 2018-09-17.
  19. ^ "Mount&Blade II: Bannerlord Developer Blog 1 - Hairy Artists". Bannerlord Development Blog. TaleWorlds. 22 November 2013. Retrieved 19 October 2014.
  20. ^ "Check out the new campaign trailer for Mount & Blade 2: Bannerlord | PC Invasion". PC Invasion. 2018-08-21. Retrieved 2018-09-17.
  21. ^ "Mount&Blade II: Bannerlord Developer Blog 5 – Virtual Skeletons". Bannerlord Development Blog. TaleWorlds. 14 March 2014. Retrieved 19 October 2014.
  22. ^ "Mount&Blade II: Bannerlord Developer Blog 6 – Astounding Squirms". Bannerlord Development Blog. TaleWorlds. 7 May 2014. Retrieved 19 October 2014.
  23. ^ "40 minutes of gameplay at PC Gamer Weekender". TaleWorlds. Retrieved 25 March 2019.
  24. ^ "Mount and Blade 2 is on a mission to be 2017's best RPG". PC Gamer. Retrieved 17 September 2018.
  25. ^ Graeber, Brendan (16 June 2017). "E3 2017: In Mount and Blade 2: Bannerlord, Commanding Has Never Been Better". IGN. Retrieved 17 September 2018.
  26. ^ Jones, Ali (21 August 2018). "There's a new Mount & Blade II: Bannerlord trailer, but still no release date". PCGamesN. Retrieved 23 April 2019.
  27. ^ Boudreau, Ian (30 March 2019). "Mount & Blade 2: Bannerlord is going to have a closed beta". PCGamesN. Retrieved 23 April 2019.

External links