Muddy Waters (video game)

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Muddy Waters
Muddy Waters logo.png
Developer(s)Project community
Platform(s)Platform independent
Genre(s)Historical fantasy MUD

Muddy Waters, frequently abbreviated MW, is a long-running MUD, a text-based online role-playing game, founded in 1993. It has received positive critical response.[1]

Game characteristics[edit]

A screenshot of the Muddy Waters login sequence

The setting of Muddy Waters is a "historical fantasy environment".[2] Player characters may be of the human, elf, dwarf, gnome, orc, or hobbit races.[2]

A distinctive feature of the game is its book of character histories, which contains the name and description of every character generated on the MUD.[1]

Muddy Waters supports a gameinfo command at its initial login screen to help new players orient themselves.[2][1]


The character creation process of Muddy Waters has been called "particularly poetic",[1] and was used as an example "fairly typical for all MUDs" in Internet Agents: Spiders, Wanderers, Brokers, and Bots.[3]

Technical infrastructure[edit]

Muddy Waters is an LPMud[3][1] based on the CD gamedriver and mudlib.[4]


  1. ^ a b c d e Benedikt, Claire Lisette; Ciskowski, Dave (1995). MUDs: Exploring Virtual Worlds on the Internet. BradyGames. pp. 166–169. ISBN 1-56686-246-9. [pp. 169] Muddy Waters is a fine LP MUD, with a large population of players, a sprawling, detailed world, and a nice balance of quests and combat.
  2. ^ a b c Hoffman, Allan (1995). 50 Fun Ways to Internet. Book-mart Press. pp. 115–116. ISBN 1-56414-176-4. From there, you can connect to the available MUDs. If you select Muddy Waters, for instance, the gopher will automatically telnet to 3000, the address for that MUD. (The telnet address will appear after you choose your selection; you may want to jot it down for future reference, just in case you like the MUD and want to return.) To explore Muddy Waters, log on with the name gameinfo, which will lead you through one of the most lucid help systems available for MUDs; it's guided by simple menus, with information on the MUD's history and rules. Characters on Muddy Waters explore "a historical fantasy environment" with fellow adventurers, some friendly, some not. To acquire a character, quit the MUD and then sign on again, typing a character name—you'll have to make one up—rather than gameinfo, at the login prompt. Next you'll be asked to choose a password, decided on your race (human, elf, dwarf or hobbit), and select various attributes for your character. You can begin exploring the MUD by typing directions and speaking to others with commands similar to those used in LambdaMOO (see Chapter 13). ¶ If you have trouble connecting to Muddy Waters, or if you want to explore another MUD, try PaderMUD at either 3000 or 3000. Like Muddy Waters, PaderMUD allows you to log in with the name gameinfo to get yourself oriented.
  3. ^ a b Cheong, Fah-Chun (1996). Internet Agents: Spiders, Wanderers, Brokers, and Bots. New Riders. pp. 256–266. ISBN 1-56205-463-5.
  4. ^ "Muddy Waters". The Mud Connector. 1999-03-24. Retrieved 2010-11-29.

External links[edit]