A playing area inspired by the landscape and features of the Mushroom Kingdom was set up at Wii Games Summer 2010.
|First appearance||Super Mario Bros.|
|Created by||Shigeru Miyamoto|
- 1 Overview
- 2 Recurring locations
- 3 Recurring Enemies
- 4 Landscape
- 5 Transportation and objects
- 6 Appearances in other games
- 7 Parodies
- 8 See also
- 9 References
The Mushroom Kingdom is typically presented as a medieval monarchy, with the character Princess Peach being either its ruler or heir. Super Mario RPG and the Paper Mario series suggests that the chancellor of the kingdom is its head of government. Though Princess Peach and the Mario Brothers are human, the citizens of the kingdom are the mushroom-like Toads (called "Kinopios" in Japan). The Mushroom Kingdom also features other species, such as the dinosaur-like Yoshi, the turtle-like Koopa, and the typically antagonistic mushroom-like creatures called Goomba. The Mushroom Kingdom is often tormented by Bowser, the Koopa King, who kidnaps Princess Peach in nearly all main-series Mario games. Initially, this was because she had the power to undo Bowser's handiwork, but in recent games, Bowser has developed romantic feelings for the princess. Games in the Mario series often suggest that the Mushroom Kingdom is a rival of Bowser's domain, the Koopa Kingdom. It is unknown if the Koopa Kingdom is a completely separate area or merely a captured portion of the Mushroom Kingdom.
The Mushroom Kingdom is the setting of most main-series Mario games but is presented very inconsistently throughout the series. It is uncertain if many areas in the Mario franchise are part of the Mushroom Kingdom or the larger Mario universe. There is no established canon regarding the topography of the Mario world.
The Mushroom Kingdom features several locations that have appeared in a large number of Mario games. These include:
Princess Peach's Castle
Princess Peach's Castle, a large Central European-style red-and-white castle inhabited by the Princess and her Toad retainers. Peach's castle first appeared in Super Mario RPG (1996) and served as the central hub in Super Mario 64. The design of the castle has remained relatively consistent since and it has appeared in games such as Mario Kart 64, Paper Mario, Mario & Luigi: Partners in Time, Super Mario Galaxy, and Super Mario Odyssey (where it is the Mushroom Kingdom's capital city).
Bowser's Castle is the abode of Bowser, arch-villain of the Super Mario video games. The castle has often been destroyed and rebuilt and appears different in each game that it appears in. It is usually filled with lava pits, booby traps, and Bowser's minions. Variations on Bowser's Castle appear in nearly every Mario game, and every Mario Kart game features at least one track titled "Bowser's Castle".
Toad Town is the capital of the Mushroom Kingdom as seen in the Paper Mario and Mario & Luigi series. It is populated by anthropomorphic mushrooms called the Toads. Other species inhabiting Toad Town vary by game.
Bloopers (Gessō (ゲッソー) are white, squid-like creatures that often appear in water-based levels. They serve as an obstacle by sinking down in the water before thrusting themselves diagonally in the direction of the player.
Bob-ombs (pronounced /
Boos, known as Teresa (テレサ) in Japan, are ghosts appearing in most Mario games, commonly in Ghost Houses. They are shy and cover their faces when Mario looks at them, but chase Mario when he looks away from them. They first appeared in Super Mario Bros. 3 and are voiced by Sanae Susaki. In said game, they were known by the name Boo Diddley to honor the singer Bo Diddley. In future installments and spin-off games, the last name was dropped and was instead known as "Boo". After debuting in the Mario series, Boos subsequently became prominent mainstays of Luigi's Mansion series.
Bullet Bills, known as Killers (キラー Kirā) in Japan, are black, missile-like enemies, commonly depicted as having angry expressions on their faces with no mouth; they first appeared in Super Mario Bros. They are usually fired by cannons known as Bill Blasters, although they are sometimes fired from other sources.
Chain Chomps, known in Japan as Wanwan (ワンワン) (Japanese onomatopoeia for a barking sound), are metallic barking ball-and-chain-like creatures that are restrained by chains. When not held back by chains, they are sometimes referred to as just Chomps. Chain Chomps constantly strain against the chain holding them, attempting to break free and bite anything that passes close by.
Chargin' Chucks are a recurring subspecies of the Koopa Troopa. They wear American Football attire, and attack the player by running directly at the player. While charging may be the most common variation, there are variations of this enemy that do a variety of other attacks, such as digging up boulders or clapping.
Cheep-Cheeps, known as Pukupuku (プクプク) in Japan, are red, circular fish that made their first appearance in Super Mario Bros.. They are found primarily in the water, but some can jump in an arc or fly within a limited range. There are many different species of Cheep-Cheeps, and they come in different colors, such as green and yellow.
Fuzzies are enemies that are found on tracks. They cannot move on their own, but they move very quickly if on tracks, following a predetermined path.
Goombas /ˈɡuːmbɑː/, known in Japan as Kuribo (クリボー Kuribō, [kɯ.ɾi.boː]), are a species of sentient mushrooms that first appeared in the NES video game Super Mario Bros. as the first enemy players encounter. They have appeared outside of video games, including in film, television, and other media. They are usually brown and are most commonly seen walking around aimlessly, often as an obstacle. They were included late in the development of Super Mario Bros. to create a simple, easy-to-defeat enemy.
Hammer Bro., also known as Hammer Brothers or Hammer Bros. (Japanese: ハンマーブロス Hepburn: Hanmā Burosu) are a recurring sub-species of the Koopa Troopa and attack by throwing hammer projectiles at the player. Different variations of the Hammer Bro., named after the type of projectile they throw, include Boomerang Bro., Fire Bro., and Sledge Bro..
A Piranha Plant, known as Packun Flower (パックンフラワー Pakkun Furawā) in Japan, is an enemy portrayed as a leafy, green stalk topped Venus Flytrap with a white-spotted red or green globe and sharp teeth reminiscent of piranhas. Another type of Piranha Plant that appears in Super Mario Bros. 3 is the Ptooie, a walking Piranha Plant that exhales air to lift a spiked ball.
A Shy Guy, known as Hey-Ho (ヘイホー Heihō) in Japan, is a masked enemy wearing a robe, which is typically red; variant Shy Guys are often denoted by a different colored robe. Shy Guys are one of the few fictional species in the series that debuted in a non-Mario game, Yume Kōjō: Doki Doki Panic.
Spikes, also known as Gabon (ガボン) in Japan, are green, humanoid creatures with the ability to eject spiked balls from their mouths and throw them in the direction of the player.
Thwomps, known as Dossun (ドッスン) in Japan, are large stone blocks, depicted as having angry-looking faces and clenched teeth. First appearing in Super Mario Bros. 3, they drop onto the characters as they walk under them. Thwomps have also appeared in other games, including the Mario Kart series as hazards.
Wigglers, known as Hana-chan (ハナチャン) in Japan, are caterpillar-like creatures with segmented bodies and large noses, each with a flower on its head. They are typically yellow, but turn red when angered. Wigglers are depicted as normally being calm and happy, but when angered, become dangerous and run frantically.
The Mushroom Kingdom has been revamped several times over the course of the Mario games, similar to the kingdom of Hyrule in The Legend of Zelda series. In Super Mario Bros., for example, the Mushroom Kingdom encompasses 32 different levels of varying terrain. Super Mario Bros. 3 expanded on this concept by adding topography to the kingdom through means of a map screen.
The games do not follow these landscape variants exactly, but still are recurring themes in the Mario series. For example, even though Super Mario World was set in Dinosaur Land, its geography was very similar to the Mushroom Kingdom. The paintings that led to the different levels in Super Mario 64 followed this idea as well.
Transportation and objects
The main mode of transportation in the Mushroom Kingdom has been said to be through warp pipes. The range of these warp pipes vary in length: some pipes merely travel a short distance (such as over and underground), while some pipes are linked to entirely different worlds. New warp tools and areas have been introduced in games since including the secret "warp whistle" in Super Mario Bros. 3 and cannons in New Super Mario Bros.. The Mushroom Kingdom consistently features various objects. Dispersed across the land are brown brick blocks and golden "question-mark blocks", which may contain coins or power-ups. The instruction manual of Super Mario Bros. states that Bowser transformed many of the Toads that inhabited the Kingdom into bricks and horsetail plants.
Appearances in other games
The Super Smash Bros. series has thus far included three different levels based on the Mushroom Kingdom. The original game included the unlockable stage "Mushroom Kingdom" which was graphically based on the original Super Mario Bros.. Super Smash Bros. Melee included a re-vamped "Mushroom Kingdom" which omitted piranha plants and warp pipes from the original stage. A stage titled "Mushroom Kingdom II", based on the setting of Super Mario Bros. 2 (Subcon), was also featured in this game. Super Smash Bros. Brawl includes a level titled "Mushroomy Kingdom", which primarily appears as an abandoned, derelict version of "World 1-1" of Super Mario Bros.
GamesRadar wrote a humorous article listing the "Top 7 most disturbing things about the Mushroom Kingdom", listing facts such as "the kingdom's greatest hero is a dumpy plumber", "the political system is a complete mess", and "everything is alive" as examples. Animation Domination High-Def ran a short titled "Real Plumber in Mario World", with Kotaku humorously adding "What the fuck is this place?! Now that’s the sort of down-to-earth question a real plumber would ask when confronted with a magical mushroom kingdom." Game Informer lauded the fact that Super Mario Maker allowed players to "build the Mushroom Kingdom of [their] dreams", writing "since Mario first won the hearts of gamers across the world in the early ‘80s, fans have been sketching up their own ideas for Mario levels on paper and imagining what sort of worlds they could create for the iconic plumber to explore."
A Carnegie Mellon University student created a humorous fanbook that explored the species of flora in the Mushroom Kingdom; this was later recommended to readers by Kotaku. A fan-created mod of The Elder Scrolls V: Skyrim titled Super Skyrim Bros turns the game environment into the Mushroom Kingdom.
- "The Top 7... Most disturbing things about the Mushroom Kingdom". Games Radar. Retrieved 1 October 2015.
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- Grubb, Jeff (2013-07-03). "Princess Peach's castle is worth nearly $1 billion (if it were real)". VentureBeat.
- McWhertor, Michael (2012-09-10). "Nintendo's Revised History Of Super Mario Bros". Kotaku.
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- "A Real Plumber Wouldn't Last Long In The Mushroom Kingdom". Kotaku. Retrieved 1 October 2015.
- "Super Mario Maker". Game Informer. Retrieved 5 October 2015.
- "'The Science of the Mushroom Kingdom' Explores Super Flora". Kotaku. Retrieved 1 October 2015.
- "Super Skyrim Bros mod gives Skyrim a Mushroom Kingdom twist". Polygon. Retrieved 1 October 2015.