Mystery Fun House (video game)

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Mystery Fun House
177448-mystery-fun-house-trs-80-front-cover - Copy.jpg
Developer(s)Adventure International
Publisher(s)Adventure International
Designer(s)Scott Adams
Platform(s)Apple II, Atari 8-bit, Commodore PET, TRS-80, VIC-20, TI 99/4a, BBC Micro, Acorn Electron, Dragon 32/64
Genre(s)text adventure

Mystery Fun House is a text-based adventure program written by Scott Adams, "Adventure 7" in the series released by Adventure International.[1] The game setting was a fun house that the player had to explore in order to locate a set of secret plans, solving puzzles along the way.[2] Mystery Fun House was produced in only one week[3] and was among the less easy games in the series.[4]


Published by Adventure International, this text-based adventure game was one of many from Scott Adams.[5]

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Wrench". Movement from location to location was limited to North, South, East, West, Up and Down.

The player of this game must navigate through a maze[5] and a shooting gallery, charm a mermaid,[6] and turn off a steam calliope that is so loud the player's instructions are misunderstood – a reference to the "Loud Room" in Zork I.[7] In one room is a trampoline that the player can enter, deposit items in, and then exit. The player can then carry the trampoline around, regardless of how much it is holding, thus extending one's carrying capacity indefinitely. Violent solutions to puzzles are discouraged by a gameplay feature which sees the player character ejected from the fun house by a bouncer whenever certain commands are typed.[7]


Mystery Fun House was among a number of classic Scott Adams adventures made available for free download by non-profit gaming organisation Infinite Frontiers in 2003.[8] It was also included as part of magnussoft's C64 Classix compilation for Windows and Mac CD-ROM.[9]

A Sinclair Spectrum version was planned but never released.[10]


Electronic Games in 1981 warned against beginners to adventure games playing Mystery Fun House because of the difficulty, but stated that for others it "should provide a rousing good time".[11]


  1. ^ "Mystery Fun House". MobyGames. MobyGames. Retrieved 2008-07-22.
  2. ^ Scoleri III, Joseph. "Adventure 7: Mystery Fun House". allgame. All Media Guide. Retrieved 2008-07-22.
  3. ^ Francis, Garry (July–August 1985). "Behind the Scenes". New Atari User (16): 20. Retrieved 2008-07-22.
  4. ^ Francis, Garry (July–August 1984). "Scott Adams' Adventureland". New Atari User (10): 10. Retrieved 2008-07-22.
  5. ^ a b Griffin, Brad (March–April 1983). "Scott Adams Adventures 1–12". A.N.A.L.O.G. Computing (10).
  6. ^ Matthews, Ken (December 1984). "Scott Adams' Classic Adventures: Mystery Funhouse". Micro Adventurer. No. 14. London: Sunshine Publications. p. 19. Retrieved 2016-05-21.
  7. ^ a b "Scott Adams Text Adventure Games: Mystery Fun House". Malinche Entertainment. Malinche Entertainment Corp. Retrieved 2008-07-22.
  8. ^ Walkland, Nick (2003-06-12). "Classic Scott Adams Adventures for free". Computer and Video Games. Future Publishing. Retrieved 2008-07-22.
  9. ^ "C64 Classix". MobyGames. MobyGames. Retrieved 2008-07-22.
  10. ^ "Mystery Fun House". World of Spectrum. World of Spectrum. Retrieved 2008-12-13.
  11. ^ "Computer Playland". Electronic Games. January 1981. p. 61. Retrieved 28 January 2015.

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