Mythic Entertainment

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Mythic Entertainment
FormerlyInterworld Productions
EA Mythic, Inc.
BioWare Mythic
IndustryVideo games
HeadquartersFairfax, Virginia, U.S.
Key people
Ray Muzyka, Group General Manager
Greg Zeschuk, Chief Creative Officer
Rob Denton, Group General Manager
Eugene Evans, General Manager
Jeff Hickman, Studio Executive Producer
ProductsOnline games
OwnerElectronic Arts
ParentElectronic Arts

Mythic Entertainment (which has also been known as BioWare Mythic, EA Mythic, Inc. and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot. Mythic was a prolific creator of multiplayer online games following its establishment in the mid-1990s.

On May 29, 2014, Electronic Arts announced it would be "closing the EA Mythic location in Fairfax",[2] effectively winding down all the studio's operations. Despite the studio's closure, Dark Age of Camelot will continue to be supported by ex-Mythic staff under a new studio, Broadsword, which is also responsible for maintaining Ultima Online.[3] As of 2018, the name remains a registered trademark of EA.


Mythic originally evolved from two early Washington, DC (USA) area online game development companies. The first was Adventures Unlimited Software Inc. (AUSI), was founded in 1984 By Mark Jacobs when it launched Aradath, a commercial online role-playing video game which charged US$40 per month. AUSI later developed games for GEnie, creating an online version of Diplomacy with Eric Raymond in 1990, and Dragon's Gate in 1985, originally inspired by Aradath. Mark Jacobs was the president of AUSI and other developers there would later work for Mythic.

The other half of Mythic Entertainment was Interesting Systems, Inc., founded by Rob Denton, Matt Firor, Don Cambpell, and Roger Shropshire in Fairfax, VA, in 1990. Prior to the founding of Mythic Entertainment, ISI had developed one multi-user BBS text-based role-playing game called Tempest, which was later renamed Darkness Falls. Darkness Falls would later provide the codebase for Dark Age of Camelot.

Mythic Entertainment was officially formed in 1995 when AUSI (Mark Jacobs) and ISI (Rob Denton) joined together. Its original name was Interworld Productions, and in November 1997 the name was changed to Mythic Entertainment. Mythic made numerous online games in the mid and late 1990s, ranging from online action first-person shooters to online RPGs. Some titles include Silent Death Online, Magestorm Millennium, Darkness Falls: The Crusade, ID4 Online, Spellbinder: The Nexus Conflict, and Splatterball.

In 2001, Mythic Entertainment released its first MMORPG, Dark Age of Camelot, the game for which Mythic is best known.

Electronic Arts purchased Mythic Entertainment and renamed the company EA Mythic on June 20, 2006.[4] EA Mythic renamed themselves back to Mythic Entertainment on July 10, 2008.[5] Mythic Entertainment released Warhammer Online: Age of Reckoning, its second MMORPG, on September 18, 2008.

On June 24, 2009, it was announced that as part of EA's restructuring plan Mythic Entertainment and BioWare would come together under a new RPG/MMO division headed by BioWare General Manager Dr. Ray Muzyka.[6] It was also revealed that the current General Manager and long-time Mythic boss Mark Jacobs had left EA on June 23, 2009 and would be replaced by Rob Denton.[7] The company was then renamed to BioWare Mythic.[8] On November 9, 2009, Mythic was part of a broader reduction in force throughout Electronic Arts. The number of employees released was not made public.[9][10][11]

In 2012, the studio was renamed back to Mythic Entertainment.[12] This was confirmed in November 2012 on the Dark Age of Camelot website.[13]

Mythic / Microsoft lawsuit[edit]

Mythic sued Microsoft in December 2003 for trademark infringement and unfair competition regarding the name of Microsoft's Mythica MMORPG, which was in development at that time. On May 25, 2004, three months after the game was cancelled, Mythic announced that the case was settled and that Microsoft agreed to not use the Mythica name on new online video games and to not register it as a trademark. Also, as part of the deal, Microsoft gave all Mythica-related trademarks and domain names to Mythic.[14]

Corporate honors[edit]

Mythic has been listed on the Deloitte Technology 500 list of fastest growing (by revenue) technology companies in North America since 2002.[citation needed] In 2004 it ranked 106th with a 2,226% increase in revenue over the past five years.


Aliens Online[edit]

Aliens Online was an online first-person shooter/action game based on the movie franchise where two teams of marines and aliens fought each other. The game was for the GameStorm gaming service.[15] The budget for the game was $450,000 USD.[16]

Dark Age of Camelot[edit]

Mythic started Dark Age of Camelot development in late 1999. The company invested US$3.2 million developing the game, an amount more than double the sum used for all its previous games.[citation needed] Dark Age of Camelot was also the company's first massively multiplayer online role-playing game (MMORPG).

Dark Age of Camelot development was led by Rob Denton, as lead programmer, and by Matt Firor as Producer. Its support and development continues, in parallel with other EA Mythic projects, such as the 2005-announced Warhammer Online.

On February 5, 2014, Mythic co-founder Rob Denton started a new studio called Broadsword Games. On the same day, development of the game was transferred from Mythic to the new studio. As such, Dark Age of Camelot will continue to be supported after the closure of Mythic Entertainment.[17]

Imperator Online[edit]

In 2002, Mythic announced it was working on a new title, a science-fiction themed MMO called Imperator Online. This MMORPG based on an alternate history where the Roman Republic never fell, and advanced to be a space-traveling multi-planet Empire. Minor changes at important moments in Roman history create an extremely different timeline for Earth, leading to an interstellar Roman Republica and thousands of years of galactic Pax Romana. However, the game's production was canceled in July 2005, when Mark Jacobs announced that they had acquired the Warhammer Online license from Games Workshop.

Warhammer Online: Age of Reckoning[edit]

During the E3 trade show, on May 18, 2005, Mythic announced that it had licensed the Warhammer Fantasy IP and was starting to work on a new MMO, Warhammer Online: Age of Reckoning. This title was released on September 18, 2008. The game's last day of play was December 18, 2013.[18]

List of games[edit]

Year Title Platform(s) Notes
As Interworld Productions
1996 Dragon's Gate Microsoft Windows
Rolemaster: Magestorm Microsoft Windows
As Mythic Entertainment
1998 Aliens Online Microsoft Windows
Godzilla Online Microsoft Windows
Starship Troopers: Battlespace Microsoft Windows
1999 Darkness Falls: The Crusade Microsoft Windows
Spellbinder: The Nexus Conflict Microsoft Windows
2000 ID4 Online Microsoft Windows
2001 Dark Age of Camelot Microsoft Windows
2003 Dark Age of Camelot: Trials of Atlantis Microsoft Windows
2004 Dark Age of Camelot: Catacombs Microsoft Windows
2005 Dark Age of Camelot: Darkness Rising Microsoft Windows
2008 Warhammer Online: Age of Reckoning Microsoft Windows
2009 Ultima Online: Stygian Abyss Microsoft Windows
As BioWare Mythic
2011 Dragon Age II Microsoft Windows Assisted BioWare Edmonton
PlayStation 3
Xbox 360
As Mythic Entertainment
2013 Ultima Forever: Quest for the Avatar iOS
2014 Dungeon Keeper Android


  1. ^ Jason Schreier. "EA Shuts Down Longtime Game Studio Mythic Entertainment". Kotaku. Gawker Media. Retrieved 20 June 2015.
  2. ^ Schreier, Jason (2014-05-29). "EA Shuts Down Longtime Game Studio Mythic Entertainment". Kotaku.
  3. ^ "Dark Age of Camelot". Retrieved 20 June 2015.
  4. ^ Surette, Tim; Thorsen, Tor (2006-06-20). "EA drops Warhammer on Mythic". GameSpot.
  5. ^ Wood, Jon (2008-07-10). "Warhammer Online: Age of Reckoning".
  6. ^ Fahey, Mike (2009-06-24). "EA Combines Mythic And BioWare Into A Giant RPG Robot". Kotaku.
  7. ^ Funk, John (2009-06-24). "BioWare and Mythic Merge, Mark Jacobs Leaves". The Escapist.
  8. ^ Totilo, Stephen (2010-03-20). "What The People Behind Mass Effect And Dragon Age Are Trying To Do". Kotaku.
  9. ^ Athryn (2009-11-09). "Mythic Entertainment, responsible for Warhammer Online, just laid of 80 people, about 40% of its employees". Twitter.
  10. ^ Funk, John (2009-11-09). "EA Heavily Cuts Jobs at Mythic, Tiburon, Black Box and Redwood". The Escapist.
  11. ^ Remo, Chris (2009-11-09). "EA Announces Increased Net Loss, Confirms 1,500 Layoffs". Gamasutra.
  12. ^ Twitter / thatbarnettblok: @prencher We certainly are. Retrieved on 2014-05-22.
  13. ^ Schober, Kai (2012-11-07). "BioWare Mythic is now known as Mythic". Archived from the original on 2012-11-10.
  14. ^ "Mythic Entertainment Reaches Agreement To Settle Litigation With Microsoft". Mythic Entertainment. 2004-05-25. Archived from the original on 2012-02-11.
  15. ^ Gregson, Chris (16 April 1998). "Aliens Online Review". GameSpot. CBS Interactive. Retrieved 30 May 2014.
  16. ^ Jacobs, Mark (30 May 2014). "Former Mythic boss eulogises the fallen Warhammer studio". Eurogamer. Gamer Network. Retrieved 30 May 2014.
  17. ^ "Dark Age of Camelot". Retrieved 20 June 2015.
  18. ^ [1] Archived December 22, 2013, at the Wayback Machine

External links[edit]